com.unity.netcode.gameobjects@1.2.0

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [1.2.0] - 2022-11-21

### Added

- Added protected method `NetworkBehaviour.OnSynchronize` which is invoked during the initial `NetworkObject` synchronization process. This provides users the ability to include custom serialization information that will be applied to the `NetworkBehaviour` prior to the `NetworkObject` being spawned. (#2298)
- Added support for different versions of the SDK to talk to each other in circumstances where changes permit it. Starting with this version and into future versions, patch versions should be compatible as long as the minor version is the same. (#2290)
- Added `NetworkObject` auto-add helper and Multiplayer Tools install reminder settings to Project Settings. (#2285)
- Added `public string DisconnectReason` getter to `NetworkManager` and `string Reason` to `ConnectionApprovalResponse`. Allows connection approval to communicate back a reason. Also added `public void DisconnectClient(ulong clientId, string reason)` allowing setting a disconnection reason, when explicitly disconnecting a client. (#2280)

### Changed

- Changed 3rd-party `XXHash` (32 & 64) implementation with an in-house reimplementation (#2310)
- When `NetworkConfig.EnsureNetworkVariableLengthSafety` is disabled `NetworkVariable` fields do not write the additional `ushort` size value (_which helps to reduce the total synchronization message size_), but when enabled it still writes the additional `ushort` value. (#2298)
- Optimized bandwidth usage by encoding most integer fields using variable-length encoding. (#2276)

### Fixed

- Fixed issue where `NetworkTransform` components nested under a parent with a `NetworkObject` component  (i.e. network prefab) would not have their associated `GameObject`'s transform synchronized. (#2298)
- Fixed issue where `NetworkObject`s that failed to instantiate could cause the entire synchronization pipeline to be disrupted/halted for a connecting client. (#2298)
- Fixed issue where in-scene placed `NetworkObject`s nested under a `GameObject` would be added to the orphaned children list causing continual console warning log messages. (#2298)
- Custom messages are now properly received by the local client when they're sent while running in host mode. (#2296)
- Fixed issue where the host would receive more than one event completed notification when loading or unloading a scene only when no clients were connected. (#2292)
- Fixed an issue in `UnityTransport` where an error would be logged if the 'Use Encryption' flag was enabled with a Relay configuration that used a secure protocol. (#2289)
- Fixed issue where in-scene placed `NetworkObjects` were not honoring the `AutoObjectParentSync` property. (#2281)
- Fixed the issue where `NetworkManager.OnClientConnectedCallback` was being invoked before in-scene placed `NetworkObject`s had been spawned when starting `NetworkManager` as a host. (#2277)
- Creating a `FastBufferReader` with `Allocator.None` will not result in extra memory being allocated for the buffer (since it's owned externally in that scenario). (#2265)

### Removed

- Removed the `NetworkObject` auto-add and Multiplayer Tools install reminder settings from the Menu interface. (#2285)
This commit is contained in:
Unity Technologies
2022-11-21 00:00:00 +00:00
parent 1e7078c160
commit fe02ca682e
96 changed files with 4522 additions and 2088 deletions

