com.unity.netcode.gameobjects@1.5.1
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.5.1] - 2023-06-07 ### Added - Added support for serializing `NativeArray<>` and `NativeList<>` in `FastBufferReader`/`FastBufferWriter`, `BufferSerializer`, `NetworkVariable`, and RPCs. (To use `NativeList<>`, add `UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT` to your Scripting Define Symbols in `Project Settings > Player`) (#2375) - The location of the automatically-created default network prefab list can now be configured (#2544) - Added: Message size limits (max single message and max fragmented message) can now be set using NetworkManager.MaximumTransmissionUnitSize and NetworkManager.MaximumFragmentedMessageSize for transports that don't work with the default values (#2530) - Added `NetworkObject.SpawnWithObservers` property (default is true) that when set to false will spawn a `NetworkObject` with no observers and will not be spawned on any client until `NetworkObject.NetworkShow` is invoked. (#2568) ### Fixed - Fixed: Fixed a null reference in codegen in some projects (#2581) - Fixed issue where the `OnClientDisconnected` client identifier was incorrect after a pending client connection was denied. (#2569) - Fixed warning "Runtime Network Prefabs was not empty at initialization time." being erroneously logged when no runtime network prefabs had been added (#2565) - Fixed issue where some temporary debug console logging was left in a merged PR. (#2562) - Fixed the "Generate Default Network Prefabs List" setting not loading correctly and always reverting to being checked. (#2545) - Fixed issue where users could not use NetworkSceneManager.VerifySceneBeforeLoading to exclude runtime generated scenes from client synchronization. (#2550) - Fixed missing value on `NetworkListEvent` for `EventType.RemoveAt` events. (#2542,#2543) - Fixed issue where parenting a NetworkTransform under a transform with a scale other than Vector3.one would result in incorrect values on non-authoritative instances. (#2538) - Fixed issue where a server would include scene migrated and then despawned NetworkObjects to a client that was being synchronized. (#2532) - Fixed the inspector throwing exceptions when attempting to render `NetworkVariable`s of enum types. (#2529) - Making a `NetworkVariable` with an `INetworkSerializable` type that doesn't meet the `new()` constraint will now create a compile-time error instead of an editor crash (#2528) - Fixed Multiplayer Tools package installation docs page link on the NetworkManager popup. (#2526) - Fixed an exception and error logging when two different objects are shown and hidden on the same frame (#2524) - Fixed a memory leak in `UnityTransport` that occurred if `StartClient` failed. (#2518) - Fixed issue where a client could throw an exception if abruptly disconnected from a network session with one or more spawned `NetworkObject`(s). (#2510) - Fixed issue where invalid endpoint addresses were not being detected and returning false from NGO UnityTransport. (#2496) - Fixed some errors that could occur if a connection is lost and the loss is detected when attempting to write to the socket. (#2495) ## Changed - Adding network prefabs before NetworkManager initialization is now supported. (#2565) - Connecting clients being synchronized now switch to the server's active scene before spawning and synchronizing NetworkObjects. (#2532) - Updated `UnityTransport` dependency on `com.unity.transport` to 1.3.4. (#2533) - Improved performance of NetworkBehaviour initialization by replacing reflection when initializing NetworkVariables with compile-time code generation, which should help reduce hitching during additive scene loads. (#2522)
This commit is contained in:
@@ -69,6 +69,10 @@ namespace Unity.Netcode.EditorTests
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{
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continue;
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}
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if (candidateMethod.GetParameters()[0].ParameterType.IsGenericType)
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{
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continue;
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}
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try
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{
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method = candidateMethod.MakeGenericMethod(typeof(T));
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@@ -110,6 +114,10 @@ namespace Unity.Netcode.EditorTests
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{
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continue;
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}
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if (candidateMethod.GetParameters()[0].ParameterType.IsGenericType)
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{
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continue;
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}
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try
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{
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method = candidateMethod.MakeGenericMethod(typeof(T));
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@@ -134,6 +142,90 @@ namespace Unity.Netcode.EditorTests
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method.Invoke(writer, args);
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}
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private void RunWriteMethod<T>(string methodName, FastBufferWriter writer, in NativeArray<T> value) where T : unmanaged
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{
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MethodInfo method = typeof(FastBufferWriter).GetMethod(methodName, new[] { typeof(NativeArray<T>) });
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if (method == null)
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{
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foreach (var candidateMethod in typeof(FastBufferWriter).GetMethods())
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{
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if (candidateMethod.Name == methodName && candidateMethod.IsGenericMethodDefinition)
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{
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if (candidateMethod.GetParameters().Length == 0 || (candidateMethod.GetParameters().Length > 1 && !candidateMethod.GetParameters()[1].HasDefaultValue))
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{
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continue;
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}
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if (!candidateMethod.GetParameters()[0].ParameterType.Name.Contains("NativeArray"))
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{
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continue;
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}
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try
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{
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method = candidateMethod.MakeGenericMethod(typeof(T));
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break;
