com.unity.netcode.gameobjects@2.0.0-pre.4
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [2.0.0-pre.4] - 2024-08-21 ### Added - Added `NetworkVariable.CheckDirtyState` that is to be used in tandem with collections in order to detect whether the collection or an item within the collection has changed. (#3004) ### Fixed - Fixed issue where nested `NetworkTransform` components were not getting updated. (#3016) - Fixed issue by adding null checks in `NetworkVariableBase.CanClientRead` and `NetworkVariableBase.CanClientWrite` methods to ensure safe access to `NetworkBehaviour`. (#3012) - Fixed issue where `FixedStringSerializer<T>` was using `NetworkVariableSerialization<byte>.AreEqual` to determine if two bytes were equal causes an exception to be thrown due to no byte serializer having been defined. (#3009) - Fixed Issue where a state with dual triggers, inbound and outbound, could cause a false layer to layer state transition message to be sent to non-authority `NetworkAnimator` instances and cause a warning message to be logged. (#3008) - Fixed issue using collections within `NetworkVariable` where the collection would not detect changes to items or nested items. (#3004) - Fixed issue where `List`, `Dictionary`, and `HashSet` collections would not uniquely duplicate nested collections. (#3004) - Fixed issue where `NotAuthorityTarget` would include the service observer in the list of targets to send the RPC to as opposed to excluding the service observer as it should. (#3000) - Fixed issue where `ProxyRpcTargetGroup` could attempt to send a message if there were no targets to send to. (#3000) ### Changed - Changed `NetworkAnimator` to automatically switch to owner authoritative mode when using a distributed authority network topology. (#3021) - Changed permissions exception thrown in `NetworkList` to exiting early with a logged error that is now a unified permissions message within `NetworkVariableBase`. (#3004) - Changed permissions exception thrown in `NetworkVariable.Value` to exiting early with a logged error that is now a unified permissions message within `NetworkVariableBase`. (#3004)
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using Unity.Netcode.TestHelpers.Runtime;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Unity.Netcode.RuntimeTests
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{
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internal class NetworkVariableAnticipationComponent : NetworkBehaviour
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{
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public AnticipatedNetworkVariable<int> SnapOnAnticipationFailVariable = new AnticipatedNetworkVariable<int>(0, StaleDataHandling.Ignore);
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public AnticipatedNetworkVariable<float> SmoothOnAnticipationFailVariable = new AnticipatedNetworkVariable<float>(0, StaleDataHandling.Reanticipate);
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public AnticipatedNetworkVariable<float> ReanticipateOnAnticipationFailVariable = new AnticipatedNetworkVariable<float>(0, StaleDataHandling.Reanticipate);
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public override void OnReanticipate(double lastRoundTripTime)
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{
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if (SmoothOnAnticipationFailVariable.ShouldReanticipate)
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{
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if (Mathf.Abs(SmoothOnAnticipationFailVariable.AuthoritativeValue - SmoothOnAnticipationFailVariable.PreviousAnticipatedValue) > Mathf.Epsilon)
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{
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SmoothOnAnticipationFailVariable.Smooth(SmoothOnAnticipationFailVariable.PreviousAnticipatedValue, SmoothOnAnticipationFailVariable.AuthoritativeValue, 1, Mathf.Lerp);
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}
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}
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if (ReanticipateOnAnticipationFailVariable.ShouldReanticipate)
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{
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// Would love to test some stuff about anticipation based on time, but that is difficult to test accurately.
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// This reanticipating variable will just always anticipate a value 5 higher than the server value.
