com.unity.netcode.gameobjects@1.5.1
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.5.1] - 2023-06-07 ### Added - Added support for serializing `NativeArray<>` and `NativeList<>` in `FastBufferReader`/`FastBufferWriter`, `BufferSerializer`, `NetworkVariable`, and RPCs. (To use `NativeList<>`, add `UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT` to your Scripting Define Symbols in `Project Settings > Player`) (#2375) - The location of the automatically-created default network prefab list can now be configured (#2544) - Added: Message size limits (max single message and max fragmented message) can now be set using NetworkManager.MaximumTransmissionUnitSize and NetworkManager.MaximumFragmentedMessageSize for transports that don't work with the default values (#2530) - Added `NetworkObject.SpawnWithObservers` property (default is true) that when set to false will spawn a `NetworkObject` with no observers and will not be spawned on any client until `NetworkObject.NetworkShow` is invoked. (#2568) ### Fixed - Fixed: Fixed a null reference in codegen in some projects (#2581) - Fixed issue where the `OnClientDisconnected` client identifier was incorrect after a pending client connection was denied. (#2569) - Fixed warning "Runtime Network Prefabs was not empty at initialization time." being erroneously logged when no runtime network prefabs had been added (#2565) - Fixed issue where some temporary debug console logging was left in a merged PR. (#2562) - Fixed the "Generate Default Network Prefabs List" setting not loading correctly and always reverting to being checked. (#2545) - Fixed issue where users could not use NetworkSceneManager.VerifySceneBeforeLoading to exclude runtime generated scenes from client synchronization. (#2550) - Fixed missing value on `NetworkListEvent` for `EventType.RemoveAt` events. (#2542,#2543) - Fixed issue where parenting a NetworkTransform under a transform with a scale other than Vector3.one would result in incorrect values on non-authoritative instances. (#2538) - Fixed issue where a server would include scene migrated and then despawned NetworkObjects to a client that was being synchronized. (#2532) - Fixed the inspector throwing exceptions when attempting to render `NetworkVariable`s of enum types. (#2529) - Making a `NetworkVariable` with an `INetworkSerializable` type that doesn't meet the `new()` constraint will now create a compile-time error instead of an editor crash (#2528) - Fixed Multiplayer Tools package installation docs page link on the NetworkManager popup. (#2526) - Fixed an exception and error logging when two different objects are shown and hidden on the same frame (#2524) - Fixed a memory leak in `UnityTransport` that occurred if `StartClient` failed. (#2518) - Fixed issue where a client could throw an exception if abruptly disconnected from a network session with one or more spawned `NetworkObject`(s). (#2510) - Fixed issue where invalid endpoint addresses were not being detected and returning false from NGO UnityTransport. (#2496) - Fixed some errors that could occur if a connection is lost and the loss is detected when attempting to write to the socket. (#2495) ## Changed - Adding network prefabs before NetworkManager initialization is now supported. (#2565) - Connecting clients being synchronized now switch to the server's active scene before spawning and synchronizing NetworkObjects. (#2532) - Updated `UnityTransport` dependency on `com.unity.transport` to 1.3.4. (#2533) - Improved performance of NetworkBehaviour initialization by replacing reflection when initializing NetworkVariables with compile-time code generation, which should help reduce hitching during additive scene loads. (#2522)
This commit is contained in:
@@ -2,6 +2,7 @@ using System;
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using System.Reflection;
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using NUnit.Framework;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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using UnityEngine;
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using Random = System.Random;
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@@ -80,6 +81,11 @@ namespace Unity.Netcode.EditorTests
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{
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continue;
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}
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if (candidateMethod.GetParameters()[0].ParameterType.IsGenericType)
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{
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continue;
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}
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try
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{
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method = candidateMethod.MakeGenericMethod(typeof(T));
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@@ -121,6 +127,10 @@ namespace Unity.Netcode.EditorTests
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{
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continue;
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}
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if (candidateMethod.GetParameters()[0].ParameterType.IsGenericType)
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{
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continue;
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}
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try
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{
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method = candidateMethod.MakeGenericMethod(typeof(T));
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@@ -145,6 +155,90 @@ namespace Unity.Netcode.EditorTests
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method.Invoke(writer, args);
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}
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private void RunMethod<T>(string methodName, FastBufferWriter writer, in NativeArray<T> value) where T : unmanaged
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{
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MethodInfo method = typeof(FastBufferWriter).GetMethod(methodName, new[] { typeof(NativeArray<T>) });
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if (method == null)
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{
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foreach (var candidateMethod in typeof(FastBufferWriter).GetMethods())
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{
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if (candidateMethod.Name == methodName && candidateMethod.IsGenericMethodDefinition)
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{
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if (candidateMethod.GetParameters().Length == 0 || (candidateMethod.GetParameters().Length > 1 && !candidateMethod.GetParameters()[1].HasDefaultValue))
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{
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continue;
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}
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if (!candidateMethod.GetParameters()[0].ParameterType.Name.Contains("NativeArray"))
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{
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continue;
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}
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try
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{
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method = candidateMethod.MakeGenericMethod(typeof(T));
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break;
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}
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catch (ArgumentException)
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{
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continue;
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}
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}
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}
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}
