namespace Unity.Netcode { /// /// This interface is a "tag" that can be applied to a struct to mark that struct as being serializable /// by memcpy. It's up to the developer of the struct to analyze the struct's contents and ensure it /// is actually serializable by memcpy. This requires all of the members of the struct to be /// `unmanaged` Plain-Old-Data values - if your struct contains a pointer (or a type that contains a pointer, /// like `NativeList<T>`), it should be serialized via `INetworkSerializable` or via /// `FastBufferReader`/`FastBufferWriter` extension methods. /// public interface INetworkSerializeByMemcpy { } }