com.unity.netcode.gameobjects@1.5.1
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.5.1] - 2023-06-07 ### Added - Added support for serializing `NativeArray<>` and `NativeList<>` in `FastBufferReader`/`FastBufferWriter`, `BufferSerializer`, `NetworkVariable`, and RPCs. (To use `NativeList<>`, add `UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT` to your Scripting Define Symbols in `Project Settings > Player`) (#2375) - The location of the automatically-created default network prefab list can now be configured (#2544) - Added: Message size limits (max single message and max fragmented message) can now be set using NetworkManager.MaximumTransmissionUnitSize and NetworkManager.MaximumFragmentedMessageSize for transports that don't work with the default values (#2530) - Added `NetworkObject.SpawnWithObservers` property (default is true) that when set to false will spawn a `NetworkObject` with no observers and will not be spawned on any client until `NetworkObject.NetworkShow` is invoked. (#2568) ### Fixed - Fixed: Fixed a null reference in codegen in some projects (#2581) - Fixed issue where the `OnClientDisconnected` client identifier was incorrect after a pending client connection was denied. (#2569) - Fixed warning "Runtime Network Prefabs was not empty at initialization time." being erroneously logged when no runtime network prefabs had been added (#2565) - Fixed issue where some temporary debug console logging was left in a merged PR. (#2562) - Fixed the "Generate Default Network Prefabs List" setting not loading correctly and always reverting to being checked. (#2545) - Fixed issue where users could not use NetworkSceneManager.VerifySceneBeforeLoading to exclude runtime generated scenes from client synchronization. (#2550) - Fixed missing value on `NetworkListEvent` for `EventType.RemoveAt` events. (#2542,#2543) - Fixed issue where parenting a NetworkTransform under a transform with a scale other than Vector3.one would result in incorrect values on non-authoritative instances. (#2538) - Fixed issue where a server would include scene migrated and then despawned NetworkObjects to a client that was being synchronized. (#2532) - Fixed the inspector throwing exceptions when attempting to render `NetworkVariable`s of enum types. (#2529) - Making a `NetworkVariable` with an `INetworkSerializable` type that doesn't meet the `new()` constraint will now create a compile-time error instead of an editor crash (#2528) - Fixed Multiplayer Tools package installation docs page link on the NetworkManager popup. (#2526) - Fixed an exception and error logging when two different objects are shown and hidden on the same frame (#2524) - Fixed a memory leak in `UnityTransport` that occurred if `StartClient` failed. (#2518) - Fixed issue where a client could throw an exception if abruptly disconnected from a network session with one or more spawned `NetworkObject`(s). (#2510) - Fixed issue where invalid endpoint addresses were not being detected and returning false from NGO UnityTransport. (#2496) - Fixed some errors that could occur if a connection is lost and the loss is detected when attempting to write to the socket. (#2495) ## Changed - Adding network prefabs before NetworkManager initialization is now supported. (#2565) - Connecting clients being synchronized now switch to the server's active scene before spawning and synchronizing NetworkObjects. (#2532) - Updated `UnityTransport` dependency on `com.unity.transport` to 1.3.4. (#2533) - Improved performance of NetworkBehaviour initialization by replacing reflection when initializing NetworkVariables with compile-time code generation, which should help reduce hitching during additive scene loads. (#2522)
This commit is contained in:
92
Tests/Editor/Messaging/DisconnectOnSendTests.cs
Normal file
92
Tests/Editor/Messaging/DisconnectOnSendTests.cs
Normal file
@@ -0,0 +1,92 @@
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
public class DisconnectOnSendTests
|
||||
{
|
||||
private struct TestMessage : INetworkMessage, INetworkSerializeByMemcpy
|
||||
{
|
||||
public void Serialize(FastBufferWriter writer, int targetVersion)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Handle(ref NetworkContext context)
|
||||
{
|
||||
}
|
||||
|
||||
public int Version => 0;
|
||||
}
|
||||
|
||||
private class DisconnectOnSendMessageSender : INetworkMessageSender
|
||||
{
|
||||
public NetworkMessageManager MessageManager;
|
||||
|
||||
public void Send(ulong clientId, NetworkDelivery delivery, FastBufferWriter batchData)
|
||||
{
|
||||
MessageManager.ClientDisconnected(clientId);
|
||||
}
|
||||
}
|
||||
|
||||
private class TestMessageProvider : INetworkMessageProvider
|
||||
{
|
||||
// Keep track of what we sent
|
||||
private List<NetworkMessageManager.MessageWithHandler> m_MessageList = new List<NetworkMessageManager.MessageWithHandler>
|
||||
{
|
||||
new NetworkMessageManager.MessageWithHandler
|
||||
{
|
||||
MessageType = typeof(TestMessage),
|
||||
Handler = NetworkMessageManager.ReceiveMessage<TestMessage>,
|
||||
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessage>
|
||||
}
|
||||
};
|
||||
|
||||
public List<NetworkMessageManager.MessageWithHandler> GetMessages()
|
||||
{
|
||||
return m_MessageList;
|
||||
}
|
||||
}
|
||||
|
||||
private TestMessageProvider m_TestMessageProvider;
|
||||
private DisconnectOnSendMessageSender m_MessageSender;
|
||||
private NetworkMessageManager m_MessageManager;
|
||||
private ulong[] m_Clients = { 0 };
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
m_MessageSender = new DisconnectOnSendMessageSender();
|
||||
m_TestMessageProvider = new TestMessageProvider();
|
||||
m_MessageManager = new NetworkMessageManager(m_MessageSender, this, m_TestMessageProvider);
|
||||
m_MessageSender.MessageManager = m_MessageManager;
|
||||
m_MessageManager.ClientConnected(0);
|
||||
m_MessageManager.SetVersion(0, XXHash.Hash32(typeof(TestMessage).FullName), 0);
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
m_MessageManager.Dispose();
|
||||
}
|
||||
|
||||
private TestMessage GetMessage()
|
||||
{
|
||||
return new TestMessage();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WhenDisconnectIsCalledDuringSend_NoErrorsOccur()
|
||||
{
|
||||
var message = GetMessage();
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
|
||||
// This is where an exception would be thrown and logged.
|
||||
m_MessageManager.ProcessSendQueues();
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Tests/Editor/Messaging/DisconnectOnSendTests.cs.meta
Normal file
3
Tests/Editor/Messaging/DisconnectOnSendTests.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7984df99de5c4b85a1b8567582d00c64
|
||||
timeCreated: 1680888331
|
||||
@@ -39,17 +39,17 @@ namespace Unity.Netcode.EditorTests
|
||||
public int Version => 0;
|
||||
}
|
||||
|
||||
private class TestMessageProvider : IMessageProvider
|
||||
private class TestMessageProvider : INetworkMessageProvider
|
||||
{
|
||||
public List<MessagingSystem.MessageWithHandler> GetMessages()
|
||||
public List<NetworkMessageManager.MessageWithHandler> GetMessages()
|
||||
{
|
||||
return new List<MessagingSystem.MessageWithHandler>
|
||||
return new List<NetworkMessageManager.MessageWithHandler>
|
||||
{
|
||||
new MessagingSystem.MessageWithHandler
|
||||
new NetworkMessageManager.MessageWithHandler
|
||||
{
|
||||
MessageType = typeof(TestMessage),
|
||||
Handler = MessagingSystem.ReceiveMessage<TestMessage>,
|
||||
GetVersion = MessagingSystem.CreateMessageAndGetVersion<TestMessage>
|
||||
Handler = NetworkMessageManager.ReceiveMessage<TestMessage>,
|
||||
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessage>
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -64,7 +64,7 @@ namespace Unity.Netcode.EditorTests
|
||||
AdditionalGarbageData,
|
||||
}
|
||||
|
||||
private class TestMessageSender : IMessageSender
|
||||
private class TestMessageSender : INetworkMessageSender
|
||||
{
|
||||
|
||||
public TypeOfCorruption Corruption;
|
||||
@@ -108,7 +108,7 @@ namespace Unity.Netcode.EditorTests
|
||||
}
|
||||
}
|
||||
|
||||
private MessagingSystem m_MessagingSystem;
|
||||
private NetworkMessageManager m_MessageManager;
|
||||
private TestMessageSender m_MessageSender;
|
||||
|
||||
[SetUp]
|
||||
@@ -118,16 +118,16 @@ namespace Unity.Netcode.EditorTests
|
||||
TestMessage.Deserialized = false;
|
||||
m_MessageSender = new TestMessageSender();
|
||||
|
||||
m_MessagingSystem = new MessagingSystem(m_MessageSender, this, new TestMessageProvider());
|
||||
m_MessageManager = new NetworkMessageManager(m_MessageSender, this, new TestMessageProvider());
|
||||
|
||||
m_MessagingSystem.ClientConnected(0);
|
||||
m_MessagingSystem.SetVersion(0, XXHash.Hash32(typeof(TestMessage).FullName), 0);
|
||||
m_MessageManager.ClientConnected(0);
|
||||
m_MessageManager.SetVersion(0, XXHash.Hash32(typeof(TestMessage).FullName), 0);
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
m_MessagingSystem.Dispose();
|
||||
m_MessageManager.Dispose();
|
||||
}
|
||||
|
||||
private TestMessage GetMessage()
|
||||
@@ -159,14 +159,14 @@ namespace Unity.Netcode.EditorTests
|
||||
}
|
||||
|
||||
// Dummy batch header
|
||||
var batchHeader = new BatchHeader
|
||||
var batchHeader = new NetworkBatchHeader
|
||||
{
|
||||
BatchCount = 1
|
||||
};
|
||||
var messageHeader = new MessageHeader
|
||||
var messageHeader = new NetworkMessageHeader
|
||||
{
|
||||
MessageSize = (ushort)UnsafeUtility.SizeOf<TestMessage>(),
|
||||
MessageType = m_MessagingSystem.GetMessageType(typeof(TestMessage)),
|
||||
MessageType = m_MessageManager.GetMessageType(typeof(TestMessage)),
|
||||
};
|
||||
var message = GetMessage();
|
||||
|
||||
@@ -182,11 +182,11 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
// Fill out the rest of the batch header
|
||||
writer.Seek(0);
|
||||
batchHeader = new BatchHeader
|
||||
batchHeader = new NetworkBatchHeader
|
||||
{
|
||||
Magic = BatchHeader.MagicValue,
|
||||
Magic = NetworkBatchHeader.MagicValue,
|
||||
BatchSize = writer.Length,
|
||||
BatchHash = XXHash.Hash64(writer.GetUnsafePtr() + sizeof(BatchHeader), writer.Length - sizeof(BatchHeader)),
|
||||
BatchHash = XXHash.Hash64(writer.GetUnsafePtr() + sizeof(NetworkBatchHeader), writer.Length - sizeof(NetworkBatchHeader)),
|
||||
BatchCount = 1
|
||||
};
|
||||
writer.WriteValue(batchHeader);
|
||||
@@ -194,7 +194,7 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
var receivedMessage = m_MessageSender.MessageQueue[0];
|
||||
m_MessageSender.MessageQueue.Clear();
|
||||
m_MessagingSystem.HandleIncomingData(0, new ArraySegment<byte>(receivedMessage), 0);
|
||||
m_MessageManager.HandleIncomingData(0, new ArraySegment<byte>(receivedMessage), 0);
|
||||
Assert.IsFalse(TestMessage.Deserialized);
|
||||
Assert.IsFalse(TestMessage.Handled);
|
||||
}
|
||||
|
||||
@@ -39,23 +39,23 @@ namespace Unity.Netcode.EditorTests
|
||||
public int Version => 0;
|
||||
}
|
||||
|
||||
private class TestMessageProvider : IMessageProvider
|
||||
private class TestMessageProvider : INetworkMessageProvider
|
||||
{
|
||||
public List<MessagingSystem.MessageWithHandler> GetMessages()
|
||||
public List<NetworkMessageManager.MessageWithHandler> GetMessages()
|
||||
{
|
||||
return new List<MessagingSystem.MessageWithHandler>
|
||||
return new List<NetworkMessageManager.MessageWithHandler>
|
||||
{
|
||||
new MessagingSystem.MessageWithHandler
|
||||
new NetworkMessageManager.MessageWithHandler
|
||||
{
|
||||
MessageType = typeof(TestMessage),
|
||||
Handler = MessagingSystem.ReceiveMessage<TestMessage>,
|
||||
GetVersion = MessagingSystem.CreateMessageAndGetVersion<TestMessage>
|
||||
Handler = NetworkMessageManager.ReceiveMessage<TestMessage>,
|
||||
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessage>
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private MessagingSystem m_MessagingSystem;
|
||||
private NetworkMessageManager m_MessageManager;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
@@ -64,14 +64,14 @@ namespace Unity.Netcode.EditorTests
|
||||
TestMessage.Handled = false;
|
||||
TestMessage.DeserializedValues.Clear();
|
||||
|
||||
m_MessagingSystem = new MessagingSystem(new NopMessageSender(), this, new TestMessageProvider());
|
||||
m_MessagingSystem.SetVersion(0, XXHash.Hash32(typeof(TestMessage).FullName), 0);
|
||||
m_MessageManager = new NetworkMessageManager(new NopMessageSender(), this, new TestMessageProvider());
|
||||
m_MessageManager.SetVersion(0, XXHash.Hash32(typeof(TestMessage).FullName), 0);
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
m_MessagingSystem.Dispose();
|
||||
m_MessageManager.Dispose();
|
||||
}
|
||||
|
||||
private TestMessage GetMessage()
|
||||
@@ -88,10 +88,10 @@ namespace Unity.Netcode.EditorTests
|
||||
[Test]
|
||||
public void WhenHandlingAMessage_ReceiveMethodIsCalled()
|
||||
{
|
||||
var messageHeader = new MessageHeader
|
||||
var messageHeader = new NetworkMessageHeader
|
||||
{
|
||||
MessageSize = (ushort)UnsafeUtility.SizeOf<TestMessage>(),
|
||||