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ReanticipateOnAnticipationFailVariable.Anticipate(ReanticipateOnAnticipationFailVariable.AuthoritativeValue + 5);
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}
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}
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public bool SnapRpcResponseReceived = false;
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[Rpc(SendTo.Server)]
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public void SetSnapValueRpc(int i, RpcParams rpcParams = default)
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{
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SnapOnAnticipationFailVariable.AuthoritativeValue = i;
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SetSnapValueResponseRpc(RpcTarget.Single(rpcParams.Receive.SenderClientId, RpcTargetUse.Temp));
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}
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[Rpc(SendTo.SpecifiedInParams)]
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public void SetSnapValueResponseRpc(RpcParams rpcParams)
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{
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SnapRpcResponseReceived = true;
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}
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[Rpc(SendTo.Server)]
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public void SetSmoothValueRpc(float f)
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{
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SmoothOnAnticipationFailVariable.AuthoritativeValue = f;
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}
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[Rpc(SendTo.Server)]
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public void SetReanticipateValueRpc(float f)
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{
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ReanticipateOnAnticipationFailVariable.AuthoritativeValue = f;
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}
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}
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internal class NetworkVariableAnticipationTests : NetcodeIntegrationTest
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{
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protected override int NumberOfClients => 2;
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protected override bool m_EnableTimeTravel => true;
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protected override bool m_SetupIsACoroutine => false;
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protected override bool m_TearDownIsACoroutine => false;
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protected override void OnPlayerPrefabGameObjectCreated()
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{
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m_PlayerPrefab.AddComponent<NetworkVariableAnticipationComponent>();
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}
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public NetworkVariableAnticipationComponent GetTestComponent()
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{
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return m_ClientNetworkManagers[0].LocalClient.PlayerObject.GetComponent<NetworkVariableAnticipationComponent>();
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}
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public NetworkVariableAnticipationComponent GetServerComponent()
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{
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foreach (var obj in Object.FindObjectsByType<NetworkVariableAnticipationComponent>(FindObjectsSortMode.None))
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{
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if (obj.NetworkManager == m_ServerNetworkManager && obj.OwnerClientId == m_ClientNetworkManagers[0].LocalClientId)
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{
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return obj;
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}
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}
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return null;
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}
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public NetworkVariableAnticipationComponent GetOtherClientComponent()
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{
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foreach (var obj in Object.FindObjectsByType<NetworkVariableAnticipationComponent>(FindObjectsSortMode.None))
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{
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if (obj.NetworkManager == m_ClientNetworkManagers[1] && obj.OwnerClientId == m_ClientNetworkManagers[0].LocalClientId)
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{
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return obj;
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}
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}
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return null;
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}
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[Test]
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public void WhenAnticipating_ValueChangesImmediately()
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{
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var testComponent = GetTestComponent();
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testComponent.SnapOnAnticipationFailVariable.Anticipate(10);
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testComponent.SmoothOnAnticipationFailVariable.Anticipate(15);
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testComponent.ReanticipateOnAnticipationFailVariable.Anticipate(20);
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Assert.AreEqual(10, testComponent.SnapOnAnticipationFailVariable.Value);
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Assert.AreEqual(15, testComponent.SmoothOnAnticipationFailVariable.Value);
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Assert.AreEqual(20, testComponent.ReanticipateOnAnticipationFailVariable.Value);
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}
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[Test]
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public void WhenAnticipating_AuthoritativeValueDoesNotChange()
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{
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var testComponent = GetTestComponent();
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testComponent.SnapOnAnticipationFailVariable.Anticipate(10);
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testComponent.SmoothOnAnticipationFailVariable.Anticipate(15);
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testComponent.ReanticipateOnAnticipationFailVariable.Anticipate(20);
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Assert.AreEqual(0, testComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
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Assert.AreEqual(0, testComponent.SmoothOnAnticipationFailVariable.AuthoritativeValue);
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Assert.AreEqual(0, testComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue);
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}
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[Test]
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public void WhenAnticipating_ServerDoesNotChange()
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{
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var testComponent = GetTestComponent();
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testComponent.SnapOnAnticipationFailVariable.Anticipate(10);
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testComponent.SmoothOnAnticipationFailVariable.Anticipate(15);
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testComponent.ReanticipateOnAnticipationFailVariable.Anticipate(20);
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var serverComponent = GetServerComponent();
