com.unity.netcode.gameobjects@1.5.1

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [1.5.1] - 2023-06-07

### Added

- Added support for serializing `NativeArray<>` and `NativeList<>` in `FastBufferReader`/`FastBufferWriter`, `BufferSerializer`, `NetworkVariable`, and RPCs. (To use `NativeList<>`, add `UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT` to your Scripting Define Symbols in `Project Settings > Player`) (#2375)
- The location of the automatically-created default network prefab list can now be configured (#2544)
- Added: Message size limits (max single message and max fragmented message) can now be set using NetworkManager.MaximumTransmissionUnitSize and NetworkManager.MaximumFragmentedMessageSize for transports that don't work with the default values (#2530)
- Added `NetworkObject.SpawnWithObservers` property (default is true) that when set to false will spawn a `NetworkObject` with no observers and will not be spawned on any client until `NetworkObject.NetworkShow` is invoked. (#2568)

### Fixed

- Fixed: Fixed a null reference in codegen in some projects (#2581)
- Fixed issue where the `OnClientDisconnected` client identifier was incorrect after a pending client connection was denied. (#2569)
- Fixed warning "Runtime Network Prefabs was not empty at initialization time." being erroneously logged when no runtime network prefabs had been added (#2565)
- Fixed issue where some temporary debug console logging was left in a merged PR. (#2562)
- Fixed the "Generate Default Network Prefabs List" setting not loading correctly and always reverting to being checked. (#2545)
- Fixed issue where users could not use NetworkSceneManager.VerifySceneBeforeLoading to exclude runtime generated scenes from client synchronization. (#2550)
- Fixed missing value on `NetworkListEvent` for `EventType.RemoveAt` events.  (#2542,#2543)
- Fixed issue where parenting a NetworkTransform under a transform with a scale other than Vector3.one would result in incorrect values on non-authoritative instances. (#2538)
- Fixed issue where a server would include scene migrated and then despawned NetworkObjects to a client that was being synchronized. (#2532)
- Fixed the inspector throwing exceptions when attempting to render `NetworkVariable`s of enum types. (#2529)
- Making a `NetworkVariable` with an `INetworkSerializable` type that doesn't meet the `new()` constraint will now create a compile-time error instead of an editor crash (#2528)
- Fixed Multiplayer Tools package installation docs page link on the NetworkManager popup. (#2526)
- Fixed an exception and error logging when two different objects are shown and hidden on the same frame (#2524)
- Fixed a memory leak in `UnityTransport` that occurred if `StartClient` failed. (#2518)
- Fixed issue where a client could throw an exception if abruptly disconnected from a network session with one or more spawned `NetworkObject`(s). (#2510)
- Fixed issue where invalid endpoint addresses were not being detected and returning false from NGO UnityTransport. (#2496)
- Fixed some errors that could occur if a connection is lost and the loss is detected when attempting to write to the socket. (#2495)

## Changed

- Adding network prefabs before NetworkManager initialization is now supported. (#2565)
- Connecting clients being synchronized now switch to the server's active scene before spawning and synchronizing NetworkObjects. (#2532)
- Updated `UnityTransport` dependency on `com.unity.transport` to 1.3.4. (#2533)
- Improved performance of NetworkBehaviour initialization by replacing reflection when initializing NetworkVariables with compile-time code generation, which should help reduce hitching during additive scene loads. (#2522)
This commit is contained in:
Unity Technologies
2023-06-07 00:00:00 +00:00
parent b5abc3ff7c
commit 4d70c198bd
119 changed files with 11328 additions and 3164 deletions

