com.unity.netcode.gameobjects@1.2.0
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.2.0] - 2022-11-21 ### Added - Added protected method `NetworkBehaviour.OnSynchronize` which is invoked during the initial `NetworkObject` synchronization process. This provides users the ability to include custom serialization information that will be applied to the `NetworkBehaviour` prior to the `NetworkObject` being spawned. (#2298) - Added support for different versions of the SDK to talk to each other in circumstances where changes permit it. Starting with this version and into future versions, patch versions should be compatible as long as the minor version is the same. (#2290) - Added `NetworkObject` auto-add helper and Multiplayer Tools install reminder settings to Project Settings. (#2285) - Added `public string DisconnectReason` getter to `NetworkManager` and `string Reason` to `ConnectionApprovalResponse`. Allows connection approval to communicate back a reason. Also added `public void DisconnectClient(ulong clientId, string reason)` allowing setting a disconnection reason, when explicitly disconnecting a client. (#2280) ### Changed - Changed 3rd-party `XXHash` (32 & 64) implementation with an in-house reimplementation (#2310) - When `NetworkConfig.EnsureNetworkVariableLengthSafety` is disabled `NetworkVariable` fields do not write the additional `ushort` size value (_which helps to reduce the total synchronization message size_), but when enabled it still writes the additional `ushort` value. (#2298) - Optimized bandwidth usage by encoding most integer fields using variable-length encoding. (#2276) ### Fixed - Fixed issue where `NetworkTransform` components nested under a parent with a `NetworkObject` component (i.e. network prefab) would not have their associated `GameObject`'s transform synchronized. (#2298) - Fixed issue where `NetworkObject`s that failed to instantiate could cause the entire synchronization pipeline to be disrupted/halted for a connecting client. (#2298) - Fixed issue where in-scene placed `NetworkObject`s nested under a `GameObject` would be added to the orphaned children list causing continual console warning log messages. (#2298) - Custom messages are now properly received by the local client when they're sent while running in host mode. (#2296) - Fixed issue where the host would receive more than one event completed notification when loading or unloading a scene only when no clients were connected. (#2292) - Fixed an issue in `UnityTransport` where an error would be logged if the 'Use Encryption' flag was enabled with a Relay configuration that used a secure protocol. (#2289) - Fixed issue where in-scene placed `NetworkObjects` were not honoring the `AutoObjectParentSync` property. (#2281) - Fixed the issue where `NetworkManager.OnClientConnectedCallback` was being invoked before in-scene placed `NetworkObject`s had been spawned when starting `NetworkManager` as a host. (#2277) - Creating a `FastBufferReader` with `Allocator.None` will not result in extra memory being allocated for the buffer (since it's owned externally in that scenario). (#2265) ### Removed - Removed the `NetworkObject` auto-add and Multiplayer Tools install reminder settings from the Menu interface. (#2285)
This commit is contained in:
248
Runtime/Hashing/XXHash.cs
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248
Runtime/Hashing/XXHash.cs
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@@ -0,0 +1,248 @@
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using System;
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using System.Text;
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using System.Runtime.CompilerServices;
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namespace Unity.Netcode
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{
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internal static class XXHash
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe uint Hash32(byte* input, int length, uint seed = 0)
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{
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unchecked
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{
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const uint prime1 = 2654435761u;
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const uint prime2 = 2246822519u;
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const uint prime3 = 3266489917u;
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const uint prime4 = 0668265263u;
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const uint prime5 = 0374761393u;
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uint hash = seed + prime5;
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if (length >= 16)
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{
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uint val0 = seed + prime1 + prime2;
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uint val1 = seed + prime2;
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uint val2 = seed + 0;
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uint val3 = seed - prime1;
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int count = length >> 4;
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for (int i = 0; i < count; i++)
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{
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var pos0 = *(uint*)(input + 0);
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var pos1 = *(uint*)(input + 4);
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var pos2 = *(uint*)(input + 8);
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var pos3 = *(uint*)(input + 12);
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val0 += pos0 * prime2;
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val0 = (val0 << 13) | (val0 >> (32 - 13));
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val0 *= prime1;
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val1 += pos1 * prime2;
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val1 = (val1 << 13) | (val1 >> (32 - 13));
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val1 *= prime1;
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val2 += pos2 * prime2;
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val2 = (val2 << 13) | (val2 >> (32 - 13));
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val2 *= prime1;
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val3 += pos3 * prime2;
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val3 = (val3 << 13) | (val3 >> (32 - 13));
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val3 *= prime1;
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input += 16;
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}
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hash = ((val0 << 01) | (val0 >> (32 - 01))) +
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((val1 << 07) | (val1 >> (32 - 07))) +
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((val2 << 12) | (val2 >> (32 - 12))) +
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((val3 << 18) | (val3 >> (32 - 18)));
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}
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hash += (uint)length;
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length &= 15;
