com.unity.netcode.gameobjects@1.5.1
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.5.1] - 2023-06-07 ### Added - Added support for serializing `NativeArray<>` and `NativeList<>` in `FastBufferReader`/`FastBufferWriter`, `BufferSerializer`, `NetworkVariable`, and RPCs. (To use `NativeList<>`, add `UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT` to your Scripting Define Symbols in `Project Settings > Player`) (#2375) - The location of the automatically-created default network prefab list can now be configured (#2544) - Added: Message size limits (max single message and max fragmented message) can now be set using NetworkManager.MaximumTransmissionUnitSize and NetworkManager.MaximumFragmentedMessageSize for transports that don't work with the default values (#2530) - Added `NetworkObject.SpawnWithObservers` property (default is true) that when set to false will spawn a `NetworkObject` with no observers and will not be spawned on any client until `NetworkObject.NetworkShow` is invoked. (#2568) ### Fixed - Fixed: Fixed a null reference in codegen in some projects (#2581) - Fixed issue where the `OnClientDisconnected` client identifier was incorrect after a pending client connection was denied. (#2569) - Fixed warning "Runtime Network Prefabs was not empty at initialization time." being erroneously logged when no runtime network prefabs had been added (#2565) - Fixed issue where some temporary debug console logging was left in a merged PR. (#2562) - Fixed the "Generate Default Network Prefabs List" setting not loading correctly and always reverting to being checked. (#2545) - Fixed issue where users could not use NetworkSceneManager.VerifySceneBeforeLoading to exclude runtime generated scenes from client synchronization. (#2550) - Fixed missing value on `NetworkListEvent` for `EventType.RemoveAt` events. (#2542,#2543) - Fixed issue where parenting a NetworkTransform under a transform with a scale other than Vector3.one would result in incorrect values on non-authoritative instances. (#2538) - Fixed issue where a server would include scene migrated and then despawned NetworkObjects to a client that was being synchronized. (#2532) - Fixed the inspector throwing exceptions when attempting to render `NetworkVariable`s of enum types. (#2529) - Making a `NetworkVariable` with an `INetworkSerializable` type that doesn't meet the `new()` constraint will now create a compile-time error instead of an editor crash (#2528) - Fixed Multiplayer Tools package installation docs page link on the NetworkManager popup. (#2526) - Fixed an exception and error logging when two different objects are shown and hidden on the same frame (#2524) - Fixed a memory leak in `UnityTransport` that occurred if `StartClient` failed. (#2518) - Fixed issue where a client could throw an exception if abruptly disconnected from a network session with one or more spawned `NetworkObject`(s). (#2510) - Fixed issue where invalid endpoint addresses were not being detected and returning false from NGO UnityTransport. (#2496) - Fixed some errors that could occur if a connection is lost and the loss is detected when attempting to write to the socket. (#2495) ## Changed - Adding network prefabs before NetworkManager initialization is now supported. (#2565) - Connecting clients being synchronized now switch to the server's active scene before spawning and synchronizing NetworkObjects. (#2532) - Updated `UnityTransport` dependency on `com.unity.transport` to 1.3.4. (#2533) - Improved performance of NetworkBehaviour initialization by replacing reflection when initializing NetworkVariables with compile-time code generation, which should help reduce hitching during additive scene loads. (#2522)
This commit is contained in:
@@ -15,7 +15,7 @@ namespace Unity.Netcode.EditorTests
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private const int k_DefaultD = 15;
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private const long k_DefaultE = 20;
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private struct VersionedTestMessage_v0 : INetworkMessage, INetworkSerializeByMemcpy
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private struct VersionedTestMessageV0 : INetworkMessage, INetworkSerializeByMemcpy
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{
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public int A;
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public int B;
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@@ -23,7 +23,7 @@ namespace Unity.Netcode.EditorTests
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public static bool Serialized;
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public static bool Deserialized;
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public static bool Handled;
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public static List<VersionedTestMessage_v0> DeserializedValues = new List<VersionedTestMessage_v0>();
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public static List<VersionedTestMessageV0> DeserializedValues = new List<VersionedTestMessageV0>();
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public void Serialize(FastBufferWriter writer, int targetVersion)
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{
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@@ -53,7 +53,7 @@ namespace Unity.Netcode.EditorTests
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public int Version => 0;
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}
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private struct VersionedTestMessage_v1 : INetworkMessage, INetworkSerializeByMemcpy
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private struct VersionedTestMessageV1 : INetworkMessage, INetworkSerializeByMemcpy
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{
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public int A;
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public int B;
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@@ -64,14 +64,14 @@ namespace Unity.Netcode.EditorTests