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}
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catch (ArgumentException)
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{
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continue;
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}
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}
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}
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}
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Assert.NotNull(method);
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object[] args = new object[method.GetParameters().Length];
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args[0] = value;
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for (var i = 1; i < args.Length; ++i)
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{
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args[i] = method.GetParameters()[i].DefaultValue;
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}
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method.Invoke(writer, args);
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}
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#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
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private void RunWriteMethod<T>(string methodName, FastBufferWriter writer, in NativeList<T> value) where T : unmanaged
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{
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MethodInfo method = typeof(FastBufferWriter).GetMethod(methodName, new[] { typeof(NativeList<T>) });
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if (method == null)
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{
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foreach (var candidateMethod in typeof(FastBufferWriter).GetMethods())
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{
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if (candidateMethod.Name == methodName && candidateMethod.IsGenericMethodDefinition)
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{
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if (candidateMethod.GetParameters().Length == 0 || (candidateMethod.GetParameters().Length > 1 && !candidateMethod.GetParameters()[1].HasDefaultValue))
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{
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continue;
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}
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if (!candidateMethod.GetParameters()[0].ParameterType.Name.Contains("NativeList"))
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{
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continue;
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}
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try
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{
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method = candidateMethod.MakeGenericMethod(typeof(T));
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break;
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}
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catch (ArgumentException)
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{
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continue;
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}
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}
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}
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}
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Assert.NotNull(method);
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object[] args = new object[method.GetParameters().Length];
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args[0] = value;
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for (var i = 1; i < args.Length; ++i)
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{
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args[i] = method.GetParameters()[i].DefaultValue;
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}
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method.Invoke(writer, args);
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}
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#endif
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private void RunReadMethod<T>(string methodName, FastBufferReader reader, out T value) where T : unmanaged
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{
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MethodInfo method = typeof(FastBufferReader).GetMethod(methodName, new[] { typeof(T).MakeByRefType() });
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@@ -151,6 +243,10 @@ namespace Unity.Netcode.EditorTests
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{
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continue;
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}
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if (candidateMethod.GetParameters()[0].ParameterType.IsGenericType)
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{
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continue;
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}
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try
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{
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method = candidateMethod.MakeGenericMethod(typeof(T));
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@@ -203,6 +299,10 @@ namespace Unity.Netcode.EditorTests
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{
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continue;
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}
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if (candidateMethod.GetParameters()[0].ParameterType.IsGenericType)
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{
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continue;
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}
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try
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{
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method = candidateMethod.MakeGenericMethod(typeof(T));
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@@ -230,6 +330,112 @@ namespace Unity.Netcode.EditorTests
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value = (T[])args[0];
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}
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private void RunReadMethod<T>(string methodName, FastBufferReader reader, out NativeArray<T> value) where T : unmanaged
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{
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MethodInfo method = null;
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try
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{
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method = typeof(FastBufferReader).GetMethod(methodName, new[] { typeof(NativeArray<T>).MakeByRefType(), typeof(Allocator) });
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}
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catch (AmbiguousMatchException)
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{
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// skip.
