com.unity.netcode.gameobjects@1.0.0-pre.7

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [1.0.0-pre.7] - 2022-04-01

### Added

- Added editor only check prior to entering into play mode if the currently open and active scene is in the build list and if not displays a dialog box asking the user if they would like to automatically add it prior to entering into play mode. (#1828)
- Added `UnityTransport` implementation and `com.unity.transport` package dependency (#1823)
- Added `NetworkVariableWritePermission` to `NetworkVariableBase` and implemented `Owner` client writable netvars. (#1762)
- `UnityTransport` settings can now be set programmatically. (#1845)
- `FastBufferWriter` and Reader IsInitialized property. (#1859)

### Changed

- Updated `UnityTransport` dependency on `com.unity.transport` to 1.0.0 (#1849)

### Removed

- Removed `SnapshotSystem` (#1852)
- Removed `com.unity.modules.animation`, `com.unity.modules.physics` and `com.unity.modules.physics2d` dependencies from the package (#1812)
- Removed `com.unity.collections` dependency from the package (#1849)

### Fixed
- Fixed in-scene placed NetworkObjects not being found/ignored after a client disconnects and then reconnects. (#1850)
- Fixed issue where `UnityTransport` send queues were not flushed when calling `DisconnectLocalClient` or `DisconnectRemoteClient`. (#1847)
- Fixed NetworkBehaviour dependency verification check for an existing NetworkObject not searching from root parent transform relative GameObject. (#1841)
- Fixed issue where entries were not being removed from the NetworkSpawnManager.OwnershipToObjectsTable. (#1838)
- Fixed ClientRpcs would always send to all connected clients by default as opposed to only sending to the NetworkObject's Observers list by default. (#1836)
- Fixed clarity for NetworkSceneManager client side notification when it receives a scene hash value that does not exist in its local hash table. (#1828)
- Fixed client throws a key not found exception when it times out using UNet or UTP. (#1821)
- Fixed network variable updates are no longer limited to 32,768 bytes when NetworkConfig.EnsureNetworkVariableLengthSafety is enabled. The limits are now determined by what the transport can send in a message. (#1811)
- Fixed in-scene NetworkObjects get destroyed if a client fails to connect and shuts down the NetworkManager. (#1809)
- Fixed user never being notified in the editor that a NetworkBehaviour requires a NetworkObject to function properly. (#1808)
- Fixed PlayerObjects and dynamically spawned NetworkObjects not being added to the NetworkClient's OwnedObjects (#1801)
- Fixed issue where NetworkManager would continue starting even if the NetworkTransport selected failed. (#1780)
- Fixed issue when spawning new player if an already existing player exists it does not remove IsPlayer from the previous player (#1779)
- Fixed lack of notification that NetworkManager and NetworkObject cannot be added to the same GameObject with in-editor notifications (#1777)
- Fixed parenting warning printing for false positives (#1855)
This commit is contained in:
Unity Technologies
2022-04-01 00:00:00 +00:00
parent 5b4aaa8b59
commit 60e2dabef4
123 changed files with 5751 additions and 3419 deletions

