com.unity.netcode.gameobjects@1.0.0-pre.6

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [1.0.0-pre.6] - 2022-03-02

### Added
- NetworkAnimator now properly synchrhonizes all animation layers as well as runtime-adjusted weighting between them (#1765)
- Added first set of tests for NetworkAnimator - parameter syncing, trigger set / reset, override network animator (#1735)

### Changed

### Fixed
- Fixed an issue where sometimes the first client to connect to the server could see messages from the server as coming from itself. (#1683)
- Fixed an issue where clients seemed to be able to send messages to ClientId 1, but these messages would actually still go to the server (id 0) instead of that client. (#1683)
- Improved clarity of error messaging when a client attempts to send a message to a destination other than the server, which isn't allowed. (#1683)
- Disallowed async keyword in RPCs (#1681)
- Fixed an issue where Alpha release versions of Unity (version 2022.2.0a5 and later) will not compile due to the UNet Transport no longer existing (#1678)
- Fixed messages larger than 64k being written with incorrectly truncated message size in header (#1686) (credit: @kaen)
- Fixed overloading RPC methods causing collisions and failing on IL2CPP targets. (#1694)
- Fixed spawn flow to propagate `IsSceneObject` down to children NetworkObjects, decouple implicit relationship between object spawning & `IsSceneObject` flag (#1685)
- Fixed error when serializing ConnectionApprovalMessage with scene management disabled when one or more objects is hidden via the CheckObjectVisibility delegate (#1720)
- Fixed CheckObjectVisibility delegate not being properly invoked for connecting clients when Scene Management is enabled. (#1680)
- Fixed NetworkList to properly call INetworkSerializable's NetworkSerialize() method (#1682)
- Fixed NetworkVariables containing more than 1300 bytes of data (such as large NetworkLists) no longer cause an OverflowException (the limit on data size is now whatever limit the chosen transport imposes on fragmented NetworkDelivery mechanisms) (#1725)
- Fixed ServerRpcParams and ClientRpcParams must be the last parameter of an RPC in order to function properly. Added a compile-time check to ensure this is the case and trigger an error if they're placed elsewhere (#1721)
- Fixed FastBufferReader being created with a length of 1 if provided an input of length 0 (#1724)
- Fixed The NetworkConfig's checksum hash includes the NetworkTick so that clients with a different tickrate than the server are identified and not allowed to connect (#1728)
- Fixed OwnedObjects not being properly modified when using ChangeOwnership (#1731)
- Improved performance in NetworkAnimator (#1735)
- Removed the "always sync" network animator (aka "autosend") parameters (#1746)
This commit is contained in:
Unity Technologies
2022-03-02 00:00:00 +00:00
parent 4818405514
commit 5b4aaa8b59
205 changed files with 6971 additions and 2722 deletions

