com.unity.netcode.gameobjects@1.0.0-pre.6
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0-pre.6] - 2022-03-02 ### Added - NetworkAnimator now properly synchrhonizes all animation layers as well as runtime-adjusted weighting between them (#1765) - Added first set of tests for NetworkAnimator - parameter syncing, trigger set / reset, override network animator (#1735) ### Changed ### Fixed - Fixed an issue where sometimes the first client to connect to the server could see messages from the server as coming from itself. (#1683) - Fixed an issue where clients seemed to be able to send messages to ClientId 1, but these messages would actually still go to the server (id 0) instead of that client. (#1683) - Improved clarity of error messaging when a client attempts to send a message to a destination other than the server, which isn't allowed. (#1683) - Disallowed async keyword in RPCs (#1681) - Fixed an issue where Alpha release versions of Unity (version 2022.2.0a5 and later) will not compile due to the UNet Transport no longer existing (#1678) - Fixed messages larger than 64k being written with incorrectly truncated message size in header (#1686) (credit: @kaen) - Fixed overloading RPC methods causing collisions and failing on IL2CPP targets. (#1694) - Fixed spawn flow to propagate `IsSceneObject` down to children NetworkObjects, decouple implicit relationship between object spawning & `IsSceneObject` flag (#1685) - Fixed error when serializing ConnectionApprovalMessage with scene management disabled when one or more objects is hidden via the CheckObjectVisibility delegate (#1720) - Fixed CheckObjectVisibility delegate not being properly invoked for connecting clients when Scene Management is enabled. (#1680) - Fixed NetworkList to properly call INetworkSerializable's NetworkSerialize() method (#1682) - Fixed NetworkVariables containing more than 1300 bytes of data (such as large NetworkLists) no longer cause an OverflowException (the limit on data size is now whatever limit the chosen transport imposes on fragmented NetworkDelivery mechanisms) (#1725) - Fixed ServerRpcParams and ClientRpcParams must be the last parameter of an RPC in order to function properly. Added a compile-time check to ensure this is the case and trigger an error if they're placed elsewhere (#1721) - Fixed FastBufferReader being created with a length of 1 if provided an input of length 0 (#1724) - Fixed The NetworkConfig's checksum hash includes the NetworkTick so that clients with a different tickrate than the server are identified and not allowed to connect (#1728) - Fixed OwnedObjects not being properly modified when using ChangeOwnership (#1731) - Improved performance in NetworkAnimator (#1735) - Removed the "always sync" network animator (aka "autosend") parameters (#1746)
This commit is contained in:
@@ -6,7 +6,7 @@ using System.Linq;
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using NUnit.Framework;
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using Unity.Collections;
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using Unity.Multiplayer.Tools.MetricTypes;
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using Unity.Netcode.RuntimeTests.Metrics.Utility;
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using Unity.Netcode.TestHelpers.Runtime.Metrics;
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using UnityEngine;
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using UnityEngine.TestTools;
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@@ -20,12 +20,12 @@ namespace Unity.Netcode.RuntimeTests.Metrics
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private static readonly int k_NamedMessageOverhead = (int)k_MessageNameHashSize + k_MessageHeaderSize;
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private static readonly int k_UnnamedMessageOverhead = k_MessageHeaderSize;
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protected override int NbClients => 2;
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protected override int NumberOfClients => 2;
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[UnityTest]
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public IEnumerator TrackNetworkMessageSentMetric()
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{
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var waitForMetricValues = new WaitForMetricValues<NetworkMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.NetworkMessageSent);
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var waitForMetricValues = new WaitForEventMetricValues<NetworkMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.NetworkMessageSent);
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var messageName = Guid.NewGuid();
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using (var writer = new FastBufferWriter(1300, Allocator.Temp))
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@@ -38,17 +38,15 @@ namespace Unity.Netcode.RuntimeTests.Metrics
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yield return waitForMetricValues.WaitForMetricsReceived();
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var networkMessageSentMetricValues = waitForMetricValues.AssertMetricValuesHaveBeenFound();
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Assert.AreEqual(1, networkMessageSentMetricValues.Count);
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var networkMessageEvent = networkMessageSentMetricValues.First();
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Assert.AreEqual(nameof(NamedMessage), networkMessageEvent.Name);
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Assert.AreEqual(FirstClient.LocalClientId, networkMessageEvent.Connection.Id);
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// We should have 1 NamedMessage and some potential SnapshotMessage
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Assert.That(networkMessageSentMetricValues, Has.Exactly(1).Matches<NetworkMessageEvent>(x => x.Name == nameof(NamedMessage)));
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}
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[UnityTest]
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public IEnumerator TrackNetworkMessageSentMetricToMultipleClients()
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{
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var waitForMetricValues = new WaitForMetricValues<NetworkMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.NetworkMessageSent);
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var waitForMetricValues = new WaitForEventMetricValues<NetworkMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.NetworkMessageSent);
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var messageName = Guid.NewGuid();
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using (var writer = new FastBufferWriter(1300, Allocator.Temp))
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{
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@@ -74,7 +72,9 @@ namespace Unity.Netcode.RuntimeTests.Metrics
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{
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Debug.Log($"Received from {sender}");
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});
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var waitForMetricValues = new WaitForMetricValues<NetworkMessageEvent>(FirstClientMetrics.Dispatcher, NetworkMetricTypes.NetworkMessageReceived);
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var waitForMetricValues = new WaitForEventMetricValues<NetworkMessageEvent>(FirstClientMetrics.Dispatcher, NetworkMetricTypes.NetworkMessageReceived,
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metric => metric.Name == nameof(NamedMessage));
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using (var writer = new FastBufferWriter(1300, Allocator.Temp))
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{
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writer.WriteValueSafe(messageName);
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@@ -85,16 +85,14 @@ namespace Unity.Netcode.RuntimeTests.Metrics
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yield return waitForMetricValues.WaitForMetricsReceived();
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var networkMessageReceivedValues = waitForMetricValues.AssertMetricValuesHaveBeenFound();
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Assert.AreEqual(1, networkMessageReceivedValues.Count(x => x.Name.Equals(nameof(NamedMessage))));
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var namedMessageReceived = networkMessageReceivedValues.First();
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Assert.AreEqual(Server.LocalClientId, namedMessageReceived.Connection.Id);
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// We should have 1 NamedMessage and some potential SnapshotMessage
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Assert.That(networkMessageReceivedValues, Has.Exactly(1).Matches<NetworkMessageEvent>(x => x.Name == nameof(NamedMessage)));
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}
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[UnityTest]
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public IEnumerator TrackNamedMessageSentMetric()
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{
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var waitForMetricValues = new WaitForMetricValues<NamedMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.NamedMessageSent);
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var waitForMetricValues = new WaitForEventMetricValues<NamedMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.NamedMessageSent);
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var messageName = Guid.NewGuid();
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using (var writer = new FastBufferWriter(1300, Allocator.Temp))
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@@ -119,7 +117,7 @@ namespace Unity.Netcode.RuntimeTests.Metrics
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[UnityTest]
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public IEnumerator TrackNamedMessageSentMetricToMultipleClients()
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{