View File

@@ -0,0 +1,193 @@
using System;
using NUnit.Framework;
using Unity.Collections;
using Unity.Netcode.Transports.UTP;
using Unity.Networking.Transport;
namespace Unity.Netcode.EditorTests
{
public class BatchedReceiveQueueTests
{
[Test]
public void BatchedReceiveQueue_EmptyReader()
{
var data = new NativeArray<byte>(0, Allocator.Temp);
var reader = new DataStreamReader(data);
var q = new BatchedReceiveQueue(reader);
Assert.AreEqual(default(ArraySegment<byte>), q.PopMessage());
Assert.True(q.IsEmpty);
}
[Test]
public void BatchedReceiveQueue_SingleMessage()
{
var dataLength = sizeof(int) + 1;
var data = new NativeArray<byte>(dataLength, Allocator.Temp);
var writer = new DataStreamWriter(data);
writer.WriteInt(1);
writer.WriteByte((byte)42);
var reader = new DataStreamReader(data);
var q = new BatchedReceiveQueue(reader);
Assert.False(q.IsEmpty);
var message = q.PopMessage();
Assert.AreEqual(1, message.Count);
Assert.AreEqual((byte)42, message.Array[message.Offset]);
Assert.AreEqual(default(ArraySegment<byte>), q.PopMessage());
Assert.True(q.IsEmpty);
}
[Test]
public void BatchedReceiveQueue_MultipleMessages()
{
var dataLength = (sizeof(int) + 1) * 2;
var data = new NativeArray<byte>(dataLength, Allocator.Temp);
var writer = new DataStreamWriter(data);
writer.WriteInt(1);
writer.WriteByte((byte)42);
writer.WriteInt(1);
writer.WriteByte((byte)142);
var reader = new DataStreamReader(data);
var q = new BatchedReceiveQueue(reader);
Assert.False(q.IsEmpty);
var message1 = q.PopMessage();
Assert.AreEqual(1, message1.Count);
Assert.AreEqual((byte)42, message1.Array[message1.Offset]);
var message2 = q.PopMessage();
Assert.AreEqual(1, message2.Count);
Assert.AreEqual((byte)142, message2.Array[message2.Offset]);
Assert.AreEqual(default(ArraySegment<byte>), q.PopMessage());
Assert.True(q.IsEmpty);
}
[Test]
public void BatchedReceiveQueue_PartialMessage()
{
var dataLength = sizeof(int);
var data = new NativeArray<byte>(dataLength, Allocator.Temp);
var writer = new DataStreamWriter(data);
writer.WriteInt(42);
var reader = new DataStreamReader(data);
var q = new BatchedReceiveQueue(reader);
Assert.False(q.IsEmpty);
Assert.AreEqual(default(ArraySegment<byte>), q.PopMessage());
}
[Test]
public void BatchedReceiveQueue_PushReader_ToFilledQueue()
{
var data1Length = sizeof(int);
var data2Length = sizeof(byte);
var data1 = new NativeArray<byte>(data1Length, Allocator.Temp);
var data2 = new NativeArray<byte>(data2Length, Allocator.Temp);
var writer1 = new DataStreamWriter(data1);
writer1.WriteInt(1);
var writer2 = new DataStreamWriter(data2);
writer2.WriteByte(42);
var reader1 = new DataStreamReader(data1);
var reader2 = new DataStreamReader(data2);
var q = new BatchedReceiveQueue(reader1);
Assert.False(q.IsEmpty);
q.PushReader(reader2);
Assert.False(q.IsEmpty);
var message = q.PopMessage();
Assert.AreEqual(1, message.Count);
Assert.AreEqual((byte)42, message.Array[message.Offset]);
Assert.AreEqual(default(ArraySegment<byte>), q.PopMessage());
Assert.True(q.IsEmpty);
}
[Test]
public void BatchedReceiveQueue_PushReader_ToPartiallyFilledQueue()
{
var dataLength = sizeof(int) + 1;
var data = new NativeArray<byte>(dataLength, Allocator.Temp);
var writer = new DataStreamWriter(data);
writer.WriteInt(1);
writer.WriteByte((byte)42);
var reader = new DataStreamReader(data);
var q = new BatchedReceiveQueue(reader);
reader = new DataStreamReader(data);
q.PushReader(reader);
var message = q.PopMessage();
Assert.AreEqual(1, message.Count);