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Assert.AreEqual(0, serverComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
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Assert.AreEqual(0, serverComponent.SmoothOnAnticipationFailVariable.AuthoritativeValue);
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Assert.AreEqual(0, serverComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue);
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Assert.AreEqual(0, serverComponent.SnapOnAnticipationFailVariable.Value);
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Assert.AreEqual(0, serverComponent.SmoothOnAnticipationFailVariable.Value);
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Assert.AreEqual(0, serverComponent.ReanticipateOnAnticipationFailVariable.Value);
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TimeTravel(2, 120);
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Assert.AreEqual(0, serverComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
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Assert.AreEqual(0, serverComponent.SmoothOnAnticipationFailVariable.AuthoritativeValue);
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Assert.AreEqual(0, serverComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue);
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Assert.AreEqual(0, serverComponent.SnapOnAnticipationFailVariable.Value);
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Assert.AreEqual(0, serverComponent.SmoothOnAnticipationFailVariable.Value);
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Assert.AreEqual(0, serverComponent.ReanticipateOnAnticipationFailVariable.Value);
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}
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[Test]
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public void WhenAnticipating_OtherClientDoesNotChange()
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{
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var testComponent = GetTestComponent();
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testComponent.SnapOnAnticipationFailVariable.Anticipate(10);
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testComponent.SmoothOnAnticipationFailVariable.Anticipate(15);
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testComponent.ReanticipateOnAnticipationFailVariable.Anticipate(20);
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var otherClientComponent = GetOtherClientComponent();
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Assert.AreEqual(0, otherClientComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
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Assert.AreEqual(0, otherClientComponent.SmoothOnAnticipationFailVariable.AuthoritativeValue);
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Assert.AreEqual(0, otherClientComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue);
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Assert.AreEqual(0, otherClientComponent.SnapOnAnticipationFailVariable.Value);
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Assert.AreEqual(0, otherClientComponent.SmoothOnAnticipationFailVariable.Value);
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Assert.AreEqual(0, otherClientComponent.ReanticipateOnAnticipationFailVariable.Value);
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TimeTravel(2, 120);
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Assert.AreEqual(0, otherClientComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
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Assert.AreEqual(0, otherClientComponent.SmoothOnAnticipationFailVariable.AuthoritativeValue);
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Assert.AreEqual(0, otherClientComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue);
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Assert.AreEqual(0, otherClientComponent.SnapOnAnticipationFailVariable.Value);
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Assert.AreEqual(0, otherClientComponent.SmoothOnAnticipationFailVariable.Value);
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Assert.AreEqual(0, otherClientComponent.ReanticipateOnAnticipationFailVariable.Value);
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}
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[Test]
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public void WhenServerChangesSnapValue_ValuesAreUpdated()
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{
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var testComponent = GetTestComponent();
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testComponent.SnapOnAnticipationFailVariable.Anticipate(10);
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Assert.AreEqual(10, testComponent.SnapOnAnticipationFailVariable.Value);
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Assert.AreEqual(0, testComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
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testComponent.SetSnapValueRpc(10);
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WaitForMessageReceivedWithTimeTravel<RpcMessage>(
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new List<NetworkManager> { m_ServerNetworkManager }
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);
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var serverComponent = GetServerComponent();
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Assert.AreEqual(10, serverComponent.SnapOnAnticipationFailVariable.Value);
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Assert.AreEqual(10, serverComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
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var otherClientComponent = GetOtherClientComponent();
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Assert.AreEqual(0, otherClientComponent.SnapOnAnticipationFailVariable.Value);
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Assert.AreEqual(0, otherClientComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
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WaitForMessageReceivedWithTimeTravel<NetworkVariableDeltaMessage>(m_ClientNetworkManagers.ToList());
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Assert.AreEqual(10, testComponent.SnapOnAnticipationFailVariable.Value);
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Assert.AreEqual(10, testComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
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Assert.AreEqual(10, otherClientComponent.SnapOnAnticipationFailVariable.Value);
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Assert.AreEqual(10, otherClientComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
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}
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[Test]
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public void WhenServerChangesSmoothValue_ValuesAreLerped()
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{
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var testComponent = GetTestComponent();
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testComponent.SmoothOnAnticipationFailVariable.Anticipate(15);
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Assert.AreEqual(15, testComponent.SmoothOnAnticipationFailVariable.Value, Mathf.Epsilon);
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Assert.AreEqual(0, testComponent.SmoothOnAnticipationFailVariable.AuthoritativeValue, Mathf.Epsilon);
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// Set to a different value to simulate a anticipation failure - will lerp between the anticipated value
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// and the actual one
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testComponent.SetSmoothValueRpc(20);
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WaitForMessageReceivedWithTimeTravel<RpcMessage>(
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new List<NetworkManager> { m_ServerNetworkManager }
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);
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var serverComponent = GetServerComponent();
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Assert.AreEqual(20, serverComponent.SmoothOnAnticipationFailVariable.Value, Mathf.Epsilon);