MessageType = m_MessagingSystem.GetMessageType(typeof(TestMessage)),
|
||||
MessageType = m_MessageManager.GetMessageType(typeof(TestMessage)),
|
||||
};
|
||||
var message = GetMessage();
|
||||
|
||||
@@ -104,7 +104,7 @@ namespace Unity.Netcode.EditorTests
|
||||
var reader = new FastBufferReader(writer, Allocator.Temp);
|
||||
using (reader)
|
||||
{
|
||||
m_MessagingSystem.HandleMessage(messageHeader, reader, 0, 0, 0);
|
||||
m_MessageManager.HandleMessage(messageHeader, reader, 0, 0, 0);
|
||||
Assert.IsTrue(TestMessage.Deserialized);
|
||||
Assert.IsTrue(TestMessage.Handled);
|
||||
Assert.AreEqual(1, TestMessage.DeserializedValues.Count);
|
||||
@@ -116,14 +116,14 @@ namespace Unity.Netcode.EditorTests
|
||||
[Test]
|
||||
public unsafe void WhenHandlingIncomingData_ReceiveIsNotCalledBeforeProcessingIncomingMessageQueue()
|
||||
{
|
||||
var batchHeader = new BatchHeader
|
||||
var batchHeader = new NetworkBatchHeader
|
||||
{
|
||||
BatchCount = 1
|
||||
};
|
||||
var messageHeader = new MessageHeader
|
||||
var messageHeader = new NetworkMessageHeader
|
||||
{
|
||||
MessageSize = (ushort)UnsafeUtility.SizeOf<TestMessage>(),
|
||||
MessageType = m_MessagingSystem.GetMessageType(typeof(TestMessage)),
|
||||
MessageType = m_MessageManager.GetMessageType(typeof(TestMessage)),
|
||||
};
|
||||
var message = GetMessage();
|
||||
|
||||
@@ -139,11 +139,11 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
// Fill out the rest of the batch header
|
||||
writer.Seek(0);
|
||||
batchHeader = new BatchHeader
|
||||
batchHeader = new NetworkBatchHeader
|
||||
{
|
||||
Magic = BatchHeader.MagicValue,
|
||||
Magic = NetworkBatchHeader.MagicValue,
|
||||
BatchSize = writer.Length,
|
||||
BatchHash = XXHash.Hash64(writer.GetUnsafePtr() + sizeof(BatchHeader), writer.Length - sizeof(BatchHeader)),
|
||||
BatchHash = XXHash.Hash64(writer.GetUnsafePtr() + sizeof(NetworkBatchHeader), writer.Length - sizeof(NetworkBatchHeader)),
|
||||
BatchCount = 1
|
||||
};
|
||||
writer.WriteValue(batchHeader);
|
||||
@@ -151,7 +151,7 @@ namespace Unity.Netcode.EditorTests
|
||||
var reader = new FastBufferReader(writer, Allocator.Temp);
|
||||
using (reader)
|
||||
{
|
||||
m_MessagingSystem.HandleIncomingData(0, new ArraySegment<byte>(writer.ToArray()), 0);
|
||||
m_MessageManager.HandleIncomingData(0, new ArraySegment<byte>(writer.ToArray()), 0);
|
||||
Assert.IsFalse(TestMessage.Deserialized);
|
||||
Assert.IsFalse(TestMessage.Handled);
|
||||
Assert.IsEmpty(TestMessage.DeserializedValues);
|
||||
@@ -162,14 +162,14 @@ namespace Unity.Netcode.EditorTests
|
||||
[Test]
|
||||
public unsafe void WhenReceivingAMessageAndProcessingMessageQueue_ReceiveMethodIsCalled()
|
||||
{
|
||||
var batchHeader = new BatchHeader
|
||||
var batchHeader = new NetworkBatchHeader
|
||||
{
|
||||
BatchCount = 1
|
||||
};
|
||||
var messageHeader = new MessageHeader
|
||||
var messageHeader = new NetworkMessageHeader
|
||||
{
|
||||
MessageSize = (uint)UnsafeUtility.SizeOf<TestMessage>(),
|
||||
MessageType = m_MessagingSystem.GetMessageType(typeof(TestMessage)),
|
||||
MessageType = m_MessageManager.GetMessageType(typeof(TestMessage)),
|
||||
};
|
||||
var message = GetMessage();
|
||||
|
||||
@@ -183,11 +183,11 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
// Fill out the rest of the batch header
|
||||
writer.Seek(0);
|
||||
batchHeader = new BatchHeader
|
||||
batchHeader = new NetworkBatchHeader
|
||||
{
|
||||
Magic = BatchHeader.MagicValue,
|
||||
Magic = NetworkBatchHeader.MagicValue,
|
||||
BatchSize = writer.Length,
|
||||
BatchHash = XXHash.Hash64(writer.GetUnsafePtr() + sizeof(BatchHeader), writer.Length - sizeof(BatchHeader)),
|
||||
BatchHash = XXHash.Hash64(writer.GetUnsafePtr() + sizeof(NetworkBatchHeader), writer.Length - sizeof(NetworkBatchHeader)),
|
||||
BatchCount = 1
|
||||
};
|
||||
writer.WriteValue(batchHeader);
|
||||
@@ -195,8 +195,8 @@ namespace Unity.Netcode.EditorTests
|
||||
var reader = new FastBufferReader(writer, Allocator.Temp);
|
||||
using (reader)
|
||||
{
|
||||
m_MessagingSystem.HandleIncomingData(0, new ArraySegment<byte>(writer.ToArray()), 0);
|
||||
m_MessagingSystem.ProcessIncomingMessageQueue();
|
||||
m_MessageManager.HandleIncomingData(0, new ArraySegment<byte>(writer.ToArray()), 0);
|
||||
m_MessageManager.ProcessIncomingMessageQueue();
|
||||
Assert.IsTrue(TestMessage.Deserialized);
|
||||
Assert.IsTrue(TestMessage.Handled);
|
||||
Assert.AreEqual(1, TestMessage.DeserializedValues.Count);
|
||||
@@ -208,14 +208,14 @@ namespace Unity.Netcode.EditorTests
|
||||
[Test]
|
||||
public unsafe void WhenReceivingMultipleMessagesAndProcessingMessageQueue_ReceiveMethodIsCalledMultipleTimes()
|
||||
{
|
||||
var batchHeader = new BatchHeader
|
||||
var batchHeader = new NetworkBatchHeader
|
||||
{
|
||||
BatchCount = 2
|
||||
};
|
||||
var messageHeader = new MessageHeader
|
||||
var messageHeader = new NetworkMessageHeader
|
||||
{
|
||||
MessageSize = (ushort)UnsafeUtility.SizeOf<TestMessage>(),
|
||||
MessageType = m_MessagingSystem.GetMessageType(typeof(TestMessage)),
|
||||
MessageType = m_MessageManager.GetMessageType(typeof(TestMessage)),
|
||||
};
|
||||
var message = GetMessage();
|
||||
var message2 = GetMessage();
|
||||
@@ -233,11 +233,11 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
// Fill out the rest of the batch header
|
||||
writer.Seek(0);
|
||||
batchHeader = new BatchHeader
|
||||
batchHeader = new NetworkBatchHeader
|
||||
{
|
||||
Magic = BatchHeader.MagicValue,
|
||||
Magic = NetworkBatchHeader.MagicValue,
|
||||
BatchSize = writer.Length,
|
||||
BatchHash = XXHash.Hash64(writer.GetUnsafePtr() + sizeof(BatchHeader), writer.Length - sizeof(BatchHeader)),
|
||||
BatchHash = XXHash.Hash64(writer.GetUnsafePtr() + sizeof(NetworkBatchHeader), writer.Length - sizeof(NetworkBatchHeader)),
|
||||
BatchCount = 2
|
||||
};
|
||||
writer.WriteValue(batchHeader);
|
||||
@@ -245,12 +245,12 @@ namespace Unity.Netcode.EditorTests
|
||||
var reader = new FastBufferReader(writer, Allocator.Temp);
|
||||
using (reader)
|
||||
{
|
||||
m_MessagingSystem.HandleIncomingData(0, new ArraySegment<byte>(writer.ToArray()), 0);
|
||||
m_MessageManager.HandleIncomingData(0, new ArraySegment<byte>(writer.ToArray()), 0);
|
||||
Assert.IsFalse(TestMessage.Deserialized);
|
||||
Assert.IsFalse(TestMessage.Handled);
|
||||
Assert.IsEmpty(TestMessage.DeserializedValues);
|
||||
|
||||
m_MessagingSystem.ProcessIncomingMessageQueue();
|
||||
m_MessageManager.ProcessIncomingMessageQueue();
|
||||
Assert.IsTrue(TestMessage.Deserialized);
|
||||
Assert.IsTrue(TestMessage.Handled);
|
||||
Assert.AreEqual(2, TestMessage.DeserializedValues.Count);
|
||||
|
||||
@@ -48,23 +48,23 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
public int Version => 0;
|
||||
}
|
||||
private class TestMessageProviderOne : IMessageProvider
|
||||
private class TestMessageProviderOne : INetworkMessageProvider
|
||||
{
|
||||
public List<MessagingSystem.MessageWithHandler> GetMessages()
|
||||
public List<NetworkMessageManager.MessageWithHandler> GetMessages()
|
||||
{
|
||||
return new List<MessagingSystem.MessageWithHandler>
|
||||
return new List<NetworkMessageManager.MessageWithHandler>
|
||||
{
|
||||
new MessagingSystem.MessageWithHandler
|
||||
new NetworkMessageManager.MessageWithHandler
|
||||
{
|
||||
MessageType = typeof(TestMessageOne),
|
||||
Handler = MessagingSystem.ReceiveMessage<TestMessageOne>,
|
||||
GetVersion = MessagingSystem.CreateMessageAndGetVersion<TestMessageOne>
|
||||
Handler = NetworkMessageManager.ReceiveMessage<TestMessageOne>,
|
||||
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessageOne>
|
||||
},
|
||||
new MessagingSystem.MessageWithHandler
|
||||
new NetworkMessageManager.MessageWithHandler
|
||||
{
|
||||
MessageType = typeof(TestMessageTwo),
|
||||
Handler = MessagingSystem.ReceiveMessage<TestMessageTwo>,
|
||||
GetVersion = MessagingSystem.CreateMessageAndGetVersion<TestMessageTwo>
|
||||
Handler = NetworkMessageManager.ReceiveMessage<TestMessageTwo>,
|
||||
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessageTwo>
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -91,17 +91,17 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
public int Version => 0;
|
||||
}
|
||||
private class TestMessageProviderTwo : IMessageProvider
|
||||
private class TestMessageProviderTwo : INetworkMessageProvider
|
||||
{
|
||||
public List<MessagingSystem.MessageWithHandler> GetMessages()
|
||||
public List<NetworkMessageManager.MessageWithHandler> GetMessages()
|
||||
{
|
||||
return new List<MessagingSystem.MessageWithHandler>
|
||||
return new List<NetworkMessageManager.MessageWithHandler>
|
||||
{
|
||||
new MessagingSystem.MessageWithHandler
|
||||
new NetworkMessageManager.MessageWithHandler
|
||||
{
|
||||
MessageType = typeof(TestMessageThree),
|
||||
Handler = MessagingSystem.ReceiveMessage<TestMessageThree>,
|
||||
GetVersion = MessagingSystem.CreateMessageAndGetVersion<TestMessageThree>
|
||||
Handler = NetworkMessageManager.ReceiveMessage<TestMessageThree>,
|
||||
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessageThree>
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -127,17 +127,17 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
public int Version => 0;
|
||||
}
|
||||
private class TestMessageProviderThree : IMessageProvider
|
||||
private class TestMessageProviderThree : INetworkMessageProvider
|
||||
{
|
||||
public List<MessagingSystem.MessageWithHandler> GetMessages()
|
||||
public List<NetworkMessageManager.MessageWithHandler> GetMessages()
|
||||
{
|
||||
return new List<MessagingSystem.MessageWithHandler>
|
||||
return new List<NetworkMessageManager.MessageWithHandler>
|
||||
{
|
||||
new MessagingSystem.MessageWithHandler
|
||||
new NetworkMessageManager.MessageWithHandler
|
||||
{
|
||||
MessageType = typeof(TestMessageFour),
|
||||
Handler = MessagingSystem.ReceiveMessage<TestMessageFour>,
|
||||
GetVersion = MessagingSystem.CreateMessageAndGetVersion<TestMessageFour>
|
||||
Handler = NetworkMessageManager.ReceiveMessage<TestMessageFour>,
|
||||
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessageFour>
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -148,9 +148,9 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
var sender = new NopMessageSender();
|
||||
|
||||
using var systemOne = new MessagingSystem(sender, null, new TestMessageProviderOne());
|
||||
using var systemTwo = new MessagingSystem(sender, null, new TestMessageProviderTwo());
|
||||
using var systemThree = new MessagingSystem(sender, null, new TestMessageProviderThree());
|
||||
using var systemOne = new NetworkMessageManager(sender, null, new TestMessageProviderOne());
|
||||
using var systemTwo = new NetworkMessageManager(sender, null, new TestMessageProviderTwo());
|
||||
using var systemThree = new NetworkMessageManager(sender, null, new TestMessageProviderThree());
|
||||
|
||||
using (systemOne)
|
||||
using (systemTwo)
|
||||
@@ -172,18 +172,18 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
var sender = new NopMessageSender();
|
||||
|
||||
using var systemOne = new MessagingSystem(sender, null, new TestMessageProviderOne());
|
||||
using var systemTwo = new MessagingSystem(sender, null, new TestMessageProviderTwo());
|
||||
using var systemThree = new MessagingSystem(sender, null, new TestMessageProviderThree());
|
||||
using var systemOne = new NetworkMessageManager(sender, null, new TestMessageProviderOne());
|
||||
using var systemTwo = new NetworkMessageManager(sender, null, new TestMessageProviderTwo());
|
||||
using var systemThree = new NetworkMessageManager(sender, null, new TestMessageProviderThree());
|
||||
|
||||
using (systemOne)
|
||||
using (systemTwo)
|
||||
using (systemThree)
|
||||
{
|
||||
MessagingSystem.MessageHandler handlerOne = MessagingSystem.ReceiveMessage<TestMessageOne>;
|
||||
MessagingSystem.MessageHandler handlerTwo = MessagingSystem.ReceiveMessage<TestMessageTwo>;
|
||||
MessagingSystem.MessageHandler handlerThree = MessagingSystem.ReceiveMessage<TestMessageThree>;
|
||||
MessagingSystem.MessageHandler handlerFour = MessagingSystem.ReceiveMessage<TestMessageFour>;
|
||||
NetworkMessageManager.MessageHandler handlerOne = NetworkMessageManager.ReceiveMessage<TestMessageOne>;
|
||||
NetworkMessageManager.MessageHandler handlerTwo = NetworkMessageManager.ReceiveMessage<TestMessageTwo>;
|
||||
NetworkMessageManager.MessageHandler handlerThree = NetworkMessageManager.ReceiveMessage<TestMessageThree>;
|
||||
NetworkMessageManager.MessageHandler handlerFour = NetworkMessageManager.ReceiveMessage<TestMessageFour>;
|
||||
|
||||
Assert.AreEqual(handlerOne, systemOne.MessageHandlers[systemOne.GetMessageType(typeof(TestMessageOne))]);
|
||||
Assert.AreEqual(handlerTwo, systemOne.MessageHandlers[systemOne.GetMessageType(typeof(TestMessageTwo))]);
|
||||
@@ -216,29 +216,29 @@ namespace Unity.Netcode.EditorTests
|
||||
}
|
||||
#pragma warning restore IDE1006
|
||||
|
||||
internal class OrderingMessageProvider : IMessageProvider
|
||||
internal class OrderingMessageProvider : INetworkMessageProvider