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while (length >= 4)
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{
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hash += *(uint*)input * prime3;
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hash = ((hash << 17) | (hash >> (32 - 17))) * prime4;
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input += 4;
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length -= 4;
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}
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while (length > 0)
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{
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hash += *input * prime5;
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hash = ((hash << 11) | (hash >> (32 - 11))) * prime1;
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++input;
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--length;
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}
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hash ^= hash >> 15;
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hash *= prime2;
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hash ^= hash >> 13;
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hash *= prime3;
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hash ^= hash >> 16;
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return hash;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe ulong Hash64(byte* input, int length, uint seed = 0)
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{
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unchecked
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{
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const ulong prime1 = 11400714785074694791ul;
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const ulong prime2 = 14029467366897019727ul;
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const ulong prime3 = 01609587929392839161ul;
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const ulong prime4 = 09650029242287828579ul;
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const ulong prime5 = 02870177450012600261ul;
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ulong hash = seed + prime5;
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if (length >= 32)
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{
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ulong val0 = seed + prime1 + prime2;
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ulong val1 = seed + prime2;
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ulong val2 = seed + 0;
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ulong val3 = seed - prime1;
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int count = length >> 5;
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for (int i = 0; i < count; i++)
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{
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var pos0 = *(ulong*)(input + 0);
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var pos1 = *(ulong*)(input + 8);
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var pos2 = *(ulong*)(input + 16);
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var pos3 = *(ulong*)(input + 24);
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val0 += pos0 * prime2;
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val0 = (val0 << 31) | (val0 >> (64 - 31));
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val0 *= prime1;
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val1 += pos1 * prime2;
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val1 = (val1 << 31) | (val1 >> (64 - 31));
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val1 *= prime1;
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val2 += pos2 * prime2;
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val2 = (val2 << 31) | (val2 >> (64 - 31));
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val2 *= prime1;
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val3 += pos3 * prime2;
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val3 = (val3 << 31) | (val3 >> (64 - 31));
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val3 *= prime1;
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input += 32;
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}
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hash = ((val0 << 01) | (val0 >> (64 - 01))) +
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((val1 << 07) | (val1 >> (64 - 07))) +
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((val2 << 12) | (val2 >> (64 - 12))) +
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((val3 << 18) | (val3 >> (64 - 18)));
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val0 *= prime2;
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val0 = (val0 << 31) | (val0 >> (64 - 31));
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val0 *= prime1;
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hash ^= val0;
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hash = hash * prime1 + prime4;
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val1 *= prime2;
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val1 = (val1 << 31) | (val1 >> (64 - 31));
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val1 *= prime1;
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hash ^= val1;
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hash = hash * prime1 + prime4;
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val2 *= prime2;
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val2 = (val2 << 31) | (val2 >> (64 - 31));
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val2 *= prime1;
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hash ^= val2;
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hash = hash * prime1 + prime4;
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val3 *= prime2;
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val3 = (val3 << 31) | (val3 >> (64 - 31));
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val3 *= prime1;
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hash ^= val3;
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hash = hash * prime1 + prime4;
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}
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hash += (ulong)length;
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length &= 31;
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while (length >= 8)
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{
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ulong lane = *(ulong*)input * prime2;
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lane = ((lane << 31) | (lane >> (64 - 31))) * prime1;
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hash ^= lane;
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hash = ((hash << 27) | (hash >> (64 - 27))) * prime1 + prime4;
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input += 8;
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length -= 8;
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}
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if (length >= 4)
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{