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var waitForMetricValues = new WaitForMetricValues<NamedMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.NamedMessageSent);
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var waitForMetricValues = new WaitForEventMetricValues<NamedMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.NamedMessageSent);
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var messageName = Guid.NewGuid();
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using (var writer = new FastBufferWriter(1300, Allocator.Temp))
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{
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@@ -140,7 +138,7 @@ namespace Unity.Netcode.RuntimeTests.Metrics
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[UnityTest]
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public IEnumerator TrackNamedMessageSentMetricToSelf()
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{
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var waitForMetricValues = new WaitForMetricValues<NamedMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.NamedMessageSent);
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var waitForMetricValues = new WaitForEventMetricValues<NamedMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.NamedMessageSent);
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var messageName = Guid.NewGuid();
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using (var writer = new FastBufferWriter(1300, Allocator.Temp))
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{
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@@ -157,7 +155,7 @@ namespace Unity.Netcode.RuntimeTests.Metrics
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[UnityTest]
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public IEnumerator TrackNamedMessageReceivedMetric()
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{
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var waitForMetricValues = new WaitForMetricValues<NamedMessageEvent>(FirstClientMetrics.Dispatcher, NetworkMetricTypes.NamedMessageReceived);
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var waitForMetricValues = new WaitForEventMetricValues<NamedMessageEvent>(FirstClientMetrics.Dispatcher, NetworkMetricTypes.NamedMessageReceived);
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var messageName = Guid.NewGuid();
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@@ -198,7 +196,7 @@ namespace Unity.Netcode.RuntimeTests.Metrics
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}
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var waitForMetricValues = new WaitForMetricValues<UnnamedMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.UnnamedMessageSent);
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var waitForMetricValues = new WaitForEventMetricValues<UnnamedMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.UnnamedMessageSent);
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yield return waitForMetricValues.WaitForMetricsReceived();
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@@ -214,7 +212,7 @@ namespace Unity.Netcode.RuntimeTests.Metrics
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public IEnumerator TrackUnnamedMessageSentMetricToMultipleClients()
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{
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var message = Guid.NewGuid();
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var waitForMetricValues = new WaitForMetricValues<UnnamedMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.UnnamedMessageSent);
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var waitForMetricValues = new WaitForEventMetricValues<UnnamedMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.UnnamedMessageSent);
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using (var writer = new FastBufferWriter(1300, Allocator.Temp))
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{
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writer.WriteValueSafe(message);
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@@ -237,7 +235,7 @@ namespace Unity.Netcode.RuntimeTests.Metrics
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[UnityTest]
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public IEnumerator TrackUnnamedMessageSentMetricToSelf()
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{
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var waitForMetricValues = new WaitForMetricValues<UnnamedMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.UnnamedMessageSent);
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var waitForMetricValues = new WaitForEventMetricValues<UnnamedMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.UnnamedMessageSent);
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var messageName = Guid.NewGuid();
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using (var writer = new FastBufferWriter(1300, Allocator.Temp))
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{
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@@ -255,7 +253,7 @@ namespace Unity.Netcode.RuntimeTests.Metrics
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public IEnumerator TrackUnnamedMessageReceivedMetric()
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{
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var message = Guid.NewGuid();
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var waitForMetricValues = new WaitForMetricValues<UnnamedMessageEvent>(FirstClientMetrics.Dispatcher, NetworkMetricTypes.UnnamedMessageReceived);
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var waitForMetricValues = new WaitForEventMetricValues<UnnamedMessageEvent>(FirstClientMetrics.Dispatcher, NetworkMetricTypes.UnnamedMessageReceived);
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using (var writer = new FastBufferWriter(1300, Allocator.Temp))
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{
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writer.WriteValueSafe(message);
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@@ -4,6 +4,8 @@ using System.Collections;
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using NUnit.Framework;
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using Unity.Multiplayer.Tools.NetStats;
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using UnityEngine.TestTools;
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using Unity.Netcode.TestHelpers.Runtime;
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using Unity.Netcode.TestHelpers.Runtime.Metrics;
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namespace Unity.Netcode.RuntimeTests.Metrics
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{
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@@ -1,52 +1,43 @@
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#if MULTIPLAYER_TOOLS
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using Unity.Multiplayer.Tools.MetricTypes;
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using Unity.Netcode.RuntimeTests.Metrics.Utility;
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using UnityEngine;
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using UnityEngine.TestTools;
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using Unity.Netcode.TestHelpers.Runtime.Metrics;
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namespace Unity.Netcode.RuntimeTests.Metrics
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{
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internal class NetworkObjectMetricsTests : SingleClientMetricTestBase
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{
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private const string k_NewNetworkObjectName = "TestNetworkObjectToSpawn";
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private NetworkObject m_NewNetworkPrefab;
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// Keep less than 23 chars to avoid issues if compared against a 32-byte fixed string
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// since it will have "(Clone)" appended
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private const string k_NewNetworkObjectName = "MetricObject";
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private GameObject m_NewNetworkPrefab;
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protected override Action<GameObject> UpdatePlayerPrefab => _ =>
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/// <summary>
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/// Use OnServerAndClientsCreated to create any additional prefabs that you might need
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/// </summary>
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protected override void OnServerAndClientsCreated()
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{
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var gameObject = new GameObject(k_NewNetworkObjectName);
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m_NewNetworkPrefab = gameObject.AddComponent<NetworkObject>();
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MultiInstanceHelpers.MakeNetworkObjectTestPrefab(m_NewNetworkPrefab);
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var networkPrefab = new NetworkPrefab { Prefab = gameObject };
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m_ServerNetworkManager.NetworkConfig.NetworkPrefabs.Add(networkPrefab);
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foreach (var client in m_ClientNetworkManagers)
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{
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client.NetworkConfig.NetworkPrefabs.Add(networkPrefab);
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}
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};
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base.OnServerAndClientsCreated();
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m_NewNetworkPrefab = CreateNetworkObjectPrefab(k_NewNetworkObjectName);
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}
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private NetworkObject SpawnNetworkObject()
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{
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// Spawn another network object so we can hide multiple.