|
||||
{
|
||||
public List<MessagingSystem.MessageWithHandler> GetMessages()
|
||||
public List<NetworkMessageManager.MessageWithHandler> GetMessages()
|
||||
{
|
||||
var listMessages = new List<MessagingSystem.MessageWithHandler>();
|
||||
var listMessages = new List<NetworkMessageManager.MessageWithHandler>();
|
||||
|
||||
var messageWithHandler = new MessagingSystem.MessageWithHandler
|
||||
var messageWithHandler = new NetworkMessageManager.MessageWithHandler
|
||||
{
|
||||
MessageType = typeof(zzzLateLexicographicNetworkMessage),
|
||||
GetVersion = MessagingSystem.CreateMessageAndGetVersion<zzzLateLexicographicNetworkMessage>
|
||||
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<zzzLateLexicographicNetworkMessage>
|
||||
};
|
||||
listMessages.Add(messageWithHandler);
|
||||
|
||||
messageWithHandler.MessageType = typeof(ConnectionRequestMessage);
|
||||
messageWithHandler.GetVersion = MessagingSystem.CreateMessageAndGetVersion<ConnectionRequestMessage>;
|
||||
messageWithHandler.GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<ConnectionRequestMessage>;
|
||||
listMessages.Add(messageWithHandler);
|
||||
|
||||
messageWithHandler.MessageType = typeof(ConnectionApprovedMessage);
|
||||
messageWithHandler.GetVersion = MessagingSystem.CreateMessageAndGetVersion<ConnectionApprovedMessage>;
|
||||
messageWithHandler.GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<ConnectionApprovedMessage>;
|
||||
listMessages.Add(messageWithHandler);
|
||||
|
||||
messageWithHandler.MessageType = typeof(AAAEarlyLexicographicNetworkMessage);
|
||||
messageWithHandler.GetVersion = MessagingSystem.CreateMessageAndGetVersion<AAAEarlyLexicographicNetworkMessage>;
|
||||
messageWithHandler.GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<AAAEarlyLexicographicNetworkMessage>;
|
||||
listMessages.Add(messageWithHandler);
|
||||
|
||||
return listMessages;
|
||||
@@ -250,18 +250,18 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
var sender = new NopMessageSender();
|
||||
var provider = new OrderingMessageProvider();
|
||||
using var messagingSystem = new MessagingSystem(sender, null, provider);
|
||||
using var messageManager = new NetworkMessageManager(sender, null, provider);
|
||||
|
||||
// the 2 priority messages should appear first, in lexicographic order
|
||||
Assert.AreEqual(messagingSystem.MessageTypes[0], typeof(ConnectionApprovedMessage));
|
||||
Assert.AreEqual(messagingSystem.MessageTypes[1], typeof(ConnectionRequestMessage));
|
||||
Assert.AreEqual(messageManager.MessageTypes[0], typeof(ConnectionApprovedMessage));
|
||||
Assert.AreEqual(messageManager.MessageTypes[1], typeof(ConnectionRequestMessage));
|
||||
|
||||
// the other should follow after
|
||||
Assert.AreEqual(messagingSystem.MessageTypes[2], typeof(AAAEarlyLexicographicNetworkMessage));
|
||||
Assert.AreEqual(messagingSystem.MessageTypes[3], typeof(zzzLateLexicographicNetworkMessage));
|
||||
Assert.AreEqual(messageManager.MessageTypes[2], typeof(AAAEarlyLexicographicNetworkMessage));
|
||||
Assert.AreEqual(messageManager.MessageTypes[3], typeof(zzzLateLexicographicNetworkMessage));
|
||||
|
||||
// there should not be any extras
|
||||
Assert.AreEqual(messagingSystem.MessageHandlerCount, 4);
|
||||
Assert.AreEqual(messageManager.MessageHandlerCount, 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,6 +18,7 @@ namespace Unity.Netcode.EditorTests
|
||||
public int B;
|
||||
public int C;
|
||||
public static bool Serialized;
|
||||
|
||||
public void Serialize(FastBufferWriter writer, int targetVersion)
|
||||
{
|
||||
Serialized = true;
|
||||
@@ -36,7 +37,7 @@ namespace Unity.Netcode.EditorTests
|
||||
public int Version => 0;
|
||||
}
|
||||
|
||||
private class TestMessageSender : IMessageSender
|
||||
private class TestMessageSender : INetworkMessageSender
|
||||
{
|
||||
public List<byte[]> MessageQueue = new List<byte[]>();
|
||||
|
||||
@@ -46,30 +47,31 @@ namespace Unity.Netcode.EditorTests
|
||||
}
|
||||
}
|
||||
|
||||
private class TestMessageProvider : IMessageProvider, IDisposable
|
||||
private class TestMessageProvider : INetworkMessageProvider, IDisposable
|
||||
{
|
||||
// Keep track of what we sent
|
||||
private List<List<MessagingSystem.MessageWithHandler>> m_CachedMessages = new List<List<MessagingSystem.MessageWithHandler>>();
|
||||
private List<List<NetworkMessageManager.MessageWithHandler>> m_CachedMessages = new List<List<NetworkMessageManager.MessageWithHandler>>();
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
foreach (var cachedItem in m_CachedMessages)
|
||||
{
|
||||
// Clear out any references to MessagingSystem.MessageWithHandlers
|
||||
// Clear out any references to NetworkMessageManager.MessageWithHandlers
|
||||
cachedItem.Clear();
|
||||
}
|
||||
|
||||
m_CachedMessages.Clear();
|
||||
}
|
||||
|
||||
public List<MessagingSystem.MessageWithHandler> GetMessages()
|
||||
public List<NetworkMessageManager.MessageWithHandler> GetMessages()
|
||||
{
|
||||
var messageList = new List<MessagingSystem.MessageWithHandler>
|
||||
var messageList = new List<NetworkMessageManager.MessageWithHandler>
|
||||
{
|
||||
new MessagingSystem.MessageWithHandler
|
||||
new NetworkMessageManager.MessageWithHandler
|
||||
{
|
||||
MessageType = typeof(TestMessage),
|
||||
Handler = MessagingSystem.ReceiveMessage<TestMessage>,
|
||||
GetVersion = MessagingSystem.CreateMessageAndGetVersion<TestMessage>
|
||||
Handler = NetworkMessageManager.ReceiveMessage<TestMessage>,
|
||||
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessage>
|
||||
}
|
||||
};
|
||||
// Track messages sent
|
||||
@@ -80,7 +82,7 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
private TestMessageProvider m_TestMessageProvider;
|
||||
private TestMessageSender m_MessageSender;
|
||||
private MessagingSystem m_MessagingSystem;
|
||||
private NetworkMessageManager m_MessageManager;
|
||||
private ulong[] m_Clients = { 0 };
|
||||
|
||||
[SetUp]
|
||||
@@ -89,16 +91,16 @@ namespace Unity.Netcode.EditorTests
|
||||
TestMessage.Serialized = false;
|
||||
m_MessageSender = new TestMessageSender();
|
||||
m_TestMessageProvider = new TestMessageProvider();
|
||||
m_MessagingSystem = new MessagingSystem(m_MessageSender, this, m_TestMessageProvider);
|
||||
m_MessagingSystem.ClientConnected(0);
|
||||
m_MessagingSystem.SetVersion(0, XXHash.Hash32(typeof(TestMessage).FullName), 0);
|
||||
m_MessageManager = new NetworkMessageManager(m_MessageSender, this, m_TestMessageProvider);
|
||||
m_MessageManager.ClientConnected(0);
|
||||
m_MessageManager.SetVersion(0, XXHash.Hash32(typeof(TestMessage).FullName), 0);
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
m_TestMessageProvider.Dispose();
|
||||
m_MessagingSystem.Dispose();
|
||||
m_MessageManager.Dispose();
|
||||
}
|
||||
|
||||
private TestMessage GetMessage()
|
||||
@@ -116,7 +118,7 @@ namespace Unity.Netcode.EditorTests
|
||||
public void WhenSendingMessage_SerializeIsCalled()
|
||||
{
|
||||
var message = GetMessage();
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
Assert.IsTrue(TestMessage.Serialized);
|
||||
}
|
||||
|
||||
@@ -124,7 +126,7 @@ namespace Unity.Netcode.EditorTests
|
||||
public void WhenSendingMessage_NothingIsSentBeforeProcessingSendQueue()
|
||||
{
|
||||
var message = GetMessage();
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
Assert.IsEmpty(m_MessageSender.MessageQueue);
|
||||
}
|
||||
|
||||
@@ -132,9 +134,9 @@ namespace Unity.Netcode.EditorTests
|
||||
public void WhenProcessingSendQueue_MessageIsSent()
|
||||
{
|
||||
var message = GetMessage();
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
|
||||
m_MessagingSystem.ProcessSendQueues();
|
||||
m_MessageManager.ProcessSendQueues();
|
||||
Assert.AreEqual(1, m_MessageSender.MessageQueue.Count);
|
||||
}
|
||||
|
||||
@@ -142,11 +144,11 @@ namespace Unity.Netcode.EditorTests
|
||||
public void WhenSendingMultipleMessages_MessagesAreBatched()
|
||||
{
|
||||
var message = GetMessage();
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
|
||||
m_MessagingSystem.ProcessSendQueues();
|
||||
m_MessageManager.ProcessSendQueues();
|
||||
Assert.AreEqual(1, m_MessageSender.MessageQueue.Count);
|
||||
}
|
||||
|
||||
@@ -155,40 +157,42 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
var message = GetMessage();
|
||||
var size = UnsafeUtility.SizeOf<TestMessage>() + 2; // MessageHeader packed with this message will be 2 bytes
|
||||
for (var i = 0; i < (1300 - UnsafeUtility.SizeOf<BatchHeader>()) / size; ++i)
|
||||
for (var i = 0; i < (m_MessageManager.NonFragmentedMessageMaxSize - UnsafeUtility.SizeOf<NetworkBatchHeader>()) / size; ++i)
|
||||
{
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
}
|
||||
|
||||
m_MessagingSystem.ProcessSendQueues();
|
||||
m_MessageManager.ProcessSendQueues();
|
||||
Assert.AreEqual(1, m_MessageSender.MessageQueue.Count);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WhenExceedingBatchSize_NewBatchesAreCreated()
|
||||
public void WhenExceedingBatchSize_NewBatchesAreCreated([Values(500, 1000, 1300, 2000)] int maxMessageSize)
|
||||
{
|
||||
var message = GetMessage();
|
||||
m_MessageManager.NonFragmentedMessageMaxSize = maxMessageSize;
|
||||
var size = UnsafeUtility.SizeOf<TestMessage>() + 2; // MessageHeader packed with this message will be 2 bytes
|
||||
for (var i = 0; i < ((1300 - UnsafeUtility.SizeOf<BatchHeader>()) / size) + 1; ++i)
|
||||
for (var i = 0; i < ((m_MessageManager.NonFragmentedMessageMaxSize - UnsafeUtility.SizeOf<NetworkBatchHeader>()) / size) + 1; ++i)
|
||||
{
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
}
|
||||
|
||||
m_MessagingSystem.ProcessSendQueues();
|
||||
m_MessageManager.ProcessSendQueues();
|
||||
Assert.AreEqual(2, m_MessageSender.MessageQueue.Count);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WhenExceedingMTUSizeWithFragmentedDelivery_NewBatchesAreNotCreated()
|
||||
public void WhenExceedingMTUSizeWithFragmentedDelivery_NewBatchesAreNotCreated([Values(500, 1000, 1300, 2000)] int maxMessageSize)
|
||||
{
|
||||
var message = GetMessage();
|
||||
m_MessageManager.NonFragmentedMessageMaxSize = maxMessageSize;
|
||||
var size = UnsafeUtility.SizeOf<TestMessage>() + 2; // MessageHeader packed with this message will be 2 bytes
|
||||
for (var i = 0; i < ((1300 - UnsafeUtility.SizeOf<BatchHeader>()) / size) + 1; ++i)
|
||||
for (var i = 0; i < ((m_MessageManager.NonFragmentedMessageMaxSize - UnsafeUtility.SizeOf<NetworkBatchHeader>()) / size) + 1; ++i)
|
||||
{
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.ReliableFragmentedSequenced, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.ReliableFragmentedSequenced, m_Clients);
|
||||
}
|
||||
|
||||
m_MessagingSystem.ProcessSendQueues();
|
||||
m_MessageManager.ProcessSendQueues();
|
||||
Assert.AreEqual(1, m_MessageSender.MessageQueue.Count);
|
||||
}
|
||||
|
||||
@@ -196,11 +200,11 @@ namespace Unity.Netcode.EditorTests
|
||||
public void WhenSwitchingDelivery_NewBatchesAreCreated()
|
||||
{
|
||||
var message = GetMessage();
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Unreliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Unreliable, m_Clients);
|
||||
|
||||
m_MessagingSystem.ProcessSendQueues();
|
||||
m_MessageManager.ProcessSendQueues();
|
||||
Assert.AreEqual(2, m_MessageSender.MessageQueue.Count);
|
||||
}
|
||||
|
||||
@@ -208,11 +212,11 @@ namespace Unity.Netcode.EditorTests
|
||||
public void WhenSwitchingChannel_NewBatchesAreNotCreated()
|
||||
{
|
||||
var message = GetMessage();
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
|
||||
m_MessagingSystem.ProcessSendQueues();
|
||||
m_MessageManager.ProcessSendQueues();
|
||||
Assert.AreEqual(1, m_MessageSender.MessageQueue.Count);
|
||||
}
|
||||
|
||||
@@ -221,22 +225,22 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
var message = GetMessage();
|
||||
var message2 = GetMessage();
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessagingSystem.SendMessage(ref message2, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message2, NetworkDelivery.Reliable, m_Clients);
|
||||
|
||||
m_MessagingSystem.ProcessSendQueues();
|
||||
m_MessageManager.ProcessSendQueues();
|
||||
var reader = new FastBufferReader(m_MessageSender.MessageQueue[0], Allocator.Temp);
|
||||
using (reader)
|
||||
{
|
||||
reader.ReadValueSafe(out BatchHeader header);
|
||||
reader.ReadValueSafe(out NetworkBatchHeader header);
|
||||
Assert.AreEqual(2, header.BatchCount);
|
||||
|
||||
MessageHeader messageHeader;
|
||||
NetworkMessageHeader messageHeader;
|
||||
|
||||
ByteUnpacker.ReadValueBitPacked(reader, out messageHeader.MessageType);
|
||||
ByteUnpacker.ReadValueBitPacked(reader, out messageHeader.MessageSize);
|
||||
|
||||
Assert.AreEqual(m_MessagingSystem.GetMessageType(typeof(TestMessage)), messageHeader.MessageType);
|
||||
Assert.AreEqual(m_MessageManager.GetMessageType(typeof(TestMessage)), messageHeader.MessageType);
|
||||
Assert.AreEqual(UnsafeUtility.SizeOf<TestMessage>(), messageHeader.MessageSize);
|
||||