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hash ^= *(uint*)input * prime1;
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hash = ((hash << 23) | (hash >> (64 - 23))) * prime2 + prime3;
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input += 4;
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length -= 4;
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}
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while (length > 0)
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{
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hash ^= *input * prime5;
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hash = ((hash << 11) | (hash >> (64 - 11))) * prime1;
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++input;
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--length;
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}
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hash ^= hash >> 33;
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hash *= prime2;
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hash ^= hash >> 29;
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hash *= prime3;
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hash ^= hash >> 32;
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return hash;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint Hash32(this byte[] buffer)
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{
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int length = buffer.Length;
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unsafe
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{
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fixed (byte* pointer = buffer)
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{
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return Hash32(pointer, length);
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}
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint Hash32(this string text) => Hash32(Encoding.UTF8.GetBytes(text));
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint Hash32(this Type type) => Hash32(type.FullName);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint Hash32<T>() => Hash32(typeof(T));
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static ulong Hash64(this byte[] buffer)
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{
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int length = buffer.Length;
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unsafe
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{
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fixed (byte* pointer = buffer)
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{
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return Hash64(pointer, length);
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}
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static ulong Hash64(this string text) => Hash64(Encoding.UTF8.GetBytes(text));
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static ulong Hash64(this Type type) => Hash64(type.FullName);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static ulong Hash64<T>() => Hash64(typeof(T));
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}
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}
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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||||
guid: b5aa7a49e9e694f148d810d34577546b
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||||
guid: c3077af091aa443acbdea9d3e97727b0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 2c61e8fe9a68a486fbbc3128d233ded2
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,21 +0,0 @@
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The MIT License (MIT)
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Copyright (c) 2015, 2016 Sedat Kapanoglu
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: cf89ecbf6f9954c8ea6d0848b1e79d87
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||||
DefaultImporter:
|
||||
externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,318 +0,0 @@
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// <copyright file="XXHash.cs" company="Sedat Kapanoglu">
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// Copyright (c) 2015-2019 Sedat Kapanoglu
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// MIT License (see LICENSE file for details)
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// </copyright>
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// @mfatihmar (Unity): Modified for Unity support
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using System.Text;
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using System.Runtime.CompilerServices;
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namespace Unity.Netcode
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{
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/// <summary>
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/// XXHash implementation.
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/// </summary>
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internal static class XXHash
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{
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private const ulong k_Prime64v1 = 11400714785074694791ul;
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private const ulong k_Prime64v2 = 14029467366897019727ul;
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private const ulong k_Prime64v3 = 1609587929392839161ul;
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private const ulong k_Prime64v4 = 9650029242287828579ul;
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private const ulong k_Prime64v5 = 2870177450012600261ul;
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private const uint k_Prime32v1 = 2654435761u;
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private const uint k_Prime32v2 = 2246822519u;
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private const uint k_Prime32v3 = 3266489917u;
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private const uint k_Prime32v4 = 668265263u;
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private const uint k_Prime32v5 = 374761393u;
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public static uint Hash32(string text) => Hash32(text, Encoding.UTF8);
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public static uint Hash32(string text, Encoding encoding) => Hash32(encoding.GetBytes(text));
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public static uint Hash32(byte[] buffer)
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{
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unsafe
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{
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fixed (byte* ptr = buffer)
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{
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return Hash32(ptr, buffer.Length);
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}
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}
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}
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/// <summary>
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/// Generate a 32-bit xxHash value.