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Assert.NotNull(method);
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object[] args = new object[method.GetParameters().Length];
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args[0] = value;
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for (var i = 1; i < args.Length; ++i)
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{
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args[i] = method.GetParameters()[i].DefaultValue;
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}
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method.Invoke(writer, args);
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}
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#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
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private void RunMethod<T>(string methodName, FastBufferWriter writer, in NativeList<T> value) where T : unmanaged
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{
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MethodInfo method = typeof(FastBufferWriter).GetMethod(methodName, new[] { typeof(NativeList<T>) });
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if (method == null)
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{
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foreach (var candidateMethod in typeof(FastBufferWriter).GetMethods())
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{
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if (candidateMethod.Name == methodName && candidateMethod.IsGenericMethodDefinition)
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{
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if (candidateMethod.GetParameters().Length == 0 || (candidateMethod.GetParameters().Length > 1 && !candidateMethod.GetParameters()[1].HasDefaultValue))
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{
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continue;
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}
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if (!candidateMethod.GetParameters()[0].ParameterType.Name.Contains("NativeList"))
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{
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continue;
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}
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try
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{
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method = candidateMethod.MakeGenericMethod(typeof(T));
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break;
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}
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catch (ArgumentException)
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{
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continue;
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}
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}
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}
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}
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Assert.NotNull(method);
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object[] args = new object[method.GetParameters().Length];
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args[0] = value;
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for (var i = 1; i < args.Length; ++i)
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{
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args[i] = method.GetParameters()[i].DefaultValue;
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}
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method.Invoke(writer, args);
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}
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#endif
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protected override unsafe void RunTypeTest<T>(T valueToTest)
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{
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@@ -199,6 +293,34 @@ namespace Unity.Netcode.EditorTests
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}
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}
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private unsafe void VerifyArrayEquality<T>(NativeArray<T> value, byte* unsafePtr, int offset) where T : unmanaged
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{
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int* sizeValue = (int*)(unsafePtr + offset);
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Assert.AreEqual(value.Length, *sizeValue);
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var asTPointer = (T*)value.GetUnsafePtr();
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var underlyingTArray = (T*)(unsafePtr + sizeof(int) + offset);
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for (var i = 0; i < value.Length; ++i)
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{
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Assert.AreEqual(asTPointer[i], underlyingTArray[i]);
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}
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}
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#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
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private unsafe void VerifyArrayEquality<T>(NativeList<T> value, byte* unsafePtr, int offset) where T : unmanaged
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{
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int* sizeValue = (int*)(unsafePtr + offset);
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Assert.AreEqual(value.Length, *sizeValue);
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var asTPointer = (T*)value.GetUnsafePtr();
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var underlyingTArray = (T*)(unsafePtr + sizeof(int) + offset);
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for (var i = 0; i < value.Length; ++i)
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{
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Assert.AreEqual(asTPointer[i], underlyingTArray[i]);
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}
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}
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#endif
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protected override unsafe void RunTypeArrayTest<T>(T[] valueToTest)
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{
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var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
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@@ -242,6 +364,96 @@ namespace Unity.Netcode.EditorTests
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}
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}
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protected override unsafe void RunTypeNativeArrayTest<T>(NativeArray<T> valueToTest)
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{
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var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
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var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
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using (writer)
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{
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Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
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Assert.IsTrue(writer.TryBeginWrite(writeSize + 2), "Writer denied write permission");
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RunMethod(nameof(FastBufferWriter.WriteValue), writer, valueToTest);
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VerifyPositionAndLength(writer, writeSize);
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WriteCheckBytes(writer, writeSize);
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VerifyArrayEquality(valueToTest, writer.GetUnsafePtr(), 0);
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var underlyingArray = writer.ToArray();
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VerifyCheckBytes(underlyingArray, writeSize);