reader.ReadValueSafe(out TestMessage receivedMessage);
|
||||
Assert.AreEqual(message, receivedMessage);
|
||||
@@ -244,24 +248,24 @@ namespace Unity.Netcode.EditorTests
|
||||
ByteUnpacker.ReadValueBitPacked(reader, out messageHeader.MessageType);
|
||||
ByteUnpacker.ReadValueBitPacked(reader, out messageHeader.MessageSize);
|
||||
|
||||
Assert.AreEqual(m_MessagingSystem.GetMessageType(typeof(TestMessage)), messageHeader.MessageType);
|
||||
Assert.AreEqual(m_MessageManager.GetMessageType(typeof(TestMessage)), messageHeader.MessageType);
|
||||
Assert.AreEqual(UnsafeUtility.SizeOf<TestMessage>(), messageHeader.MessageSize);
|
||||
reader.ReadValueSafe(out TestMessage receivedMessage2);
|
||||
Assert.AreEqual(message2, receivedMessage2);
|
||||
}
|
||||
}
|
||||
|
||||
private class TestNoHandlerMessageProvider : IMessageProvider
|
||||
private class TestNoHandlerMessageProvider : INetworkMessageProvider
|
||||
{
|
||||
public List<MessagingSystem.MessageWithHandler> GetMessages()
|
||||
public List<NetworkMessageManager.MessageWithHandler> GetMessages()
|
||||
{
|
||||
return new List<MessagingSystem.MessageWithHandler>
|
||||
return new List<NetworkMessageManager.MessageWithHandler>
|
||||
{
|
||||
new MessagingSystem.MessageWithHandler
|
||||
new NetworkMessageManager.MessageWithHandler
|
||||
{
|
||||
MessageType = typeof(TestMessage),
|
||||
Handler = null,
|
||||
GetVersion = MessagingSystem.CreateMessageAndGetVersion<TestMessage>
|
||||
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessage>
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -270,25 +274,26 @@ namespace Unity.Netcode.EditorTests
|
||||
[Test]
|
||||
public void WhenReceivingAMessageWithoutAHandler_ExceptionIsLogged()
|
||||
{
|
||||
// If a MessagingSystem already exists then dispose of it before creating a new MessagingSystem (otherwise memory leak)
|
||||
if (m_MessagingSystem != null)
|
||||
// If a NetworkMessageManager already exists then dispose of it before creating a new NetworkMessageManager (otherwise memory leak)
|
||||
if (m_MessageManager != null)
|
||||
{
|
||||
m_MessagingSystem.Dispose();
|
||||
m_MessagingSystem = null;
|
||||
m_MessageManager.Dispose();
|
||||
m_MessageManager = null;
|
||||
}
|
||||
|
||||
// Since m_MessagingSystem is disposed during teardown we don't need to worry about that here.
|
||||
m_MessagingSystem = new MessagingSystem(new NopMessageSender(), this, new TestNoHandlerMessageProvider());
|
||||
m_MessagingSystem.ClientConnected(0);
|
||||
// Since m_MessageManager is disposed during teardown we don't need to worry about that here.
|
||||
m_MessageManager = new NetworkMessageManager(new NopMessageSender(), this, new TestNoHandlerMessageProvider());
|
||||
m_MessageManager.ClientConnected(0);
|
||||
|
||||
var messageHeader = new MessageHeader
|
||||
var messageHeader = new NetworkMessageHeader
|
||||
{
|
||||
MessageSize = (ushort)UnsafeUtility.SizeOf<TestMessage>(),
|
||||
MessageType = m_MessagingSystem.GetMessageType(typeof(TestMessage)),
|
||||
MessageType = m_MessageManager.GetMessageType(typeof(TestMessage)),
|
||||
};
|
||||
|
||||
var message = GetMessage();
|
||||
|
||||
var writer = new FastBufferWriter(1300, Allocator.Temp);
|
||||
var writer = new FastBufferWriter(m_MessageManager.NonFragmentedMessageMaxSize, Allocator.Temp);
|
||||
using (writer)
|
||||
{
|
||||
writer.TryBeginWrite(FastBufferWriter.GetWriteSize(message));
|
||||
@@ -297,7 +302,7 @@ namespace Unity.Netcode.EditorTests
|
||||
var reader = new FastBufferReader(writer, Allocator.Temp);
|
||||
using (reader)
|
||||
{
|
||||
m_MessagingSystem.HandleMessage(messageHeader, reader, 0, 0, 0);
|
||||
m_MessageManager.HandleMessage(messageHeader, reader, 0, 0, 0);
|
||||
LogAssert.Expect(LogType.Exception, new Regex(".*HandlerNotRegisteredException.*"));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Unity.Netcode.EditorTests
|
||||
private const int k_DefaultD = 15;
|
||||
private const long k_DefaultE = 20;
|
||||
|
||||
private struct VersionedTestMessage_v0 : INetworkMessage, INetworkSerializeByMemcpy
|
||||
private struct VersionedTestMessageV0 : INetworkMessage, INetworkSerializeByMemcpy
|
||||
{
|
||||
public int A;
|
||||
public int B;
|
||||
@@ -23,7 +23,7 @@ namespace Unity.Netcode.EditorTests
|
||||
public static bool Serialized;
|
||||
public static bool Deserialized;
|
||||
public static bool Handled;
|
||||
public static List<VersionedTestMessage_v0> DeserializedValues = new List<VersionedTestMessage_v0>();
|
||||
public static List<VersionedTestMessageV0> DeserializedValues = new List<VersionedTestMessageV0>();
|
||||
|
||||
public void Serialize(FastBufferWriter writer, int targetVersion)
|
||||
{
|
||||
@@ -53,7 +53,7 @@ namespace Unity.Netcode.EditorTests
|
||||
public int Version => 0;
|
||||
}
|
||||
|
||||
private struct VersionedTestMessage_v1 : INetworkMessage, INetworkSerializeByMemcpy
|
||||
private struct VersionedTestMessageV1 : INetworkMessage, INetworkSerializeByMemcpy
|
||||
{
|
||||
public int A;
|
||||
public int B;
|
||||
@@ -64,14 +64,14 @@ namespace Unity.Netcode.EditorTests
|
||||
public static bool Downgraded;
|
||||
public static bool Upgraded;
|
||||
public static bool Handled;
|
||||
public static List<VersionedTestMessage_v1> DeserializedValues = new List<VersionedTestMessage_v1>();
|
||||
public static List<VersionedTestMessageV1> DeserializedValues = new List<VersionedTestMessageV1>();
|
||||
|
||||
public void Serialize(FastBufferWriter writer, int targetVersion)
|
||||
{
|
||||
if (targetVersion < Version)
|
||||
{
|
||||
Downgraded = true;
|
||||
var v0 = new VersionedTestMessage_v0 { A = A, B = B, C = C };
|
||||
var v0 = new VersionedTestMessageV0 { A = A, B = B, C = C };
|
||||
v0.Serialize(writer, targetVersion);
|
||||
return;
|
||||
}
|
||||
@@ -87,7 +87,7 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
if (receivedMessageVersion < Version)
|
||||
{
|
||||
var v0 = new VersionedTestMessage_v0();
|
||||
var v0 = new VersionedTestMessageV0();
|
||||
v0.Deserialize(reader, ref context, receivedMessageVersion);
|
||||
A = v0.A;
|
||||
B = v0.B;
|
||||
@@ -131,7 +131,7 @@ namespace Unity.Netcode.EditorTests
|
||||
if (targetVersion < Version)
|
||||
{
|
||||
Downgraded = true;
|
||||
var v1 = new VersionedTestMessage_v1 { A = A, B = k_DefaultB, C = k_DefaultC, D = (int)D };
|
||||
var v1 = new VersionedTestMessageV1 { A = A, B = k_DefaultB, C = k_DefaultC, D = (int)D };
|
||||
v1.Serialize(writer, targetVersion);
|
||||
return;
|
||||
}
|
||||
@@ -146,7 +146,7 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
if (receivedMessageVersion < Version)
|
||||
{
|
||||
var v1 = new VersionedTestMessage_v1();
|
||||
var v1 = new VersionedTestMessageV1();
|
||||
v1.Deserialize(reader, ref context, receivedMessageVersion);
|
||||
A = v1.A;
|
||||
D = v1.D;
|
||||
@@ -171,55 +171,55 @@ namespace Unity.Netcode.EditorTests
|
||||
public int Version => 2;
|
||||
}
|
||||
|
||||
private class TestMessageProvider_v0 : IMessageProvider
|
||||
private class TestMessageProviderV0 : INetworkMessageProvider
|
||||
{
|
||||
public List<MessagingSystem.MessageWithHandler> GetMessages()
|
||||
public List<NetworkMessageManager.MessageWithHandler> GetMessages()
|
||||
{
|
||||
return new List<MessagingSystem.MessageWithHandler>
|
||||
return new List<NetworkMessageManager.MessageWithHandler>
|
||||
{
|
||||
new MessagingSystem.MessageWithHandler
|
||||
new NetworkMessageManager.MessageWithHandler
|
||||
{
|
||||
MessageType = typeof(VersionedTestMessage_v0),
|
||||
Handler = MessagingSystem.ReceiveMessage<VersionedTestMessage_v0>,
|
||||
GetVersion = MessagingSystem.CreateMessageAndGetVersion<VersionedTestMessage_v0>
|
||||
MessageType = typeof(VersionedTestMessageV0),
|
||||
Handler = NetworkMessageManager.ReceiveMessage<VersionedTestMessageV0>,
|
||||
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<VersionedTestMessageV0>
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class TestMessageProvider_v1 : IMessageProvider
|
||||
private class TestMessageProviderV1 : INetworkMessageProvider
|
||||
{
|
||||
public List<MessagingSystem.MessageWithHandler> GetMessages()
|
||||
public List<NetworkMessageManager.MessageWithHandler> GetMessages()
|
||||
{
|
||||
return new List<MessagingSystem.MessageWithHandler>
|
||||
return new List<NetworkMessageManager.MessageWithHandler>
|
||||
{
|
||||
new MessagingSystem.MessageWithHandler
|
||||
new NetworkMessageManager.MessageWithHandler
|
||||
{
|
||||
MessageType = typeof(VersionedTestMessage_v1),
|
||||
Handler = MessagingSystem.ReceiveMessage<VersionedTestMessage_v1>,
|
||||
GetVersion = MessagingSystem.CreateMessageAndGetVersion<VersionedTestMessage_v1>
|
||||
MessageType = typeof(VersionedTestMessageV1),
|
||||
Handler = NetworkMessageManager.ReceiveMessage<VersionedTestMessageV1>,
|
||||
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<VersionedTestMessageV1>
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class TestMessageProvider_v2 : IMessageProvider
|
||||
private class TestMessageProviderV2 : INetworkMessageProvider
|
||||
{
|
||||
public List<MessagingSystem.MessageWithHandler> GetMessages()
|
||||
public List<NetworkMessageManager.MessageWithHandler> GetMessages()
|
||||
{
|
||||
return new List<MessagingSystem.MessageWithHandler>
|
||||
return new List<NetworkMessageManager.MessageWithHandler>
|
||||
{
|
||||
new MessagingSystem.MessageWithHandler
|
||||
new NetworkMessageManager.MessageWithHandler
|
||||
{
|
||||
MessageType = typeof(VersionedTestMessage),
|
||||
Handler = MessagingSystem.ReceiveMessage<VersionedTestMessage>,
|
||||
GetVersion = MessagingSystem.CreateMessageAndGetVersion<VersionedTestMessage>
|
||||
Handler = NetworkMessageManager.ReceiveMessage<VersionedTestMessage>,
|
||||
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<VersionedTestMessage>
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class TestMessageSender : IMessageSender
|
||||
private class TestMessageSender : INetworkMessageSender
|
||||
{
|
||||
public List<byte[]> MessageQueue = new List<byte[]>();
|
||||
|
||||
@@ -229,14 +229,14 @@ namespace Unity.Netcode.EditorTests
|
||||
}
|
||||
}
|
||||
|
||||
private MessagingSystem m_MessagingSystem_v0;
|
||||
private MessagingSystem m_MessagingSystem_v1;
|
||||
private MessagingSystem m_MessagingSystem_v2;
|
||||
private NetworkMessageManager m_MessageManagerV0;
|
||||
private NetworkMessageManager m_MessageManagerV1;
|
||||
private NetworkMessageManager m_MessageManagerV2;
|
||||
private TestMessageSender m_MessageSender;
|
||||
|
||||
private void CreateFakeClients(MessagingSystem system, uint hash)
|
||||
private void CreateFakeClients(NetworkMessageManager system, uint hash)
|
||||
{
|
||||
// Create three fake clients for each messaging system
|
||||
// Create three fake clients for each NetworkMessageManager
|
||||
// client 0 has version 0, client 1 has version 1, and client 2 has version 2
|
||||
system.ClientConnected(0);
|
||||
system.ClientConnected(1);
|
||||
@@ -249,16 +249,16 @@ namespace Unity.Netcode.EditorTests
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
VersionedTestMessage_v0.Serialized = false;
|
||||
VersionedTestMessage_v0.Deserialized = false;
|
||||
VersionedTestMessage_v0.Handled = false;
|
||||
VersionedTestMessage_v0.DeserializedValues.Clear();
|
||||
VersionedTestMessage_v1.Serialized = false;
|
||||
VersionedTestMessage_v1.Deserialized = false;
|
||||
VersionedTestMessage_v1.Downgraded = false;
|
||||
VersionedTestMessage_v1.Upgraded = false;
|
||||
VersionedTestMessage_v1.Handled = false;
|
||||
VersionedTestMessage_v1.DeserializedValues.Clear();
|
||||
VersionedTestMessageV0.Serialized = false;
|
||||
VersionedTestMessageV0.Deserialized = false;
|
||||
VersionedTestMessageV0.Handled = false;
|
||||
VersionedTestMessageV0.DeserializedValues.Clear();
|
||||
VersionedTestMessageV1.Serialized = false;
|
||||
VersionedTestMessageV1.Deserialized = false;
|
||||
VersionedTestMessageV1.Downgraded = false;
|
||||
VersionedTestMessageV1.Upgraded = false;
|
||||
VersionedTestMessageV1.Handled = false;
|
||||
VersionedTestMessageV1.DeserializedValues.Clear();
|
||||
VersionedTestMessage.Serialized = false;
|
||||
VersionedTestMessage.Deserialized = false;
|
||||
VersionedTestMessage.Downgraded = false;
|
||||
@@ -267,35 +267,35 @@ namespace Unity.Netcode.EditorTests
|
||||
VersionedTestMessage.DeserializedValues.Clear();
|
||||
m_MessageSender = new TestMessageSender();
|
||||
|
||||
m_MessagingSystem_v0 = new MessagingSystem(m_MessageSender, this, new TestMessageProvider_v0());
|
||||
m_MessagingSystem_v1 = new MessagingSystem(m_MessageSender, this, new TestMessageProvider_v1());
|
||||
m_MessagingSystem_v2 = new MessagingSystem(m_MessageSender, this, new TestMessageProvider_v2());
|
||||
m_MessageManagerV0 = new NetworkMessageManager(m_MessageSender, this, new TestMessageProviderV0());
|
||||
m_MessageManagerV1 = new NetworkMessageManager(m_MessageSender, this, new TestMessageProviderV1());
|
||||
m_MessageManagerV2 = new NetworkMessageManager(m_MessageSender, this, new TestMessageProviderV2());