Assert.AreEqual((byte)42, message.Array[message.Offset]);
reader = new DataStreamReader(data);
q.PushReader(reader);
message = q.PopMessage();
Assert.AreEqual(1, message.Count);
Assert.AreEqual((byte)42, message.Array[message.Offset]);
message = q.PopMessage();
Assert.AreEqual(1, message.Count);
Assert.AreEqual((byte)42, message.Array[message.Offset]);
Assert.AreEqual(default(ArraySegment<byte>), q.PopMessage());
Assert.True(q.IsEmpty);
}
[Test]
public void BatchedReceiveQueue_PushReader_ToEmptyQueue()
{
var dataLength = sizeof(int) + 1;
var data = new NativeArray<byte>(dataLength, Allocator.Temp);
var writer = new DataStreamWriter(data);
writer.WriteInt(1);
writer.WriteByte((byte)42);
var reader = new DataStreamReader(data);
var q = new BatchedReceiveQueue(reader);
Assert.False(q.IsEmpty);
q.PopMessage();
Assert.True(q.IsEmpty);
reader = new DataStreamReader(data);
q.PushReader(reader);
var message = q.PopMessage();
Assert.AreEqual(1, message.Count);
Assert.AreEqual((byte)42, message.Array[message.Offset]);
Assert.AreEqual(default(ArraySegment<byte>), q.PopMessage());
Assert.True(q.IsEmpty);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: aabb21b30a80142ea86e59d1b4d5c587
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,266 @@
using System;
using NUnit.Framework;
using Unity.Collections;
using Unity.Netcode.Transports.UTP;
using Unity.Networking.Transport;
namespace Unity.Netcode.EditorTests
{
public class BatchedSendQueueTests
{
private const int k_TestQueueCapacity = 1024;
private const int k_TestMessageSize = 42;
private ArraySegment<byte> m_TestMessage;
private void AssertIsTestMessage(NativeArray<byte> data)
{
var reader = new DataStreamReader(data);
Assert.AreEqual(k_TestMessageSize, reader.ReadInt());
for (int i = 0; i < k_TestMessageSize; i++)
{
Assert.AreEqual(m_TestMessage.Array[i], reader.ReadByte());
}
}
[OneTimeSetUp]
public void InitializeTestMessage()
{
var data = new byte[k_TestMessageSize];
for (int i = 0; i < k_TestMessageSize; i++)
{
data[i] = (byte)i;
}
m_TestMessage = new ArraySegment<byte>(data);
}
[Test]
public void BatchedSendQueue_EmptyOnCreation()
{
using var q = new BatchedSendQueue(k_TestQueueCapacity);
Assert.AreEqual(0, q.Length);
Assert.True(q.IsEmpty);
}
[Test]
public void BatchedSendQueue_NotCreatedAfterDispose()
{
var q = new BatchedSendQueue(k_TestQueueCapacity);
q.Dispose();
Assert.False(q.IsCreated);
}
[Test]
public void BatchedSendQueue_PushMessageReturnValue()
{
// Will fit a single test message, but not two (with overhead included).
var queueCapacity = (k_TestMessageSize * 2) + BatchedSendQueue.PerMessageOverhead;
using var q = new BatchedSendQueue(queueCapacity);
Assert.True(q.PushMessage(m_TestMessage));
Assert.False(q.PushMessage(m_TestMessage));
}
[Test]
public void BatchedSendQueue_LengthIncreasedAfterPush()
{
using var q = new BatchedSendQueue(k_TestQueueCapacity);
q.PushMessage(m_TestMessage);
Assert.AreEqual(k_TestMessageSize + BatchedSendQueue.PerMessageOverhead, q.Length);
}
[Test]
public void BatchedSendQueue_PushedMessageGeneratesCopy()
{
var messageLength = k_TestMessageSize + BatchedSendQueue.PerMessageOverhead;
var queueCapacity = messageLength * 2;
using var q = new BatchedSendQueue(queueCapacity);
using var data = new NativeArray<byte>(k_TestQueueCapacity, Allocator.Temp);
q.PushMessage(m_TestMessage);
q.PushMessage(m_TestMessage);
q.Consume(messageLength);
Assert.IsTrue(q.PushMessage(m_TestMessage));
Assert.AreEqual(queueCapacity, q.Length);
}
[Test]
public void BatchedSendQueue_FillWriterWithMessages_ReturnValue()