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}
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}
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protected override unsafe void RunTypeNativeArrayTestSafe<T>(NativeArray<T> valueToTest)
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{
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var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
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var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
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using (writer)
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{
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Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
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RunMethod(nameof(FastBufferWriter.WriteValueSafe), writer, valueToTest);
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VerifyPositionAndLength(writer, writeSize);
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WriteCheckBytes(writer, writeSize);
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VerifyArrayEquality(valueToTest, writer.GetUnsafePtr(), 0);
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var underlyingArray = writer.ToArray();
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VerifyCheckBytes(underlyingArray, writeSize);
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}
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}
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#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
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protected override unsafe void RunTypeNativeListTest<T>(NativeList<T> valueToTest)
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{
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var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
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var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
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using (writer)
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{
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Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
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Assert.IsTrue(writer.TryBeginWrite(writeSize + 2), "Writer denied write permission");
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RunMethod(nameof(FastBufferWriter.WriteValue), writer, valueToTest);
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VerifyPositionAndLength(writer, writeSize);
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WriteCheckBytes(writer, writeSize);
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VerifyArrayEquality(valueToTest, writer.GetUnsafePtr(), 0);
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var underlyingArray = writer.ToArray();
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VerifyCheckBytes(underlyingArray, writeSize);
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}
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}
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protected override unsafe void RunTypeNativeListTestSafe<T>(NativeList<T> valueToTest)
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{
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var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
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var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
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using (writer)
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{
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Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
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RunMethod(nameof(FastBufferWriter.WriteValueSafe), writer, valueToTest);
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VerifyPositionAndLength(writer, writeSize);
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WriteCheckBytes(writer, writeSize);
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VerifyArrayEquality(valueToTest, writer.GetUnsafePtr(), 0);
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var underlyingArray = writer.ToArray();
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VerifyCheckBytes(underlyingArray, writeSize);
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}
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}
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#endif
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[Test, Description("Tests")]
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public void WhenWritingUnmanagedType_ValueIsWrittenCorrectly(
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[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
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@@ -270,6 +482,36 @@ namespace Unity.Netcode.EditorTests
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BaseArrayTypeTest(testType, writeType);
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}
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[Test]
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public void WhenWritingNativeArrayOfUnmanagedElementType_NativeArrayIsWrittenCorrectly(
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[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
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typeof(long), typeof(ulong), typeof(bool), typeof(char), typeof(float), typeof(double),
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typeof(ByteEnum), typeof(SByteEnum), typeof(ShortEnum), typeof(UShortEnum), typeof(IntEnum),
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typeof(UIntEnum), typeof(LongEnum), typeof(ULongEnum), typeof(Vector2), typeof(Vector3),
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typeof(Vector2Int), typeof(Vector3Int), typeof(Vector4), typeof(Quaternion), typeof(Color),
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typeof(Color32), typeof(Ray), typeof(Ray2D), typeof(TestStruct))]
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Type testType,
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[Values] WriteType writeType)
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{
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BaseNativeArrayTypeTest(testType, writeType);
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}
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#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
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[Test]
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public void WhenWritingNativeListOfUnmanagedElementType_NativeListIsWrittenCorrectly(
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[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
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typeof(long), typeof(ulong), typeof(bool), typeof(char), typeof(float), typeof(double),
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typeof(ByteEnum), typeof(SByteEnum), typeof(ShortEnum), typeof(UShortEnum), typeof(IntEnum),
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typeof(UIntEnum), typeof(LongEnum), typeof(ULongEnum), typeof(Vector2), typeof(Vector3),
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typeof(Vector2Int), typeof(Vector3Int), typeof(Vector4), typeof(Quaternion), typeof(Color),
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typeof(Color32), typeof(Ray), typeof(Ray2D), typeof(TestStruct))]
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Type testType,
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[Values] WriteType writeType)
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{
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BaseNativeListTypeTest(testType, writeType);
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}
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#endif
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[TestCase(false, WriteType.WriteDirect)]
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[TestCase(false, WriteType.WriteSafe)]
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[TestCase(true, WriteType.WriteDirect)]
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