|
||||
|
||||
CreateFakeClients(m_MessagingSystem_v0, XXHash.Hash32(typeof(VersionedTestMessage_v0).FullName));
|
||||
CreateFakeClients(m_MessagingSystem_v1, XXHash.Hash32(typeof(VersionedTestMessage_v1).FullName));
|
||||
CreateFakeClients(m_MessagingSystem_v2, XXHash.Hash32(typeof(VersionedTestMessage).FullName));
|
||||
CreateFakeClients(m_MessageManagerV0, XXHash.Hash32(typeof(VersionedTestMessageV0).FullName));
|
||||
CreateFakeClients(m_MessageManagerV1, XXHash.Hash32(typeof(VersionedTestMessageV1).FullName));
|
||||
CreateFakeClients(m_MessageManagerV2, XXHash.Hash32(typeof(VersionedTestMessage).FullName));
|
||||
|
||||
// Make sure that all three messages got the same IDs...
|
||||
Assert.AreEqual(
|
||||
m_MessagingSystem_v0.GetMessageType(typeof(VersionedTestMessage_v0)),
|
||||
m_MessagingSystem_v1.GetMessageType(typeof(VersionedTestMessage_v1)));
|
||||
m_MessageManagerV0.GetMessageType(typeof(VersionedTestMessageV0)),
|
||||
m_MessageManagerV1.GetMessageType(typeof(VersionedTestMessageV1)));
|
||||
Assert.AreEqual(
|
||||
m_MessagingSystem_v0.GetMessageType(typeof(VersionedTestMessage_v0)),
|
||||
m_MessagingSystem_v2.GetMessageType(typeof(VersionedTestMessage)));
|
||||
m_MessageManagerV0.GetMessageType(typeof(VersionedTestMessageV0)),
|
||||
m_MessageManagerV2.GetMessageType(typeof(VersionedTestMessage)));
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
m_MessagingSystem_v0.Dispose();
|
||||
m_MessagingSystem_v1.Dispose();
|
||||
m_MessagingSystem_v2.Dispose();
|
||||
m_MessageManagerV0.Dispose();
|
||||
m_MessageManagerV1.Dispose();
|
||||
m_MessageManagerV2.Dispose();
|
||||
}
|
||||
|
||||
private VersionedTestMessage_v0 GetMessage_v0()
|
||||
private VersionedTestMessageV0 GetMessage_v0()
|
||||
{
|
||||
var random = new Random();
|
||||
return new VersionedTestMessage_v0
|
||||
return new VersionedTestMessageV0
|
||||
{
|
||||
A = random.Next(),
|
||||
B = random.Next(),
|
||||
@@ -303,10 +303,10 @@ namespace Unity.Netcode.EditorTests
|
||||
};
|
||||
}
|
||||
|
||||
private VersionedTestMessage_v1 GetMessage_v1()
|
||||
private VersionedTestMessageV1 GetMessage_v1()
|
||||
{
|
||||
var random = new Random();
|
||||
return new VersionedTestMessage_v1
|
||||
return new VersionedTestMessageV1
|
||||
{
|
||||
A = random.Next(),
|
||||
B = random.Next(),
|
||||
@@ -328,10 +328,10 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
public void CheckPostSendExpectations(int sourceLocalVersion, int remoteVersion)
|
||||
{
|
||||
Assert.AreEqual(Math.Min(sourceLocalVersion, remoteVersion) == 0, VersionedTestMessage_v0.Serialized);
|
||||
Assert.AreEqual(Math.Min(sourceLocalVersion, remoteVersion) == 1, VersionedTestMessage_v1.Serialized);
|
||||
Assert.AreEqual(Math.Min(sourceLocalVersion, remoteVersion) == 0, VersionedTestMessageV0.Serialized);
|
||||
Assert.AreEqual(Math.Min(sourceLocalVersion, remoteVersion) == 1, VersionedTestMessageV1.Serialized);
|
||||
Assert.AreEqual(Math.Min(sourceLocalVersion, remoteVersion) == 2, VersionedTestMessage.Serialized);
|
||||
Assert.AreEqual(sourceLocalVersion >= 1 && remoteVersion < 1, VersionedTestMessage_v1.Downgraded);
|
||||
Assert.AreEqual(sourceLocalVersion >= 1 && remoteVersion < 1, VersionedTestMessageV1.Downgraded);
|
||||
Assert.AreEqual(sourceLocalVersion >= 2 && remoteVersion < 2, VersionedTestMessage.Downgraded);
|
||||
|
||||
Assert.AreEqual(1, m_MessageSender.MessageQueue.Count);
|
||||
@@ -340,14 +340,14 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
public void CheckPostReceiveExpectations(int sourceLocalVersion, int remoteVersion)
|
||||
{
|
||||
Assert.AreEqual(SentVersion == 0, VersionedTestMessage_v0.Deserialized);
|
||||
Assert.AreEqual(SentVersion == 1, VersionedTestMessage_v1.Deserialized);
|
||||
Assert.AreEqual(SentVersion == 0, VersionedTestMessageV0.Deserialized);
|
||||
Assert.AreEqual(SentVersion == 1, VersionedTestMessageV1.Deserialized);
|
||||
Assert.AreEqual(SentVersion == 2, VersionedTestMessage.Deserialized);
|
||||
Assert.AreEqual(remoteVersion >= 1 && sourceLocalVersion < 1, VersionedTestMessage_v1.Upgraded);
|
||||
Assert.AreEqual(remoteVersion >= 1 && sourceLocalVersion < 1, VersionedTestMessageV1.Upgraded);
|
||||
Assert.AreEqual(remoteVersion >= 2 && sourceLocalVersion < 2, VersionedTestMessage.Upgraded);
|
||||
|
||||
Assert.AreEqual((remoteVersion == 0 ? 1 : 0), VersionedTestMessage_v0.DeserializedValues.Count);
|
||||
Assert.AreEqual((remoteVersion == 1 ? 1 : 0), VersionedTestMessage_v1.DeserializedValues.Count);
|
||||
Assert.AreEqual((remoteVersion == 0 ? 1 : 0), VersionedTestMessageV0.DeserializedValues.Count);
|
||||
Assert.AreEqual((remoteVersion == 1 ? 1 : 0), VersionedTestMessageV1.DeserializedValues.Count);
|
||||
Assert.AreEqual((remoteVersion == 2 ? 1 : 0), VersionedTestMessage.DeserializedValues.Count);
|
||||
|
||||
Assert.AreEqual(SentVersion, ReceivedVersion);
|
||||
@@ -355,23 +355,23 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
private void SendMessageWithVersions<T>(T message, int fromVersion, int toVersion) where T : unmanaged, INetworkMessage
|
||||
{
|
||||
MessagingSystem sendSystem;
|
||||
NetworkMessageManager sendSystem;
|
||||
switch (fromVersion)
|
||||
{
|
||||
case 0: sendSystem = m_MessagingSystem_v0; break;
|
||||
case 1: sendSystem = m_MessagingSystem_v1; break;
|
||||
default: sendSystem = m_MessagingSystem_v2; break;
|
||||
case 0: sendSystem = m_MessageManagerV0; break;
|
||||
case 1: sendSystem = m_MessageManagerV1; break;
|
||||
default: sendSystem = m_MessageManagerV2; break;
|
||||
}
|
||||
sendSystem.SendMessage(ref message, NetworkDelivery.Reliable, (ulong)toVersion);
|
||||
sendSystem.ProcessSendQueues();
|
||||
CheckPostSendExpectations(fromVersion, toVersion);
|
||||
|
||||
MessagingSystem receiveSystem;
|
||||
NetworkMessageManager receiveSystem;
|
||||
switch (toVersion)
|
||||
{
|
||||
case 0: receiveSystem = m_MessagingSystem_v0; break;
|
||||
case 1: receiveSystem = m_MessagingSystem_v1; break;
|
||||
default: receiveSystem = m_MessagingSystem_v2; break;
|
||||
case 0: receiveSystem = m_MessageManagerV0; break;
|
||||
case 1: receiveSystem = m_MessageManagerV1; break;
|
||||
default: receiveSystem = m_MessageManagerV2; break;
|
||||
}
|
||||
receiveSystem.HandleIncomingData((ulong)fromVersion, new ArraySegment<byte>(m_MessageSender.MessageQueue[0]), 0.0f);
|
||||
receiveSystem.ProcessIncomingMessageQueue();
|
||||
@@ -387,7 +387,7 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
SendMessageWithVersions(message, 0, 0);
|
||||
|
||||
var receivedMessage = VersionedTestMessage_v0.DeserializedValues[0];
|
||||
var receivedMessage = VersionedTestMessageV0.DeserializedValues[0];
|
||||
Assert.AreEqual(message.A, receivedMessage.A);
|
||||
Assert.AreEqual(message.B, receivedMessage.B);
|
||||
Assert.AreEqual(message.C, receivedMessage.C);
|
||||
@@ -400,7 +400,7 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
SendMessageWithVersions(message, 0, 1);
|
||||
|
||||
var receivedMessage = VersionedTestMessage_v1.DeserializedValues[0];
|
||||
var receivedMessage = VersionedTestMessageV1.DeserializedValues[0];
|
||||
Assert.AreEqual(message.A, receivedMessage.A);
|
||||
Assert.AreEqual(message.B, receivedMessage.B);
|
||||
Assert.AreEqual(message.C, receivedMessage.C);
|
||||
@@ -427,7 +427,7 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
SendMessageWithVersions(message, 1, 0);
|
||||
|
||||
var receivedMessage = VersionedTestMessage_v0.DeserializedValues[0];
|
||||
var receivedMessage = VersionedTestMessageV0.DeserializedValues[0];
|
||||
Assert.AreEqual(message.A, receivedMessage.A);
|
||||
Assert.AreEqual(message.B, receivedMessage.B);
|
||||
Assert.AreEqual(message.C, receivedMessage.C);
|
||||
@@ -440,7 +440,7 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
SendMessageWithVersions(message, 1, 1);
|
||||
|
||||
var receivedMessage = VersionedTestMessage_v1.DeserializedValues[0];
|
||||
var receivedMessage = VersionedTestMessageV1.DeserializedValues[0];
|
||||
Assert.AreEqual(message.A, receivedMessage.A);
|
||||
Assert.AreEqual(message.B, receivedMessage.B);
|
||||
Assert.AreEqual(message.C, receivedMessage.C);
|
||||
@@ -467,7 +467,7 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
SendMessageWithVersions(message, 2, 0);
|
||||
|
||||
var receivedMessage = VersionedTestMessage_v0.DeserializedValues[0];
|
||||
var receivedMessage = VersionedTestMessageV0.DeserializedValues[0];
|
||||
Assert.AreEqual(message.A, receivedMessage.A);
|
||||
Assert.AreEqual(k_DefaultB, receivedMessage.B);
|
||||
Assert.AreEqual(k_DefaultC, receivedMessage.C);
|
||||
@@ -480,7 +480,7 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
SendMessageWithVersions(message, 2, 1);
|
||||
|
||||
var receivedMessage = VersionedTestMessage_v1.DeserializedValues[0];
|
||||
var receivedMessage = VersionedTestMessageV1.DeserializedValues[0];
|
||||
Assert.AreEqual(message.A, receivedMessage.A);
|
||||
Assert.AreEqual(k_DefaultB, receivedMessage.B);
|
||||
Assert.AreEqual(k_DefaultC, receivedMessage.C);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
internal class NopMessageSender : IMessageSender
|
||||
internal class NopMessageSender : INetworkMessageSender
|
||||
{
|
||||
public void Send(ulong clientId, NetworkDelivery delivery, FastBufferWriter batchData)
|
||||
{
|
||||
|
||||
@@ -107,7 +107,7 @@ namespace Unity.Netcode.EditorTests
|
||||
networkManager.OnValidate();
|
||||
|
||||
// Expect a warning
|
||||
LogAssert.Expect(LogType.Warning, $"[Netcode] {NetworkManager.PrefabDebugHelper(networkManager.NetworkConfig.Prefabs.Prefabs[0])} has child {nameof(NetworkObject)}(s) but they will not be spawned across the network (unsupported {nameof(NetworkPrefab)} setup)");
|
||||
LogAssert.Expect(LogType.Warning, $"[Netcode] {NetworkPrefabHandler.PrefabDebugHelper(networkManager.NetworkConfig.Prefabs.Prefabs[0])} has child {nameof(NetworkObject)}(s) but they will not be spawned across the network (unsupported {nameof(NetworkPrefab)} setup)");
|
||||
|
||||
// Clean up
|
||||
Object.DestroyImmediate(networkManagerObject);
|
||||
@@ -305,5 +305,164 @@ namespace Unity.Netcode.EditorTests
|
||||
Assert.IsTrue(sharedList.Contains(object2.gameObject));
|
||||
Assert.IsTrue(sharedList.Contains(object3.gameObject));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WhenCallingInitializeAfterAddingAPrefabUsingPrefabsAPI_ThePrefabStillExists()
|
||||
{
|
||||
// Setup
|
||||
var networkManagerObject = new GameObject(nameof(NestedNetworkObjectPrefabCheck));
|
||||
var networkManager = networkManagerObject.AddComponent<NetworkManager>();
|
||||
networkManager.NetworkConfig = new NetworkConfig
|
||||
{
|
||||
NetworkTransport = networkManager.gameObject.AddComponent<UnityTransport>()
|
||||
};
|
||||
|
||||
var networkManagerObject2 = new GameObject(nameof(NestedNetworkObjectPrefabCheck));
|
||||
var networkManager2 = networkManagerObject2.AddComponent<NetworkManager>();
|
||||
networkManager2.NetworkConfig = new NetworkConfig
|
||||
{
|
||||
NetworkTransport = networkManager.gameObject.AddComponent<UnityTransport>()
|
||||
};
|
||||
|
||||
var object1 = new GameObject("Object 1").AddComponent<NetworkObject>();
|
||||
var object2 = new GameObject("Object 2").AddComponent<NetworkObject>();
|
||||
var object3 = new GameObject("Object 3").AddComponent<NetworkObject>();
|
||||
|
||||
object1.GlobalObjectIdHash = 1;
|
||||
object2.GlobalObjectIdHash = 2;
|
||||
object3.GlobalObjectIdHash = 3;
|
||||
|
||||
var sharedList = ScriptableObject.CreateInstance<NetworkPrefabsList>();
|
||||
sharedList.List.Add(new NetworkPrefab { Prefab = object1.gameObject });
|
||||
|
||||
networkManager.NetworkConfig.Prefabs.NetworkPrefabsLists = new List<NetworkPrefabsList> { sharedList };
|
||||
networkManager2.NetworkConfig.Prefabs.NetworkPrefabsLists = new List<NetworkPrefabsList> { sharedList };
|
||||
|
||||
networkManager.NetworkConfig.Prefabs.Add(new NetworkPrefab { Prefab = object2.gameObject });
|
||||
networkManager2.NetworkConfig.Prefabs.Add(new NetworkPrefab { Prefab = object3.gameObject });
|
||||
|
||||
networkManager.Initialize(true);
|
||||
networkManager2.Initialize(false);
|
||||
|
||||
Assert.IsTrue(networkManager.NetworkConfig.Prefabs.Contains(object1.gameObject));
|
||||
Assert.IsTrue(networkManager2.NetworkConfig.Prefabs.Contains(object1.gameObject));
|
||||
Assert.IsTrue(networkManager.NetworkConfig.Prefabs.Contains(object2.gameObject));
|
||||
Assert.IsFalse(networkManager2.NetworkConfig.Prefabs.Contains(object2.gameObject));
|
||||
Assert.IsTrue(networkManager2.NetworkConfig.Prefabs.Contains(object3.gameObject));
|
||||
Assert.IsFalse(networkManager.NetworkConfig.Prefabs.Contains(object3.gameObject));
|
||||
|
||||
Assert.IsTrue(sharedList.Contains(object1.gameObject));
|
||||
Assert.IsFalse(sharedList.Contains(object2.gameObject));
|
||||
Assert.IsFalse(sharedList.Contains(object3.gameObject));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WhenShuttingDownAndReinitializingPrefabs_RuntimeAddedPrefabsStillExists()
|
||||
{
|
||||
// Setup