View File

@@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
@@ -11,12 +10,12 @@ namespace Unity.Netcode.EditorTests
public int A;
public int B;
public int C;
public void Serialize(FastBufferWriter writer)
public void Serialize(FastBufferWriter writer, int targetVersion)
{
writer.WriteValue(this);
}
public bool Deserialize(FastBufferReader reader, ref NetworkContext context)
public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
{
return true;
}
@@ -24,6 +23,8 @@ namespace Unity.Netcode.EditorTests
public void Handle(ref NetworkContext context)
{
}
public int Version => 0;
}
private struct TestMessageTwo : INetworkMessage, INetworkSerializeByMemcpy
@@ -31,12 +32,12 @@ namespace Unity.Netcode.EditorTests
public int A;
public int B;
public int C;
public void Serialize(FastBufferWriter writer)
public void Serialize(FastBufferWriter writer, int targetVersion)
{
writer.WriteValue(this);
}
public bool Deserialize(FastBufferReader reader, ref NetworkContext context)
public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
{
return true;
}
@@ -44,6 +45,8 @@ namespace Unity.Netcode.EditorTests
public void Handle(ref NetworkContext context)
{
}
public int Version => 0;
}
private class TestMessageProviderOne : IMessageProvider
{
@@ -54,12 +57,14 @@ namespace Unity.Netcode.EditorTests
new MessagingSystem.MessageWithHandler
{
MessageType = typeof(TestMessageOne),
Handler = MessagingSystem.ReceiveMessage<TestMessageOne>
Handler = MessagingSystem.ReceiveMessage<TestMessageOne>,
GetVersion = MessagingSystem.CreateMessageAndGetVersion<TestMessageOne>
},
new MessagingSystem.MessageWithHandler
{
MessageType = typeof(TestMessageTwo),
Handler = MessagingSystem.ReceiveMessage<TestMessageTwo>
Handler = MessagingSystem.ReceiveMessage<TestMessageTwo>,
GetVersion = MessagingSystem.CreateMessageAndGetVersion<TestMessageTwo>
}
};
}
@@ -70,12 +75,12 @@ namespace Unity.Netcode.EditorTests
public int A;
public int B;
public int C;
public void Serialize(FastBufferWriter writer)
public void Serialize(FastBufferWriter writer, int targetVersion)
{
writer.WriteValue(this);
}
public bool Deserialize(FastBufferReader reader, ref NetworkContext context)
public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
{
return true;
}
@@ -83,6 +88,8 @@ namespace Unity.Netcode.EditorTests
public void Handle(ref NetworkContext context)
{
}
public int Version => 0;
}
private class TestMessageProviderTwo : IMessageProvider
{
@@ -93,7 +100,8 @@ namespace Unity.Netcode.EditorTests
new MessagingSystem.MessageWithHandler
{
MessageType = typeof(TestMessageThree),
Handler = MessagingSystem.ReceiveMessage<TestMessageThree>
Handler = MessagingSystem.ReceiveMessage<TestMessageThree>,
GetVersion = MessagingSystem.CreateMessageAndGetVersion<TestMessageThree>
}
};
}
@@ -103,12 +111,12 @@ namespace Unity.Netcode.EditorTests
public int A;
public int B;
public int C;
public void Serialize(FastBufferWriter writer)
public void Serialize(FastBufferWriter writer, int targetVersion)
{
writer.WriteValue(this);
}
public bool Deserialize(FastBufferReader reader, ref NetworkContext context)
public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
{
return true;
}
@@ -116,6 +124,8 @@ namespace Unity.Netcode.EditorTests
public void Handle(ref NetworkContext context)
{
}
public int Version => 0;
}
private class TestMessageProviderThree : IMessageProvider
{
@@ -126,7 +136,8 @@ namespace Unity.Netcode.EditorTests
new MessagingSystem.MessageWithHandler
{
MessageType = typeof(TestMessageFour),
Handler = MessagingSystem.ReceiveMessage<TestMessageFour>
Handler = MessagingSystem.ReceiveMessage<TestMessageFour>,
GetVersion = MessagingSystem.CreateMessageAndGetVersion<TestMessageFour>
}
};
}
@@ -183,11 +194,11 @@ namespace Unity.Netcode.EditorTests
internal class AAAEarlyLexicographicNetworkMessage : INetworkMessage
{
public void Serialize(FastBufferWriter writer)
public void Serialize(FastBufferWriter writer, int targetVersion)
{
}
public bool Deserialize(FastBufferReader reader, ref NetworkContext context)
public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
{
return true;
}
@@ -195,6 +206,8 @@ namespace Unity.Netcode.EditorTests
public void Handle(ref NetworkContext context)
{
}
public int Version => 0;
}
#pragma warning disable IDE1006
