2.2.0
This commit is contained in:
@@ -237,7 +237,7 @@ namespace Unity.Netcode.Editor
|
||||
if (m_NetworkManager.NetworkConfig.NetworkTopology == NetworkTopologyTypes.DistributedAuthority)
|
||||
{
|
||||
EditorGUILayout.PropertyField(m_AutoSpawnPlayerPrefabClientSide, new GUIContent("Auto Spawn Player Prefab"));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
EditorGUILayout.PropertyField(m_PlayerPrefabProperty, new GUIContent("Default Player Prefab"));
|
||||
|
||||
|
||||
@@ -88,6 +88,14 @@ namespace Unity.Netcode.Editor
|
||||
|
||||
while (observerClientIds.MoveNext())
|
||||
{
|
||||
if (!m_NetworkObject.NetworkManager.ConnectedClients.ContainsKey(observerClientIds.Current))
|
||||
{
|
||||
if ((observerClientIds.Current == 0 && m_NetworkObject.NetworkManager.IsHost) || observerClientIds.Current > 0)
|
||||
{
|
||||
Debug.LogWarning($"Client-{observerClientIds.Current} is listed as an observer but is not connected!");
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (m_NetworkObject.NetworkManager.ConnectedClients[observerClientIds.Current].PlayerObject != null)
|
||||
{
|
||||
EditorGUILayout.ObjectField($"ClientId: {observerClientIds.Current}", m_NetworkObject.NetworkManager.ConnectedClients[observerClientIds.Current].PlayerObject, typeof(GameObject), false);
|
||||
@@ -107,6 +115,10 @@ namespace Unity.Netcode.Editor
|
||||
EditorGUI.BeginChangeCheck();
|
||||
serializedObject.UpdateIfRequiredOrScript();
|
||||
DrawPropertiesExcluding(serializedObject, k_HiddenFields);
|
||||
if (m_NetworkObject.IsOwnershipSessionOwner)
|
||||
{
|
||||
m_NetworkObject.Ownership = NetworkObject.OwnershipStatus.SessionOwner;
|
||||
}
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
EditorGUI.EndChangeCheck();
|
||||
|
||||
@@ -185,9 +197,9 @@ namespace Unity.Netcode.Editor
|
||||
|
||||
// The below can cause visual anomalies and/or throws an exception within the EditorGUI itself (index out of bounds of the array). and has
|
||||
// The visual anomaly is when you select one field it is set in the drop down but then the flags selection in the popup menu selects more items
|
||||
// even though if you exit the popup menu the flag setting is correct.
|
||||
//var ownership = (NetworkObject.OwnershipStatus)EditorGUI.EnumFlagsField(position, label, (NetworkObject.OwnershipStatus)property.enumValueFlag);
|
||||
//property.enumValueFlag = (int)ownership;
|
||||
// even though if you exit the popup menu the flag setting is correct.
|
||||
// var ownership = (NetworkObject.OwnershipStatus)EditorGUI.EnumFlagsField(position, label, (NetworkObject.OwnershipStatus)property.enumValueFlag);
|
||||
// property.enumValueFlag = (int)ownership;
|
||||
EditorGUI.EndDisabledGroup();
|
||||
EditorGUI.EndProperty();
|
||||
}
|
||||
|
||||
@@ -34,16 +34,6 @@
|
||||
"expression": "",
|
||||
"define": "COM_UNITY_MODULES_ANIMATION"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.modules.physics",
|
||||
"expression": "",
|
||||
"define": "COM_UNITY_MODULES_PHYSICS"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.modules.physics2d",
|
||||
"expression": "",
|
||||
"define": "COM_UNITY_MODULES_PHYSICS2D"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.services.relay",
|
||||
"expression": "1.0",
|
||||
|
||||
Reference in New Issue
Block a user