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var gameObject = UnityEngine.Object.Instantiate(m_NewNetworkPrefab); // new GameObject(NewNetworkObjectName);
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var networkObject = gameObject.GetComponent<NetworkObject>();
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networkObject.NetworkManagerOwner = Server;
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networkObject.Spawn();
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return networkObject;
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return SpawnObject(m_NewNetworkPrefab, m_ServerNetworkManager).GetComponent<NetworkObject>();
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}
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[UnityTest]
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public IEnumerator TrackNetworkObjectSpawnSentMetric()
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{
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var waitForMetricEvent = new WaitForMetricValues<ObjectSpawnedEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.ObjectSpawnedSent);
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var waitForMetricEvent = new WaitForEventMetricValues<ObjectSpawnedEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.ObjectSpawnedSent);
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SpawnNetworkObject();
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var spawnedObject = SpawnNetworkObject();
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yield return waitForMetricEvent.WaitForMetricsReceived();
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@@ -55,26 +46,27 @@ namespace Unity.Netcode.RuntimeTests.Metrics
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var objectSpawned = objectSpawnedSentMetricValues.Last();
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Assert.AreEqual(Client.LocalClientId, objectSpawned.Connection.Id);
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Assert.AreEqual($"{k_NewNetworkObjectName}(Clone)", objectSpawned.NetworkId.Name);
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Assert.AreEqual(spawnedObject.name, objectSpawned.NetworkId.Name);
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Assert.AreNotEqual(0, objectSpawned.BytesCount);
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}
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[UnityTest]
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public IEnumerator TrackNetworkObjectSpawnReceivedMetric()
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{
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var waitForMetricEvent = new WaitForMetricValues<ObjectSpawnedEvent>(ClientMetrics.Dispatcher, NetworkMetricTypes.ObjectSpawnedReceived);
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var waitForMetricEvent = new WaitForEventMetricValues<ObjectSpawnedEvent>(ClientMetrics.Dispatcher, NetworkMetricTypes.ObjectSpawnedReceived);
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var networkObject = SpawnNetworkObject();
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yield return s_DefaultWaitForTick;
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yield return waitForMetricEvent.WaitForMetricsReceived();
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var objectSpawnedReceivedMetricValues = waitForMetricEvent.AssertMetricValuesHaveBeenFound();
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Assert.AreEqual(1, objectSpawnedReceivedMetricValues.Count);
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var clientSideObject = s_GlobalNetworkObjects[1][networkObject.NetworkObjectId];
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var objectSpawned = objectSpawnedReceivedMetricValues.First();
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Assert.AreEqual(Server.LocalClientId, objectSpawned.Connection.Id);
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Assert.AreEqual(networkObject.NetworkObjectId, objectSpawned.NetworkId.NetworkId);
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Assert.AreEqual($"{k_NewNetworkObjectName}(Clone)", objectSpawned.NetworkId.Name);
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Assert.AreEqual(clientSideObject.name, objectSpawned.NetworkId.Name);
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Assert.AreNotEqual(0, objectSpawned.BytesCount);
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}
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@@ -83,20 +75,22 @@ namespace Unity.Netcode.RuntimeTests.Metrics
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{
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var networkObject = SpawnNetworkObject();
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yield return new WaitForSeconds(0.2f);
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yield return s_DefaultWaitForTick;
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var waitForMetricEvent = new WaitForMetricValues<ObjectDestroyedEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.ObjectDestroyedSent);
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var waitForMetricEvent = new WaitForEventMetricValues<ObjectDestroyedEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.ObjectDestroyedSent);
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var objectName = networkObject.name;
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Server.SpawnManager.OnDespawnObject(networkObject, true);
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yield return s_DefaultWaitForTick;
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yield return waitForMetricEvent.WaitForMetricsReceived();
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var objectDestroyedSentMetricValues = waitForMetricEvent.AssertMetricValuesHaveBeenFound();
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Assert.AreEqual(2, objectDestroyedSentMetricValues.Count); // As there's a client and server, this event is emitted twice.
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Assert.AreEqual(2, objectDestroyedSentMetricValues.Count);
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var objectDestroyed = objectDestroyedSentMetricValues.Last();
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Assert.AreEqual(Client.LocalClientId, objectDestroyed.Connection.Id);
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Assert.AreEqual($"{k_NewNetworkObjectName}(Clone)", objectDestroyed.NetworkId.Name);