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Assert.AreEqual(20, serverComponent.SmoothOnAnticipationFailVariable.AuthoritativeValue, Mathf.Epsilon);
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var otherClientComponent = GetOtherClientComponent();
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Assert.AreEqual(0, otherClientComponent.SmoothOnAnticipationFailVariable.Value, Mathf.Epsilon);
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Assert.AreEqual(0, otherClientComponent.SmoothOnAnticipationFailVariable.AuthoritativeValue, Mathf.Epsilon);
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WaitForMessageReceivedWithTimeTravel<NetworkVariableDeltaMessage>(m_ClientNetworkManagers.ToList());
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Assert.AreEqual(15 + 1f / 60f * 5, testComponent.SmoothOnAnticipationFailVariable.Value, Mathf.Epsilon);
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Assert.AreEqual(20, testComponent.SmoothOnAnticipationFailVariable.AuthoritativeValue, Mathf.Epsilon);
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Assert.AreEqual(0 + 1f / 60f * 20, otherClientComponent.SmoothOnAnticipationFailVariable.Value, Mathf.Epsilon);
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Assert.AreEqual(20, otherClientComponent.SmoothOnAnticipationFailVariable.AuthoritativeValue, Mathf.Epsilon);
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for (var i = 1; i < 60; ++i)
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{
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TimeTravel(1f / 60f, 1);
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Assert.AreEqual(15 + 1f / 60f * 5 * (i + 1), testComponent.SmoothOnAnticipationFailVariable.Value, 0.00001);
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Assert.AreEqual(20, testComponent.SmoothOnAnticipationFailVariable.AuthoritativeValue, Mathf.Epsilon);
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Assert.AreEqual(0 + 1f / 60f * 20 * (i + 1), otherClientComponent.SmoothOnAnticipationFailVariable.Value, 0.00001);
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Assert.AreEqual(20, otherClientComponent.SmoothOnAnticipationFailVariable.AuthoritativeValue, Mathf.Epsilon);
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}
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TimeTravel(1f / 60f, 1);
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Assert.AreEqual(20, testComponent.SmoothOnAnticipationFailVariable.Value, Mathf.Epsilon);
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Assert.AreEqual(20, otherClientComponent.SmoothOnAnticipationFailVariable.Value, Mathf.Epsilon);
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}
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[Test]
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public void WhenServerChangesReanticipateValue_ValuesAreReanticipated()
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{
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var testComponent = GetTestComponent();
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testComponent.ReanticipateOnAnticipationFailVariable.Anticipate(15);
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Assert.AreEqual(15, testComponent.ReanticipateOnAnticipationFailVariable.Value, Mathf.Epsilon);
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Assert.AreEqual(0, testComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue, Mathf.Epsilon);
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// Set to a different value to simulate a anticipation failure - will lerp between the anticipated value
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// and the actual one
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testComponent.SetReanticipateValueRpc(20);
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WaitForMessageReceivedWithTimeTravel<RpcMessage>(
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new List<NetworkManager> { m_ServerNetworkManager }
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);
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var serverComponent = GetServerComponent();
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Assert.AreEqual(20, serverComponent.ReanticipateOnAnticipationFailVariable.Value, Mathf.Epsilon);
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Assert.AreEqual(20, serverComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue, Mathf.Epsilon);
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var otherClientComponent = GetOtherClientComponent();
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Assert.AreEqual(0, otherClientComponent.ReanticipateOnAnticipationFailVariable.Value, Mathf.Epsilon);
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Assert.AreEqual(0, otherClientComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue, Mathf.Epsilon);
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WaitForMessageReceivedWithTimeTravel<NetworkVariableDeltaMessage>(m_ClientNetworkManagers.ToList());
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Assert.AreEqual(25, testComponent.ReanticipateOnAnticipationFailVariable.Value, Mathf.Epsilon);
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Assert.AreEqual(20, testComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue, Mathf.Epsilon);
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Assert.AreEqual(25, otherClientComponent.ReanticipateOnAnticipationFailVariable.Value, Mathf.Epsilon);
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Assert.AreEqual(20, otherClientComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue, Mathf.Epsilon);
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}
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[Test]
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public void WhenNonStaleDataArrivesToIgnoreVariable_ItIsNotIgnored([Values(10u, 30u, 60u)] uint tickRate, [Values(0u, 1u, 2u)] uint skipFrames)
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{
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m_ServerNetworkManager.NetworkConfig.TickRate = tickRate;
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m_ServerNetworkManager.NetworkTickSystem.TickRate = tickRate;
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for (var i = 0; i < skipFrames; ++i)
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{
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TimeTravel(1 / 60f, 1);
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}
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var testComponent = GetTestComponent();
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testComponent.SnapOnAnticipationFailVariable.Anticipate(10);
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Assert.AreEqual(10, testComponent.SnapOnAnticipationFailVariable.Value);
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Assert.AreEqual(0, testComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
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testComponent.SetSnapValueRpc(20);
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WaitForMessageReceivedWithTimeTravel<RpcMessage>(new List<NetworkManager> { m_ServerNetworkManager });
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var serverComponent = GetServerComponent();
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Assert.AreEqual(20, serverComponent.SnapOnAnticipationFailVariable.Value);
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Assert.AreEqual(20, serverComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
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WaitForMessageReceivedWithTimeTravel<NetworkVariableDeltaMessage>(m_ClientNetworkManagers.ToList());
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// Both values get updated
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Assert.AreEqual(20, testComponent.SnapOnAnticipationFailVariable.Value);
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Assert.AreEqual(20, testComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
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// Other client got the server value and had made no anticipation, so it applies it to the anticipated value as well.