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public static bool Downgraded;
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public static bool Upgraded;
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public static bool Handled;
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public static List<VersionedTestMessage_v1> DeserializedValues = new List<VersionedTestMessage_v1>();
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public static List<VersionedTestMessageV1> DeserializedValues = new List<VersionedTestMessageV1>();
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public void Serialize(FastBufferWriter writer, int targetVersion)
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{
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if (targetVersion < Version)
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{
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Downgraded = true;
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var v0 = new VersionedTestMessage_v0 { A = A, B = B, C = C };
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var v0 = new VersionedTestMessageV0 { A = A, B = B, C = C };
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v0.Serialize(writer, targetVersion);
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return;
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}
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@@ -87,7 +87,7 @@ namespace Unity.Netcode.EditorTests
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{
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if (receivedMessageVersion < Version)
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{
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var v0 = new VersionedTestMessage_v0();
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var v0 = new VersionedTestMessageV0();
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v0.Deserialize(reader, ref context, receivedMessageVersion);
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A = v0.A;
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B = v0.B;
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@@ -131,7 +131,7 @@ namespace Unity.Netcode.EditorTests
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if (targetVersion < Version)
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{
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Downgraded = true;
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var v1 = new VersionedTestMessage_v1 { A = A, B = k_DefaultB, C = k_DefaultC, D = (int)D };
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var v1 = new VersionedTestMessageV1 { A = A, B = k_DefaultB, C = k_DefaultC, D = (int)D };
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v1.Serialize(writer, targetVersion);
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return;
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}
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@@ -146,7 +146,7 @@ namespace Unity.Netcode.EditorTests
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{
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if (receivedMessageVersion < Version)
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{
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var v1 = new VersionedTestMessage_v1();
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var v1 = new VersionedTestMessageV1();
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v1.Deserialize(reader, ref context, receivedMessageVersion);
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A = v1.A;
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D = v1.D;
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@@ -171,55 +171,55 @@ namespace Unity.Netcode.EditorTests
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public int Version => 2;
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}
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private class TestMessageProvider_v0 : IMessageProvider
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private class TestMessageProviderV0 : INetworkMessageProvider
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{
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public List<MessagingSystem.MessageWithHandler> GetMessages()
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public List<NetworkMessageManager.MessageWithHandler> GetMessages()
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{
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return new List<MessagingSystem.MessageWithHandler>
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return new List<NetworkMessageManager.MessageWithHandler>
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{
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new MessagingSystem.MessageWithHandler
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new NetworkMessageManager.MessageWithHandler
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{
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MessageType = typeof(VersionedTestMessage_v0),
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Handler = MessagingSystem.ReceiveMessage<VersionedTestMessage_v0>,
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GetVersion = MessagingSystem.CreateMessageAndGetVersion<VersionedTestMessage_v0>
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MessageType = typeof(VersionedTestMessageV0),
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Handler = NetworkMessageManager.ReceiveMessage<VersionedTestMessageV0>,
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GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<VersionedTestMessageV0>
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}
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};
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}
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}
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private class TestMessageProvider_v1 : IMessageProvider
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private class TestMessageProviderV1 : INetworkMessageProvider