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Assert.AreEqual(objectName, objectDestroyed.NetworkId.Name);
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Assert.AreNotEqual(0, objectDestroyed.BytesCount);
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}
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@@ -105,11 +99,14 @@ namespace Unity.Netcode.RuntimeTests.Metrics
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{
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var networkObject = SpawnNetworkObject();
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yield return new WaitForSeconds(0.2f);
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yield return s_DefaultWaitForTick;
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var waitForMetricEvent = new WaitForMetricValues<ObjectDestroyedEvent>(ClientMetrics.Dispatcher, NetworkMetricTypes.ObjectDestroyedReceived);
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var waitForMetricEvent = new WaitForEventMetricValues<ObjectDestroyedEvent>(ClientMetrics.Dispatcher, NetworkMetricTypes.ObjectDestroyedReceived);
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var objectId = networkObject.NetworkObjectId;
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var objectName = s_GlobalNetworkObjects[1][objectId].name;
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Server.SpawnManager.OnDespawnObject(networkObject, true);
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yield return s_DefaultWaitForTick;
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yield return waitForMetricEvent.WaitForMetricsReceived();
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@@ -118,8 +115,8 @@ namespace Unity.Netcode.RuntimeTests.Metrics
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var objectDestroyed = objectDestroyedReceivedMetricValues.First();
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Assert.AreEqual(Server.LocalClientId, objectDestroyed.Connection.Id);
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Assert.AreEqual(networkObject.NetworkObjectId, objectDestroyed.NetworkId.NetworkId);
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Assert.AreEqual($"{k_NewNetworkObjectName}(Clone)", objectDestroyed.NetworkId.Name);
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Assert.AreEqual(objectId, objectDestroyed.NetworkId.NetworkId);
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Assert.AreEqual(objectName, objectDestroyed.NetworkId.Name);
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Assert.AreNotEqual(0, objectDestroyed.BytesCount);
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}
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@@ -128,16 +125,16 @@ namespace Unity.Netcode.RuntimeTests.Metrics
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{
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var networkObject1 = SpawnNetworkObject();
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var networkObject2 = SpawnNetworkObject();
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yield return new WaitForSeconds(0.2f);
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yield return s_DefaultWaitForTick;
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NetworkObject.NetworkHide(new List<NetworkObject> { networkObject1, networkObject2 }, Client.LocalClientId);
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yield return new WaitForSeconds(0.2f);
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yield return s_DefaultWaitForTick;
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|
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var waitForMetricEvent = new WaitForMetricValues<ObjectSpawnedEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.ObjectSpawnedSent);
|
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var waitForMetricEvent = new WaitForEventMetricValues<ObjectSpawnedEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.ObjectSpawnedSent);
|
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|
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NetworkObject.NetworkShow(new List<NetworkObject> { networkObject1, networkObject2 }, Client.LocalClientId);
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yield return s_DefaultWaitForTick;
|
||||
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yield return waitForMetricEvent.WaitForMetricsReceived();
|
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|
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@@ -166,12 +163,12 @@ namespace Unity.Netcode.RuntimeTests.Metrics
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var networkObject1 = SpawnNetworkObject();
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var networkObject2 = SpawnNetworkObject();
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|
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yield return new WaitForSeconds(0.2f);
|
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yield return s_DefaultWaitForTick;
|
||||
|
||||
var waitForMetricEvent = new WaitForMetricValues<ObjectDestroyedEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.ObjectDestroyedSent);
|
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var waitForMetricEvent = new WaitForEventMetricValues<ObjectDestroyedEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.ObjectDestroyedSent);
|
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|
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NetworkObject.NetworkHide(new List<NetworkObject> { networkObject1, networkObject2 }, Client.LocalClientId);
|
||||
|
||||
yield return s_DefaultWaitForTick;
|
||||
yield return waitForMetricEvent.WaitForMetricsReceived();
|
||||
|
||||
var objectDestroyedSentMetricValues = waitForMetricEvent.AssertMetricValuesHaveBeenFound();
|
||||
|
||||
@@ -1,23 +1,25 @@
|
||||
#if MULTIPLAYER_TOOLS
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using Unity.Multiplayer.Tools.MetricTypes;
|
||||
using Unity.Netcode.RuntimeTests.Metrics.Utility;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
using Unity.Netcode.TestHelpers.Runtime.Metrics;
|
||||
|
||||
namespace Unity.Netcode.RuntimeTests.Metrics
|
||||
{
|
||||
internal class NetworkVariableMetricsTests : SingleClientMetricTestBase
|
||||
{
|
||||
protected override Action<GameObject> UpdatePlayerPrefab => prefab => prefab.AddComponent<NetworkVariableComponent>();
|
||||
protected override void OnCreatePlayerPrefab()