@@ -212,18 +225,19 @@ namespace Unity.Netcode.EditorTests
var messageWithHandler = new MessagingSystem.MessageWithHandler();
messageWithHandler.MessageType = typeof(zzzLateLexicographicNetworkMessage);
messageWithHandler.GetVersion = MessagingSystem.CreateMessageAndGetVersion<zzzLateLexicographicNetworkMessage>;
listMessages.Add(messageWithHandler);
messageWithHandler.MessageType = typeof(ConnectionRequestMessage);
messageWithHandler.GetVersion = MessagingSystem.CreateMessageAndGetVersion<ConnectionRequestMessage>;
listMessages.Add(messageWithHandler);
messageWithHandler.MessageType = typeof(ConnectionApprovedMessage);
listMessages.Add(messageWithHandler);
messageWithHandler.MessageType = typeof(OrderingMessage);
messageWithHandler.GetVersion = MessagingSystem.CreateMessageAndGetVersion<ConnectionApprovedMessage>;
listMessages.Add(messageWithHandler);
messageWithHandler.MessageType = typeof(AAAEarlyLexicographicNetworkMessage);
messageWithHandler.GetVersion = MessagingSystem.CreateMessageAndGetVersion<AAAEarlyLexicographicNetworkMessage>;
listMessages.Add(messageWithHandler);
return listMessages;
@@ -237,65 +251,16 @@ namespace Unity.Netcode.EditorTests
var provider = new OrderingMessageProvider();
using var messagingSystem = new MessagingSystem(sender, null, provider);
// the 3 priority messages should appear first, in lexicographic order
// the 2 priority messages should appear first, in lexicographic order
Assert.AreEqual(messagingSystem.MessageTypes[0], typeof(ConnectionApprovedMessage));
Assert.AreEqual(messagingSystem.MessageTypes[1], typeof(ConnectionRequestMessage));
Assert.AreEqual(messagingSystem.MessageTypes[2], typeof(OrderingMessage));
// the other should follow after
Assert.AreEqual(messagingSystem.MessageTypes[3], typeof(AAAEarlyLexicographicNetworkMessage));
Assert.AreEqual(messagingSystem.MessageTypes[4], typeof(zzzLateLexicographicNetworkMessage));
Assert.AreEqual(messagingSystem.MessageTypes[2], typeof(AAAEarlyLexicographicNetworkMessage));
Assert.AreEqual(messagingSystem.MessageTypes[3], typeof(zzzLateLexicographicNetworkMessage));
// there should not be any extras
Assert.AreEqual(messagingSystem.MessageHandlerCount, 5);
// reorder the zzz one to position 3
messagingSystem.ReorderMessage(3, XXHash.Hash32(typeof(zzzLateLexicographicNetworkMessage).FullName));
// the 3 priority messages should still appear first, in lexicographic order
Assert.AreEqual(messagingSystem.MessageTypes[0], typeof(ConnectionApprovedMessage));
Assert.AreEqual(messagingSystem.MessageTypes[1], typeof(ConnectionRequestMessage));
Assert.AreEqual(messagingSystem.MessageTypes[2], typeof(OrderingMessage));
// the other should follow after, but reordered
Assert.AreEqual(messagingSystem.MessageTypes[3], typeof(zzzLateLexicographicNetworkMessage));
Assert.AreEqual(messagingSystem.MessageTypes[4], typeof(AAAEarlyLexicographicNetworkMessage));
// there should still not be any extras
Assert.AreEqual(messagingSystem.MessageHandlerCount, 5);
// verify we get an exception when asking for an invalid position
try
{
messagingSystem.ReorderMessage(-1, XXHash.Hash32(typeof(zzzLateLexicographicNetworkMessage).FullName));
Assert.Fail();
}
catch (ArgumentException)
{
}
// reorder the zzz one to position 3, again, to check nothing bad happens
messagingSystem.ReorderMessage(3, XXHash.Hash32(typeof(zzzLateLexicographicNetworkMessage).FullName));
// the two non-priority should not have moved
Assert.AreEqual(messagingSystem.MessageTypes[3], typeof(zzzLateLexicographicNetworkMessage));
Assert.AreEqual(messagingSystem.MessageTypes[4], typeof(AAAEarlyLexicographicNetworkMessage));
// there should still not be any extras
Assert.AreEqual(messagingSystem.MessageHandlerCount, 5);
// 4242 is a random hash that should not match anything
messagingSystem.ReorderMessage(3, 4242);
// that should result in an extra entry
Assert.AreEqual(messagingSystem.MessageHandlerCount, 6);
// with a null handler
Assert.AreEqual(messagingSystem.MessageHandlers[3], null);
// and it should have bumped the previous messages down
Assert.AreEqual(messagingSystem.MessageTypes[4], typeof(zzzLateLexicographicNetworkMessage));
Assert.AreEqual(messagingSystem.MessageTypes[5], typeof(AAAEarlyLexicographicNetworkMessage));
Assert.AreEqual(messagingSystem.MessageHandlerCount, 4);
}
}
}