com.unity.netcode.gameobjects@1.5.1
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.5.1] - 2023-06-07 ### Added - Added support for serializing `NativeArray<>` and `NativeList<>` in `FastBufferReader`/`FastBufferWriter`, `BufferSerializer`, `NetworkVariable`, and RPCs. (To use `NativeList<>`, add `UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT` to your Scripting Define Symbols in `Project Settings > Player`) (#2375) - The location of the automatically-created default network prefab list can now be configured (#2544) - Added: Message size limits (max single message and max fragmented message) can now be set using NetworkManager.MaximumTransmissionUnitSize and NetworkManager.MaximumFragmentedMessageSize for transports that don't work with the default values (#2530) - Added `NetworkObject.SpawnWithObservers` property (default is true) that when set to false will spawn a `NetworkObject` with no observers and will not be spawned on any client until `NetworkObject.NetworkShow` is invoked. (#2568) ### Fixed - Fixed: Fixed a null reference in codegen in some projects (#2581) - Fixed issue where the `OnClientDisconnected` client identifier was incorrect after a pending client connection was denied. (#2569) - Fixed warning "Runtime Network Prefabs was not empty at initialization time." being erroneously logged when no runtime network prefabs had been added (#2565) - Fixed issue where some temporary debug console logging was left in a merged PR. (#2562) - Fixed the "Generate Default Network Prefabs List" setting not loading correctly and always reverting to being checked. (#2545) - Fixed issue where users could not use NetworkSceneManager.VerifySceneBeforeLoading to exclude runtime generated scenes from client synchronization. (#2550) - Fixed missing value on `NetworkListEvent` for `EventType.RemoveAt` events. (#2542,#2543) - Fixed issue where parenting a NetworkTransform under a transform with a scale other than Vector3.one would result in incorrect values on non-authoritative instances. (#2538) - Fixed issue where a server would include scene migrated and then despawned NetworkObjects to a client that was being synchronized. (#2532) - Fixed the inspector throwing exceptions when attempting to render `NetworkVariable`s of enum types. (#2529) - Making a `NetworkVariable` with an `INetworkSerializable` type that doesn't meet the `new()` constraint will now create a compile-time error instead of an editor crash (#2528) - Fixed Multiplayer Tools package installation docs page link on the NetworkManager popup. (#2526) - Fixed an exception and error logging when two different objects are shown and hidden on the same frame (#2524) - Fixed a memory leak in `UnityTransport` that occurred if `StartClient` failed. (#2518) - Fixed issue where a client could throw an exception if abruptly disconnected from a network session with one or more spawned `NetworkObject`(s). (#2510) - Fixed issue where invalid endpoint addresses were not being detected and returning false from NGO UnityTransport. (#2496) - Fixed some errors that could occur if a connection is lost and the loss is detected when attempting to write to the socket. (#2495) ## Changed - Adding network prefabs before NetworkManager initialization is now supported. (#2565) - Connecting clients being synchronized now switch to the server's active scene before spawning and synchronizing NetworkObjects. (#2532) - Updated `UnityTransport` dependency on `com.unity.transport` to 1.3.4. (#2533) - Improved performance of NetworkBehaviour initialization by replacing reflection when initializing NetworkVariables with compile-time code generation, which should help reduce hitching during additive scene loads. (#2522)
This commit is contained in:
@@ -1,5 +1,6 @@
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using System;
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using NUnit.Framework;
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using Unity.Collections;
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using UnityEngine;
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using Random = System.Random;
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@@ -11,50 +12,50 @@ namespace Unity.Netcode.EditorTests
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{
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A,
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B,
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C
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};
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C = byte.MaxValue
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}
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protected enum SByteEnum : sbyte
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{
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A,
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B,
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C
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};
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C = sbyte.MaxValue
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}
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protected enum ShortEnum : short
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{
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A,
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B,
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C
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};
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C = short.MaxValue
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}
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protected enum UShortEnum : ushort
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{
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A,
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B,
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C
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};
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C = ushort.MaxValue
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}
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protected enum IntEnum : int
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{
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A,
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B,
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C
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};
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C = int.MaxValue
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}
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protected enum UIntEnum : uint
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{
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A,
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B,
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C
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};
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C = uint.MaxValue
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}
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protected enum LongEnum : long
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{
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A,
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B,
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C
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};
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C = long.MaxValue
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}
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protected enum ULongEnum : ulong
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{
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A,
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B,
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C
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};
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C = ulong.MaxValue
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}
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protected struct TestStruct : INetworkSerializeByMemcpy
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{
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@@ -85,23 +86,32 @@ namespace Unity.Netcode.EditorTests
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protected abstract void RunTypeArrayTestSafe<T>(T[] valueToTest) where T : unmanaged;
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protected abstract void RunTypeNativeArrayTest<T>(NativeArray<T> valueToTest) where T : unmanaged;
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protected abstract void RunTypeNativeArrayTestSafe<T>(NativeArray<T> valueToTest) where T : unmanaged;
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#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
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protected abstract void RunTypeNativeListTest<T>(NativeList<T> valueToTest) where T : unmanaged;
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protected abstract void RunTypeNativeListTestSafe<T>(NativeList<T> valueToTest) where T : unmanaged;
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#endif
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private Random m_Random = new Random();
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protected TestStruct GetTestStruct()
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{
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var random = new Random();
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var testStruct = new TestStruct
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{
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A = (byte)random.Next(),
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B = (short)random.Next(),
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C = (ushort)random.Next(),
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D = random.Next(),