|
||||
{
|
||||
m_PlayerPrefab.AddComponent<NetworkVariableComponent>();
|
||||
base.OnCreatePlayerPrefab();
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator TrackNetworkVariableDeltaSentMetric()
|
||||
{
|
||||
var waitForMetricValues = new WaitForMetricValues<NetworkVariableEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.NetworkVariableDeltaSent);
|
||||
var waitForMetricValues = new WaitForEventMetricValues<NetworkVariableEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.NetworkVariableDeltaSent);
|
||||
|
||||
yield return waitForMetricValues.WaitForMetricsReceived();
|
||||
|
||||
@@ -32,7 +34,7 @@ namespace Unity.Netcode.RuntimeTests.Metrics
|
||||
[UnityTest]
|
||||
public IEnumerator TrackNetworkVariableDeltaReceivedMetric()
|
||||
{
|
||||
var waitForMetricValues = new WaitForMetricValues<NetworkVariableEvent>(ClientMetrics.Dispatcher, NetworkMetricTypes.NetworkVariableDeltaReceived);
|
||||
var waitForMetricValues = new WaitForEventMetricValues<NetworkVariableEvent>(ClientMetrics.Dispatcher, NetworkMetricTypes.NetworkVariableDeltaReceived);
|
||||
|
||||
yield return waitForMetricValues.WaitForMetricsReceived();
|
||||
|
||||
|
||||
@@ -4,9 +4,10 @@ using System.Collections;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using Unity.Multiplayer.Tools.MetricTypes;
|
||||
using Unity.Netcode.RuntimeTests.Metrics.Utility;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
using Unity.Netcode.TestHelpers.Runtime;
|
||||
using Unity.Netcode.TestHelpers.Runtime.Metrics;
|
||||
|
||||
namespace Unity.Netcode.RuntimeTests.Metrics
|
||||
{
|
||||
@@ -17,11 +18,11 @@ namespace Unity.Netcode.RuntimeTests.Metrics
|
||||
// Header is dynamically sized due to packing, will be 2 bytes for all test messages.
|
||||
private const int k_MessageHeaderSize = 2;
|
||||
|
||||
protected override Action<GameObject> UpdatePlayerPrefab => _ =>
|
||||
protected override void OnServerAndClientsCreated()
|
||||
{
|
||||
var gameObject = new GameObject(k_NewNetworkObjectName);
|
||||
m_NewNetworkPrefab = gameObject.AddComponent<NetworkObject>();
|
||||
MultiInstanceHelpers.MakeNetworkObjectTestPrefab(m_NewNetworkPrefab);
|
||||
NetcodeIntegrationTestHelpers.MakeNetworkObjectTestPrefab(m_NewNetworkPrefab);
|
||||
|
||||
var networkPrefab = new NetworkPrefab { Prefab = gameObject };
|
||||
m_ServerNetworkManager.NetworkConfig.NetworkPrefabs.Add(networkPrefab);
|
||||
@@ -29,7 +30,8 @@ namespace Unity.Netcode.RuntimeTests.Metrics
|
||||
{
|
||||
client.NetworkConfig.NetworkPrefabs.Add(networkPrefab);
|
||||
}
|
||||
};
|
||||
base.OnServerAndClientsCreated();
|
||||
}
|
||||
|
||||
private NetworkObject SpawnNetworkObject()
|
||||
{
|
||||
@@ -49,7 +51,7 @@ namespace Unity.Netcode.RuntimeTests.Metrics
|
||||
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
|
||||
var waitForMetricValues = new WaitForMetricValues<OwnershipChangeEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.OwnershipChangeSent);
|
||||
var waitForMetricValues = new WaitForEventMetricValues<OwnershipChangeEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.OwnershipChangeSent);
|
||||
|
||||
networkObject.ChangeOwnership(1);
|
||||
|
||||
@@ -70,7 +72,7 @@ namespace Unity.Netcode.RuntimeTests.Metrics
|
||||
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
|
||||
var waitForMetricValues = new WaitForMetricValues<OwnershipChangeEvent>(ClientMetrics.Dispatcher, NetworkMetricTypes.OwnershipChangeReceived);
|
||||
var waitForMetricValues = new WaitForEventMetricValues<OwnershipChangeEvent>(ClientMetrics.Dispatcher, NetworkMetricTypes.OwnershipChangeReceived);
|
||||
|
||||
networkObject.ChangeOwnership(1);
|
||||
|
||||
|
||||
62
Tests/Runtime/Metrics/PacketMetricsTests.cs
Normal file
62
Tests/Runtime/Metrics/PacketMetricsTests.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
#if MULTIPLAYER_TOOLS
|
||||
#if MULTIPLAYER_TOOLS_1_0_0_PRE_4
|
||||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using Unity.Collections;
|
||||
using Unity.Multiplayer.Tools.MetricTypes;
|
||||
using UnityEngine.TestTools;
|
||||
using Unity.Netcode.TestHelpers.Runtime;
|
||||
using Unity.Netcode.TestHelpers.Runtime.Metrics;
|
||||
|
||||
namespace Unity.Netcode.RuntimeTests.Metrics
|
||||
{
|
||||
internal class PacketMetricsTests : SingleClientMetricTestBase
|
||||
{
|
||||
|
||||
protected override void OnOneTimeSetup()
|
||||
{
|
||||
#if UTP_ADAPTER
|
||||
m_NetworkTransport = NetcodeIntegrationTestHelpers.InstanceTransport.UTP;
|
||||
#else
|
||||
m_NetworkTransport = NetcodeIntegrationTestHelpers.InstanceTransport.SIP;
|
||||
#endif
|
||||
base.OnOneTimeSetup();
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator TrackPacketSentMetric()
|
||||
{
|
||||
var waitForMetricValues = new WaitForCounterMetricValue(ServerMetrics.Dispatcher, NetworkMetricTypes.PacketsSent, metric => metric > 0);
|
||||
|
||||
using (var writer = new FastBufferWriter(sizeof(uint), Allocator.Temp))
|
||||
{
|
||||
writer.WriteValueSafe(1337);
|
||||
Server.CustomMessagingManager.SendUnnamedMessageToAll(writer);
|
||||
}
|
||||
|
||||
yield return waitForMetricValues.WaitForMetricsReceived();
|
||||
|
||||
var totalPacketCount = waitForMetricValues.AssertMetricValueHaveBeenFound();
|
||||
Assert.That(totalPacketCount, Is.InRange(1, 4));
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator TrackPacketReceivedMetric()
|
||||
{
|
||||
var waitForMetricValues = new WaitForCounterMetricValue(ClientMetrics.Dispatcher, NetworkMetricTypes.PacketsReceived, metric => metric > 0);
|
||||
|
||||
using (var writer = new FastBufferWriter(sizeof(uint), Allocator.Temp))
|
||||
{
|
||||
writer.WriteValueSafe(1337);
|
||||
Server.CustomMessagingManager.SendUnnamedMessageToAll(writer);
|
||||
}
|
||||
|
||||
yield return waitForMetricValues.WaitForMetricsReceived();
|
||||
|
||||
var totalPacketCount = waitForMetricValues.AssertMetricValueHaveBeenFound();
|
||||
Assert.That(totalPacketCount, Is.InRange(1, 4));
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
3
Tests/Runtime/Metrics/PacketMetricsTests.cs.meta
Normal file
3
Tests/Runtime/Metrics/PacketMetricsTests.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 84a4884f4ea744a9944284d56b29531b
|
||||
timeCreated: 1644269306
|
||||
@@ -1,28 +1,27 @@
|
||||
#if MULTIPLAYER_TOOLS
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using Unity.Multiplayer.Tools.MetricTypes;
|
||||
using Unity.Netcode.RuntimeTests.Metrics.Utility;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