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{
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public List<MessagingSystem.MessageWithHandler> GetMessages()
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public List<NetworkMessageManager.MessageWithHandler> GetMessages()
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{
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return new List<MessagingSystem.MessageWithHandler>
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return new List<NetworkMessageManager.MessageWithHandler>
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{
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new MessagingSystem.MessageWithHandler
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new NetworkMessageManager.MessageWithHandler
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{
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MessageType = typeof(VersionedTestMessage_v1),
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Handler = MessagingSystem.ReceiveMessage<VersionedTestMessage_v1>,
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GetVersion = MessagingSystem.CreateMessageAndGetVersion<VersionedTestMessage_v1>
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MessageType = typeof(VersionedTestMessageV1),
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Handler = NetworkMessageManager.ReceiveMessage<VersionedTestMessageV1>,
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GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<VersionedTestMessageV1>
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}
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};
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}
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}
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private class TestMessageProvider_v2 : IMessageProvider
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private class TestMessageProviderV2 : INetworkMessageProvider
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{
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public List<MessagingSystem.MessageWithHandler> GetMessages()
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public List<NetworkMessageManager.MessageWithHandler> GetMessages()
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{
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return new List<MessagingSystem.MessageWithHandler>
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return new List<NetworkMessageManager.MessageWithHandler>
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{
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new MessagingSystem.MessageWithHandler
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new NetworkMessageManager.MessageWithHandler
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{
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MessageType = typeof(VersionedTestMessage),
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Handler = MessagingSystem.ReceiveMessage<VersionedTestMessage>,
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GetVersion = MessagingSystem.CreateMessageAndGetVersion<VersionedTestMessage>
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Handler = NetworkMessageManager.ReceiveMessage<VersionedTestMessage>,
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GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<VersionedTestMessage>
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}
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};
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}
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}
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private class TestMessageSender : IMessageSender
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private class TestMessageSender : INetworkMessageSender
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{
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public List<byte[]> MessageQueue = new List<byte[]>();
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@@ -229,14 +229,14 @@ namespace Unity.Netcode.EditorTests
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}
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}
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private MessagingSystem m_MessagingSystem_v0;
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private MessagingSystem m_MessagingSystem_v1;
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private MessagingSystem m_MessagingSystem_v2;
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private NetworkMessageManager m_MessageManagerV0;
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private NetworkMessageManager m_MessageManagerV1;
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private NetworkMessageManager m_MessageManagerV2;
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private TestMessageSender m_MessageSender;
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private void CreateFakeClients(MessagingSystem system, uint hash)
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private void CreateFakeClients(NetworkMessageManager system, uint hash)
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{
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// Create three fake clients for each messaging system
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// Create three fake clients for each NetworkMessageManager
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// client 0 has version 0, client 1 has version 1, and client 2 has version 2
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system.ClientConnected(0);
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system.ClientConnected(1);
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@@ -249,16 +249,16 @@ namespace Unity.Netcode.EditorTests
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[SetUp]
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public void SetUp()