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/// </summary>
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/// <param name="buffer">Input buffer.</param>
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/// <param name="bufferLength">Input buffer length.</param>
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/// <param name="seed">Optional seed.</param>
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/// <returns>32-bit hash value.</returns>
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public static unsafe uint Hash32(byte* buffer, int bufferLength, uint seed = 0)
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{
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const int stripeLength = 16;
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int len = bufferLength;
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int remainingLen = len;
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uint acc;
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byte* pInput = buffer;
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if (len >= stripeLength)
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{
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uint acc1 = seed + k_Prime32v1 + k_Prime32v2;
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uint acc2 = seed + k_Prime32v2;
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uint acc3 = seed;
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uint acc4 = seed - k_Prime32v1;
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do
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{
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acc = processStripe32(ref pInput, ref acc1, ref acc2, ref acc3, ref acc4);
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remainingLen -= stripeLength;
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} while (remainingLen >= stripeLength);
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}
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else
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{
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acc = seed + k_Prime32v5;
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}
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acc += (uint)len;
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acc = processRemaining32(pInput, acc, remainingLen);
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return avalanche32(acc);
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}
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public static ulong Hash64(string text) => Hash64(text, Encoding.UTF8);
|
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public static ulong Hash64(string text, Encoding encoding) => Hash64(encoding.GetBytes(text));
|
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public static ulong Hash64(byte[] buffer)
|
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{
|
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unsafe
|
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{
|
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fixed (byte* ptr = buffer)
|
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{
|
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return Hash64(ptr, buffer.Length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate a 64-bit xxHash value.
|
||||
/// </summary>
|
||||
/// <param name="buffer">Input buffer.</param>
|
||||
/// <param name="bufferLength">Input buffer length.</param>
|
||||
/// <param name="seed">Optional seed.</param>
|
||||
/// <returns>Computed 64-bit hash value.</returns>
|
||||
public static unsafe ulong Hash64(byte* buffer, int bufferLength, ulong seed = 0)
|
||||
{
|
||||
const int stripeLength = 32;
|
||||
|
||||
int len = bufferLength;
|
||||
int remainingLen = len;
|
||||
ulong acc;
|
||||
|
||||
byte* pInput = buffer;
|
||||
if (len >= stripeLength)
|
||||
{
|
||||
ulong acc1 = seed + k_Prime64v1 + k_Prime64v2;
|
||||
ulong acc2 = seed + k_Prime64v2;
|
||||
ulong acc3 = seed;
|
||||
ulong acc4 = seed - k_Prime64v1;
|
||||
|
||||
do
|
||||
{
|
||||
acc = processStripe64(ref pInput, ref acc1, ref acc2, ref acc3, ref acc4);
|
||||
remainingLen -= stripeLength;
|
||||
} while (remainingLen >= stripeLength);
|
||||
}
|
||||
else
|
||||
{
|
||||
acc = seed + k_Prime64v5;
|
||||
}
|
||||
|
||||
acc += (ulong)len;
|
||||
acc = processRemaining64(pInput, acc, remainingLen);
|
||||
|
||||
|
||||
return avalanche64(acc);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static unsafe ulong processStripe64(
|
||||
ref byte* pInput,
|
||||
ref ulong acc1,
|
||||
ref ulong acc2,
|