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var otherClientComponent = GetOtherClientComponent();
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Assert.AreEqual(20, otherClientComponent.SnapOnAnticipationFailVariable.Value);
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Assert.AreEqual(20, otherClientComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
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}
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[Test]
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public void WhenStaleDataArrivesToIgnoreVariable_ItIsIgnored([Values(10u, 30u, 60u)] uint tickRate, [Values(0u, 1u, 2u)] uint skipFrames)
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{
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m_ServerNetworkManager.NetworkConfig.TickRate = tickRate;
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m_ServerNetworkManager.NetworkTickSystem.TickRate = tickRate;
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for (var i = 0; i < skipFrames; ++i)
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{
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TimeTravel(1 / 60f, 1);
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}
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var testComponent = GetTestComponent();
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testComponent.SnapOnAnticipationFailVariable.Anticipate(10);
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Assert.AreEqual(10, testComponent.SnapOnAnticipationFailVariable.Value);
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Assert.AreEqual(0, testComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
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testComponent.SetSnapValueRpc(30);
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var serverComponent = GetServerComponent();
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serverComponent.SnapOnAnticipationFailVariable.AuthoritativeValue = 20;
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Assert.AreEqual(20, serverComponent.SnapOnAnticipationFailVariable.Value);
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Assert.AreEqual(20, serverComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
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WaitForMessageReceivedWithTimeTravel<NetworkVariableDeltaMessage>(m_ClientNetworkManagers.ToList());
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if (testComponent.SnapRpcResponseReceived)
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{
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// In this case the tick rate is slow enough that the RPC was received and processed, so we check that.
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Assert.AreEqual(30, testComponent.SnapOnAnticipationFailVariable.Value);
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Assert.AreEqual(30, testComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
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var otherClientComponent = GetOtherClientComponent();
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Assert.AreEqual(30, otherClientComponent.SnapOnAnticipationFailVariable.Value);
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Assert.AreEqual(30, otherClientComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
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}
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else
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{
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||||
// In this case, we got an update before the RPC was processed, so we should have ignored it.
|
||||
// Anticipated client received this data for a tick earlier than its anticipation, and should have prioritized the anticipated value
|
||||
Assert.AreEqual(10, testComponent.SnapOnAnticipationFailVariable.Value);
|
||||
// However, the authoritative value still gets updated
|
||||
Assert.AreEqual(20, testComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
|
||||
|
||||
// Other client got the server value and had made no anticipation, so it applies it to the anticipated value as well.
|
||||
var otherClientComponent = GetOtherClientComponent();
|
||||
Assert.AreEqual(20, otherClientComponent.SnapOnAnticipationFailVariable.Value);
|
||||
Assert.AreEqual(20, otherClientComponent.SnapOnAnticipationFailVariable.AuthoritativeValue);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WhenStaleDataArrivesToReanticipatedVariable_ItIsAppliedAndReanticipated()
|
||||
{
|
||||
var testComponent = GetTestComponent();
|
||||
testComponent.ReanticipateOnAnticipationFailVariable.Anticipate(10);
|
||||
|
||||
Assert.AreEqual(10, testComponent.ReanticipateOnAnticipationFailVariable.Value);
|
||||
Assert.AreEqual(0, testComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue);
|
||||
|
||||
var serverComponent = GetServerComponent();
|
||||
serverComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue = 20;
|
||||
|
||||
Assert.AreEqual(20, serverComponent.ReanticipateOnAnticipationFailVariable.Value);
|
||||
Assert.AreEqual(20, serverComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue);
|
||||
|
||||
WaitForMessageReceivedWithTimeTravel<NetworkVariableDeltaMessage>(m_ClientNetworkManagers.ToList());
|
||||
|
||||
Assert.AreEqual(25, testComponent.ReanticipateOnAnticipationFailVariable.Value);
|
||||
// However, the authoritative value still gets updated
|
||||
Assert.AreEqual(20, testComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue);
|
||||
|
||||
// Other client got the server value and had made no anticipation, so it applies it to the anticipated value as well.
|
||||
var otherClientComponent = GetOtherClientComponent();
|
||||
Assert.AreEqual(25, otherClientComponent.ReanticipateOnAnticipationFailVariable.Value);
|
||||
Assert.AreEqual(20, otherClientComponent.ReanticipateOnAnticipationFailVariable.AuthoritativeValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user