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E = (uint)random.Next(),
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F = ((long)random.Next() << 32) + random.Next(),
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G = ((ulong)random.Next() << 32) + (ulong)random.Next(),
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A = (byte)m_Random.Next(),
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B = (short)m_Random.Next(),
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C = (ushort)m_Random.Next(),
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D = m_Random.Next(),
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E = (uint)m_Random.Next(),
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F = ((long)m_Random.Next() << 32) + m_Random.Next(),
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G = ((ulong)m_Random.Next() << 32) + (ulong)m_Random.Next(),
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H = true,
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I = '\u263a',
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J = (float)random.NextDouble(),
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K = random.NextDouble(),
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J = (float)m_Random.NextDouble(),
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K = m_Random.NextDouble(),
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};
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return testStruct;
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@@ -600,5 +610,695 @@ namespace Unity.Netcode.EditorTests
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Assert.Fail("No type handler was provided for this type in the test!");
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}
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}
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public void BaseNativeArrayTypeTest(Type testType, WriteType writeType)
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{
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var random = new Random();
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void RunTypeTestLocal<T>(NativeArray<T> val, WriteType wt) where T : unmanaged
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{
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switch (wt)
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{
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case WriteType.WriteDirect:
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RunTypeNativeArrayTest(val);
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break;
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case WriteType.WriteSafe:
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RunTypeNativeArrayTestSafe(val);
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break;
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}
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}
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|
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if (testType == typeof(byte))
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{
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RunTypeTestLocal(new NativeArray<byte>(new[]{
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(byte) random.Next(),
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(byte) random.Next(),
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(byte) random.Next(),
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(byte) random.Next(),
|
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(byte) random.Next(),
|
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(byte) random.Next(),
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(byte) random.Next()
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}, Allocator.Temp), writeType);
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}
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else if (testType == typeof(sbyte))
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{
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RunTypeTestLocal(new NativeArray<sbyte>(new[]{
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(sbyte) random.Next(),
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(sbyte) random.Next(),
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(sbyte) random.Next(),
|
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(sbyte) random.Next(),
|
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(sbyte) random.Next(),
|
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(sbyte) random.Next(),
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(sbyte) random.Next()
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}, Allocator.Temp), writeType);
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}
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else if (testType == typeof(short))
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{
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RunTypeTestLocal(new NativeArray<short>(new[]{
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(short) random.Next(),
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(short) random.Next(),
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(short) random.Next(),
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(short) random.Next(),
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(short) random.Next()
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}, Allocator.Temp), writeType);
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}
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else if (testType == typeof(ushort))
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{
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RunTypeTestLocal(new NativeArray<ushort>(new[]{
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(ushort) random.Next(),
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(ushort) random.Next(),
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(ushort) random.Next(),
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(ushort) random.Next(),
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(ushort) random.Next(),
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(ushort) random.Next()
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}, Allocator.Temp), writeType);
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}
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else if (testType == typeof(int))
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{
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RunTypeTestLocal(new NativeArray<int>(new[]{
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random.Next(),
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random.Next(),
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random.Next(),
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random.Next(),
|
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random.Next(),
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random.Next(),
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random.Next(),
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random.Next()
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}, Allocator.Temp), writeType);
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}
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else if (testType == typeof(uint))
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{
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RunTypeTestLocal(new NativeArray<uint>(new[]{
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(uint) random.Next(),
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(uint) random.Next(),
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(uint) random.Next(),
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(uint) random.Next(),
|
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(uint) random.Next(),
|
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(uint) random.Next()
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}, Allocator.Temp), writeType);
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}
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else if (testType == typeof(long))
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{
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RunTypeTestLocal(new NativeArray<long>(new[]{
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((long)random.Next() << 32) + random.Next(),
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((long)random.Next() << 32) + random.Next(),
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((long)random.Next() << 32) + random.Next(),
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((long)random.Next() << 32) + random.Next()
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}, Allocator.Temp), writeType);
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}
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else if (testType == typeof(ulong))
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{
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RunTypeTestLocal(new NativeArray<ulong>(new[]{
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((ulong)random.Next() << 32) + (ulong)random.Next(),
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((ulong)random.Next() << 32) + (ulong)random.Next(),
|
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((ulong)random.Next() << 32) + (ulong)random.Next(),
|
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((ulong)random.Next() << 32) + (ulong)random.Next(),
|
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((ulong)random.Next() << 32) + (ulong)random.Next(),
|
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((ulong)random.Next() << 32) + (ulong)random.Next(),
|
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((ulong)random.Next() << 32) + (ulong)random.Next(),
|
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((ulong)random.Next() << 32) + (ulong)random.Next(),
|
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((ulong)random.Next() << 32) + (ulong)random.Next()
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}, Allocator.Temp), writeType);
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}
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else if (testType == typeof(bool))
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{
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RunTypeTestLocal(new NativeArray<bool>(new[]{
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true,
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false,
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true,
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true,
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false,
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false,
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true,
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false,
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true
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}, Allocator.Temp), writeType);
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}
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else if (testType == typeof(char))
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{
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RunTypeTestLocal(new NativeArray<char>(new[]{
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'a',
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'\u263a'
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}, Allocator.Temp), writeType);
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}
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else if (testType == typeof(float))
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{
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RunTypeTestLocal(new NativeArray<float>(new[]{
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(float)random.NextDouble(),
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(float)random.NextDouble(),
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(float)random.NextDouble(),
|
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(float)random.NextDouble(),
|
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(float)random.NextDouble(),
|
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(float)random.NextDouble(),
|
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(float)random.NextDouble(),
|
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(float)random.NextDouble(),
|
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(float)random.NextDouble()
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}, Allocator.Temp), writeType);
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}
|
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else if (testType == typeof(double))
|
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{
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RunTypeTestLocal(new NativeArray<double>(new[]{
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random.NextDouble(),
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random.NextDouble(),
|
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random.NextDouble(),
|
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random.NextDouble(),
|
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random.NextDouble(),
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random.NextDouble(),
|
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random.NextDouble(),
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random.NextDouble(),
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random.NextDouble()
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}, Allocator.Temp), writeType);
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}
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else if (testType == typeof(ByteEnum))
|
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{
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RunTypeTestLocal(new NativeArray<ByteEnum>(new[]{
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ByteEnum.C,
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ByteEnum.A,
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ByteEnum.B
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}, Allocator.Temp), writeType);
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}
|
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else if (testType == typeof(SByteEnum))
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{
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RunTypeTestLocal(new NativeArray<SByteEnum>(new[]{
|
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SByteEnum.C,
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SByteEnum.A,
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SByteEnum.B
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}, Allocator.Temp), writeType);
|
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}
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else if (testType == typeof(ShortEnum))
|
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{
|
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RunTypeTestLocal(new NativeArray<ShortEnum>(new[]{
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ShortEnum.C,
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ShortEnum.A,
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ShortEnum.B
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||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(UShortEnum))
|
||||
{
|
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RunTypeTestLocal(new NativeArray<UShortEnum>(new[]{
|
||||
UShortEnum.C,
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UShortEnum.A,
|
||||
UShortEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(IntEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<IntEnum>(new[]{
|
||||
IntEnum.C,
|
||||
IntEnum.A,
|
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IntEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(UIntEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<UIntEnum>(new[]{
|
||||
UIntEnum.C,
|
||||
UIntEnum.A,
|
||||
UIntEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(LongEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<LongEnum>(new[]{
|
||||
LongEnum.C,
|
||||
LongEnum.A,
|
||||
LongEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(ULongEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<ULongEnum>(new[]{
|
||||
ULongEnum.C,
|
||||
ULongEnum.A,
|
||||
ULongEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector2))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector2>(new[]{
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector3))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector3>(new[]{
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector2Int))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector2Int>(new[]{
|
||||
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
||||
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
||||
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector3Int))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector3Int>(new[]{
|
||||
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
||||
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
||||
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector4))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector4>(new[]{
|
||||
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Quaternion))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Quaternion>(new[]{
|
||||
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble(), (float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Color))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Color>(new[]{
|
||||
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Color32))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Color32>(new[]{
|
||||
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
||||
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
||||
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Ray))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Ray>(new[]{
|
||||
new Ray(
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble())),
|
||||
new Ray(
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble())),
|
||||
new Ray(
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble())),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Ray2D))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Ray2D>(new[]{
|
||||
new Ray2D(
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
||||
new Ray2D(
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
||||
new Ray2D(
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(TestStruct))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<TestStruct>(new[] {
|
||||
GetTestStruct(),
|
||||
GetTestStruct(),
|
||||
GetTestStruct(),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert.Fail("No type handler was provided for this type in the test!");
|
||||
}
|
||||
}
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
public void BaseNativeListTypeTest(Type testType, WriteType writeType)
|
||||
{
|
||||
var random = new Random();
|
||||
void RunTypeTestLocal<T>(NativeArray<T> val, WriteType wt) where T : unmanaged
|
||||
{
|
||||
var lst = new NativeList<T>(val.Length, Allocator.Temp);
|
||||
foreach (var item in val)
|
||||
{
|
||||
lst.Add(item);
|
||||
}
|
||||
switch (wt)
|
||||
{
|
||||
case WriteType.WriteDirect:
|
||||
RunTypeNativeListTest(lst);
|
||||
break;
|
||||
case WriteType.WriteSafe:
|
||||
RunTypeNativeListTestSafe(lst);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (testType == typeof(byte))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<byte>(new[]{
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(sbyte))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<sbyte>(new[]{
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(short))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<short>(new[]{
|
||||
(short) random.Next(),
|
||||
(short) random.Next(),
|
||||
(short) random.Next(),
|
||||
(short) random.Next(),
|
||||
(short) random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(ushort))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<ushort>(new[]{
|
||||
(ushort) random.Next(),
|
||||
(ushort) random.Next(),
|
||||
(ushort) random.Next(),
|
||||
(ushort) random.Next(),
|
||||
(ushort) random.Next(),
|
||||
(ushort) random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(int))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<int>(new[]{
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(uint))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<uint>(new[]{
|
||||
(uint) random.Next(),
|
||||
(uint) random.Next(),
|
||||
(uint) random.Next(),
|
||||
(uint) random.Next(),
|
||||
(uint) random.Next(),
|
||||
(uint) random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(long))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<long>(new[]{
|
||||
((long)random.Next() << 32) + random.Next(),
|
||||
((long)random.Next() << 32) + random.Next(),
|
||||
((long)random.Next() << 32) + random.Next(),
|
||||
((long)random.Next() << 32) + random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(ulong))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<ulong>(new[]{
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(bool))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<bool>(new[]{
|
||||
true,
|
||||
false,
|
||||
true,
|
||||
true,
|
||||
false,
|
||||
false,
|
||||
true,
|
||||
false,
|
||||
true
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(char))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<char>(new[]{
|
||||
'a',
|
||||
'\u263a'
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(float))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<float>(new[]{
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(double))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<double>(new[]{
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(ByteEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<ByteEnum>(new[]{
|
||||
ByteEnum.C,
|
||||
ByteEnum.A,
|
||||
ByteEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(SByteEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<SByteEnum>(new[]{
|
||||
SByteEnum.C,
|
||||
SByteEnum.A,
|
||||
SByteEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(ShortEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<ShortEnum>(new[]{
|
||||
ShortEnum.C,
|
||||
ShortEnum.A,
|
||||
ShortEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(UShortEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<UShortEnum>(new[]{
|
||||
UShortEnum.C,
|
||||
UShortEnum.A,
|
||||
UShortEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(IntEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<IntEnum>(new[]{
|
||||
IntEnum.C,
|
||||
IntEnum.A,
|
||||
IntEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(UIntEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<UIntEnum>(new[]{
|
||||
UIntEnum.C,
|
||||
UIntEnum.A,
|
||||
UIntEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(LongEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<LongEnum>(new[]{
|
||||
LongEnum.C,
|
||||
LongEnum.A,
|
||||
LongEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(ULongEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<ULongEnum>(new[]{
|
||||
ULongEnum.C,
|
||||
ULongEnum.A,
|
||||
ULongEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector2))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector2>(new[]{
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector3))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector3>(new[]{
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector2Int))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector2Int>(new[]{
|
||||
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
||||
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
||||
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector3Int))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector3Int>(new[]{
|
||||
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
||||
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
||||
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector4))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector4>(new[]{
|
||||
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Quaternion))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Quaternion>(new[]{
|
||||
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble(), (float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Color))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Color>(new[]{
|
||||
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Color32))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Color32>(new[]{
|
||||
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
||||
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
||||
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Ray))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Ray>(new[]{
|
||||
new Ray(
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble())),
|
||||
new Ray(
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble())),
|
||||
new Ray(
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble())),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Ray2D))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Ray2D>(new[]{
|
||||
new Ray2D(
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
||||
new Ray2D(
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
||||
new Ray2D(
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(TestStruct))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<TestStruct>(new[] {
|
||||
GetTestStruct(),
|
||||
GetTestStruct(),
|
||||
GetTestStruct(),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert.Fail("No type handler was provided for this type in the test!");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -69,6 +69,10 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (candidateMethod.GetParameters()[0].ParameterType.IsGenericType)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
@@ -110,6 +114,10 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (candidateMethod.GetParameters()[0].ParameterType.IsGenericType)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
@@ -134,6 +142,90 @@ namespace Unity.Netcode.EditorTests
|
||||
method.Invoke(writer, args);
|
||||
}
|
||||
|
||||
private void RunWriteMethod<T>(string methodName, FastBufferWriter writer, in NativeArray<T> value) where T : unmanaged
|
||||
{
|
||||
MethodInfo method = typeof(FastBufferWriter).GetMethod(methodName, new[] { typeof(NativeArray<T>) });
|
||||
if (method == null)
|
||||
{
|
||||
foreach (var candidateMethod in typeof(FastBufferWriter).GetMethods())
|
||||
{
|
||||
if (candidateMethod.Name == methodName && candidateMethod.IsGenericMethodDefinition)
|
||||
{
|
||||
if (candidateMethod.GetParameters().Length == 0 || (candidateMethod.GetParameters().Length > 1 && !candidateMethod.GetParameters()[1].HasDefaultValue))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!candidateMethod.GetParameters()[0].ParameterType.Name.Contains("NativeArray"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
break;
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Assert.NotNull(method);
|
||||
|
||||
object[] args = new object[method.GetParameters().Length];
|
||||
args[0] = value;
|
||||
for (var i = 1; i < args.Length; ++i)
|
||||
{
|
||||
args[i] = method.GetParameters()[i].DefaultValue;
|
||||
}
|
||||
method.Invoke(writer, args);
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
private void RunWriteMethod<T>(string methodName, FastBufferWriter writer, in NativeList<T> value) where T : unmanaged
|
||||
{
|
||||
MethodInfo method = typeof(FastBufferWriter).GetMethod(methodName, new[] { typeof(NativeList<T>) });
|
||||
if (method == null)
|
||||
{
|
||||
foreach (var candidateMethod in typeof(FastBufferWriter).GetMethods())
|
||||
{
|
||||
if (candidateMethod.Name == methodName && candidateMethod.IsGenericMethodDefinition)
|
||||
{
|
||||
if (candidateMethod.GetParameters().Length == 0 || (candidateMethod.GetParameters().Length > 1 && !candidateMethod.GetParameters()[1].HasDefaultValue))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!candidateMethod.GetParameters()[0].ParameterType.Name.Contains("NativeList"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
break;
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Assert.NotNull(method);
|
||||
|
||||
object[] args = new object[method.GetParameters().Length];
|
||||
args[0] = value;
|
||||
for (var i = 1; i < args.Length; ++i)
|
||||
{
|
||||
args[i] = method.GetParameters()[i].DefaultValue;
|
||||
}
|
||||
method.Invoke(writer, args);
|
||||
}
|
||||
#endif
|
||||
|
||||
private void RunReadMethod<T>(string methodName, FastBufferReader reader, out T value) where T : unmanaged
|
||||
{
|
||||
MethodInfo method = typeof(FastBufferReader).GetMethod(methodName, new[] { typeof(T).MakeByRefType() });
|
||||
@@ -151,6 +243,10 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (candidateMethod.GetParameters()[0].ParameterType.IsGenericType)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
@@ -203,6 +299,10 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (candidateMethod.GetParameters()[0].ParameterType.IsGenericType)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
@@ -230,6 +330,112 @@ namespace Unity.Netcode.EditorTests
|
||||
value = (T[])args[0];
|
||||
}
|
||||
|
||||
private void RunReadMethod<T>(string methodName, FastBufferReader reader, out NativeArray<T> value) where T : unmanaged
|
||||
{
|
||||
MethodInfo method = null;
|
||||
|
||||
try
|
||||
{
|
||||
method = typeof(FastBufferReader).GetMethod(methodName, new[] { typeof(NativeArray<T>).MakeByRefType(), typeof(Allocator) });
|
||||
}
|
||||
catch (AmbiguousMatchException)
|
||||
{
|
||||
// skip.