{
using var q = new BatchedSendQueue(k_TestQueueCapacity);
using var data = new NativeArray<byte>(k_TestQueueCapacity, Allocator.Temp);
q.PushMessage(m_TestMessage);
var writer = new DataStreamWriter(data);
var filled = q.FillWriterWithMessages(ref writer);
Assert.AreEqual(k_TestMessageSize + BatchedSendQueue.PerMessageOverhead, filled);
}
[Test]
public void BatchedSendQueue_FillWriterWithMessages_NoopIfNoPushedMessages()
{
using var q = new BatchedSendQueue(k_TestQueueCapacity);
using var data = new NativeArray<byte>(k_TestQueueCapacity, Allocator.Temp);
var writer = new DataStreamWriter(data);
Assert.AreEqual(0, q.FillWriterWithMessages(ref writer));
}
[Test]
public void BatchedSendQueue_FillWriterWithMessages_NoopIfNotEnoughCapacity()
{
using var q = new BatchedSendQueue(k_TestQueueCapacity);
using var data = new NativeArray<byte>(2, Allocator.Temp);
q.PushMessage(m_TestMessage);
var writer = new DataStreamWriter(data);
Assert.AreEqual(0, q.FillWriterWithMessages(ref writer));
}
[Test]
public void BatchedSendQueue_FillWriterWithMessages_SinglePushedMessage()
{
using var q = new BatchedSendQueue(k_TestQueueCapacity);
using var data = new NativeArray<byte>(k_TestQueueCapacity, Allocator.Temp);
q.PushMessage(m_TestMessage);
var writer = new DataStreamWriter(data);
q.FillWriterWithMessages(ref writer);
AssertIsTestMessage(data);
}
[Test]
public void BatchedSendQueue_FillWriterWithMessages_MultiplePushedMessages()
{
using var q = new BatchedSendQueue(k_TestQueueCapacity);
using var data = new NativeArray<byte>(k_TestQueueCapacity, Allocator.Temp);
q.PushMessage(m_TestMessage);
q.PushMessage(m_TestMessage);
var writer = new DataStreamWriter(data);
q.FillWriterWithMessages(ref writer);
var messageLength = k_TestMessageSize + BatchedSendQueue.PerMessageOverhead;
AssertIsTestMessage(data);
AssertIsTestMessage(data.GetSubArray(messageLength, messageLength));
}
[Test]
public void BatchedSendQueue_FillWriterWithMessages_PartialPushedMessages()
{
var messageLength = k_TestMessageSize + BatchedSendQueue.PerMessageOverhead;
using var q = new BatchedSendQueue(k_TestQueueCapacity);
using var data = new NativeArray<byte>(messageLength, Allocator.Temp);
q.PushMessage(m_TestMessage);
q.PushMessage(m_TestMessage);
var writer = new DataStreamWriter(data);
Assert.AreEqual(messageLength, q.FillWriterWithMessages(ref writer));
AssertIsTestMessage(data);
}
[Test]
public void BatchedSendQueue_FillWriterWithBytes_NoopIfNoData()
{
using var q = new BatchedSendQueue(k_TestQueueCapacity);
using var data = new NativeArray<byte>(k_TestQueueCapacity, Allocator.Temp);
var writer = new DataStreamWriter(data);
Assert.AreEqual(0, q.FillWriterWithBytes(ref writer));
}
[Test]
public void BatchedSendQueue_FillWriterWithBytes_WriterCapacityMoreThanLength()
{
var dataLength = k_TestMessageSize + BatchedSendQueue.PerMessageOverhead;
using var q = new BatchedSendQueue(k_TestQueueCapacity);
using var data = new NativeArray<byte>(k_TestQueueCapacity, Allocator.Temp);
q.PushMessage(m_TestMessage);
var writer = new DataStreamWriter(data);
Assert.AreEqual(dataLength, q.FillWriterWithBytes(ref writer));
AssertIsTestMessage(data);
}
[Test]
public void BatchedSendQueue_FillWriterWithBytes_WriterCapacityLessThanLength()
{
var dataLength = k_TestMessageSize + BatchedSendQueue.PerMessageOverhead;
using var q = new BatchedSendQueue(k_TestQueueCapacity);
using var data = new NativeArray<byte>(dataLength, Allocator.Temp);
q.PushMessage(m_TestMessage);
q.PushMessage(m_TestMessage);