using Unity.Netcode.TestHelpers.Runtime.Metrics;
|
||||
|
||||
namespace Unity.Netcode.RuntimeTests.Metrics
|
||||
{
|
||||
internal class RpcMetricsTests : SingleClientMetricTestBase
|
||||
{
|
||||
protected override Action<GameObject> UpdatePlayerPrefab => prefab => prefab.AddComponent<RpcTestComponent>();
|
||||
protected override void OnCreatePlayerPrefab()
|
||||
{
|
||||
m_PlayerPrefab.AddComponent<RpcTestComponent>();
|
||||
base.OnCreatePlayerPrefab();
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator TrackRpcSentMetricOnServer()
|
||||
{
|
||||
var clientPlayer = new MultiInstanceHelpers.CoroutineResultWrapper<NetworkObject>();
|
||||
yield return MultiInstanceHelpers.Run(MultiInstanceHelpers.GetNetworkObjectByRepresentation(x => x.IsPlayerObject && x.OwnerClientId == Client.LocalClientId, Server, clientPlayer));
|
||||
var waitForMetricValues = new WaitForEventMetricValues<RpcEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.RpcSent);
|
||||
|
||||
var waitForMetricValues = new WaitForMetricValues<RpcEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.RpcSent);
|
||||
|
||||
clientPlayer.Result.GetComponent<RpcTestComponent>().MyClientRpc();
|
||||
m_PlayerNetworkObjects[m_ServerNetworkManager.LocalClientId][Client.LocalClientId].GetComponent<RpcTestComponent>().MyClientRpc();
|
||||
|
||||
yield return waitForMetricValues.WaitForMetricsReceived();
|
||||
|
||||
@@ -39,12 +38,9 @@ namespace Unity.Netcode.RuntimeTests.Metrics
|
||||
[UnityTest]
|
||||
public IEnumerator TrackRpcSentMetricOnClient()
|
||||
{
|
||||
var clientPlayer = new MultiInstanceHelpers.CoroutineResultWrapper<NetworkObject>();
|
||||
yield return MultiInstanceHelpers.Run(MultiInstanceHelpers.GetNetworkObjectByRepresentation(x => x.IsPlayerObject && x.OwnerClientId == Client.LocalClientId, Client, clientPlayer));
|
||||
var waitForClientMetricsValues = new WaitForEventMetricValues<RpcEvent>(ClientMetrics.Dispatcher, NetworkMetricTypes.RpcSent);
|
||||
|
||||
var waitForClientMetricsValues = new WaitForMetricValues<RpcEvent>(ClientMetrics.Dispatcher, NetworkMetricTypes.RpcSent);
|
||||
|
||||
clientPlayer.Result.GetComponent<RpcTestComponent>().MyServerRpc();
|
||||
m_PlayerNetworkObjects[Client.LocalClientId][Client.LocalClientId].GetComponent<RpcTestComponent>().MyServerRpc();
|
||||
|
||||
yield return waitForClientMetricsValues.WaitForMetricsReceived();
|
||||
|
||||
@@ -61,12 +57,8 @@ namespace Unity.Netcode.RuntimeTests.Metrics
|
||||
[UnityTest]
|
||||
public IEnumerator TrackRpcReceivedMetricOnServer()
|
||||
{
|
||||
var clientPlayer = new MultiInstanceHelpers.CoroutineResultWrapper<NetworkObject>();
|
||||
yield return MultiInstanceHelpers.Run(MultiInstanceHelpers.GetNetworkObjectByRepresentation(x => x.IsPlayerObject && x.OwnerClientId == Client.LocalClientId, Client, clientPlayer));
|
||||
|
||||
var waitForServerMetricsValues = new WaitForMetricValues<RpcEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.RpcReceived);
|
||||
|
||||
clientPlayer.Result.GetComponent<RpcTestComponent>().MyServerRpc();
|
||||
var waitForServerMetricsValues = new WaitForEventMetricValues<RpcEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.RpcReceived);
|
||||
m_PlayerNetworkObjects[Client.LocalClientId][Client.LocalClientId].GetComponent<RpcTestComponent>().MyServerRpc();
|
||||
|
||||
yield return waitForServerMetricsValues.WaitForMetricsReceived();
|
||||
|
||||
@@ -83,16 +75,13 @@ namespace Unity.Netcode.RuntimeTests.Metrics
|
||||
[UnityTest]
|
||||
public IEnumerator TrackRpcReceivedMetricOnClient()
|
||||
{
|
||||
var clientPlayer = new MultiInstanceHelpers.CoroutineResultWrapper<NetworkObject>();
|
||||
yield return MultiInstanceHelpers.Run(MultiInstanceHelpers.GetNetworkObjectByRepresentation(x => x.IsPlayerObject && x.OwnerClientId == Client.LocalClientId, Server, clientPlayer));
|
||||
var waitForClientMetricsValues = new WaitForEventMetricValues<RpcEvent>(ClientMetrics.Dispatcher, NetworkMetricTypes.RpcReceived);
|
||||
|
||||
var waitForServerMetricsValues = new WaitForMetricValues<RpcEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.RpcReceived);
|
||||
m_PlayerNetworkObjects[m_ServerNetworkManager.LocalClientId][Client.LocalClientId].GetComponent<RpcTestComponent>().MyClientRpc();
|
||||
|
||||
clientPlayer.Result.GetComponent<RpcTestComponent>().MyClientRpc();
|
||||
yield return waitForClientMetricsValues.WaitForMetricsReceived();
|
||||
|
||||
yield return waitForServerMetricsValues.WaitForMetricsReceived();
|
||||
|
||||
var clientRpcReceivedValues = waitForServerMetricsValues.AssertMetricValuesHaveBeenFound();
|
||||
var clientRpcReceivedValues = waitForClientMetricsValues.AssertMetricValuesHaveBeenFound();
|
||||
Assert.AreEqual(1, clientRpcReceivedValues.Count);
|
||||
|
||||
var rpcReceived = clientRpcReceivedValues.First();
|
||||
|
||||
101
Tests/Runtime/Metrics/RttMetricsTests.cs
Normal file
101
Tests/Runtime/Metrics/RttMetricsTests.cs
Normal file
@@ -0,0 +1,101 @@
|
||||
#if MULTIPLAYER_TOOLS
|
||||
#if MULTIPLAYER_TOOLS_1_0_0_PRE_4
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using Unity.Collections;
|
||||
using Unity.Multiplayer.Tools.MetricTypes;
|
||||
using UnityEngine.TestTools;
|
||||
using Unity.Netcode.TestHelpers.Runtime;
|
||||
using Unity.Netcode.TestHelpers.Runtime.Metrics;
|
||||
|
||||
namespace Unity.Netcode.RuntimeTests.Metrics
|
||||
{
|
||||
/// <summary>
|
||||
/// Note: This is one way to easily identify each specific test.
|
||||
/// Since the test only tested 1 and then 2 clients, I made this
|
||||
/// and enum, but you can always remove the enum in the constructor,
|
||||
/// replace it with an int, and then test from 1 to 9 clients.
|
||||
/// Just an example of how you can accomplish the same task using
|
||||
/// the NetcodeIntegrationTest
|
||||
/// </summary>
|
||||
[TestFixture(ClientCount.OneClient)]
|
||||
[TestFixture(ClientCount.TwoClients)]
|
||||
internal class RttMetricsTests : NetcodeIntegrationTest
|
||||
{
|
||||
protected override int NumberOfClients => m_ClientCount;
|
||||
|
||||
public enum ClientCount
|
||||
{
|
||||
OneClient,
|
||||
TwoClients
|
||||
}
|
||||
|
||||
private int m_ClientCount;
|
||||
|
||||
public RttMetricsTests(ClientCount numberOfClients)
|
||||
{
|
||||
m_ClientCount = numberOfClients == ClientCount.OneClient ? 1 : 2;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Note: We are using the OnOneTimeSetup to select the transport to use for
|
||||
/// this test set.