||||
ref ulong acc3,
|
||||
ref ulong acc4)
|
||||
{
|
||||
processLane64(ref acc1, ref pInput);
|
||||
processLane64(ref acc2, ref pInput);
|
||||
processLane64(ref acc3, ref pInput);
|
||||
processLane64(ref acc4, ref pInput);
|
||||
|
||||
ulong acc = Bits.RotateLeft(acc1, 1)
|
||||
+ Bits.RotateLeft(acc2, 7)
|
||||
+ Bits.RotateLeft(acc3, 12)
|
||||
+ Bits.RotateLeft(acc4, 18);
|
||||
|
||||
mergeAccumulator64(ref acc, acc1);
|
||||
mergeAccumulator64(ref acc, acc2);
|
||||
mergeAccumulator64(ref acc, acc3);
|
||||
mergeAccumulator64(ref acc, acc4);
|
||||
return acc;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static unsafe void processLane64(ref ulong accn, ref byte* pInput)
|
||||
{
|
||||
ulong lane = *(ulong*)pInput;
|
||||
accn = round64(accn, lane);
|
||||
pInput += 8;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static unsafe ulong processRemaining64(
|
||||
byte* pInput,
|
||||
ulong acc,
|
||||
int remainingLen)
|
||||
{
|
||||
for (ulong lane; remainingLen >= 8; remainingLen -= 8, pInput += 8)
|
||||
{
|
||||
lane = *(ulong*)pInput;
|
||||
|
||||
acc ^= round64(0, lane);
|
||||
acc = Bits.RotateLeft(acc, 27) * k_Prime64v1;
|
||||
acc += k_Prime64v4;
|
||||
}
|
||||
|
||||
for (uint lane32; remainingLen >= 4; remainingLen -= 4, pInput += 4)
|
||||
{
|
||||
lane32 = *(uint*)pInput;
|
||||
|
||||
acc ^= lane32 * k_Prime64v1;
|
||||
acc = Bits.RotateLeft(acc, 23) * k_Prime64v2;
|
||||
acc += k_Prime64v3;
|
||||
}
|
||||
|
||||
for (byte lane8; remainingLen >= 1; remainingLen--, pInput++)
|
||||
{
|
||||
lane8 = *pInput;
|
||||
acc ^= lane8 * k_Prime64v5;
|
||||
acc = Bits.RotateLeft(acc, 11) * k_Prime64v1;
|
||||
}
|
||||
|
||||
return acc;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static ulong avalanche64(ulong acc)
|
||||
{
|
||||
acc ^= acc >> 33;
|
||||
acc *= k_Prime64v2;
|
||||
acc ^= acc >> 29;
|
||||
acc *= k_Prime64v3;
|
||||
acc ^= acc >> 32;
|
||||
return acc;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static ulong round64(ulong accn, ulong lane)
|
||||
{
|
||||
accn += lane * k_Prime64v2;
|
||||
return Bits.RotateLeft(accn, 31) * k_Prime64v1;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void mergeAccumulator64(ref ulong acc, ulong accn)
|
||||
{
|
||||
acc ^= round64(0, accn);
|
||||
acc *= k_Prime64v1;
|
||||
acc += k_Prime64v4;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static unsafe uint processStripe32(
|
||||
ref byte* pInput,
|
||||
ref uint acc1,
|
||||
ref uint acc2,
|
||||
ref uint acc3,
|
||||
ref uint acc4)
|
||||
{
|
||||
processLane32(ref pInput, ref acc1);
|
||||
processLane32(ref pInput, ref acc2);
|
||||
processLane32(ref pInput, ref acc3);
|
||||
processLane32(ref pInput, ref acc4);
|
||||
|
||||
return Bits.RotateLeft(acc1, 1)
|
||||
+ Bits.RotateLeft(acc2, 7)
|
||||
+ Bits.RotateLeft(acc3, 12)
|
||||
+ Bits.RotateLeft(acc4, 18);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static unsafe void processLane32(ref byte* pInput, ref uint accn)
|
||||
{
|
||||
uint lane = *(uint*)pInput;
|
||||
accn = round32(accn, lane);
|
||||
pInput += 4;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static unsafe uint processRemaining32(
|
||||
byte* pInput,
|
||||
uint acc,
|
||||
int remainingLen)
|
||||
{
|
||||
for (uint lane; remainingLen >= 4; remainingLen -= 4, pInput += 4)
|
||||
{
|
||||
lane = *(uint*)pInput;
|
||||
acc += lane * k_Prime32v3;
|
||||
acc = Bits.RotateLeft(acc, 17) * k_Prime32v4;
|
||||
}
|
||||
|
||||
for (byte lane; remainingLen >= 1; remainingLen--, pInput++)
|
||||
{
|
||||
lane = *pInput;
|
||||
acc += lane * k_Prime32v5;
|
||||
acc = Bits.RotateLeft(acc, 11) * k_Prime32v1;
|
||||
}
|
||||
|
||||
return acc;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static uint round32(uint accn, uint lane)
|
||||
{
|
||||
accn += lane * k_Prime32v2;
|
||||
accn = Bits.RotateLeft(accn, 13);
|
||||
accn *= k_Prime32v1;
|
||||
return accn;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static uint avalanche32(uint acc)
|
||||
{
|
||||
acc ^= acc >> 15;
|
||||
acc *= k_Prime32v2;
|
||||
acc ^= acc >> 13;
|
||||
acc *= k_Prime32v3;
|
||||
acc ^= acc >> 16;
|
||||
return acc;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bit operations.
|
||||
/// </summary>
|
||||
private static class Bits
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal static ulong RotateLeft(ulong value, int bits)
|
||||
{
|
||||
return (value << bits) | (value >> (64 - bits));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal static uint RotateLeft(uint value, int bits)
|
||||
{
|
||||
return (value << bits) | (value >> (32 - bits));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user