View File

@@ -15,6 +15,7 @@ namespace Unity.Netcode.EditorTests
public int B;
public int C;
public static bool Deserialized;
public static bool Handled;
public static List<TestMessage> DeserializedValues = new List<TestMessage>();
public void Serialize(FastBufferWriter writer)
@@ -22,11 +23,17 @@ namespace Unity.Netcode.EditorTests
writer.WriteValueSafe(this);
}
public static void Receive(FastBufferReader reader, in NetworkContext context)
public bool Deserialize(FastBufferReader reader, ref NetworkContext context)
{
Deserialized = true;
reader.ReadValueSafe(out TestMessage value);
DeserializedValues.Add(value);
reader.ReadValueSafe(out this);
return true;
}
public void Handle(ref NetworkContext context)
{
Handled = true;
DeserializedValues.Add(this);
}
}
@@ -39,7 +46,7 @@ namespace Unity.Netcode.EditorTests
new MessagingSystem.MessageWithHandler
{
MessageType = typeof(TestMessage),
Handler = TestMessage.Receive
Handler = MessagingSystem.ReceiveMessage<TestMessage>
}
};
}
@@ -51,6 +58,7 @@ namespace Unity.Netcode.EditorTests
public void SetUp()
{
TestMessage.Deserialized = false;
TestMessage.Handled = false;
TestMessage.DeserializedValues.Clear();
m_MessagingSystem = new MessagingSystem(new NopMessageSender(), this, new TestMessageProvider());
@@ -94,6 +102,7 @@ namespace Unity.Netcode.EditorTests
{
m_MessagingSystem.HandleMessage(messageHeader, reader, 0, 0, 0);
Assert.IsTrue(TestMessage.Deserialized);
Assert.IsTrue(TestMessage.Handled);
Assert.AreEqual(1, TestMessage.DeserializedValues.Count);
Assert.AreEqual(message, TestMessage.DeserializedValues[0]);
}
@@ -129,7 +138,8 @@ namespace Unity.Netcode.EditorTests
{
m_MessagingSystem.HandleIncomingData(0, new ArraySegment<byte>(writer.ToArray()), 0);
Assert.IsFalse(TestMessage.Deserialized);
Assert.IsEmpty(TestMessage.DeserializedValues); ;
Assert.IsFalse(TestMessage.Handled);
Assert.IsEmpty(TestMessage.DeserializedValues);
}
}
}
@@ -162,6 +172,7 @@ namespace Unity.Netcode.EditorTests
m_MessagingSystem.HandleIncomingData(0, new ArraySegment<byte>(writer.ToArray()), 0);
m_MessagingSystem.ProcessIncomingMessageQueue();
Assert.IsTrue(TestMessage.Deserialized);
Assert.IsTrue(TestMessage.Handled);
Assert.AreEqual(1, TestMessage.DeserializedValues.Count);
Assert.AreEqual(message, TestMessage.DeserializedValues[0]);
}
@@ -199,10 +210,12 @@ namespace Unity.Netcode.EditorTests
{
m_MessagingSystem.HandleIncomingData(0, new ArraySegment<byte>(writer.ToArray()), 0);
Assert.IsFalse(TestMessage.Deserialized);
Assert.IsFalse(TestMessage.Handled);
Assert.IsEmpty(TestMessage.DeserializedValues);
m_MessagingSystem.ProcessIncomingMessageQueue();
Assert.IsTrue(TestMessage.Deserialized);
Assert.IsTrue(TestMessage.Handled);
Assert.AreEqual(2, TestMessage.DeserializedValues.Count);
Assert.AreEqual(message, TestMessage.DeserializedValues[0]);
Assert.AreEqual(message2, TestMessage.DeserializedValues[1]);