|
||||
}
|
||||
if (method == null)
|
||||
{
|
||||
foreach (var candidateMethod in typeof(FastBufferReader).GetMethods())
|
||||
{
|
||||
if (candidateMethod.Name == methodName && candidateMethod.IsGenericMethodDefinition)
|
||||
{
|
||||
if (candidateMethod.GetParameters().Length < 2 || (candidateMethod.GetParameters().Length > 2 && !candidateMethod.GetParameters()[2].HasDefaultValue))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!candidateMethod.GetParameters()[0].ParameterType.Name.Contains("NativeArray"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
break;
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Assert.NotNull(method);
|
||||
|
||||
value = new NativeArray<T>();
|
||||
|
||||
object[] args = new object[method.GetParameters().Length];
|
||||
args[0] = value;
|
||||
args[1] = Allocator.Temp;
|
||||
for (var i = 2; i < args.Length; ++i)
|
||||
{
|
||||
args[i] = method.GetParameters()[i].DefaultValue;
|
||||
}
|
||||
method.Invoke(reader, args);
|
||||
value = (NativeArray<T>)args[0];
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
private void RunReadMethod<T>(string methodName, FastBufferReader reader, ref NativeList<T> value) where T : unmanaged
|
||||
{
|
||||
MethodInfo method = null;
|
||||
|
||||
try
|
||||
{
|
||||
method = typeof(FastBufferReader).GetMethod(methodName, new[] { typeof(NativeList<T>).MakeByRefType() });
|
||||
}
|
||||
catch (AmbiguousMatchException)
|
||||
{
|
||||
// skip.
|
||||
}
|
||||
if (method == null)
|
||||
{
|
||||
foreach (var candidateMethod in typeof(FastBufferReader).GetMethods())
|
||||
{
|
||||
if (candidateMethod.Name == methodName && candidateMethod.IsGenericMethodDefinition)
|
||||
{
|
||||
if (candidateMethod.GetParameters().Length == 0 || (candidateMethod.GetParameters().Length > 1 && !candidateMethod.GetParameters()[1].HasDefaultValue))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!candidateMethod.GetParameters()[0].ParameterType.Name.Contains("NativeList"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
break;
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Assert.NotNull(method);
|
||||
|
||||
object[] args = new object[method.GetParameters().Length];
|
||||
args[0] = value;
|
||||
for (var i = 1; i < args.Length; ++i)
|
||||
{
|
||||
args[i] = method.GetParameters()[i].DefaultValue;
|
||||
}
|
||||
method.Invoke(reader, args);
|
||||
}
|
||||
#endif
|
||||
|
||||
protected override unsafe void RunTypeTest<T>(T valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
@@ -288,6 +494,28 @@ namespace Unity.Netcode.EditorTests
|
||||
}
|
||||
}
|
||||
|
||||
private void VerifyArrayEquality<T>(NativeArray<T> value, NativeArray<T> compareValue, int offset) where T : unmanaged
|
||||
{
|
||||
Assert.AreEqual(value.Length, compareValue.Length);
|
||||
|
||||
for (var i = 0; i < value.Length; ++i)
|
||||
{
|
||||
Assert.AreEqual(value[i], compareValue[i]);
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
private void VerifyArrayEquality<T>(NativeList<T> value, NativeList<T> compareValue, int offset) where T : unmanaged
|
||||
{
|
||||
Assert.AreEqual(value.Length, compareValue.Length);
|
||||
|
||||
for (var i = 0; i < value.Length; ++i)
|
||||
{
|
||||
Assert.AreEqual(value[i], compareValue[i]);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
protected override unsafe void RunTypeArrayTest<T>(T[] valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
@@ -340,6 +568,114 @@ namespace Unity.Netcode.EditorTests
|
||||
}
|
||||
}
|
||||
|
||||
protected override unsafe void RunTypeNativeArrayTest<T>(NativeArray<T> valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
|
||||
using (writer)
|
||||
{
|
||||
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
|
||||
Assert.IsTrue(writer.TryBeginWrite(writeSize + 2), "Writer denied write permission");
|
||||
|
||||
RunWriteMethod(nameof(FastBufferWriter.WriteValue), writer, valueToTest);
|
||||
|
||||
WriteCheckBytes(writer, writeSize);
|
||||
|
||||
var reader = new FastBufferReader(writer, Allocator.Temp);
|
||||
using (reader)
|
||||
{
|
||||
VerifyPositionAndLength(reader, writer.Length);
|
||||
|
||||
Assert.IsTrue(reader.TryBeginRead(writeSize));
|
||||
RunReadMethod(nameof(FastBufferReader.ReadValue), reader, out NativeArray<T> result);
|
||||
VerifyArrayEquality(valueToTest, result, 0);
|
||||
|
||||
VerifyCheckBytes(reader, writeSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override unsafe void RunTypeNativeArrayTestSafe<T>(NativeArray<T> valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
|
||||
using (writer)
|
||||
{
|
||||
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
|
||||
|
||||
RunWriteMethod(nameof(FastBufferWriter.WriteValueSafe), writer, valueToTest);
|
||||
|
||||
WriteCheckBytes(writer, writeSize);
|
||||
|
||||
var reader = new FastBufferReader(writer, Allocator.Temp);
|
||||
using (reader)
|
||||
{
|
||||
VerifyPositionAndLength(reader, writer.Length);
|
||||
|
||||
RunReadMethod(nameof(FastBufferReader.ReadValueSafe), reader, out NativeArray<T> result);
|
||||
VerifyArrayEquality(valueToTest, result, 0);
|
||||
|
||||
VerifyCheckBytes(reader, writeSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
protected override unsafe void RunTypeNativeListTest<T>(NativeList<T> valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
|
||||
using (writer)
|
||||
{
|
||||
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
|
||||
Assert.IsTrue(writer.TryBeginWrite(writeSize + 2), "Writer denied write permission");
|
||||
|
||||
RunWriteMethod(nameof(FastBufferWriter.WriteValue), writer, valueToTest);
|
||||
|
||||
WriteCheckBytes(writer, writeSize);
|
||||
|
||||
var reader = new FastBufferReader(writer, Allocator.Temp);
|
||||
using (reader)
|
||||
{
|
||||
VerifyPositionAndLength(reader, writer.Length);
|
||||
|
||||
Assert.IsTrue(reader.TryBeginRead(writeSize));
|
||||
var result = new NativeList<T>(Allocator.Temp);
|
||||
RunReadMethod(nameof(FastBufferReader.ReadValueInPlace), reader, ref result);
|
||||
VerifyArrayEquality(valueToTest, result, 0);
|
||||
|
||||
VerifyCheckBytes(reader, writeSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override unsafe void RunTypeNativeListTestSafe<T>(NativeList<T> valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
|
||||
using (writer)
|
||||
{
|
||||
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
|
||||
|
||||
RunWriteMethod(nameof(FastBufferWriter.WriteValueSafe), writer, valueToTest);
|
||||
|
||||
WriteCheckBytes(writer, writeSize);
|
||||
|
||||
var reader = new FastBufferReader(writer, Allocator.Temp);
|
||||
using (reader)
|
||||
{
|
||||
VerifyPositionAndLength(reader, writer.Length);
|
||||
|
||||
var result = new NativeList<T>(Allocator.Temp);
|
||||
RunReadMethod(nameof(FastBufferReader.ReadValueSafeInPlace), reader, ref result);
|
||||
VerifyArrayEquality(valueToTest, result, 0);
|
||||
|
||||
VerifyCheckBytes(reader, writeSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
[Test]
|
||||
public void GivenFastBufferWriterContainingValue_WhenReadingUnmanagedType_ValueMatchesWhatWasWritten(
|
||||
[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
|
||||
@@ -368,6 +704,35 @@ namespace Unity.Netcode.EditorTests
|
||||
BaseArrayTypeTest(testType, writeType);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void GivenFastBufferWriterContainingValue_WhenReadingNativeArrayOfUnmanagedElementType_ValueMatchesWhatWasWritten(
|
||||
[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
|
||||
typeof(long), typeof(ulong), typeof(bool), typeof(char), typeof(float), typeof(double),
|
||||
typeof(ByteEnum), typeof(SByteEnum), typeof(ShortEnum), typeof(UShortEnum), typeof(IntEnum),
|
||||
typeof(UIntEnum), typeof(LongEnum), typeof(ULongEnum), typeof(Vector2), typeof(Vector3),
|
||||
typeof(Vector2Int), typeof(Vector3Int), typeof(Vector4), typeof(Quaternion), typeof(Color),
|
||||
typeof(Color32), typeof(Ray), typeof(Ray2D), typeof(TestStruct))]
|
||||
Type testType,
|
||||
[Values] WriteType writeType)
|
||||
{
|
||||
BaseNativeArrayTypeTest(testType, writeType);
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
[Test]
|
||||
public void GivenFastBufferWriterContainingValue_WhenReadingNativeListOfUnmanagedElementType_ValueMatchesWhatWasWritten(
|
||||
[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
|
||||
typeof(long), typeof(ulong), typeof(bool), typeof(char), typeof(float), typeof(double),
|
||||
typeof(ByteEnum), typeof(SByteEnum), typeof(ShortEnum), typeof(UShortEnum), typeof(IntEnum),
|
||||
typeof(UIntEnum), typeof(LongEnum), typeof(ULongEnum), typeof(Vector2), typeof(Vector3),
|
||||
typeof(Vector2Int), typeof(Vector3Int), typeof(Vector4), typeof(Quaternion), typeof(Color),
|
||||
typeof(Color32), typeof(Ray), typeof(Ray2D), typeof(TestStruct))]
|
||||
Type testType,
|
||||
[Values] WriteType writeType)
|
||||
{
|
||||
BaseNativeListTypeTest(testType, writeType);
|
||||
}
|
||||
#endif
|
||||
|
||||
public unsafe void RunFixedStringTest<T>(T fixedStringValue, int numBytesWritten, WriteType writeType) where T : unmanaged, INativeList<byte>, IUTF8Bytes
|
||||
{
|
||||
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Reflection;
|
||||
using NUnit.Framework;
|
||||
using Unity.Collections;
|
||||
using Unity.Collections.LowLevel.Unsafe;
|
||||
using UnityEngine;
|
||||
using Random = System.Random;
|
||||
|
||||
@@ -80,6 +81,11 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (candidateMethod.GetParameters()[0].ParameterType.IsGenericType)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
@@ -121,6 +127,10 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (candidateMethod.GetParameters()[0].ParameterType.IsGenericType)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
@@ -145,6 +155,90 @@ namespace Unity.Netcode.EditorTests
|
||||
method.Invoke(writer, args);
|
||||
}
|
||||
|
||||
private void RunMethod<T>(string methodName, FastBufferWriter writer, in NativeArray<T> value) where T : unmanaged
|
||||
{
|
||||
MethodInfo method = typeof(FastBufferWriter).GetMethod(methodName, new[] { typeof(NativeArray<T>) });
|
||||
if (method == null)
|
||||
{
|
||||
foreach (var candidateMethod in typeof(FastBufferWriter).GetMethods())
|
||||
{
|
||||
if (candidateMethod.Name == methodName && candidateMethod.IsGenericMethodDefinition)
|
||||
{
|
||||
if (candidateMethod.GetParameters().Length == 0 || (candidateMethod.GetParameters().Length > 1 && !candidateMethod.GetParameters()[1].HasDefaultValue))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!candidateMethod.GetParameters()[0].ParameterType.Name.Contains("NativeArray"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
break;
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Assert.NotNull(method);
|
||||
|
||||
object[] args = new object[method.GetParameters().Length];
|
||||
args[0] = value;
|
||||
for (var i = 1; i < args.Length; ++i)
|
||||
{
|
||||
args[i] = method.GetParameters()[i].DefaultValue;
|
||||
}
|
||||
method.Invoke(writer, args);
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
private void RunMethod<T>(string methodName, FastBufferWriter writer, in NativeList<T> value) where T : unmanaged
|
||||
{
|
||||
MethodInfo method = typeof(FastBufferWriter).GetMethod(methodName, new[] { typeof(NativeList<T>) });
|
||||
if (method == null)
|
||||
{
|
||||
foreach (var candidateMethod in typeof(FastBufferWriter).GetMethods())
|
||||
{
|
||||
if (candidateMethod.Name == methodName && candidateMethod.IsGenericMethodDefinition)
|
||||
{
|
||||
if (candidateMethod.GetParameters().Length == 0 || (candidateMethod.GetParameters().Length > 1 && !candidateMethod.GetParameters()[1].HasDefaultValue))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!candidateMethod.GetParameters()[0].ParameterType.Name.Contains("NativeList"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
break;
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Assert.NotNull(method);
|
||||
|
||||
object[] args = new object[method.GetParameters().Length];
|
||||
args[0] = value;
|
||||
for (var i = 1; i < args.Length; ++i)
|
||||
{
|
||||
args[i] = method.GetParameters()[i].DefaultValue;
|
||||
}
|
||||
method.Invoke(writer, args);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
protected override unsafe void RunTypeTest<T>(T valueToTest)
|
||||
{
|
||||
@@ -199,6 +293,34 @@ namespace Unity.Netcode.EditorTests
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe void VerifyArrayEquality<T>(NativeArray<T> value, byte* unsafePtr, int offset) where T : unmanaged
|
||||
{
|
||||
int* sizeValue = (int*)(unsafePtr + offset);
|
||||
Assert.AreEqual(value.Length, *sizeValue);
|
||||
|
||||
var asTPointer = (T*)value.GetUnsafePtr();
|
||||
var underlyingTArray = (T*)(unsafePtr + sizeof(int) + offset);
|
||||
for (var i = 0; i < value.Length; ++i)
|
||||
{
|
||||
Assert.AreEqual(asTPointer[i], underlyingTArray[i]);
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
private unsafe void VerifyArrayEquality<T>(NativeList<T> value, byte* unsafePtr, int offset) where T : unmanaged
|
||||
{
|
||||
int* sizeValue = (int*)(unsafePtr + offset);
|
||||
Assert.AreEqual(value.Length, *sizeValue);
|
||||
|
||||
var asTPointer = (T*)value.GetUnsafePtr();
|
||||
var underlyingTArray = (T*)(unsafePtr + sizeof(int) + offset);
|
||||
for (var i = 0; i < value.Length; ++i)
|
||||
{
|
||||
Assert.AreEqual(asTPointer[i], underlyingTArray[i]);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
protected override unsafe void RunTypeArrayTest<T>(T[] valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
@@ -242,6 +364,96 @@ namespace Unity.Netcode.EditorTests
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected override unsafe void RunTypeNativeArrayTest<T>(NativeArray<T> valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
|
||||
using (writer)
|
||||
{
|
||||
|
||||
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
|
||||
Assert.IsTrue(writer.TryBeginWrite(writeSize + 2), "Writer denied write permission");
|
||||
|
||||
RunMethod(nameof(FastBufferWriter.WriteValue), writer, valueToTest);
|
||||
VerifyPositionAndLength(writer, writeSize);
|
||||
|
||||
WriteCheckBytes(writer, writeSize);
|
||||
|
||||
VerifyArrayEquality(valueToTest, writer.GetUnsafePtr(), 0);
|
||||
|
||||
var underlyingArray = writer.ToArray();
|
||||
VerifyCheckBytes(underlyingArray, writeSize);
|
||||
}
|
||||
}
|
||||
|
||||
protected override unsafe void RunTypeNativeArrayTestSafe<T>(NativeArray<T> valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
|
||||
using (writer)
|
||||
{
|
||||
|
||||
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
|
||||
|
||||
RunMethod(nameof(FastBufferWriter.WriteValueSafe), writer, valueToTest);
|
||||
VerifyPositionAndLength(writer, writeSize);
|
||||
|
||||
WriteCheckBytes(writer, writeSize);
|
||||
|
||||
VerifyArrayEquality(valueToTest, writer.GetUnsafePtr(), 0);
|
||||
|
||||
var underlyingArray = writer.ToArray();
|
||||
VerifyCheckBytes(underlyingArray, writeSize);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
protected override unsafe void RunTypeNativeListTest<T>(NativeList<T> valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
|
||||
using (writer)
|
||||
{
|
||||
|
||||
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
|
||||
Assert.IsTrue(writer.TryBeginWrite(writeSize + 2), "Writer denied write permission");
|
||||
|
||||
RunMethod(nameof(FastBufferWriter.WriteValue), writer, valueToTest);
|
||||
VerifyPositionAndLength(writer, writeSize);
|
||||
|
||||
WriteCheckBytes(writer, writeSize);
|
||||
|
||||
VerifyArrayEquality(valueToTest, writer.GetUnsafePtr(), 0);
|
||||
|
||||
var underlyingArray = writer.ToArray();
|
||||
VerifyCheckBytes(underlyingArray, writeSize);
|
||||
}
|
||||
}
|
||||
|
||||
protected override unsafe void RunTypeNativeListTestSafe<T>(NativeList<T> valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
|
||||
using (writer)
|
||||
{
|
||||
|
||||
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
|
||||
|
||||
RunMethod(nameof(FastBufferWriter.WriteValueSafe), writer, valueToTest);
|
||||
VerifyPositionAndLength(writer, writeSize);
|
||||
|
||||
WriteCheckBytes(writer, writeSize);
|
||||
|
||||
VerifyArrayEquality(valueToTest, writer.GetUnsafePtr(), 0);
|
||||
|
||||
var underlyingArray = writer.ToArray();
|
||||
VerifyCheckBytes(underlyingArray, writeSize);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
[Test, Description("Tests")]
|
||||
public void WhenWritingUnmanagedType_ValueIsWrittenCorrectly(
|
||||
[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
|
||||
@@ -270,6 +482,36 @@ namespace Unity.Netcode.EditorTests
|
||||
BaseArrayTypeTest(testType, writeType);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WhenWritingNativeArrayOfUnmanagedElementType_NativeArrayIsWrittenCorrectly(
|
||||
[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
|
||||
typeof(long), typeof(ulong), typeof(bool), typeof(char), typeof(float), typeof(double),
|
||||
typeof(ByteEnum), typeof(SByteEnum), typeof(ShortEnum), typeof(UShortEnum), typeof(IntEnum),
|
||||
typeof(UIntEnum), typeof(LongEnum), typeof(ULongEnum), typeof(Vector2), typeof(Vector3),
|
||||
typeof(Vector2Int), typeof(Vector3Int), typeof(Vector4), typeof(Quaternion), typeof(Color),
|
||||
typeof(Color32), typeof(Ray), typeof(Ray2D), typeof(TestStruct))]
|
||||
Type testType,
|
||||
[Values] WriteType writeType)
|
||||
{
|
||||
BaseNativeArrayTypeTest(testType, writeType);
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
[Test]
|
||||
public void WhenWritingNativeListOfUnmanagedElementType_NativeListIsWrittenCorrectly(
|
||||
[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
|
||||
typeof(long), typeof(ulong), typeof(bool), typeof(char), typeof(float), typeof(double),
|
||||
typeof(ByteEnum), typeof(SByteEnum), typeof(ShortEnum), typeof(UShortEnum), typeof(IntEnum),
|
||||
typeof(UIntEnum), typeof(LongEnum), typeof(ULongEnum), typeof(Vector2), typeof(Vector3),
|
||||
typeof(Vector2Int), typeof(Vector3Int), typeof(Vector4), typeof(Quaternion), typeof(Color),
|
||||
typeof(Color32), typeof(Ray), typeof(Ray2D), typeof(TestStruct))]
|
||||
Type testType,
|
||||
[Values] WriteType writeType)
|
||||
{
|
||||
BaseNativeListTypeTest(testType, writeType);
|
||||
}
|
||||
#endif
|
||||
|
||||
[TestCase(false, WriteType.WriteDirect)]
|
||||
[TestCase(false, WriteType.WriteSafe)]
|
||||
[TestCase(true, WriteType.WriteDirect)]
|
||||
|
||||
Reference in New Issue
Block a user