View File

@@ -2,6 +2,7 @@ using System;
using System.Reflection;
using NUnit.Framework;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine;
using Random = System.Random;
@@ -80,6 +81,11 @@ namespace Unity.Netcode.EditorTests
{
continue;
}
if (candidateMethod.GetParameters()[0].ParameterType.IsGenericType)
{
continue;
}
try
{
method = candidateMethod.MakeGenericMethod(typeof(T));
@@ -121,6 +127,10 @@ namespace Unity.Netcode.EditorTests
{
continue;
}
if (candidateMethod.GetParameters()[0].ParameterType.IsGenericType)
{
continue;
}
try
{
method = candidateMethod.MakeGenericMethod(typeof(T));
@@ -145,6 +155,90 @@ namespace Unity.Netcode.EditorTests
method.Invoke(writer, args);
}
private void RunMethod<T>(string methodName, FastBufferWriter writer, in NativeArray<T> value) where T : unmanaged
{
MethodInfo method = typeof(FastBufferWriter).GetMethod(methodName, new[] { typeof(NativeArray<T>) });
if (method == null)
{
foreach (var candidateMethod in typeof(FastBufferWriter).GetMethods())
{
if (candidateMethod.Name == methodName && candidateMethod.IsGenericMethodDefinition)
{
if (candidateMethod.GetParameters().Length == 0 || (candidateMethod.GetParameters().Length > 1 && !candidateMethod.GetParameters()[1].HasDefaultValue))
{
continue;
}
if (!candidateMethod.GetParameters()[0].ParameterType.Name.Contains("NativeArray"))
{
continue;
}
try
{
method = candidateMethod.MakeGenericMethod(typeof(T));
break;
}
catch (ArgumentException)
{
continue;
}
}
}
}
Assert.NotNull(method);
object[] args = new object[method.GetParameters().Length];
args[0] = value;
for (var i = 1; i < args.Length; ++i)
{
args[i] = method.GetParameters()[i].DefaultValue;
}
method.Invoke(writer, args);
}
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
private void RunMethod<T>(string methodName, FastBufferWriter writer, in NativeList<T> value) where T : unmanaged
{
MethodInfo method = typeof(FastBufferWriter).GetMethod(methodName, new[] { typeof(NativeList<T>) });
if (method == null)
{
foreach (var candidateMethod in typeof(FastBufferWriter).GetMethods())
{
if (candidateMethod.Name == methodName && candidateMethod.IsGenericMethodDefinition)
{
if (candidateMethod.GetParameters().Length == 0 || (candidateMethod.GetParameters().Length > 1 && !candidateMethod.GetParameters()[1].HasDefaultValue))
{
continue;
}
if (!candidateMethod.GetParameters()[0].ParameterType.Name.Contains("NativeList"))
{
continue;
}
try
{
method = candidateMethod.MakeGenericMethod(typeof(T));
break;
}
catch (ArgumentException)
{
continue;
}
}
}
}
Assert.NotNull(method);
object[] args = new object[method.GetParameters().Length];
args[0] = value;
for (var i = 1; i < args.Length; ++i)
{
args[i] = method.GetParameters()[i].DefaultValue;
}
method.Invoke(writer, args);
}
#endif
protected override unsafe void RunTypeTest<T>(T valueToTest)
{
@@ -199,6 +293,34 @@ namespace Unity.Netcode.EditorTests
}
}
private unsafe void VerifyArrayEquality<T>(NativeArray<T> value, byte* unsafePtr, int offset) where T : unmanaged
{
int* sizeValue = (int*)(unsafePtr + offset);
Assert.AreEqual(value.Length, *sizeValue);
var asTPointer = (T*)value.GetUnsafePtr();
var underlyingTArray = (T*)(unsafePtr + sizeof(int) + offset);
for (var i = 0; i < value.Length; ++i)
{
Assert.AreEqual(asTPointer[i], underlyingTArray[i]);
}
}
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
private unsafe void VerifyArrayEquality<T>(NativeList<T> value, byte* unsafePtr, int offset) where T : unmanaged
{
int* sizeValue = (int*)(unsafePtr + offset);
Assert.AreEqual(value.Length, *sizeValue);
var asTPointer = (T*)value.GetUnsafePtr();
var underlyingTArray = (T*)(unsafePtr + sizeof(int) + offset);
for (var i = 0; i < value.Length; ++i)
{
Assert.AreEqual(asTPointer[i], underlyingTArray[i]);
}
}
#endif
protected override unsafe void RunTypeArrayTest<T>(T[] valueToTest)
{
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
@@ -242,6 +364,96 @@ namespace Unity.Netcode.EditorTests
}
}
protected override unsafe void RunTypeNativeArrayTest<T>(NativeArray<T> valueToTest)