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{
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VersionedTestMessage_v0.Serialized = false;
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VersionedTestMessage_v0.Deserialized = false;
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VersionedTestMessage_v0.Handled = false;
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VersionedTestMessage_v0.DeserializedValues.Clear();
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VersionedTestMessage_v1.Serialized = false;
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VersionedTestMessage_v1.Deserialized = false;
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VersionedTestMessage_v1.Downgraded = false;
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VersionedTestMessage_v1.Upgraded = false;
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VersionedTestMessage_v1.Handled = false;
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VersionedTestMessage_v1.DeserializedValues.Clear();
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VersionedTestMessageV0.Serialized = false;
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VersionedTestMessageV0.Deserialized = false;
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VersionedTestMessageV0.Handled = false;
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VersionedTestMessageV0.DeserializedValues.Clear();
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VersionedTestMessageV1.Serialized = false;
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VersionedTestMessageV1.Deserialized = false;
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VersionedTestMessageV1.Downgraded = false;
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VersionedTestMessageV1.Upgraded = false;
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VersionedTestMessageV1.Handled = false;
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VersionedTestMessageV1.DeserializedValues.Clear();
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VersionedTestMessage.Serialized = false;
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VersionedTestMessage.Deserialized = false;
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VersionedTestMessage.Downgraded = false;
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@@ -267,35 +267,35 @@ namespace Unity.Netcode.EditorTests
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VersionedTestMessage.DeserializedValues.Clear();
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m_MessageSender = new TestMessageSender();
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m_MessagingSystem_v0 = new MessagingSystem(m_MessageSender, this, new TestMessageProvider_v0());
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m_MessagingSystem_v1 = new MessagingSystem(m_MessageSender, this, new TestMessageProvider_v1());
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m_MessagingSystem_v2 = new MessagingSystem(m_MessageSender, this, new TestMessageProvider_v2());
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m_MessageManagerV0 = new NetworkMessageManager(m_MessageSender, this, new TestMessageProviderV0());
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m_MessageManagerV1 = new NetworkMessageManager(m_MessageSender, this, new TestMessageProviderV1());
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m_MessageManagerV2 = new NetworkMessageManager(m_MessageSender, this, new TestMessageProviderV2());
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CreateFakeClients(m_MessagingSystem_v0, XXHash.Hash32(typeof(VersionedTestMessage_v0).FullName));
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CreateFakeClients(m_MessagingSystem_v1, XXHash.Hash32(typeof(VersionedTestMessage_v1).FullName));
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CreateFakeClients(m_MessagingSystem_v2, XXHash.Hash32(typeof(VersionedTestMessage).FullName));
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CreateFakeClients(m_MessageManagerV0, XXHash.Hash32(typeof(VersionedTestMessageV0).FullName));
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CreateFakeClients(m_MessageManagerV1, XXHash.Hash32(typeof(VersionedTestMessageV1).FullName));
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CreateFakeClients(m_MessageManagerV2, XXHash.Hash32(typeof(VersionedTestMessage).FullName));
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// Make sure that all three messages got the same IDs...
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Assert.AreEqual(
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m_MessagingSystem_v0.GetMessageType(typeof(VersionedTestMessage_v0)),
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m_MessagingSystem_v1.GetMessageType(typeof(VersionedTestMessage_v1)));
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m_MessageManagerV0.GetMessageType(typeof(VersionedTestMessageV0)),
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m_MessageManagerV1.GetMessageType(typeof(VersionedTestMessageV1)));
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Assert.AreEqual(
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m_MessagingSystem_v0.GetMessageType(typeof(VersionedTestMessage_v0)),
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m_MessagingSystem_v2.GetMessageType(typeof(VersionedTestMessage)));
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m_MessageManagerV0.GetMessageType(typeof(VersionedTestMessageV0)),
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m_MessageManagerV2.GetMessageType(typeof(VersionedTestMessage)));
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}
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[TearDown]
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public void TearDown()
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{
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m_MessagingSystem_v0.Dispose();
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m_MessagingSystem_v1.Dispose();
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m_MessagingSystem_v2.Dispose();
