com.unity.netcode.gameobjects@1.0.2
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.2] - 2022-09-12 - Fixed issue where `NetworkTransform` was not honoring the InLocalSpace property on the authority side during OnNetworkSpawn. (#2170) - Fixed issue where `NetworkTransform` was not ending extrapolation for the previous state causing non-authoritative instances to become out of synch. (#2170) - Fixed issue where `NetworkTransform` was not continuing to interpolate for the remainder of the associated tick period. (#2170) - Fixed issue during `NetworkTransform.OnNetworkSpawn` for non-authoritative instances where it was initializing interpolators with the replicated network state which now only contains the transform deltas that occurred during a network tick and not the entire transform state. (#2170)
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@@ -2,19 +2,19 @@
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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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"version": "1.0.1",
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"version": "1.0.2",
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"unity": "2020.3",
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"dependencies": {
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"com.unity.nuget.mono-cecil": "1.10.1",
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"com.unity.transport": "1.2.0"
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},
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"upmCi": {
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"footprint": "8824c99a21c438135052b8a8d42b6a8cb865bea3"
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"footprint": "01764b7751e27d1e2af672c49cec3ed5691b53b7"
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},
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"repository": {
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"url": "https://github.com/Unity-Technologies/com.unity.netcode.gameobjects.git",
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"type": "git",
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"revision": "ce1ab3ca9495caf3f906d8ca5459677614214837"
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"revision": "fe0c300aa691f31d2aec1d4b73e2971f28122d3b"
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},
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"samples": [
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{
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