com.unity.netcode.gameobjects@1.0.0-pre.7
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0-pre.7] - 2022-04-01 ### Added - Added editor only check prior to entering into play mode if the currently open and active scene is in the build list and if not displays a dialog box asking the user if they would like to automatically add it prior to entering into play mode. (#1828) - Added `UnityTransport` implementation and `com.unity.transport` package dependency (#1823) - Added `NetworkVariableWritePermission` to `NetworkVariableBase` and implemented `Owner` client writable netvars. (#1762) - `UnityTransport` settings can now be set programmatically. (#1845) - `FastBufferWriter` and Reader IsInitialized property. (#1859) ### Changed - Updated `UnityTransport` dependency on `com.unity.transport` to 1.0.0 (#1849) ### Removed - Removed `SnapshotSystem` (#1852) - Removed `com.unity.modules.animation`, `com.unity.modules.physics` and `com.unity.modules.physics2d` dependencies from the package (#1812) - Removed `com.unity.collections` dependency from the package (#1849) ### Fixed - Fixed in-scene placed NetworkObjects not being found/ignored after a client disconnects and then reconnects. (#1850) - Fixed issue where `UnityTransport` send queues were not flushed when calling `DisconnectLocalClient` or `DisconnectRemoteClient`. (#1847) - Fixed NetworkBehaviour dependency verification check for an existing NetworkObject not searching from root parent transform relative GameObject. (#1841) - Fixed issue where entries were not being removed from the NetworkSpawnManager.OwnershipToObjectsTable. (#1838) - Fixed ClientRpcs would always send to all connected clients by default as opposed to only sending to the NetworkObject's Observers list by default. (#1836) - Fixed clarity for NetworkSceneManager client side notification when it receives a scene hash value that does not exist in its local hash table. (#1828) - Fixed client throws a key not found exception when it times out using UNet or UTP. (#1821) - Fixed network variable updates are no longer limited to 32,768 bytes when NetworkConfig.EnsureNetworkVariableLengthSafety is enabled. The limits are now determined by what the transport can send in a message. (#1811) - Fixed in-scene NetworkObjects get destroyed if a client fails to connect and shuts down the NetworkManager. (#1809) - Fixed user never being notified in the editor that a NetworkBehaviour requires a NetworkObject to function properly. (#1808) - Fixed PlayerObjects and dynamically spawned NetworkObjects not being added to the NetworkClient's OwnedObjects (#1801) - Fixed issue where NetworkManager would continue starting even if the NetworkTransport selected failed. (#1780) - Fixed issue when spawning new player if an already existing player exists it does not remove IsPlayer from the previous player (#1779) - Fixed lack of notification that NetworkManager and NetworkObject cannot be added to the same GameObject with in-editor notifications (#1777) - Fixed parenting warning printing for false positives (#1855)
This commit is contained in:
@@ -10,7 +10,7 @@ namespace Unity.Netcode
|
||||
public static class BytePacker
|
||||
{
|
||||
#if UNITY_NETCODE_DEBUG_NO_PACKING
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void WriteValuePacked<T>(FastBufferWriter writer, T value) where T: unmanaged => writer.WriteValueSafe(value);
|
||||
#else
|
||||
@@ -277,10 +277,21 @@ namespace Unity.Netcode
|
||||
|
||||
|
||||
#if UNITY_NETCODE_DEBUG_NO_PACKING
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void WriteValueBitPacked<T>(FastBufferWriter writer, T value) where T: unmanaged => writer.WriteValueSafe(value);
|
||||
#else
|
||||
|
||||
public const ushort BitPackedUshortMax = (1 << 15) - 1;
|
||||
public const short BitPackedShortMax = (1 << 14) - 1;
|
||||
public const short BitPackedShortMin = -(1 << 14);
|
||||
public const uint BitPackedUintMax = (1 << 30) - 1;
|
||||
public const int BitPackedIntMax = (1 << 29) - 1;
|
||||
public const int BitPackedIntMin = -(1 << 29);
|
||||
public const ulong BitPackedULongMax = (1L << 61) - 1;
|
||||
public const long BitPackedLongMax = (1L << 60) - 1;
|
||||
public const long BitPackedLongMin = -(1L << 60);
|
||||
|
||||
/// <summary>
|
||||
/// Writes a 14-bit signed short to the buffer in a bit-encoded packed format.
|
||||
/// The first bit indicates whether the value is 1 byte or 2.
|
||||
@@ -307,7 +318,7 @@ namespace Unity.Netcode
|
||||
public static void WriteValueBitPacked(FastBufferWriter writer, ushort value)
|
||||
{
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
||||
if (value >= 0b1000_0000_0000_0000)
|
||||
if (value >= BitPackedUshortMax)
|
||||
{
|
||||
throw new ArgumentException("BitPacked ushorts must be <= 15 bits");
|
||||
}
|
||||
@@ -356,7 +367,7 @@ namespace Unity.Netcode
|
||||
public static void WriteValueBitPacked(FastBufferWriter writer, uint value)
|
||||
{
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
||||
if (value >= 0b0100_0000_0000_0000_0000_0000_0000_0000)
|
||||
if (value > BitPackedUintMax)
|
||||
{
|
||||
throw new ArgumentException("BitPacked uints must be <= 30 bits");
|
||||
}
|
||||
@@ -396,7 +407,7 @@ namespace Unity.Netcode
|
||||
public static void WriteValueBitPacked(FastBufferWriter writer, ulong value)
|
||||
{
|
||||
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
||||
if (value >= 0b0010_0000_0000_0000_0000_0000_0000_0000_0000_0000_0000_0000_0000_0000_0000_0000)
|
||||
if (value > BitPackedULongMax)
|
||||
{
|
||||
throw new ArgumentException("BitPacked ulongs must be <= 61 bits");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user