var writer = new DataStreamWriter(data);
Assert.AreEqual(dataLength, q.FillWriterWithBytes(ref writer));
AssertIsTestMessage(data);
}
[Test]
public void BatchedSendQueue_FillWriterWithBytes_WriterCapacityEqualToLength()
{
var dataLength = k_TestMessageSize + BatchedSendQueue.PerMessageOverhead;
using var q = new BatchedSendQueue(k_TestQueueCapacity);
using var data = new NativeArray<byte>(dataLength, Allocator.Temp);
q.PushMessage(m_TestMessage);
var writer = new DataStreamWriter(data);
Assert.AreEqual(dataLength, q.FillWriterWithBytes(ref writer));
AssertIsTestMessage(data);
}
[Test]
public void BatchedSendQueue_ConsumeLessThanLength()
{
using var q = new BatchedSendQueue(k_TestQueueCapacity);
q.PushMessage(m_TestMessage);
q.PushMessage(m_TestMessage);
var messageLength = k_TestMessageSize + BatchedSendQueue.PerMessageOverhead;
q.Consume(messageLength);
Assert.AreEqual(messageLength, q.Length);
}
[Test]
public void BatchedSendQueue_ConsumeExactLength()
{
using var q = new BatchedSendQueue(k_TestQueueCapacity);
q.PushMessage(m_TestMessage);
q.Consume(k_TestMessageSize + BatchedSendQueue.PerMessageOverhead);
Assert.AreEqual(0, q.Length);
Assert.True(q.IsEmpty);
}
[Test]
public void BatchedSendQueue_ConsumeMoreThanLength()
{
using var q = new BatchedSendQueue(k_TestQueueCapacity);
q.PushMessage(m_TestMessage);
q.Consume(k_TestQueueCapacity);
Assert.AreEqual(0, q.Length);
Assert.True(q.IsEmpty);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 51a68dc80bf18443180f3600eb5890d7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,84 @@
using NUnit.Framework;
using Unity.Netcode.Transports.UTP;
using UnityEngine;
namespace Unity.Netcode.EditorTests
{
public class UnityTransportTests
{
// Check that starting a server doesn't immediately result in faulted tasks.
[Test]
public void BasicInitServer()
{
UnityTransport transport = new GameObject().AddComponent<UnityTransport>();
transport.Initialize();
Assert.True(transport.StartServer());
transport.Shutdown();
}
// Check that starting a client doesn't immediately result in faulted tasks.
[Test]
public void BasicInitClient()
{
UnityTransport transport = new GameObject().AddComponent<UnityTransport>();
transport.Initialize();
Assert.True(transport.StartClient());
transport.Shutdown();
}
// Check that we can't restart a server.
[Test]
public void NoRestartServer()
{
UnityTransport transport = new GameObject().AddComponent<UnityTransport>();
transport.Initialize();
transport.StartServer();
Assert.False(transport.StartServer());
transport.Shutdown();
}
// Check that we can't restart a client.
[Test]
public void NoRestartClient()
{
UnityTransport transport = new GameObject().AddComponent<UnityTransport>();
transport.Initialize();
transport.StartClient();
Assert.False(transport.StartClient());
transport.Shutdown();
}
// Check that we can't start both a server and client on the same transport.
[Test]
public void NotBothServerAndClient()
{
UnityTransport transport;
// Start server then client.
transport = new GameObject().AddComponent<UnityTransport>();
transport.Initialize();
transport.StartServer();
Assert.False(transport.StartClient());
transport.Shutdown();
// Start client then server.
transport = new GameObject().AddComponent<UnityTransport>();
transport.Initialize();
transport.StartClient();
Assert.False(transport.StartServer());
transport.Shutdown();
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1b0137a26ef0140f0bf5167c09eecb96
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: