com.unity.netcode.gameobjects@2.0.0-pre.1
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [2.0.0-pre.1] - 2024-06-17 ### Added - Added event `NetworkManager.OnSessionOwnerPromoted` that is invoked when a new session owner promotion occurs. (#2948) - Added `NetworkRigidBodyBase.GetLinearVelocity` and `NetworkRigidBodyBase.SetLinearVelocity` convenience/helper methods. (#2948) - Added `NetworkRigidBodyBase.GetAngularVelocity` and `NetworkRigidBodyBase.SetAngularVelocity` convenience/helper methods. (#2948) ### Fixed - Fixed issue when `NetworkTransform` half float precision is enabled and ownership changes the current base position was not being synchronized. (#2948) - Fixed issue where `OnClientConnected` not being invoked on the session owner when connecting to a new distributed authority session. (#2948) - Fixed issue where Rigidbody micro-motion (i.e. relatively small velocities) would result in non-authority instances slightly stuttering as the body would come to a rest (i.e. no motion). Now, the threshold value can increase at higher velocities and can decrease slightly below the provided threshold to account for this. (#2948) ### Changed - Changed the client's owned objects is now returned (`NetworkClient` and `NetworkSpawnManager`) as an array as opposed to a list for performance purposes. (#2948) - Changed `NetworkTransfrom.TryCommitTransformToServer` to be internal as it will be removed by the final 2.0.0 release. (#2948) - Changed `NetworkTransformEditor.OnEnable` to a virtual method to be able to customize a `NetworkTransform` derived class by creating a derived editor control from `NetworkTransformEditor`. (#2948)
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@@ -30,7 +30,7 @@ namespace Unity.Netcode.Editor
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private SerializedProperty m_ProtocolVersionProperty;
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private SerializedProperty m_NetworkTransportProperty;
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private SerializedProperty m_TickRateProperty;
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#if MULTIPLAYER_SDK_INSTALLED
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#if MULTIPLAYER_SERVICES_SDK_INSTALLED
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private SerializedProperty m_NetworkTopologyProperty;
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#endif
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private SerializedProperty m_ClientConnectionBufferTimeoutProperty;
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@@ -102,7 +102,7 @@ namespace Unity.Netcode.Editor
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m_ProtocolVersionProperty = m_NetworkConfigProperty.FindPropertyRelative("ProtocolVersion");
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m_NetworkTransportProperty = m_NetworkConfigProperty.FindPropertyRelative("NetworkTransport");
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m_TickRateProperty = m_NetworkConfigProperty.FindPropertyRelative("TickRate");
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#if MULTIPLAYER_SDK_INSTALLED
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#if MULTIPLAYER_SERVICES_SDK_INSTALLED
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m_NetworkTopologyProperty = m_NetworkConfigProperty.FindPropertyRelative("NetworkTopology");
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#endif
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m_ClientConnectionBufferTimeoutProperty = m_NetworkConfigProperty.FindPropertyRelative("ClientConnectionBufferTimeout");
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@@ -142,7 +142,7 @@ namespace Unity.Netcode.Editor
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m_ProtocolVersionProperty = m_NetworkConfigProperty.FindPropertyRelative("ProtocolVersion");
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m_NetworkTransportProperty = m_NetworkConfigProperty.FindPropertyRelative("NetworkTransport");
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m_TickRateProperty = m_NetworkConfigProperty.FindPropertyRelative("TickRate");
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#if MULTIPLAYER_SDK_INSTALLED
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#if MULTIPLAYER_SERVICES_SDK_INSTALLED
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m_NetworkTopologyProperty = m_NetworkConfigProperty.FindPropertyRelative("NetworkTopology");
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#endif
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m_ClientConnectionBufferTimeoutProperty = m_NetworkConfigProperty.FindPropertyRelative("ClientConnectionBufferTimeout");
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@@ -186,7 +186,7 @@ namespace Unity.Netcode.Editor
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Network Settings", EditorStyles.boldLabel);
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#if MULTIPLAYER_SDK_INSTALLED
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#if MULTIPLAYER_SERVICES_SDK_INSTALLED
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EditorGUILayout.PropertyField(m_NetworkTopologyProperty);
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#endif
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EditorGUILayout.PropertyField(m_ProtocolVersionProperty);
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@@ -310,20 +310,31 @@ namespace Unity.Netcode.Editor
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GUI.enabled = false;
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}
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if (GUILayout.Button(new GUIContent("Start Host", "Starts a host instance" + buttonDisabledReasonSuffix)))
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if (m_NetworkManager.NetworkConfig.NetworkTopology == NetworkTopologyTypes.ClientServer)
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{
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m_NetworkManager.StartHost();
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if (GUILayout.Button(new GUIContent("Start Host", "Starts a host instance" + buttonDisabledReasonSuffix)))
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{
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m_NetworkManager.StartHost();
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}
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if (GUILayout.Button(new GUIContent("Start Server", "Starts a server instance" + buttonDisabledReasonSuffix)))
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{
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m_NetworkManager.StartServer();
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}
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if (GUILayout.Button(new GUIContent("Start Client", "Starts a client instance" + buttonDisabledReasonSuffix)))
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{
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m_NetworkManager.StartClient();
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}
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}
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else
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{
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if (GUILayout.Button(new GUIContent("Start Client", "Starts a distributed authority client instance" + buttonDisabledReasonSuffix)))
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{
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m_NetworkManager.StartClient();
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}
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}
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if (GUILayout.Button(new GUIContent("Start Server", "Starts a server instance" + buttonDisabledReasonSuffix)))
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{
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m_NetworkManager.StartServer();
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}
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if (GUILayout.Button(new GUIContent("Start Client", "Starts a client instance" + buttonDisabledReasonSuffix)))
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{
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m_NetworkManager.StartClient();
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}
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if (!EditorApplication.isPlaying)
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{
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