|
||||
/// </summary>
|
||||
protected override void OnOneTimeSetup()
|
||||
{
|
||||
#if UTP_ADAPTER
|
||||
m_NetworkTransport = NetcodeIntegrationTestHelpers.InstanceTransport.UTP;
|
||||
#else
|
||||
m_NetworkTransport = NetcodeIntegrationTestHelpers.InstanceTransport.SIP;
|
||||
#endif
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator TrackRttMetricServerToClient()
|
||||
{
|
||||
var waitForMetricValues = new WaitForGaugeMetricValues((m_ServerNetworkManager.NetworkMetrics as NetworkMetrics).Dispatcher, NetworkMetricTypes.RttToServer);
|
||||
|
||||
using (var writer = new FastBufferWriter(sizeof(uint), Allocator.Temp))
|
||||
{
|
||||
writer.WriteValueSafe(1337);
|
||||
m_ServerNetworkManager.CustomMessagingManager.SendUnnamedMessageToAll(writer);
|
||||
}
|
||||
|
||||
yield return WaitForConditionOrTimeOut(() => waitForMetricValues.MetricFound());
|
||||
Assert.False(s_GlobalTimeoutHelper.TimedOut, $"{nameof(TrackRttMetricServerToClient)} timed out waiting for metric to be found for {m_ClientCount} clients!");
|
||||
|
||||
var rttValue = waitForMetricValues.AssertMetricValueHaveBeenFound();
|
||||
Assert.AreEqual(0f, rttValue);
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator TrackRttMetricClientToServer()
|
||||
{
|
||||
var clientGaugeMetricValues = new List<WaitForGaugeMetricValues>();
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
clientGaugeMetricValues.Add(new WaitForGaugeMetricValues((client.NetworkMetrics as NetworkMetrics).Dispatcher, NetworkMetricTypes.RttToServer, metric => metric > 0f));
|
||||
}
|
||||
|
||||
using (var writer = new FastBufferWriter(sizeof(uint), Allocator.Temp))
|
||||
{
|
||||
writer.WriteValueSafe(1337);
|
||||
m_ServerNetworkManager.CustomMessagingManager.SendUnnamedMessageToAll(writer);
|
||||
}
|
||||
|
||||
yield return WaitForConditionOrTimeOut(() => clientGaugeMetricValues.Where((c) => c.MetricFound()).Count() == NumberOfClients);
|
||||
Assert.False(s_GlobalTimeoutHelper.TimedOut, $"{nameof(TrackRttMetricClientToServer)} timed out waiting for metric to be found for {m_ClientCount} clients!");
|
||||
|
||||
foreach (var clientGaugeMetricValue in clientGaugeMetricValues)
|
||||
{
|
||||
var rttValue = clientGaugeMetricValue.AssertMetricValueHaveBeenFound();
|
||||
Assert.That(rttValue, Is.GreaterThanOrEqualTo(1f));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
3
Tests/Runtime/Metrics/RttMetricsTests.cs.meta
Normal file
3
Tests/Runtime/Metrics/RttMetricsTests.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 452fbcb436d24291ba7db3a68e3e50ac
|
||||
timeCreated: 1644269321
|
||||
@@ -4,8 +4,8 @@ using System.Collections;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using Unity.Multiplayer.Tools.MetricTypes;
|
||||
using Unity.Netcode.RuntimeTests.Metrics.Utility;
|
||||
using UnityEngine.TestTools;
|
||||
using Unity.Netcode.TestHelpers.Runtime.Metrics;
|
||||
|
||||
namespace Unity.Netcode.RuntimeTests.Metrics
|
||||
{
|
||||
@@ -19,10 +19,13 @@ namespace Unity.Netcode.RuntimeTests.Metrics
|
||||
[UnityTest]
|
||||
public IEnumerator TrackServerLogSentMetric()
|
||||
{
|
||||
var waitForSentMetric = new WaitForMetricValues<ServerLogEvent>(ClientMetrics.Dispatcher, NetworkMetricTypes.ServerLogSent);
|
||||
var waitForSentMetric = new WaitForEventMetricValues<ServerLogEvent>(ClientMetrics.Dispatcher, NetworkMetricTypes.ServerLogSent);
|
||||
|
||||
var message = Guid.NewGuid().ToString();
|
||||
Client.LogLevel = LogLevel.Developer;
|
||||
Server.LogLevel = LogLevel.Developer;
|
||||
NetworkLog.LogWarningServer(message);
|
||||
yield return s_DefaultWaitForTick;
|
||||
|
||||
yield return waitForSentMetric.WaitForMetricsReceived();
|
||||
|
||||
@@ -38,11 +41,15 @@ namespace Unity.Netcode.RuntimeTests.Metrics
|
||||
[UnityTest]
|
||||
public IEnumerator TrackServerLogReceivedMetric()
|
||||
{
|
||||
var waitForReceivedMetric = new WaitForMetricValues<ServerLogEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.ServerLogReceived);
|
||||
var waitForReceivedMetric = new WaitForEventMetricValues<ServerLogEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.ServerLogReceived);
|
||||
|
||||
var message = Guid.NewGuid().ToString();
|
||||
Client.LogLevel = LogLevel.Developer;
|
||||
Server.LogLevel = LogLevel.Developer;
|
||||
NetworkLog.LogWarningServer(message);
|
||||
|
||||
yield return s_DefaultWaitForTick;
|
||||
|
||||
yield return waitForReceivedMetric.WaitForMetricsReceived();
|
||||
|
||||
var receivedMetrics = waitForReceivedMetric.AssertMetricValuesHaveBeenFound();
|
||||
|
||||
@@ -6,7 +6,7 @@ using NUnit.Framework;
|
||||
using Unity.Collections;
|
||||
using Unity.Multiplayer.Tools.MetricTypes;
|
||||
using Unity.Multiplayer.Tools.NetStats;
|
||||
using Unity.Netcode.RuntimeTests.Metrics.Utility;
|
||||
using Unity.Netcode.TestHelpers.Runtime.Metrics;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
namespace Unity.Netcode.RuntimeTests.Metrics
|
||||
@@ -26,7 +26,7 @@ namespace Unity.Netcode.RuntimeTests.Metrics
|
||||
try
|
||||
{
|
||||
writer.WriteValueSafe(messageName);
|
||||
|
||||
|
||||
Server.CustomMessagingManager.SendNamedMessage(messageName.ToString(), Client.LocalClientId, writer);
|
||||
}
|
||||
finally
|
||||
@@ -54,7 +54,7 @@ namespace Unity.Netcode.RuntimeTests.Metrics
|
||||
try
|
||||
{
|
||||
writer.WriteValueSafe(messageName);
|
||||
|
||||
|
||||
Server.CustomMessagingManager.SendNamedMessage(messageName.ToString(), Client.LocalClientId, writer);
|
||||
}
|
||||
finally
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4e60372130aba464f9f9ae4a24bb9fe0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,71 +0,0 @@
|
||||
#if MULTIPLAYER_TOOLS
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using Unity.Multiplayer.Tools.MetricTypes;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
namespace Unity.Netcode.RuntimeTests.Metrics.Utility
|
||||
{
|
||||
internal abstract class SingleClientMetricTestBase : BaseMultiInstanceTest
|
||||
{
|
||||
protected override int NbClients => 1;
|
||||
|
||||
protected virtual Action<GameObject> UpdatePlayerPrefab => _ => { };
|
||||
|
||||
internal NetworkManager Server { get; private set; }
|
||||
|
||||
internal NetworkMetrics ServerMetrics { get; private set; }
|
||||
|
||||
internal NetworkManager Client { get; private set; }
