com.unity.netcode.gameobjects@1.6.0
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.6.0] - 2023-08-09 ### Added - Added a protected virtual method `NetworkTransform.OnInitialize(ref NetworkTransformState replicatedState)` that just returns the replicated state reference. ### Fixed - Fixed issue where invoking `NetworkManager.Shutdown` within `NetworkManager.OnClientStopped` or `NetworkManager.OnServerStopped` would force `NetworkManager.ShutdownInProgress` to remain true after completing the shutdown process. (#2661) - Fixed issue with client synchronization of position when using half precision and the delta position reaches the maximum value and is collapsed on the host prior to being forwarded to the non-owner clients. (#2636) - Fixed issue with scale not synchronizing properly depending upon the spawn order of NetworkObjects. (#2636) - Fixed issue position was not properly transitioning between ownership changes with an owner authoritative NetworkTransform. (#2636) - Fixed issue where a late joining non-owner client could update an owner authoritative NetworkTransform if ownership changed without any updates to position prior to the non-owner client joining. (#2636) ### Changed
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@@ -7,6 +7,7 @@ using Mono.Cecil.Cil;
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using Mono.Cecil.Rocks;
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using Unity.CompilationPipeline.Common.Diagnostics;
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using Unity.CompilationPipeline.Common.ILPostProcessing;
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using UnityEngine;
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using ILPPInterface = Unity.CompilationPipeline.Common.ILPostProcessing.ILPostProcessor;
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using MethodAttributes = Mono.Cecil.MethodAttributes;
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@@ -101,6 +102,8 @@ namespace Unity.Netcode.Editor.CodeGen
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private ModuleDefinition m_NetcodeModule;
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private PostProcessorAssemblyResolver m_AssemblyResolver;
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private MethodReference m_RuntimeInitializeOnLoadAttribute_Ctor;
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private MethodReference m_MessageManager_ReceiveMessage_MethodRef;
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private MethodReference m_MessageManager_CreateMessageAndGetVersion_MethodRef;
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private TypeReference m_MessageManager_MessageWithHandler_TypeRef;
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@@ -125,6 +128,7 @@ namespace Unity.Netcode.Editor.CodeGen
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// (i.e., there's no #if UNITY_EDITOR in them that could create invalid IL code)
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TypeDefinition typeTypeDef = moduleDefinition.ImportReference(typeof(Type)).Resolve();
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TypeDefinition listTypeDef = moduleDefinition.ImportReference(typeof(List<>)).Resolve();
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m_RuntimeInitializeOnLoadAttribute_Ctor = moduleDefinition.ImportReference(typeof(RuntimeInitializeOnLoadMethodAttribute).GetConstructor(new Type[] { }));
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TypeDefinition messageHandlerTypeDef = null;
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TypeDefinition versionGetterTypeDef = null;
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@@ -232,25 +236,6 @@ namespace Unity.Netcode.Editor.CodeGen
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return true;
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}
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private MethodDefinition GetOrCreateStaticConstructor(TypeDefinition typeDefinition)
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{
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var staticCtorMethodDef = typeDefinition.GetStaticConstructor();
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if (staticCtorMethodDef == null)
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{
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staticCtorMethodDef = new MethodDefinition(
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".cctor", // Static Constructor (constant-constructor)
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MethodAttributes.HideBySig |
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MethodAttributes.SpecialName |
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MethodAttributes.RTSpecialName |
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MethodAttributes.Static,
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typeDefinition.Module.TypeSystem.Void);
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staticCtorMethodDef.Body.Instructions.Add(Instruction.Create(OpCodes.Ret));
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typeDefinition.Methods.Add(staticCtorMethodDef);
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}
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return staticCtorMethodDef;
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}
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private void CreateInstructionsToRegisterType(ILProcessor processor, List<Instruction> instructions, TypeReference type, MethodReference receiveMethod, MethodReference versionMethod)
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{
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// NetworkMessageManager.__network_message_types.Add(new NetworkMessageManager.MessageWithHandler{MessageType=typeof(type), Handler=type.Receive});
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@@ -295,29 +280,32 @@ namespace Unity.Netcode.Editor.CodeGen
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// https://web.archive.org/web/20100212140402/http://blogs.msdn.com/junfeng/archive/2005/11/19/494914.aspx
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private void CreateModuleInitializer(AssemblyDefinition assembly, List<TypeDefinition> networkMessageTypes)
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{
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foreach (var typeDefinition in assembly.MainModule.Types)
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var typeDefinition = new TypeDefinition("__GEN", "INetworkMessageHelper", TypeAttributes.NotPublic | TypeAttributes.AnsiClass | TypeAttributes.BeforeFieldInit, assembly.MainModule.TypeSystem.Object);
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var staticCtorMethodDef = new MethodDefinition(
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$"InitializeMessages",
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MethodAttributes.Assembly |
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MethodAttributes.Static,
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assembly.MainModule.TypeSystem.Void);
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staticCtorMethodDef.Body.Instructions.Add(Instruction.Create(OpCodes.Ret));
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staticCtorMethodDef.CustomAttributes.Add(new CustomAttribute(m_RuntimeInitializeOnLoadAttribute_Ctor));
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typeDefinition.Methods.Add(staticCtorMethodDef);
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var instructions = new List<Instruction>();
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var processor = staticCtorMethodDef.Body.GetILProcessor();
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foreach (var type in networkMessageTypes)
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{
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if (typeDefinition.FullName == "<Module>")
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{
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var staticCtorMethodDef = GetOrCreateStaticConstructor(typeDefinition);
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var processor = staticCtorMethodDef.Body.GetILProcessor();
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var instructions = new List<Instruction>();
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foreach (var type in networkMessageTypes)
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{
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var receiveMethod = new GenericInstanceMethod(m_MessageManager_ReceiveMessage_MethodRef);
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receiveMethod.GenericArguments.Add(type);
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var versionMethod = new GenericInstanceMethod(m_MessageManager_CreateMessageAndGetVersion_MethodRef);
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versionMethod.GenericArguments.Add(type);
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CreateInstructionsToRegisterType(processor, instructions, type, receiveMethod, versionMethod);
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}
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instructions.ForEach(instruction => processor.Body.Instructions.Insert(processor.Body.Instructions.Count - 1, instruction));
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break;
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}
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var receiveMethod = new GenericInstanceMethod(m_MessageManager_ReceiveMessage_MethodRef);
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receiveMethod.GenericArguments.Add(type);
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var versionMethod = new GenericInstanceMethod(m_MessageManager_CreateMessageAndGetVersion_MethodRef);
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versionMethod.GenericArguments.Add(type);
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CreateInstructionsToRegisterType(processor, instructions, type, receiveMethod, versionMethod);
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}
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instructions.ForEach(instruction => processor.Body.Instructions.Insert(processor.Body.Instructions.Count - 1, instruction));
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assembly.MainModule.Types.Add(typeDefinition);
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}
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}
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}
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