View File

@@ -5,21 +5,23 @@ namespace Unity.Netcode.EditorTests
{
public class MessageRegistrationTests
{
private struct TestMessageOne : INetworkMessage
{
public int A;
public int B;
public int C;
public void Serialize(FastBufferWriter writer)
{
writer.WriteValue(this);
}
public static void Receive(FastBufferReader reader, in NetworkContext context)
public bool Deserialize(FastBufferReader reader, ref NetworkContext context)
{
return true;
}
public void Handle(ref NetworkContext context)
{
}
}
@@ -28,15 +30,18 @@ namespace Unity.Netcode.EditorTests
public int A;
public int B;
public int C;
public void Serialize(FastBufferWriter writer)
{
writer.WriteValue(this);
}
public static void Receive(FastBufferReader reader, in NetworkContext context)
public bool Deserialize(FastBufferReader reader, ref NetworkContext context)
{
return true;
}
public void Handle(ref NetworkContext context)
{
}
}
private class TestMessageProviderOne : IMessageProvider
@@ -48,12 +53,12 @@ namespace Unity.Netcode.EditorTests
new MessagingSystem.MessageWithHandler
{
MessageType = typeof(TestMessageOne),
Handler = TestMessageOne.Receive
Handler = MessagingSystem.ReceiveMessage<TestMessageOne>
},
new MessagingSystem.MessageWithHandler
{
MessageType = typeof(TestMessageTwo),
Handler = TestMessageTwo.Receive
Handler = MessagingSystem.ReceiveMessage<TestMessageTwo>
}
};
}
@@ -64,15 +69,18 @@ namespace Unity.Netcode.EditorTests
public int A;
public int B;
public int C;
public void Serialize(FastBufferWriter writer)
{
writer.WriteValue(this);
}
public static void Receive(FastBufferReader reader, in NetworkContext context)
public bool Deserialize(FastBufferReader reader, ref NetworkContext context)
{
return true;
}
public void Handle(ref NetworkContext context)
{
}
}
private class TestMessageProviderTwo : IMessageProvider
@@ -84,26 +92,28 @@ namespace Unity.Netcode.EditorTests
new MessagingSystem.MessageWithHandler
{
MessageType = typeof(TestMessageThree),
Handler = TestMessageThree.Receive
Handler = MessagingSystem.ReceiveMessage<TestMessageThree>
}
};
}
}
private struct TestMessageFour : INetworkMessage
{
public int A;
public int B;
public int C;
public void Serialize(FastBufferWriter writer)
{
writer.WriteValue(this);
}
public static void Receive(FastBufferReader reader, in NetworkContext context)
public bool Deserialize(FastBufferReader reader, ref NetworkContext context)
{
return true;
}
public void Handle(ref NetworkContext context)
{
}
}
private class TestMessageProviderThree : IMessageProvider
@@ -115,7 +125,7 @@ namespace Unity.Netcode.EditorTests
new MessagingSystem.MessageWithHandler
{
MessageType = typeof(TestMessageFour),
Handler = TestMessageFour.Receive
Handler = MessagingSystem.ReceiveMessage<TestMessageFour>
}
};
}
@@ -158,21 +168,17 @@ namespace Unity.Netcode.EditorTests
using (systemTwo)
using (systemThree)
{
MessagingSystem.MessageHandler handlerOne = TestMessageOne.Receive;
MessagingSystem.MessageHandler handlerTwo = TestMessageTwo.Receive;
MessagingSystem.MessageHandler handlerThree = TestMessageThree.Receive;
MessagingSystem.MessageHandler handlerFour = TestMessageFour.Receive;
MessagingSystem.MessageHandler handlerOne = MessagingSystem.ReceiveMessage<TestMessageOne>;
MessagingSystem.MessageHandler handlerTwo = MessagingSystem.ReceiveMessage<TestMessageTwo>;
MessagingSystem.MessageHandler handlerThree = MessagingSystem.ReceiveMessage<TestMessageThree>;
MessagingSystem.MessageHandler handlerFour = MessagingSystem.ReceiveMessage<TestMessageFour>;
var foundHandlerOne = systemOne.MessageHandlers[systemOne.GetMessageType(typeof(TestMessageOne))];
Assert.AreEqual(handlerOne,
systemOne.MessageHandlers[systemOne.GetMessageType(typeof(TestMessageOne))]);
Assert.AreEqual(handlerTwo,
systemOne.MessageHandlers[systemOne.GetMessageType(typeof(TestMessageTwo))]);
Assert.AreEqual(handlerThree,
systemTwo.MessageHandlers[systemTwo.GetMessageType(typeof(TestMessageThree))]);
Assert.AreEqual(handlerFour,
systemThree.MessageHandlers[systemThree.GetMessageType(typeof(TestMessageFour))]);
Assert.AreEqual(handlerOne, systemOne.MessageHandlers[systemOne.GetMessageType(typeof(TestMessageOne))]);
Assert.AreEqual(handlerTwo, systemOne.MessageHandlers[systemOne.GetMessageType(typeof(TestMessageTwo))]);
Assert.AreEqual(handlerThree, systemTwo.MessageHandlers[systemTwo.GetMessageType(typeof(TestMessageThree))]);
Assert.AreEqual(handlerFour, systemThree.MessageHandlers[systemThree.GetMessageType(typeof(TestMessageFour))]);
}
}
}