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m_MessageManagerV0.Dispose();
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m_MessageManagerV1.Dispose();
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m_MessageManagerV2.Dispose();
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}
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private VersionedTestMessage_v0 GetMessage_v0()
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private VersionedTestMessageV0 GetMessage_v0()
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{
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var random = new Random();
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return new VersionedTestMessage_v0
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return new VersionedTestMessageV0
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{
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A = random.Next(),
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B = random.Next(),
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@@ -303,10 +303,10 @@ namespace Unity.Netcode.EditorTests
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};
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}
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private VersionedTestMessage_v1 GetMessage_v1()
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private VersionedTestMessageV1 GetMessage_v1()
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{
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var random = new Random();
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return new VersionedTestMessage_v1
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return new VersionedTestMessageV1
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{
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A = random.Next(),
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B = random.Next(),
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@@ -328,10 +328,10 @@ namespace Unity.Netcode.EditorTests
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public void CheckPostSendExpectations(int sourceLocalVersion, int remoteVersion)
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{
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Assert.AreEqual(Math.Min(sourceLocalVersion, remoteVersion) == 0, VersionedTestMessage_v0.Serialized);
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Assert.AreEqual(Math.Min(sourceLocalVersion, remoteVersion) == 1, VersionedTestMessage_v1.Serialized);
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Assert.AreEqual(Math.Min(sourceLocalVersion, remoteVersion) == 0, VersionedTestMessageV0.Serialized);
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Assert.AreEqual(Math.Min(sourceLocalVersion, remoteVersion) == 1, VersionedTestMessageV1.Serialized);
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Assert.AreEqual(Math.Min(sourceLocalVersion, remoteVersion) == 2, VersionedTestMessage.Serialized);
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Assert.AreEqual(sourceLocalVersion >= 1 && remoteVersion < 1, VersionedTestMessage_v1.Downgraded);
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Assert.AreEqual(sourceLocalVersion >= 1 && remoteVersion < 1, VersionedTestMessageV1.Downgraded);
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Assert.AreEqual(sourceLocalVersion >= 2 && remoteVersion < 2, VersionedTestMessage.Downgraded);
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Assert.AreEqual(1, m_MessageSender.MessageQueue.Count);
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@@ -340,14 +340,14 @@ namespace Unity.Netcode.EditorTests
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public void CheckPostReceiveExpectations(int sourceLocalVersion, int remoteVersion)
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{
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Assert.AreEqual(SentVersion == 0, VersionedTestMessage_v0.Deserialized);
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Assert.AreEqual(SentVersion == 1, VersionedTestMessage_v1.Deserialized);
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Assert.AreEqual(SentVersion == 0, VersionedTestMessageV0.Deserialized);
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Assert.AreEqual(SentVersion == 1, VersionedTestMessageV1.Deserialized);
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Assert.AreEqual(SentVersion == 2, VersionedTestMessage.Deserialized);
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Assert.AreEqual(remoteVersion >= 1 && sourceLocalVersion < 1, VersionedTestMessage_v1.Upgraded);
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Assert.AreEqual(remoteVersion >= 1 && sourceLocalVersion < 1, VersionedTestMessageV1.Upgraded);
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Assert.AreEqual(remoteVersion >= 2 && sourceLocalVersion < 2, VersionedTestMessage.Upgraded);
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Assert.AreEqual((remoteVersion == 0 ? 1 : 0), VersionedTestMessage_v0.DeserializedValues.Count);
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Assert.AreEqual((remoteVersion == 1 ? 1 : 0), VersionedTestMessage_v1.DeserializedValues.Count);
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Assert.AreEqual((remoteVersion == 0 ? 1 : 0), VersionedTestMessageV0.DeserializedValues.Count);
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Assert.AreEqual((remoteVersion == 1 ? 1 : 0), VersionedTestMessageV1.DeserializedValues.Count);
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Assert.AreEqual((remoteVersion == 2 ? 1 : 0), VersionedTestMessage.DeserializedValues.Count);
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Assert.AreEqual(SentVersion, ReceivedVersion);
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@@ -355,23 +355,23 @@ namespace Unity.Netcode.EditorTests
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private void SendMessageWithVersions<T>(T message, int fromVersion, int toVersion) where T : unmanaged, INetworkMessage