{
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
using (writer)
{
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
Assert.IsTrue(writer.TryBeginWrite(writeSize + 2), "Writer denied write permission");
RunMethod(nameof(FastBufferWriter.WriteValue), writer, valueToTest);
VerifyPositionAndLength(writer, writeSize);
WriteCheckBytes(writer, writeSize);
VerifyArrayEquality(valueToTest, writer.GetUnsafePtr(), 0);
var underlyingArray = writer.ToArray();
VerifyCheckBytes(underlyingArray, writeSize);
}
}
protected override unsafe void RunTypeNativeArrayTestSafe<T>(NativeArray<T> valueToTest)
{
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
using (writer)
{
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
RunMethod(nameof(FastBufferWriter.WriteValueSafe), writer, valueToTest);
VerifyPositionAndLength(writer, writeSize);
WriteCheckBytes(writer, writeSize);
VerifyArrayEquality(valueToTest, writer.GetUnsafePtr(), 0);
var underlyingArray = writer.ToArray();
VerifyCheckBytes(underlyingArray, writeSize);
}
}
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
protected override unsafe void RunTypeNativeListTest<T>(NativeList<T> valueToTest)
{
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
using (writer)
{
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
Assert.IsTrue(writer.TryBeginWrite(writeSize + 2), "Writer denied write permission");
RunMethod(nameof(FastBufferWriter.WriteValue), writer, valueToTest);
VerifyPositionAndLength(writer, writeSize);
WriteCheckBytes(writer, writeSize);
VerifyArrayEquality(valueToTest, writer.GetUnsafePtr(), 0);
var underlyingArray = writer.ToArray();
VerifyCheckBytes(underlyingArray, writeSize);
}
}
protected override unsafe void RunTypeNativeListTestSafe<T>(NativeList<T> valueToTest)
{
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
using (writer)
{
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
RunMethod(nameof(FastBufferWriter.WriteValueSafe), writer, valueToTest);
VerifyPositionAndLength(writer, writeSize);
WriteCheckBytes(writer, writeSize);
VerifyArrayEquality(valueToTest, writer.GetUnsafePtr(), 0);
var underlyingArray = writer.ToArray();
VerifyCheckBytes(underlyingArray, writeSize);
}
}
#endif
[Test, Description("Tests")]
public void WhenWritingUnmanagedType_ValueIsWrittenCorrectly(
[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
@@ -270,6 +482,36 @@ namespace Unity.Netcode.EditorTests
BaseArrayTypeTest(testType, writeType);
}
[Test]
public void WhenWritingNativeArrayOfUnmanagedElementType_NativeArrayIsWrittenCorrectly(
[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
typeof(long), typeof(ulong), typeof(bool), typeof(char), typeof(float), typeof(double),
typeof(ByteEnum), typeof(SByteEnum), typeof(ShortEnum), typeof(UShortEnum), typeof(IntEnum),
typeof(UIntEnum), typeof(LongEnum), typeof(ULongEnum), typeof(Vector2), typeof(Vector3),
typeof(Vector2Int), typeof(Vector3Int), typeof(Vector4), typeof(Quaternion), typeof(Color),
typeof(Color32), typeof(Ray), typeof(Ray2D), typeof(TestStruct))]
Type testType,
[Values] WriteType writeType)
{
BaseNativeArrayTypeTest(testType, writeType);
}
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
[Test]
public void WhenWritingNativeListOfUnmanagedElementType_NativeListIsWrittenCorrectly(
[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
typeof(long), typeof(ulong), typeof(bool), typeof(char), typeof(float), typeof(double),
typeof(ByteEnum), typeof(SByteEnum), typeof(ShortEnum), typeof(UShortEnum), typeof(IntEnum),
typeof(UIntEnum), typeof(LongEnum), typeof(ULongEnum), typeof(Vector2), typeof(Vector3),
typeof(Vector2Int), typeof(Vector3Int), typeof(Vector4), typeof(Quaternion), typeof(Color),
typeof(Color32), typeof(Ray), typeof(Ray2D), typeof(TestStruct))]
Type testType,
[Values] WriteType writeType)
{
BaseNativeListTypeTest(testType, writeType);
}
#endif
[TestCase(false, WriteType.WriteDirect)]
[TestCase(false, WriteType.WriteSafe)]
[TestCase(true, WriteType.WriteDirect)]