View File

@@ -14,14 +14,18 @@ namespace Unity.Netcode.EditorTests
public int B;
public int C;
public static bool Serialized;
public void Serialize(FastBufferWriter writer)
{
Serialized = true;
writer.WriteValueSafe(this);
}
public static void Receive(FastBufferReader reader, in NetworkContext context)
public bool Deserialize(FastBufferReader reader, ref NetworkContext context)
{
return true;
}
public void Handle(ref NetworkContext context)
{
}
}
@@ -45,7 +49,7 @@ namespace Unity.Netcode.EditorTests
new MessagingSystem.MessageWithHandler
{
MessageType = typeof(TestMessage),
Handler = TestMessage.Receive
Handler = MessagingSystem.ReceiveMessage<TestMessage>
}
};
}
@@ -86,7 +90,7 @@ namespace Unity.Netcode.EditorTests
public void WhenSendingMessage_SerializeIsCalled()
{
var message = GetMessage();
m_MessagingSystem.SendMessage(message, NetworkDelivery.Reliable, m_Clients);
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
Assert.IsTrue(TestMessage.Serialized);
}
@@ -94,7 +98,7 @@ namespace Unity.Netcode.EditorTests
public void WhenSendingMessage_NothingIsSentBeforeProcessingSendQueue()
{
var message = GetMessage();
m_MessagingSystem.SendMessage(message, NetworkDelivery.Reliable, m_Clients);
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
Assert.IsEmpty(m_MessageSender.MessageQueue);
}
@@ -102,7 +106,7 @@ namespace Unity.Netcode.EditorTests
public void WhenProcessingSendQueue_MessageIsSent()
{
var message = GetMessage();
m_MessagingSystem.SendMessage(message, NetworkDelivery.Reliable, m_Clients);
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
m_MessagingSystem.ProcessSendQueues();
Assert.AreEqual(1, m_MessageSender.MessageQueue.Count);
@@ -112,9 +116,9 @@ namespace Unity.Netcode.EditorTests
public void WhenSendingMultipleMessages_MessagesAreBatched()
{
var message = GetMessage();
m_MessagingSystem.SendMessage(message, NetworkDelivery.Reliable, m_Clients);
m_MessagingSystem.SendMessage(message, NetworkDelivery.Reliable, m_Clients);
m_MessagingSystem.SendMessage(message, NetworkDelivery.Reliable, m_Clients);
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
m_MessagingSystem.ProcessSendQueues();
Assert.AreEqual(1, m_MessageSender.MessageQueue.Count);
@@ -127,7 +131,7 @@ namespace Unity.Netcode.EditorTests
var size = UnsafeUtility.SizeOf<TestMessage>() + 2; // MessageHeader packed with this message will be 2 bytes
for (var i = 0; i < 1300 / size; ++i)
{
m_MessagingSystem.SendMessage(message, NetworkDelivery.Reliable, m_Clients);
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
}
m_MessagingSystem.ProcessSendQueues();
@@ -141,7 +145,7 @@ namespace Unity.Netcode.EditorTests
var size = UnsafeUtility.SizeOf<TestMessage>() + 2; // MessageHeader packed with this message will be 2 bytes
for (var i = 0; i < (1300 / size) + 1; ++i)
{
m_MessagingSystem.SendMessage(message, NetworkDelivery.Reliable, m_Clients);
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
}
m_MessagingSystem.ProcessSendQueues();
@@ -155,7 +159,7 @@ namespace Unity.Netcode.EditorTests
var size = UnsafeUtility.SizeOf<TestMessage>() + 2; // MessageHeader packed with this message will be 2 bytes
for (var i = 0; i < (1300 / size) + 1; ++i)
{
m_MessagingSystem.SendMessage(message, NetworkDelivery.ReliableFragmentedSequenced, m_Clients);
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.ReliableFragmentedSequenced, m_Clients);
}
m_MessagingSystem.ProcessSendQueues();
@@ -166,9 +170,9 @@ namespace Unity.Netcode.EditorTests
public void WhenSwitchingDelivery_NewBatchesAreCreated()
{
var message = GetMessage();
m_MessagingSystem.SendMessage(message, NetworkDelivery.Reliable, m_Clients);
m_MessagingSystem.SendMessage(message, NetworkDelivery.Reliable, m_Clients);
m_MessagingSystem.SendMessage(message, NetworkDelivery.Unreliable, m_Clients);
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Unreliable, m_Clients);
m_MessagingSystem.ProcessSendQueues();
Assert.AreEqual(2, m_MessageSender.MessageQueue.Count);
@@ -178,9 +182,9 @@ namespace Unity.Netcode.EditorTests
public void WhenSwitchingChannel_NewBatchesAreNotCreated()
{
var message = GetMessage();
m_MessagingSystem.SendMessage(message, NetworkDelivery.Reliable, m_Clients);
m_MessagingSystem.SendMessage(message, NetworkDelivery.Reliable, m_Clients);
m_MessagingSystem.SendMessage(message, NetworkDelivery.Reliable, m_Clients);
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
m_MessagingSystem.ProcessSendQueues();
Assert.AreEqual(1, m_MessageSender.MessageQueue.Count);
@@ -191,8 +195,8 @@ namespace Unity.Netcode.EditorTests
{
var message = GetMessage();
var message2 = GetMessage();
m_MessagingSystem.SendMessage(message, NetworkDelivery.Reliable, m_Clients);
m_MessagingSystem.SendMessage(message2, NetworkDelivery.Reliable, m_Clients);
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
m_MessagingSystem.SendMessage(ref message2, NetworkDelivery.Reliable, m_Clients);
m_MessagingSystem.ProcessSendQueues();
var reader = new FastBufferReader(m_MessageSender.MessageQueue[0], Allocator.Temp);

View File

@@ -1,30 +0,0 @@
using NUnit.Framework;
using UnityEngine;
namespace Unity.Netcode.EditorTests
{
public class NetworkManagerCustomMessageManagerTests
{
[Test]
public void CustomMessageManagerAssigned()
{
var gameObject = new GameObject(nameof(CustomMessageManagerAssigned));
var networkManager = gameObject.AddComponent<NetworkManager>();
var transport = gameObject.AddComponent<DummyTransport>();
networkManager.NetworkConfig = new NetworkConfig();
// Set dummy transport that does nothing
networkManager.NetworkConfig.NetworkTransport = transport;
CustomMessagingManager preManager = networkManager.CustomMessagingManager;
// Start server to cause initialization
networkManager.StartServer();
Debug.Assert(preManager == null);
Debug.Assert(networkManager.CustomMessagingManager != null);
Object.DestroyImmediate(gameObject);
}
}
}

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 315ffe39806441839400d21871d566a0
timeCreated: 1618478909

View File

@@ -1,54 +0,0 @@
using System;
using Unity.Netcode.Editor;
namespace Unity.Netcode.EditorTests
{
// Should probably have one of these for more files? In the future we could use the SIPTransport?
[DontShowInTransportDropdown]
internal class DummyTransport : NetworkTransport
{
public override ulong ServerClientId { get; } = 0;
public override void Send(ulong clientId, ArraySegment<byte> payload, NetworkDelivery networkDelivery)
{
}
public override NetworkEvent PollEvent(out ulong clientId, out ArraySegment<byte> payload, out float receiveTime)
{
clientId = 0;
payload = new ArraySegment<byte>();
receiveTime = 0;
return NetworkEvent.Nothing;
}
public override bool StartClient()
{
return true;
}
public override bool StartServer()
{
return true;
}
public override void DisconnectRemoteClient(ulong clientId)
{
}
public override void DisconnectLocalClient()
{
}
public override ulong GetCurrentRtt(ulong clientId)
{
return 0;
}
public override void Shutdown()
{
}
public override void Initialize()
{
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 976ca592c7fa4bcb854203dfbadc0ad9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,29 +0,0 @@
using NUnit.Framework;
using UnityEngine;
namespace Unity.Netcode.EditorTests
{
public class NetworkManagerSceneManagerTests
{
[Test]
public void SceneManagerAssigned()
{
var gameObject = new GameObject(nameof(SceneManagerAssigned));
var networkManager = gameObject.AddComponent<NetworkManager>();
var transport = gameObject.AddComponent<DummyTransport>();
networkManager.NetworkConfig = new NetworkConfig();
// Set dummy transport that does nothing
networkManager.NetworkConfig.NetworkTransport = transport;
NetworkSceneManager preManager = networkManager.SceneManager;
// Start server to cause initialization process
networkManager.StartServer();
Debug.Assert(preManager == null);
Debug.Assert(networkManager.SceneManager != null);
Object.DestroyImmediate(gameObject);
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 9753bf4088484cbebee95d917699dec6
timeCreated: 1618482634

View File

@@ -1,3 +1,8 @@
fileFormatVersion: 2
fileFormatVersion: 2
guid: e12c4be6e89f459aa2826abba8c8d301
timeCreated: 1628799671
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -3,7 +3,7 @@ using NUnit.Framework;
using UnityEngine;
using Random = System.Random;
namespace Unity.Netcode
namespace Unity.Netcode.EditorTests
{
public abstract class BaseFastBufferReaderWriterTest
{

View File

@@ -346,6 +346,52 @@ namespace Unity.Netcode.EditorTests
}
}
[Test]
public void WhenCreatingAReaderFromAnEmptyArraySegment_LengthIsZero()
{
var bytes = new byte[] { };
var input = new ArraySegment<byte>(bytes, 0, 0);
using var reader = new FastBufferReader(input, Allocator.Temp);
Assert.AreEqual(0, reader.Length);
}
[Test]
public void WhenCreatingAReaderFromAnEmptyArray_LengthIsZero()
{
var input = new byte[] { };
using var reader = new FastBufferReader(input, Allocator.Temp);
Assert.AreEqual(0, reader.Length);
}
[Test]
public void WhenCreatingAReaderFromAnEmptyNativeArray_LengthIsZero()
{
var input = new NativeArray<byte>(0, Allocator.Temp);
using var reader = new FastBufferReader(input, Allocator.Temp);
Assert.AreEqual(0, reader.Length);
}
[Test]
public void WhenCreatingAReaderFromAnEmptyFastBufferWriter_LengthIsZero()
{
var input = new FastBufferWriter(0, Allocator.Temp);
using var reader = new FastBufferReader(input, Allocator.Temp);
Assert.AreEqual(0, reader.Length);
}
[Test]
public void WhenCreatingAReaderFromAnEmptyBuffer_LengthIsZero()
{
var input = new byte[] { };
unsafe
{
fixed (byte* ptr = input)
{
using var reader = new FastBufferReader(ptr, Allocator.Temp, 0);
Assert.AreEqual(0, reader.Length);
}
}
}
[Test]
public void WhenCallingReadByteWithoutCallingTryBeingReadFirst_OverflowExceptionIsThrown()

