Compare commits
1 Commits
2.0.0-exp.
...
2.0.0-exp.
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
36d539e265 |
@@ -6,6 +6,12 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/)
|
|||||||
|
|
||||||
Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).
|
Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).
|
||||||
|
|
||||||
|
## [2.0.0-exp.5] - 2024-06-03
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- Fixed issue where SessionOwner message was being treated as a new entry for the new message indexing when it should have been ordinally sorted with the legacy message indices. (#2942)
|
||||||
|
|
||||||
## [2.0.0-exp.4] - 2024-05-31
|
## [2.0.0-exp.4] - 2024-05-31
|
||||||
|
|
||||||
### Added
|
### Added
|
||||||
|
|||||||
@@ -44,9 +44,9 @@ namespace Unity.Netcode
|
|||||||
SceneEvent = 17,
|
SceneEvent = 17,
|
||||||
ServerLog = 18,
|
ServerLog = 18,
|
||||||
ServerRpc = 19,
|
ServerRpc = 19,
|
||||||
TimeSync = 20,
|
SessionOwner = 20,
|
||||||
Unnamed = 21,
|
TimeSync = 21,
|
||||||
SessionOwner = 22
|
Unnamed = 22,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ namespace Unity.Netcode.RuntimeTests
|
|||||||
/// - Client destroy spawned => throw exception.
|
/// - Client destroy spawned => throw exception.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
||||||
|
|
||||||
[TestFixture(NetworkTopologyTypes.DistributedAuthority)]
|
[TestFixture(NetworkTopologyTypes.DistributedAuthority)]
|
||||||
[TestFixture(NetworkTopologyTypes.ClientServer)]
|
[TestFixture(NetworkTopologyTypes.ClientServer)]
|
||||||
internal class NetworkObjectDestroyTests : NetcodeIntegrationTest
|
internal class NetworkObjectDestroyTests : NetcodeIntegrationTest
|
||||||
|
|||||||
@@ -7,6 +7,7 @@ using UnityEngine.TestTools;
|
|||||||
|
|
||||||
namespace Unity.Netcode.RuntimeTests
|
namespace Unity.Netcode.RuntimeTests
|
||||||
{
|
{
|
||||||
|
|
||||||
[TestFixture(NetworkTopologyTypes.DistributedAuthority)]
|
[TestFixture(NetworkTopologyTypes.DistributedAuthority)]
|
||||||
[TestFixture(NetworkTopologyTypes.ClientServer)]
|
[TestFixture(NetworkTopologyTypes.ClientServer)]
|
||||||
internal class NetworkObjectOnSpawnTests : NetcodeIntegrationTest
|
internal class NetworkObjectOnSpawnTests : NetcodeIntegrationTest
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ using UnityEngine.TestTools;
|
|||||||
|
|
||||||
namespace Unity.Netcode.RuntimeTests
|
namespace Unity.Netcode.RuntimeTests
|
||||||
{
|
{
|
||||||
|
|
||||||
[TestFixture(NetworkTopologyTypes.DistributedAuthority)]
|
[TestFixture(NetworkTopologyTypes.DistributedAuthority)]
|
||||||
[TestFixture(NetworkTopologyTypes.ClientServer)]
|
[TestFixture(NetworkTopologyTypes.ClientServer)]
|
||||||
internal class NetworkObjectOwnershipPropertiesTests : NetcodeIntegrationTest
|
internal class NetworkObjectOwnershipPropertiesTests : NetcodeIntegrationTest
|
||||||
|
|||||||
@@ -2,23 +2,23 @@
|
|||||||
"name": "com.unity.netcode.gameobjects",
|
"name": "com.unity.netcode.gameobjects",
|
||||||
"displayName": "Netcode for GameObjects",
|
"displayName": "Netcode for GameObjects",
|
||||||
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
|
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
|
||||||
"version": "2.0.0-exp.4",
|
"version": "2.0.0-exp.5",
|
||||||
"unity": "6000.0",
|
"unity": "6000.0",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.nuget.mono-cecil": "1.11.4",
|
"com.unity.nuget.mono-cecil": "1.11.4",
|
||||||
"com.unity.transport": "2.2.1"
|
"com.unity.transport": "2.2.1"
|
||||||
},
|
},
|
||||||
"_upm": {
|
"_upm": {
|
||||||
"changelog": "### Added\n\n- Added `NetworkRigidbodyBase.AttachToFixedJoint` and `NetworkRigidbodyBase.DetachFromFixedJoint` to replace parenting for rigid bodies that have `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled. (#2933)\n- Added `NetworkBehaviour.OnNetworkPreSpawn` and `NetworkBehaviour.OnNetworkPostSpawn` methods that provide the ability to handle pre and post spawning actions during the `NetworkObject` spawn sequence. (#2912)\n- Added a client-side only `NetworkBehaviour.OnNetworkSessionSynchronized` convenience method that is invoked on all `NetworkBehaviour`s after a newly joined client has finished synchronizing with the network session in progress. (#2912)\n- Added `NetworkBehaviour.OnInSceneObjectsSpawned` convenience method that is invoked when all in-scene `NetworkObject`s have been spawned after a scene has been loaded or upon a host or server starting. (#2912)\n\n### Fixed\n\n- Fixed issue where non-authoritative rigid bodies with `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled would constantly log errors about the renderTime being before `StartTimeConsumed`. (#2933)\n- Fixed issue where in-scene placed NetworkObjects could be destroyed if a client disconnects early and/or before approval. (#2924)\n- Fixed issue where a `NetworkObject` component's associated `NetworkBehaviour` components would not be detected if scene loading is disabled in the editor and the currently loaded scene has in-scene placed `NetworkObject`s. (#2912)\n- Fixed issue where an in-scene placed `NetworkObject` with `NetworkTransform` that is also parented under a `GameObject` would not properly synchronize when the parent `GameObject` had a world space position other than 0,0,0. (#2898)\n\n### Changed\n\n- Change all the access modifiers of test class from Public to Internal (#2930)\n- Changed messages are now sorted by enum values as opposed to ordinally sorting the messages by their type name. (#2929)\n- Changed `NetworkClient.SessionModeTypes` to `NetworkClient.NetworkTopologyTypes`. (#2875)\n- Changed `NetworkClient.SessionModeType` to `NetworkClient.NetworkTopologyType`. (#2875)\n- Changed `NetworkConfig.SessionMode` to `NeworkConfig.NetworkTopology`. (#2875)"
|
"changelog": "### Fixed\n\n- Fixed issue where SessionOwner message was being treated as a new entry for the new message indexing when it should have been ordinally sorted with the legacy message indices. (#2942)"
|
||||||
},
|
},
|
||||||
"upmCi": {
|
"upmCi": {
|
||||||
"footprint": "3e5693a7baed1b97a205035203bc4da81af55612"
|
"footprint": "a38ece4dabc6c27e6618262e980d5de89bbda2e8"
|
||||||
},
|
},
|
||||||
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@2.0/manual/index.html",
|
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@2.0/manual/index.html",
|
||||||
"repository": {
|
"repository": {
|
||||||
"url": "https://github.com/Unity-Technologies/com.unity.netcode.gameobjects.git",
|
"url": "https://github.com/Unity-Technologies/com.unity.netcode.gameobjects.git",
|
||||||
"type": "git",
|
"type": "git",
|
||||||
"revision": "f4917e9cb719980bf229a71484d6f5467a2ad4e0"
|
"revision": "79e8fc8634b961f05fbc3f79e82d57c8f131c715"
|
||||||
},
|
},
|
||||||
"samples": [
|
"samples": [
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user