|
||||
var networkManagerObject = new GameObject(nameof(NestedNetworkObjectPrefabCheck));
|
||||
var networkManager = networkManagerObject.AddComponent<NetworkManager>();
|
||||
networkManager.NetworkConfig = new NetworkConfig
|
||||
{
|
||||
NetworkTransport = networkManager.gameObject.AddComponent<UnityTransport>()
|
||||
};
|
||||
|
||||
var networkManagerObject2 = new GameObject(nameof(NestedNetworkObjectPrefabCheck));
|
||||
var networkManager2 = networkManagerObject2.AddComponent<NetworkManager>();
|
||||
networkManager2.NetworkConfig = new NetworkConfig
|
||||
{
|
||||
NetworkTransport = networkManager.gameObject.AddComponent<UnityTransport>()
|
||||
};
|
||||
|
||||
var object1 = new GameObject("Object 1").AddComponent<NetworkObject>();
|
||||
var object2 = new GameObject("Object 2").AddComponent<NetworkObject>();
|
||||
var object3 = new GameObject("Object 3").AddComponent<NetworkObject>();
|
||||
|
||||
object1.GlobalObjectIdHash = 1;
|
||||
object2.GlobalObjectIdHash = 2;
|
||||
object3.GlobalObjectIdHash = 3;
|
||||
|
||||
var sharedList = ScriptableObject.CreateInstance<NetworkPrefabsList>();
|
||||
sharedList.List.Add(new NetworkPrefab { Prefab = object1.gameObject });
|
||||
|
||||
networkManager.NetworkConfig.Prefabs.NetworkPrefabsLists = new List<NetworkPrefabsList> { sharedList };
|
||||
networkManager2.NetworkConfig.Prefabs.NetworkPrefabsLists = new List<NetworkPrefabsList> { sharedList };
|
||||
|
||||
networkManager.Initialize(true);
|
||||
networkManager2.Initialize(false);
|
||||
|
||||
networkManager.NetworkConfig.Prefabs.Add(new NetworkPrefab { Prefab = object2.gameObject });
|
||||
networkManager2.NetworkConfig.Prefabs.Add(new NetworkPrefab { Prefab = object3.gameObject });
|
||||
|
||||
networkManager.ShutdownInternal();
|
||||
networkManager2.ShutdownInternal();
|
||||
|
||||
networkManager.Initialize(true);
|
||||
networkManager2.Initialize(false);
|
||||
|
||||
Assert.IsTrue(networkManager.NetworkConfig.Prefabs.Contains(object1.gameObject));
|
||||
Assert.IsTrue(networkManager2.NetworkConfig.Prefabs.Contains(object1.gameObject));
|
||||
Assert.IsTrue(networkManager.NetworkConfig.Prefabs.Contains(object2.gameObject));
|
||||
Assert.IsFalse(networkManager2.NetworkConfig.Prefabs.Contains(object2.gameObject));
|
||||
Assert.IsTrue(networkManager2.NetworkConfig.Prefabs.Contains(object3.gameObject));
|
||||
Assert.IsFalse(networkManager.NetworkConfig.Prefabs.Contains(object3.gameObject));
|
||||
|
||||
Assert.IsTrue(sharedList.Contains(object1.gameObject));
|
||||
Assert.IsFalse(sharedList.Contains(object2.gameObject));
|
||||
Assert.IsFalse(sharedList.Contains(object3.gameObject));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WhenCallingInitializeMultipleTimes_NothingBreaks()
|
||||
{
|
||||
// Setup
|
||||
var networkManagerObject = new GameObject(nameof(NestedNetworkObjectPrefabCheck));
|
||||
var networkManager = networkManagerObject.AddComponent<NetworkManager>();
|
||||
networkManager.NetworkConfig = new NetworkConfig
|
||||
{
|
||||
NetworkTransport = networkManager.gameObject.AddComponent<UnityTransport>()
|
||||
};
|
||||
|
||||
var networkManagerObject2 = new GameObject(nameof(NestedNetworkObjectPrefabCheck));
|
||||
var networkManager2 = networkManagerObject2.AddComponent<NetworkManager>();
|
||||
networkManager2.NetworkConfig = new NetworkConfig
|
||||
{
|
||||
NetworkTransport = networkManager.gameObject.AddComponent<UnityTransport>()
|
||||
};
|
||||
|
||||
var object1 = new GameObject("Object 1").AddComponent<NetworkObject>();
|
||||
var object2 = new GameObject("Object 2").AddComponent<NetworkObject>();
|
||||
var object3 = new GameObject("Object 3").AddComponent<NetworkObject>();
|
||||
|
||||
object1.GlobalObjectIdHash = 1;
|
||||
object2.GlobalObjectIdHash = 2;
|
||||
object3.GlobalObjectIdHash = 3;
|
||||
|
||||
var sharedList = ScriptableObject.CreateInstance<NetworkPrefabsList>();
|
||||
sharedList.List.Add(new NetworkPrefab { Prefab = object1.gameObject });
|
||||
|
||||
networkManager.NetworkConfig.Prefabs.NetworkPrefabsLists = new List<NetworkPrefabsList> { sharedList };
|
||||
networkManager2.NetworkConfig.Prefabs.NetworkPrefabsLists = new List<NetworkPrefabsList> { sharedList };
|
||||
|
||||
networkManager.Initialize(true);
|
||||
networkManager2.Initialize(false);
|
||||
|
||||
networkManager.NetworkConfig.Prefabs.Add(new NetworkPrefab { Prefab = object2.gameObject });
|
||||
networkManager2.NetworkConfig.Prefabs.Add(new NetworkPrefab { Prefab = object3.gameObject });
|
||||
|
||||
networkManager.NetworkConfig.Prefabs.Initialize();
|
||||
networkManager2.NetworkConfig.Prefabs.Initialize();
|
||||
|
||||
Assert.IsTrue(networkManager.NetworkConfig.Prefabs.Contains(object1.gameObject));
|
||||
Assert.IsTrue(networkManager2.NetworkConfig.Prefabs.Contains(object1.gameObject));
|
||||
Assert.IsTrue(networkManager.NetworkConfig.Prefabs.Contains(object2.gameObject));
|
||||
Assert.IsFalse(networkManager2.NetworkConfig.Prefabs.Contains(object2.gameObject));
|
||||
Assert.IsTrue(networkManager2.NetworkConfig.Prefabs.Contains(object3.gameObject));
|
||||
Assert.IsFalse(networkManager.NetworkConfig.Prefabs.Contains(object3.gameObject));
|
||||
|
||||
Assert.IsTrue(sharedList.Contains(object1.gameObject));
|
||||
Assert.IsFalse(sharedList.Contains(object2.gameObject));
|
||||
Assert.IsFalse(sharedList.Contains(object3.gameObject));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using Unity.Collections;
|
||||
using UnityEngine;
|
||||
using Random = System.Random;
|
||||
|
||||
@@ -11,50 +12,50 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
A,
|
||||
B,
|
||||
C
|
||||
};
|
||||
C = byte.MaxValue
|
||||
}
|
||||
protected enum SByteEnum : sbyte
|
||||
{
|
||||
A,
|
||||
B,
|
||||
C
|
||||
};
|
||||
C = sbyte.MaxValue
|
||||
}
|
||||
protected enum ShortEnum : short
|
||||
{
|
||||
A,
|
||||
B,
|
||||
C
|
||||
};
|
||||
C = short.MaxValue
|
||||
}
|
||||
protected enum UShortEnum : ushort
|
||||
{
|
||||
A,
|
||||
B,
|
||||
C
|
||||
};
|
||||
C = ushort.MaxValue
|
||||
}
|
||||
protected enum IntEnum : int
|
||||
{
|
||||
A,
|
||||
B,
|
||||
C
|
||||
};
|
||||
C = int.MaxValue
|
||||
}
|
||||
protected enum UIntEnum : uint
|
||||
{
|
||||
A,
|
||||
B,
|
||||
C
|
||||
};
|
||||
C = uint.MaxValue
|
||||
}
|
||||
protected enum LongEnum : long
|
||||
{
|
||||
A,
|
||||
B,
|
||||
C
|
||||
};
|
||||
C = long.MaxValue
|
||||
}
|
||||
protected enum ULongEnum : ulong
|
||||
{
|
||||
A,
|
||||
B,
|
||||
C
|
||||
};
|
||||
C = ulong.MaxValue
|
||||
}
|
||||
|
||||
protected struct TestStruct : INetworkSerializeByMemcpy
|
||||
{
|
||||
@@ -85,23 +86,32 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
protected abstract void RunTypeArrayTestSafe<T>(T[] valueToTest) where T : unmanaged;
|
||||
|
||||
protected abstract void RunTypeNativeArrayTest<T>(NativeArray<T> valueToTest) where T : unmanaged;
|
||||
|
||||
protected abstract void RunTypeNativeArrayTestSafe<T>(NativeArray<T> valueToTest) where T : unmanaged;
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
protected abstract void RunTypeNativeListTest<T>(NativeList<T> valueToTest) where T : unmanaged;
|
||||
|
||||
protected abstract void RunTypeNativeListTestSafe<T>(NativeList<T> valueToTest) where T : unmanaged;
|
||||
#endif
|
||||
|
||||
private Random m_Random = new Random();
|
||||
protected TestStruct GetTestStruct()
|
||||
{
|
||||
var random = new Random();
|
||||
|
||||
var testStruct = new TestStruct
|
||||
{
|
||||
A = (byte)random.Next(),
|
||||
B = (short)random.Next(),
|
||||
C = (ushort)random.Next(),
|
||||
D = random.Next(),
|
||||
E = (uint)random.Next(),
|
||||
F = ((long)random.Next() << 32) + random.Next(),
|
||||
G = ((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
A = (byte)m_Random.Next(),
|
||||
B = (short)m_Random.Next(),
|
||||
C = (ushort)m_Random.Next(),
|
||||
D = m_Random.Next(),
|
||||
E = (uint)m_Random.Next(),
|
||||
F = ((long)m_Random.Next() << 32) + m_Random.Next(),
|
||||
G = ((ulong)m_Random.Next() << 32) + (ulong)m_Random.Next(),
|
||||
H = true,
|
||||
I = '\u263a',
|
||||
J = (float)random.NextDouble(),
|
||||
K = random.NextDouble(),
|
||||
J = (float)m_Random.NextDouble(),
|
||||
K = m_Random.NextDouble(),
|
||||
};
|
||||
|
||||
return testStruct;
|
||||
@@ -600,5 +610,695 @@ namespace Unity.Netcode.EditorTests
|
||||
Assert.Fail("No type handler was provided for this type in the test!");
|
||||
}
|
||||
}
|
||||
|
||||
public void BaseNativeArrayTypeTest(Type testType, WriteType writeType)
|
||||
{
|
||||
var random = new Random();
|
||||
void RunTypeTestLocal<T>(NativeArray<T> val, WriteType wt) where T : unmanaged
|
||||
{
|
||||
switch (wt)
|
||||
{
|
||||
case WriteType.WriteDirect:
|
||||
RunTypeNativeArrayTest(val);
|
||||
break;
|
||||
case WriteType.WriteSafe:
|
||||
RunTypeNativeArrayTestSafe(val);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (testType == typeof(byte))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<byte>(new[]{
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(sbyte))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<sbyte>(new[]{
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(short))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<short>(new[]{
|
||||
(short) random.Next(),
|
||||
(short) random.Next(),
|
||||
(short) random.Next(),
|
||||
(short) random.Next(),
|
||||
(short) random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(ushort))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<ushort>(new[]{
|
||||
(ushort) random.Next(),
|
||||
(ushort) random.Next(),
|
||||
(ushort) random.Next(),
|
||||
(ushort) random.Next(),
|
||||
(ushort) random.Next(),
|
||||
(ushort) random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(int))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<int>(new[]{
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(uint))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<uint>(new[]{
|
||||
(uint) random.Next(),
|
||||
(uint) random.Next(),
|
||||
(uint) random.Next(),
|
||||
(uint) random.Next(),
|
||||
(uint) random.Next(),
|
||||
(uint) random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(long))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<long>(new[]{
|
||||
((long)random.Next() << 32) + random.Next(),
|
||||
((long)random.Next() << 32) + random.Next(),
|
||||
((long)random.Next() << 32) + random.Next(),
|
||||
((long)random.Next() << 32) + random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(ulong))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<ulong>(new[]{
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(bool))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<bool>(new[]{
|
||||
true,
|
||||
false,
|
||||
true,
|
||||
true,
|
||||
false,
|
||||
false,
|
||||
true,
|
||||
false,
|
||||
true
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(char))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<char>(new[]{
|
||||
'a',
|
||||
'\u263a'
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(float))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<float>(new[]{
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(double))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<double>(new[]{
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(ByteEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<ByteEnum>(new[]{
|
||||
ByteEnum.C,
|
||||
ByteEnum.A,
|
||||
ByteEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(SByteEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<SByteEnum>(new[]{
|
||||
SByteEnum.C,
|
||||
SByteEnum.A,
|
||||
SByteEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(ShortEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<ShortEnum>(new[]{
|
||||
ShortEnum.C,
|
||||
ShortEnum.A,
|
||||
ShortEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(UShortEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<UShortEnum>(new[]{
|
||||
UShortEnum.C,
|
||||
UShortEnum.A,
|
||||
UShortEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(IntEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<IntEnum>(new[]{
|
||||
IntEnum.C,
|
||||
IntEnum.A,
|
||||
IntEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(UIntEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<UIntEnum>(new[]{
|
||||
UIntEnum.C,
|
||||
UIntEnum.A,
|
||||
UIntEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(LongEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<LongEnum>(new[]{
|
||||
LongEnum.C,
|
||||
LongEnum.A,
|
||||
LongEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(ULongEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<ULongEnum>(new[]{
|
||||
ULongEnum.C,
|
||||
ULongEnum.A,
|
||||
ULongEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector2))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector2>(new[]{
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector3))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector3>(new[]{
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector2Int))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector2Int>(new[]{