|
||||
|
||||
internal NetworkMetrics ClientMetrics { get; private set; }
|
||||
|
||||
[UnitySetUp]
|
||||
public override IEnumerator Setup()
|
||||
{
|
||||
yield return StartSomeClientsAndServerWithPlayers(true, NbClients, UpdatePlayerPrefab);
|
||||
|
||||
Server = m_ServerNetworkManager;
|
||||
ServerMetrics = Server.NetworkMetrics as NetworkMetrics;
|
||||
Client = m_ClientNetworkManagers[0];
|
||||
ClientMetrics = Client.NetworkMetrics as NetworkMetrics;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class DualClientMetricTestBase : BaseMultiInstanceTest
|
||||
{
|
||||
protected override int NbClients => 2;
|
||||
|
||||
protected virtual Action<GameObject> UpdatePlayerPrefab => _ => { };
|
||||
|
||||
internal NetworkManager Server { get; private set; }
|
||||
|
||||
internal NetworkMetrics ServerMetrics { get; private set; }
|
||||
|
||||
internal NetworkManager FirstClient { get; private set; }
|
||||
|
||||
internal NetworkMetrics FirstClientMetrics { get; private set; }
|
||||
|
||||
internal NetworkManager SecondClient { get; private set; }
|
||||
|
||||
internal NetworkMetrics SecondClientMetrics { get; private set; }
|
||||
|
||||
[UnitySetUp]
|
||||
public override IEnumerator Setup()
|
||||
{
|
||||
yield return StartSomeClientsAndServerWithPlayers(true, NbClients, UpdatePlayerPrefab);
|
||||
|
||||
Server = m_ServerNetworkManager;
|
||||
ServerMetrics = Server.NetworkMetrics as NetworkMetrics;
|
||||
FirstClient = m_ClientNetworkManagers[0];
|
||||
FirstClientMetrics = FirstClient.NetworkMetrics as NetworkMetrics;
|
||||
SecondClient = m_ClientNetworkManagers[0];
|
||||
SecondClientMetrics = SecondClient.NetworkMetrics as NetworkMetrics;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c726f5bc421c3874d9c1a26bcac3f091
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,19 +0,0 @@
|
||||
#if MULTIPLAYER_TOOLS
|
||||
using UnityEngine;
|
||||
|
||||
namespace Unity.Netcode.RuntimeTests.Metrics.Utility
|
||||
{
|
||||
public class NetworkVariableComponent : NetworkBehaviour
|
||||
{
|
||||
public NetworkVariable<int> MyNetworkVariable { get; } = new NetworkVariable<int>();
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (IsServer)
|
||||
{
|
||||
MyNetworkVariable.Value = Random.Range(100, 999);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 124489f89ef59d449ab4bed1f5ef2f59
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,22 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Unity.Netcode.RuntimeTests.Metrics.Utility
|
||||
{
|
||||
public class RpcTestComponent : NetworkBehaviour
|
||||
{
|
||||
public event Action OnServerRpcAction;
|
||||
public event Action OnClientRpcAction;
|
||||
|
||||
[ServerRpc]
|
||||
public void MyServerRpc()
|
||||
{
|
||||
OnServerRpcAction?.Invoke();
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
public void MyClientRpc()
|
||||
{
|
||||
OnClientRpcAction?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fdfa28da9866545428083671c445a9ef
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,118 +0,0 @@
|
||||
#if MULTIPLAYER_TOOLS
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using Unity.Multiplayer.Tools.MetricTypes;
|
||||
using Unity.Multiplayer.Tools.NetStats;
|
||||
|
||||
namespace Unity.Netcode.RuntimeTests.Metrics.Utility
|
||||
{
|
||||
internal class WaitForMetricValues<TMetric> : IMetricObserver
|
||||
{
|
||||
readonly string m_MetricName;
|
||||
bool m_Found;
|
||||
bool m_HasError;
|
||||
string m_Error;
|
||||
uint m_NbFrames = 0;
|
||||
IReadOnlyCollection<TMetric> m_Values;
|
||||
|
||||
public delegate bool Filter(TMetric metric);
|
||||
|
||||
Filter m_FilterDelegate;
|
||||
|
||||
|
||||
public WaitForMetricValues(IMetricDispatcher dispatcher, DirectionalMetricInfo directionalMetricName)
|
||||
{
|
||||
m_MetricName = directionalMetricName.Id;
|
||||
|
||||
dispatcher.RegisterObserver(this);
|
||||
}
|
||||
|
||||
public WaitForMetricValues(IMetricDispatcher dispatcher, DirectionalMetricInfo directionalMetricName, Filter filter)
|
||||
: this(dispatcher, directionalMetricName)
|
||||
{
|
||||
m_FilterDelegate = filter;
|
||||
}
|
||||
|
||||
public IEnumerator WaitForMetricsReceived()
|
||||
{
|
||||
yield return WaitForFrames(60);
|
||||
}
|
||||
|
||||
public IReadOnlyCollection<TMetric> AssertMetricValuesHaveBeenFound()
|
||||
{
|
||||
if (m_HasError)
|
||||
{
|
||||
Assert.Fail(m_Error);
|
||||
}
|
||||
|
||||
if (!m_Found)
|
||||
{
|
||||
Assert.Fail($"Found no matching values for metric of type '{typeof(TMetric).Name}', with name '{m_MetricName}' during '{m_NbFrames}' frames.");
|
||||
}
|
||||
|
||||
return m_Values;
|
||||
}
|
||||
|
||||
public void AssertMetricValuesHaveNotBeenFound()
|
||||
{
|
||||
if (m_HasError)
|
||||
{
|
||||
Assert.Fail(m_Error);
|
||||
}
|
||||
|
||||
if (!m_Found)
|
||||
{
|
||||
Assert.Pass();
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert.Fail();
|
||||
}
|
||||
}
|
||||
|
||||
public void Observe(MetricCollection collection)
|
||||
{
|
||||
if (m_Found || m_HasError)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var metric = collection.Metrics.SingleOrDefault(x => x.Name == m_MetricName);
|
||||
if (metric == default)
|
||||
{
|
||||
m_HasError = true;
|
||||
m_Error = $"Metric collection does not contain metric named '{m_MetricName}'.";
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var typedMetric = metric as IEventMetric<TMetric>;
|
||||
if (typedMetric == default)
|
||||
{
|
||||
m_HasError = true;
|
||||
m_Error = $"Metric collection contains a metric of type '{metric.GetType().Name}' for name '{m_MetricName}', but was expecting '{typeof(TMetric).Name}'.";
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (typedMetric.Values.Any())
|
||||
{
|
||||
// Apply filter if one was provided
|
||||
m_Values = m_FilterDelegate != null ? typedMetric.Values.Where(x => m_FilterDelegate(x)).ToList() : typedMetric.Values.ToList();
|
||||
m_Found = m_Values.Count > 0;
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator WaitForFrames(uint maxNbFrames)
|
||||
{
|
||||
while (!m_Found && m_NbFrames < maxNbFrames)
|
||||
{
|
||||
m_NbFrames++;
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 176888f06e2c5e14db33783fd0299668
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user