com.unity.netcode.gameobjects@1.0.0-pre.9
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0-pre.9] - 2022-05-10 ### Fixed - Fixed Hosting again after failing to host now works correctly (#1938) - Fixed NetworkManager to cleanup connected client lists after stopping (#1945) - Fixed NetworkHide followed by NetworkShow on the same frame works correctly (#1940)
This commit is contained in:
@@ -11,6 +11,7 @@ namespace Unity.Netcode
|
||||
public class NetworkList<T> : NetworkVariableSerialization<T> where T : unmanaged, IEquatable<T>
|
||||
{
|
||||
private NativeList<T> m_List = new NativeList<T>(64, Allocator.Persistent);
|
||||
private NativeList<T> m_ListAtLastReset = new NativeList<T>(64, Allocator.Persistent);
|
||||
private NativeList<NetworkListEvent<T>> m_DirtyEvents = new NativeList<NetworkListEvent<T>>(64, Allocator.Persistent);
|
||||
|
||||
/// <summary>
|
||||
@@ -41,7 +42,11 @@ namespace Unity.Netcode
|
||||
public override void ResetDirty()
|
||||
{
|
||||
base.ResetDirty();
|
||||
m_DirtyEvents.Clear();
|
||||
if (m_DirtyEvents.Length > 0)
|
||||
{
|
||||
m_DirtyEvents.Clear();
|
||||
m_ListAtLastReset.CopyFrom(m_List);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -109,10 +114,10 @@ namespace Unity.Netcode
|
||||
/// <inheritdoc />
|
||||
public override void WriteField(FastBufferWriter writer)
|
||||
{
|
||||
writer.WriteValueSafe((ushort)m_List.Length);
|
||||
for (int i = 0; i < m_List.Length; i++)
|
||||
writer.WriteValueSafe((ushort)m_ListAtLastReset.Length);
|
||||
for (int i = 0; i < m_ListAtLastReset.Length; i++)
|
||||
{
|
||||
Write(writer, m_List[i]);
|
||||
Write(writer, m_ListAtLastReset[i]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -454,6 +459,7 @@ namespace Unity.Netcode
|
||||
public override void Dispose()
|
||||
{
|
||||
m_List.Dispose();
|
||||
m_ListAtLastReset.Dispose();
|
||||
m_DirtyEvents.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user