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}
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if (method == null)
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{
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foreach (var candidateMethod in typeof(FastBufferReader).GetMethods())
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{
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if (candidateMethod.Name == methodName && candidateMethod.IsGenericMethodDefinition)
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{
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if (candidateMethod.GetParameters().Length < 2 || (candidateMethod.GetParameters().Length > 2 && !candidateMethod.GetParameters()[2].HasDefaultValue))
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{
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continue;
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}
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if (!candidateMethod.GetParameters()[0].ParameterType.Name.Contains("NativeArray"))
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{
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continue;
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}
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try
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{
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method = candidateMethod.MakeGenericMethod(typeof(T));
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break;
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}
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catch (ArgumentException)
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{
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continue;
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}
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}
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}
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}
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Assert.NotNull(method);
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value = new NativeArray<T>();
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object[] args = new object[method.GetParameters().Length];
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args[0] = value;
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args[1] = Allocator.Temp;
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for (var i = 2; i < args.Length; ++i)
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{
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args[i] = method.GetParameters()[i].DefaultValue;
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}
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method.Invoke(reader, args);
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value = (NativeArray<T>)args[0];
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}
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#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
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private void RunReadMethod<T>(string methodName, FastBufferReader reader, ref NativeList<T> value) where T : unmanaged
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{
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MethodInfo method = null;
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try
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{
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method = typeof(FastBufferReader).GetMethod(methodName, new[] { typeof(NativeList<T>).MakeByRefType() });
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}
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catch (AmbiguousMatchException)
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{
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// skip.
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}
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if (method == null)
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{
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foreach (var candidateMethod in typeof(FastBufferReader).GetMethods())
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{
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if (candidateMethod.Name == methodName && candidateMethod.IsGenericMethodDefinition)
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{
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if (candidateMethod.GetParameters().Length == 0 || (candidateMethod.GetParameters().Length > 1 && !candidateMethod.GetParameters()[1].HasDefaultValue))
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{
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continue;
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}
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if (!candidateMethod.GetParameters()[0].ParameterType.Name.Contains("NativeList"))
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{
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continue;
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}
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try
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{
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method = candidateMethod.MakeGenericMethod(typeof(T));
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break;
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}
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catch (ArgumentException)
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{
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continue;
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}
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}
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}
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}
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Assert.NotNull(method);
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object[] args = new object[method.GetParameters().Length];
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args[0] = value;
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for (var i = 1; i < args.Length; ++i)
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{
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args[i] = method.GetParameters()[i].DefaultValue;
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}
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method.Invoke(reader, args);
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}
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#endif
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protected override unsafe void RunTypeTest<T>(T valueToTest)
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{
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var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
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@@ -288,6 +494,28 @@ namespace Unity.Netcode.EditorTests
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}
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}
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private void VerifyArrayEquality<T>(NativeArray<T> value, NativeArray<T> compareValue, int offset) where T : unmanaged
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{
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Assert.AreEqual(value.Length, compareValue.Length);
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for (var i = 0; i < value.Length; ++i)
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{
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Assert.AreEqual(value[i], compareValue[i]);
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}
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}
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#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
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private void VerifyArrayEquality<T>(NativeList<T> value, NativeList<T> compareValue, int offset) where T : unmanaged
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{
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Assert.AreEqual(value.Length, compareValue.Length);
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for (var i = 0; i < value.Length; ++i)
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{
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Assert.AreEqual(value[i], compareValue[i]);
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}
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}
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#endif
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protected override unsafe void RunTypeArrayTest<T>(T[] valueToTest)
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{
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var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
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@@ -340,6 +568,114 @@ namespace Unity.Netcode.EditorTests
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}
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}
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protected override unsafe void RunTypeNativeArrayTest<T>(NativeArray<T> valueToTest)
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{
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var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
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var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
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using (writer)
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{
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Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
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Assert.IsTrue(writer.TryBeginWrite(writeSize + 2), "Writer denied write permission");
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RunWriteMethod(nameof(FastBufferWriter.WriteValue), writer, valueToTest);
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WriteCheckBytes(writer, writeSize);
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var reader = new FastBufferReader(writer, Allocator.Temp);