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{
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MessagingSystem sendSystem;
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NetworkMessageManager sendSystem;
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switch (fromVersion)
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{
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case 0: sendSystem = m_MessagingSystem_v0; break;
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case 1: sendSystem = m_MessagingSystem_v1; break;
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default: sendSystem = m_MessagingSystem_v2; break;
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case 0: sendSystem = m_MessageManagerV0; break;
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case 1: sendSystem = m_MessageManagerV1; break;
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default: sendSystem = m_MessageManagerV2; break;
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}
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sendSystem.SendMessage(ref message, NetworkDelivery.Reliable, (ulong)toVersion);
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sendSystem.ProcessSendQueues();
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CheckPostSendExpectations(fromVersion, toVersion);
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MessagingSystem receiveSystem;
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NetworkMessageManager receiveSystem;
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switch (toVersion)
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{
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case 0: receiveSystem = m_MessagingSystem_v0; break;
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case 1: receiveSystem = m_MessagingSystem_v1; break;
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default: receiveSystem = m_MessagingSystem_v2; break;
|
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case 0: receiveSystem = m_MessageManagerV0; break;
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case 1: receiveSystem = m_MessageManagerV1; break;
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default: receiveSystem = m_MessageManagerV2; break;
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}
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receiveSystem.HandleIncomingData((ulong)fromVersion, new ArraySegment<byte>(m_MessageSender.MessageQueue[0]), 0.0f);
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receiveSystem.ProcessIncomingMessageQueue();
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@@ -387,7 +387,7 @@ namespace Unity.Netcode.EditorTests
|
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|
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SendMessageWithVersions(message, 0, 0);
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var receivedMessage = VersionedTestMessage_v0.DeserializedValues[0];
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var receivedMessage = VersionedTestMessageV0.DeserializedValues[0];
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Assert.AreEqual(message.A, receivedMessage.A);
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Assert.AreEqual(message.B, receivedMessage.B);
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Assert.AreEqual(message.C, receivedMessage.C);
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@@ -400,7 +400,7 @@ namespace Unity.Netcode.EditorTests
|
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|
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SendMessageWithVersions(message, 0, 1);
|
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|
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var receivedMessage = VersionedTestMessage_v1.DeserializedValues[0];
|
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var receivedMessage = VersionedTestMessageV1.DeserializedValues[0];
|
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Assert.AreEqual(message.A, receivedMessage.A);
|
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Assert.AreEqual(message.B, receivedMessage.B);
|
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Assert.AreEqual(message.C, receivedMessage.C);
|
||||
@@ -427,7 +427,7 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
SendMessageWithVersions(message, 1, 0);
|
||||
|
||||
var receivedMessage = VersionedTestMessage_v0.DeserializedValues[0];
|
||||
var receivedMessage = VersionedTestMessageV0.DeserializedValues[0];
|
||||
Assert.AreEqual(message.A, receivedMessage.A);
|
||||
Assert.AreEqual(message.B, receivedMessage.B);
|
||||
Assert.AreEqual(message.C, receivedMessage.C);
|
||||
@@ -440,7 +440,7 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
SendMessageWithVersions(message, 1, 1);
|
||||
|
||||
var receivedMessage = VersionedTestMessage_v1.DeserializedValues[0];
|
||||
var receivedMessage = VersionedTestMessageV1.DeserializedValues[0];
|
||||
Assert.AreEqual(message.A, receivedMessage.A);
|
||||
Assert.AreEqual(message.B, receivedMessage.B);
|
||||
Assert.AreEqual(message.C, receivedMessage.C);
|
||||
@@ -467,7 +467,7 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
SendMessageWithVersions(message, 2, 0);
|
||||
|
||||
var receivedMessage = VersionedTestMessage_v0.DeserializedValues[0];
|
||||
var receivedMessage = VersionedTestMessageV0.DeserializedValues[0];
|
||||
Assert.AreEqual(message.A, receivedMessage.A);
|
||||
Assert.AreEqual(k_DefaultB, receivedMessage.B);
|
||||
Assert.AreEqual(k_DefaultC, receivedMessage.C);
|
||||
@@ -480,7 +480,7 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
SendMessageWithVersions(message, 2, 1);
|
||||
|
||||
var receivedMessage = VersionedTestMessage_v1.DeserializedValues[0];
|
||||
var receivedMessage = VersionedTestMessageV1.DeserializedValues[0];
|
||||
Assert.AreEqual(message.A, receivedMessage.A);
|
||||
Assert.AreEqual(k_DefaultB, receivedMessage.B);
|
||||
Assert.AreEqual(k_DefaultC, receivedMessage.C);
|
||||
|
||||
Reference in New Issue
Block a user