|
||||
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
||||
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
||||
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector3Int))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector3Int>(new[]{
|
||||
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
||||
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
||||
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector4))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector4>(new[]{
|
||||
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Quaternion))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Quaternion>(new[]{
|
||||
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble(), (float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Color))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Color>(new[]{
|
||||
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Color32))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Color32>(new[]{
|
||||
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
||||
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
||||
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Ray))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Ray>(new[]{
|
||||
new Ray(
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble())),
|
||||
new Ray(
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble())),
|
||||
new Ray(
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble())),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Ray2D))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Ray2D>(new[]{
|
||||
new Ray2D(
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
||||
new Ray2D(
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
||||
new Ray2D(
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(TestStruct))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<TestStruct>(new[] {
|
||||
GetTestStruct(),
|
||||
GetTestStruct(),
|
||||
GetTestStruct(),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert.Fail("No type handler was provided for this type in the test!");
|
||||
}
|
||||
}
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
public void BaseNativeListTypeTest(Type testType, WriteType writeType)
|
||||
{
|
||||
var random = new Random();
|
||||
void RunTypeTestLocal<T>(NativeArray<T> val, WriteType wt) where T : unmanaged
|
||||
{
|
||||
var lst = new NativeList<T>(val.Length, Allocator.Temp);
|
||||
foreach (var item in val)
|
||||
{
|
||||
lst.Add(item);
|
||||
}
|
||||
switch (wt)
|
||||
{
|
||||
case WriteType.WriteDirect:
|
||||
RunTypeNativeListTest(lst);
|
||||
break;
|
||||
case WriteType.WriteSafe:
|
||||
RunTypeNativeListTestSafe(lst);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (testType == typeof(byte))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<byte>(new[]{
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(sbyte))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<sbyte>(new[]{
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(short))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<short>(new[]{
|
||||
(short) random.Next(),
|
||||
(short) random.Next(),
|
||||
(short) random.Next(),
|
||||
(short) random.Next(),
|
||||
(short) random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(ushort))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<ushort>(new[]{
|
||||
(ushort) random.Next(),
|
||||
(ushort) random.Next(),
|
||||
(ushort) random.Next(),
|
||||
(ushort) random.Next(),
|
||||
(ushort) random.Next(),
|
||||
(ushort) random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(int))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<int>(new[]{
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(uint))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<uint>(new[]{
|
||||
(uint) random.Next(),
|
||||
(uint) random.Next(),
|
||||
(uint) random.Next(),
|
||||
(uint) random.Next(),
|
||||
(uint) random.Next(),
|
||||
(uint) random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(long))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<long>(new[]{
|
||||
((long)random.Next() << 32) + random.Next(),
|
||||
((long)random.Next() << 32) + random.Next(),
|
||||
((long)random.Next() << 32) + random.Next(),
|
||||
((long)random.Next() << 32) + random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(ulong))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<ulong>(new[]{
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(bool))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<bool>(new[]{
|
||||
true,
|
||||
false,
|
||||
true,
|
||||
true,
|
||||
false,
|
||||
false,
|
||||
true,
|
||||
false,
|
||||
true
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(char))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<char>(new[]{
|
||||
'a',
|
||||
'\u263a'
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(float))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<float>(new[]{
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(double))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<double>(new[]{
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(ByteEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<ByteEnum>(new[]{
|
||||
ByteEnum.C,
|
||||
ByteEnum.A,
|
||||
ByteEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(SByteEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<SByteEnum>(new[]{
|
||||
SByteEnum.C,
|
||||
SByteEnum.A,
|
||||
SByteEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(ShortEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<ShortEnum>(new[]{
|
||||
ShortEnum.C,
|
||||
ShortEnum.A,
|
||||
ShortEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(UShortEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<UShortEnum>(new[]{
|
||||
UShortEnum.C,
|
||||
UShortEnum.A,
|
||||
UShortEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(IntEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<IntEnum>(new[]{
|
||||
IntEnum.C,
|
||||
IntEnum.A,
|
||||
IntEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(UIntEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<UIntEnum>(new[]{
|
||||
UIntEnum.C,
|
||||
UIntEnum.A,
|
||||
UIntEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(LongEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<LongEnum>(new[]{
|
||||
LongEnum.C,
|
||||
LongEnum.A,
|
||||
LongEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(ULongEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<ULongEnum>(new[]{
|
||||
ULongEnum.C,
|
||||
ULongEnum.A,
|
||||
ULongEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector2))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector2>(new[]{
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector3))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector3>(new[]{
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector2Int))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector2Int>(new[]{
|
||||
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
||||
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
||||
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector3Int))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector3Int>(new[]{
|
||||
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
||||
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
||||
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector4))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector4>(new[]{
|
||||
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Quaternion))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Quaternion>(new[]{
|
||||
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble(), (float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Color))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Color>(new[]{
|
||||
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Color32))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Color32>(new[]{
|
||||
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
||||
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
||||
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Ray))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Ray>(new[]{
|
||||
new Ray(
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble())),
|
||||
new Ray(
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble())),
|
||||
new Ray(
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble())),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Ray2D))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Ray2D>(new[]{
|
||||
new Ray2D(
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
||||
new Ray2D(
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
||||
new Ray2D(
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(TestStruct))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<TestStruct>(new[] {
|
||||
GetTestStruct(),
|
||||
GetTestStruct(),
|
||||
GetTestStruct(),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert.Fail("No type handler was provided for this type in the test!");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -69,6 +69,10 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (candidateMethod.GetParameters()[0].ParameterType.IsGenericType)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
@@ -110,6 +114,10 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (candidateMethod.GetParameters()[0].ParameterType.IsGenericType)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
@@ -134,6 +142,90 @@ namespace Unity.Netcode.EditorTests
|
||||
method.Invoke(writer, args);
|
||||
}
|
||||
|
||||
private void RunWriteMethod<T>(string methodName, FastBufferWriter writer, in NativeArray<T> value) where T : unmanaged
|
||||
{
|
||||
MethodInfo method = typeof(FastBufferWriter).GetMethod(methodName, new[] { typeof(NativeArray<T>) });
|
||||
if (method == null)
|
||||
{
|
||||
foreach (var candidateMethod in typeof(FastBufferWriter).GetMethods())
|
||||
{
|
||||
if (candidateMethod.Name == methodName && candidateMethod.IsGenericMethodDefinition)
|
||||
{
|
||||
if (candidateMethod.GetParameters().Length == 0 || (candidateMethod.GetParameters().Length > 1 && !candidateMethod.GetParameters()[1].HasDefaultValue))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!candidateMethod.GetParameters()[0].ParameterType.Name.Contains("NativeArray"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
break;
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Assert.NotNull(method);
|
||||
|
||||
object[] args = new object[method.GetParameters().Length];
|
||||
args[0] = value;
|
||||
for (var i = 1; i < args.Length; ++i)
|
||||
{
|
||||
args[i] = method.GetParameters()[i].DefaultValue;
|
||||
}
|
||||
method.Invoke(writer, args);
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
private void RunWriteMethod<T>(string methodName, FastBufferWriter writer, in NativeList<T> value) where T : unmanaged
|
||||
{
|
||||
MethodInfo method = typeof(FastBufferWriter).GetMethod(methodName, new[] { typeof(NativeList<T>) });
|
||||
if (method == null)
|
||||
{
|
||||
foreach (var candidateMethod in typeof(FastBufferWriter).GetMethods())
|
||||
{
|
||||
if (candidateMethod.Name == methodName && candidateMethod.IsGenericMethodDefinition)
|
||||
{
|
||||
if (candidateMethod.GetParameters().Length == 0 || (candidateMethod.GetParameters().Length > 1 && !candidateMethod.GetParameters()[1].HasDefaultValue))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!candidateMethod.GetParameters()[0].ParameterType.Name.Contains("NativeList"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
break;
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Assert.NotNull(method);
|
||||
|
||||
object[] args = new object[method.GetParameters().Length];
|
||||
args[0] = value;
|
||||
for (var i = 1; i < args.Length; ++i)
|
||||
{
|
||||
args[i] = method.GetParameters()[i].DefaultValue;
|
||||
}
|
||||
method.Invoke(writer, args);
|
||||
}
|
||||
#endif
|
||||
|
||||
private void RunReadMethod<T>(string methodName, FastBufferReader reader, out T value) where T : unmanaged
|
||||
{
|
||||
MethodInfo method = typeof(FastBufferReader).GetMethod(methodName, new[] { typeof(T).MakeByRefType() });
|
||||
@@ -151,6 +243,10 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (candidateMethod.GetParameters()[0].ParameterType.IsGenericType)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
@@ -203,6 +299,10 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (candidateMethod.GetParameters()[0].ParameterType.IsGenericType)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
@@ -230,6 +330,112 @@ namespace Unity.Netcode.EditorTests
|
||||
value = (T[])args[0];
|
||||
}
|
||||
|
||||
private void RunReadMethod<T>(string methodName, FastBufferReader reader, out NativeArray<T> value) where T : unmanaged
|
||||
{
|
||||
MethodInfo method = null;
|
||||
|
||||
try
|
||||
{
|
||||
method = typeof(FastBufferReader).GetMethod(methodName, new[] { typeof(NativeArray<T>).MakeByRefType(), typeof(Allocator) });
|
||||
}
|
||||
catch (AmbiguousMatchException)
|
||||
{
|
||||
// skip.