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using (reader)
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{
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VerifyPositionAndLength(reader, writer.Length);
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Assert.IsTrue(reader.TryBeginRead(writeSize));
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RunReadMethod(nameof(FastBufferReader.ReadValue), reader, out NativeArray<T> result);
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VerifyArrayEquality(valueToTest, result, 0);
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VerifyCheckBytes(reader, writeSize);
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}
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}
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}
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protected override unsafe void RunTypeNativeArrayTestSafe<T>(NativeArray<T> valueToTest)
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{
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var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
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var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
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using (writer)
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{
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Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
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RunWriteMethod(nameof(FastBufferWriter.WriteValueSafe), writer, valueToTest);
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WriteCheckBytes(writer, writeSize);
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var reader = new FastBufferReader(writer, Allocator.Temp);
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using (reader)
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{
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VerifyPositionAndLength(reader, writer.Length);
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RunReadMethod(nameof(FastBufferReader.ReadValueSafe), reader, out NativeArray<T> result);
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VerifyArrayEquality(valueToTest, result, 0);
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VerifyCheckBytes(reader, writeSize);
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}
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}
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}
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#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
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protected override unsafe void RunTypeNativeListTest<T>(NativeList<T> valueToTest)
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{
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var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
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var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
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using (writer)
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{
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Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
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Assert.IsTrue(writer.TryBeginWrite(writeSize + 2), "Writer denied write permission");
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RunWriteMethod(nameof(FastBufferWriter.WriteValue), writer, valueToTest);
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WriteCheckBytes(writer, writeSize);
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var reader = new FastBufferReader(writer, Allocator.Temp);
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using (reader)
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{
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VerifyPositionAndLength(reader, writer.Length);
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Assert.IsTrue(reader.TryBeginRead(writeSize));
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var result = new NativeList<T>(Allocator.Temp);
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RunReadMethod(nameof(FastBufferReader.ReadValueInPlace), reader, ref result);
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VerifyArrayEquality(valueToTest, result, 0);
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VerifyCheckBytes(reader, writeSize);
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}
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}
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}
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protected override unsafe void RunTypeNativeListTestSafe<T>(NativeList<T> valueToTest)
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{
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var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
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var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
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using (writer)
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{
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Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
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RunWriteMethod(nameof(FastBufferWriter.WriteValueSafe), writer, valueToTest);
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WriteCheckBytes(writer, writeSize);
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var reader = new FastBufferReader(writer, Allocator.Temp);
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using (reader)
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{
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VerifyPositionAndLength(reader, writer.Length);
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var result = new NativeList<T>(Allocator.Temp);
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RunReadMethod(nameof(FastBufferReader.ReadValueSafeInPlace), reader, ref result);
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VerifyArrayEquality(valueToTest, result, 0);
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VerifyCheckBytes(reader, writeSize);
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}
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}
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}
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#endif
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[Test]
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public void GivenFastBufferWriterContainingValue_WhenReadingUnmanagedType_ValueMatchesWhatWasWritten(
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[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
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@@ -368,6 +704,35 @@ namespace Unity.Netcode.EditorTests
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BaseArrayTypeTest(testType, writeType);
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}
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[Test]
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public void GivenFastBufferWriterContainingValue_WhenReadingNativeArrayOfUnmanagedElementType_ValueMatchesWhatWasWritten(
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[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
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typeof(long), typeof(ulong), typeof(bool), typeof(char), typeof(float), typeof(double),
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typeof(ByteEnum), typeof(SByteEnum), typeof(ShortEnum), typeof(UShortEnum), typeof(IntEnum),
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typeof(UIntEnum), typeof(LongEnum), typeof(ULongEnum), typeof(Vector2), typeof(Vector3),
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typeof(Vector2Int), typeof(Vector3Int), typeof(Vector4), typeof(Quaternion), typeof(Color),
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typeof(Color32), typeof(Ray), typeof(Ray2D), typeof(TestStruct))]
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Type testType,
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[Values] WriteType writeType)
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{
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BaseNativeArrayTypeTest(testType, writeType);
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}
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#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
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[Test]
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public void GivenFastBufferWriterContainingValue_WhenReadingNativeListOfUnmanagedElementType_ValueMatchesWhatWasWritten(
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[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
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typeof(long), typeof(ulong), typeof(bool), typeof(char), typeof(float), typeof(double),
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typeof(ByteEnum), typeof(SByteEnum), typeof(ShortEnum), typeof(UShortEnum), typeof(IntEnum),
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typeof(UIntEnum), typeof(LongEnum), typeof(ULongEnum), typeof(Vector2), typeof(Vector3),
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typeof(Vector2Int), typeof(Vector3Int), typeof(Vector4), typeof(Quaternion), typeof(Color),
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typeof(Color32), typeof(Ray), typeof(Ray2D), typeof(TestStruct))]
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Type testType,
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[Values] WriteType writeType)
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{
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BaseNativeListTypeTest(testType, writeType);
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}
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#endif
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public unsafe void RunFixedStringTest<T>(T fixedStringValue, int numBytesWritten, WriteType writeType) where T : unmanaged, INativeList<byte>, IUTF8Bytes
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user