View File

@@ -67,7 +67,7 @@ namespace Unity.Netcode.EditorTests
return 0;
}
internal int SendMessage(in SnapshotDataMessage message, NetworkDelivery delivery, ulong clientId)
internal int SendMessage(ref SnapshotDataMessage message, NetworkDelivery delivery, ulong clientId)
{
if (!m_PassBackResponses)
{
@@ -106,19 +106,15 @@ namespace Unity.Netcode.EditorTests
message.Serialize(writer);
using var reader = new FastBufferReader(writer, Allocator.Temp);
var context = new NetworkContext { SenderId = 0, Timestamp = 0.0f, SystemOwner = new Tuple<SnapshotSystem, ulong>(m_RecvSnapshot, 0) };
SnapshotDataMessage.Receive(reader, context);
}
else
{
message.Spawns.Dispose();
message.Despawns.Dispose();
message.Entries.Dispose();
var newMessage = new SnapshotDataMessage();
newMessage.Deserialize(reader, ref context);
newMessage.Handle(ref context);
}
return 0;
}
internal int SendMessageRecvSide(in SnapshotDataMessage message, NetworkDelivery delivery, ulong clientId)
internal int SendMessageRecvSide(ref SnapshotDataMessage message, NetworkDelivery delivery, ulong clientId)
{
if (m_PassBackResponses)
{
@@ -126,13 +122,9 @@ namespace Unity.Netcode.EditorTests
message.Serialize(writer);
using var reader = new FastBufferReader(writer, Allocator.Temp);
var context = new NetworkContext { SenderId = 0, Timestamp = 0.0f, SystemOwner = new Tuple<SnapshotSystem, ulong>(m_SendSnapshot, 1) };
SnapshotDataMessage.Receive(reader, context);
}
else
{
message.Spawns.Dispose();
message.Despawns.Dispose();
message.Entries.Dispose();
var newMessage = new SnapshotDataMessage();
newMessage.Deserialize(reader, ref context);
newMessage.Handle(ref context);
}
return 0;
@@ -369,4 +361,3 @@ namespace Unity.Netcode.EditorTests
}
}
}

View File

@@ -1,75 +0,0 @@
using NUnit.Framework;
using UnityEngine;
namespace Unity.Netcode.EditorTests
{
public class StartStopTests
{
private NetworkManager m_NetworkManager;
[SetUp]
public void Setup()
{
// Create the reusable NetworkManager
m_NetworkManager = new GameObject(nameof(NetworkManager)).AddComponent<NetworkManager>();
var transport = m_NetworkManager.gameObject.AddComponent<DummyTransport>();
m_NetworkManager.NetworkConfig = new NetworkConfig()
{
NetworkTransport = transport
};
}
[Test]
public void TestStopAndRestartForExceptions()
{
m_NetworkManager.StartServer();
m_NetworkManager.Shutdown();
m_NetworkManager.StartServer();
m_NetworkManager.Shutdown();
}
[Test]
public void TestStartupServerState()
{
m_NetworkManager.StartServer();
Assert.True(m_NetworkManager.IsServer);
Assert.False(m_NetworkManager.IsClient);
Assert.False(m_NetworkManager.IsHost);
m_NetworkManager.Shutdown();
}
[Test]
public void TestFlagShutdown()
{
m_NetworkManager.StartServer();
m_NetworkManager.ShutdownInternal();
Assert.False(m_NetworkManager.IsServer);
Assert.False(m_NetworkManager.IsClient);
Assert.False(m_NetworkManager.IsHost);
}
[Test]
public void TestShutdownWithoutStartForExceptions()
{
m_NetworkManager.ShutdownInternal();
}
[Test]
public void TestShutdownWithoutConfigForExceptions()
{
m_NetworkManager.NetworkConfig = null;
m_NetworkManager.ShutdownInternal();
}
[TearDown]
public void Teardown()
{
// Cleanup
Object.DestroyImmediate(m_NetworkManager.gameObject);
}
}
}

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: e8e36047cb5542bcaade2a9a8746d713
timeCreated: 1630336158

View File

@@ -7,7 +7,9 @@
"Unity.Netcode.Editor",
"Unity.Netcode.Components",
"Unity.Multiplayer.MetricTypes",
"Unity.Multiplayer.NetStats"
"Unity.Multiplayer.NetStats",
"Unity.Multiplayer.Tools.MetricTypes",
"Unity.Multiplayer.Tools.NetStats"
],
"optionalUnityReferences": [
"TestAssemblies"
@@ -15,18 +17,7 @@
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": true,
"overrideReferences": true,
"precompiledReferences": [
"nunit.framework.dll"
],
"autoReferenced": false,
"defineConstraints": [
"UNITY_INCLUDE_TESTS"
],
"versionDefines": [],
"noEngineReferences": false,
"versionDefines": [
{
"name": "com.unity.multiplayer.tools",