|
||||
}
|
||||
if (method == null)
|
||||
{
|
||||
foreach (var candidateMethod in typeof(FastBufferReader).GetMethods())
|
||||
{
|
||||
if (candidateMethod.Name == methodName && candidateMethod.IsGenericMethodDefinition)
|
||||
{
|
||||
if (candidateMethod.GetParameters().Length < 2 || (candidateMethod.GetParameters().Length > 2 && !candidateMethod.GetParameters()[2].HasDefaultValue))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!candidateMethod.GetParameters()[0].ParameterType.Name.Contains("NativeArray"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
break;
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Assert.NotNull(method);
|
||||
|
||||
value = new NativeArray<T>();
|
||||
|
||||
object[] args = new object[method.GetParameters().Length];
|
||||
args[0] = value;
|
||||
args[1] = Allocator.Temp;
|
||||
for (var i = 2; i < args.Length; ++i)
|
||||
{
|
||||
args[i] = method.GetParameters()[i].DefaultValue;
|
||||
}
|
||||
method.Invoke(reader, args);
|
||||
value = (NativeArray<T>)args[0];
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
private void RunReadMethod<T>(string methodName, FastBufferReader reader, ref NativeList<T> value) where T : unmanaged
|
||||
{
|
||||
MethodInfo method = null;
|
||||
|
||||
try
|
||||
{
|
||||
method = typeof(FastBufferReader).GetMethod(methodName, new[] { typeof(NativeList<T>).MakeByRefType() });
|
||||
}
|
||||
catch (AmbiguousMatchException)
|
||||
{
|
||||
// skip.
|
||||
}
|
||||
if (method == null)
|
||||
{
|
||||
foreach (var candidateMethod in typeof(FastBufferReader).GetMethods())
|
||||
{
|
||||
if (candidateMethod.Name == methodName && candidateMethod.IsGenericMethodDefinition)
|
||||
{
|
||||
if (candidateMethod.GetParameters().Length == 0 || (candidateMethod.GetParameters().Length > 1 && !candidateMethod.GetParameters()[1].HasDefaultValue))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!candidateMethod.GetParameters()[0].ParameterType.Name.Contains("NativeList"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
break;
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Assert.NotNull(method);
|
||||
|
||||
object[] args = new object[method.GetParameters().Length];
|
||||
args[0] = value;
|
||||
for (var i = 1; i < args.Length; ++i)
|
||||
{
|
||||
args[i] = method.GetParameters()[i].DefaultValue;
|
||||
}
|
||||
method.Invoke(reader, args);
|
||||
}
|
||||
#endif
|
||||
|
||||
protected override unsafe void RunTypeTest<T>(T valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
@@ -288,6 +494,28 @@ namespace Unity.Netcode.EditorTests
|
||||
}
|
||||
}
|
||||
|
||||
private void VerifyArrayEquality<T>(NativeArray<T> value, NativeArray<T> compareValue, int offset) where T : unmanaged
|
||||
{
|
||||
Assert.AreEqual(value.Length, compareValue.Length);
|
||||
|
||||
for (var i = 0; i < value.Length; ++i)
|
||||
{
|
||||
Assert.AreEqual(value[i], compareValue[i]);
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
private void VerifyArrayEquality<T>(NativeList<T> value, NativeList<T> compareValue, int offset) where T : unmanaged
|
||||
{
|
||||
Assert.AreEqual(value.Length, compareValue.Length);
|
||||
|
||||
for (var i = 0; i < value.Length; ++i)
|
||||
{
|
||||
Assert.AreEqual(value[i], compareValue[i]);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
protected override unsafe void RunTypeArrayTest<T>(T[] valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
@@ -340,6 +568,114 @@ namespace Unity.Netcode.EditorTests
|
||||
}
|
||||
}
|
||||
|
||||
protected override unsafe void RunTypeNativeArrayTest<T>(NativeArray<T> valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
|
||||
using (writer)
|
||||
{
|
||||
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
|
||||
Assert.IsTrue(writer.TryBeginWrite(writeSize + 2), "Writer denied write permission");
|
||||
|
||||
RunWriteMethod(nameof(FastBufferWriter.WriteValue), writer, valueToTest);
|
||||
|
||||
WriteCheckBytes(writer, writeSize);
|
||||
|
||||
var reader = new FastBufferReader(writer, Allocator.Temp);
|
||||
using (reader)
|
||||
{
|
||||
VerifyPositionAndLength(reader, writer.Length);
|
||||
|
||||
Assert.IsTrue(reader.TryBeginRead(writeSize));
|
||||
RunReadMethod(nameof(FastBufferReader.ReadValue), reader, out NativeArray<T> result);
|
||||
VerifyArrayEquality(valueToTest, result, 0);
|
||||
|
||||
VerifyCheckBytes(reader, writeSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override unsafe void RunTypeNativeArrayTestSafe<T>(NativeArray<T> valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
|
||||
using (writer)
|
||||
{
|
||||
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
|
||||
|
||||
RunWriteMethod(nameof(FastBufferWriter.WriteValueSafe), writer, valueToTest);
|
||||
|
||||
WriteCheckBytes(writer, writeSize);
|
||||
|
||||
var reader = new FastBufferReader(writer, Allocator.Temp);
|
||||
using (reader)
|
||||
{
|
||||
VerifyPositionAndLength(reader, writer.Length);
|
||||
|
||||
RunReadMethod(nameof(FastBufferReader.ReadValueSafe), reader, out NativeArray<T> result);
|
||||
VerifyArrayEquality(valueToTest, result, 0);
|
||||
|
||||
VerifyCheckBytes(reader, writeSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
protected override unsafe void RunTypeNativeListTest<T>(NativeList<T> valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
|
||||
using (writer)
|
||||
{
|
||||
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
|
||||
Assert.IsTrue(writer.TryBeginWrite(writeSize + 2), "Writer denied write permission");
|
||||
|
||||
RunWriteMethod(nameof(FastBufferWriter.WriteValue), writer, valueToTest);
|
||||
|
||||
WriteCheckBytes(writer, writeSize);
|
||||
|
||||
var reader = new FastBufferReader(writer, Allocator.Temp);
|
||||
using (reader)
|
||||
{
|
||||
VerifyPositionAndLength(reader, writer.Length);
|
||||
|
||||
Assert.IsTrue(reader.TryBeginRead(writeSize));
|
||||
var result = new NativeList<T>(Allocator.Temp);
|
||||
RunReadMethod(nameof(FastBufferReader.ReadValueInPlace), reader, ref result);
|
||||
VerifyArrayEquality(valueToTest, result, 0);
|
||||
|
||||
VerifyCheckBytes(reader, writeSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override unsafe void RunTypeNativeListTestSafe<T>(NativeList<T> valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
|
||||
using (writer)
|
||||
{
|
||||
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
|
||||
|
||||
RunWriteMethod(nameof(FastBufferWriter.WriteValueSafe), writer, valueToTest);
|
||||
|
||||
WriteCheckBytes(writer, writeSize);
|
||||
|
||||
var reader = new FastBufferReader(writer, Allocator.Temp);
|
||||
using (reader)
|
||||
{
|
||||
VerifyPositionAndLength(reader, writer.Length);
|
||||
|
||||
var result = new NativeList<T>(Allocator.Temp);
|
||||
RunReadMethod(nameof(FastBufferReader.ReadValueSafeInPlace), reader, ref result);
|
||||
VerifyArrayEquality(valueToTest, result, 0);
|
||||
|
||||
VerifyCheckBytes(reader, writeSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
[Test]
|
||||
public void GivenFastBufferWriterContainingValue_WhenReadingUnmanagedType_ValueMatchesWhatWasWritten(
|
||||
[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
|
||||
@@ -368,6 +704,35 @@ namespace Unity.Netcode.EditorTests
|
||||
BaseArrayTypeTest(testType, writeType);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void GivenFastBufferWriterContainingValue_WhenReadingNativeArrayOfUnmanagedElementType_ValueMatchesWhatWasWritten(
|
||||
[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
|
||||
typeof(long), typeof(ulong), typeof(bool), typeof(char), typeof(float), typeof(double),
|
||||
typeof(ByteEnum), typeof(SByteEnum), typeof(ShortEnum), typeof(UShortEnum), typeof(IntEnum),
|
||||
typeof(UIntEnum), typeof(LongEnum), typeof(ULongEnum), typeof(Vector2), typeof(Vector3),
|
||||
typeof(Vector2Int), typeof(Vector3Int), typeof(Vector4), typeof(Quaternion), typeof(Color),
|
||||
typeof(Color32), typeof(Ray), typeof(Ray2D), typeof(TestStruct))]
|
||||
Type testType,
|
||||
[Values] WriteType writeType)
|
||||
{
|
||||
BaseNativeArrayTypeTest(testType, writeType);
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
[Test]
|
||||
public void GivenFastBufferWriterContainingValue_WhenReadingNativeListOfUnmanagedElementType_ValueMatchesWhatWasWritten(
|
||||
[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
|
||||
typeof(long), typeof(ulong), typeof(bool), typeof(char), typeof(float), typeof(double),
|
||||
typeof(ByteEnum), typeof(SByteEnum), typeof(ShortEnum), typeof(UShortEnum), typeof(IntEnum),
|
||||
typeof(UIntEnum), typeof(LongEnum), typeof(ULongEnum), typeof(Vector2), typeof(Vector3),
|
||||
typeof(Vector2Int), typeof(Vector3Int), typeof(Vector4), typeof(Quaternion), typeof(Color),
|
||||
typeof(Color32), typeof(Ray), typeof(Ray2D), typeof(TestStruct))]
|
||||
Type testType,
|
||||
[Values] WriteType writeType)
|
||||
{
|
||||
BaseNativeListTypeTest(testType, writeType);
|
||||
}
|
||||
#endif
|
||||
|
||||
public unsafe void RunFixedStringTest<T>(T fixedStringValue, int numBytesWritten, WriteType writeType) where T : unmanaged, INativeList<byte>, IUTF8Bytes
|
||||
{
|
||||
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Reflection;
|
||||
using NUnit.Framework;
|
||||
using Unity.Collections;
|
||||
using Unity.Collections.LowLevel.Unsafe;
|
||||
using UnityEngine;
|
||||
using Random = System.Random;
|
||||
|
||||
@@ -80,6 +81,11 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (candidateMethod.GetParameters()[0].ParameterType.IsGenericType)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
@@ -121,6 +127,10 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (candidateMethod.GetParameters()[0].ParameterType.IsGenericType)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
@@ -145,6 +155,90 @@ namespace Unity.Netcode.EditorTests
|
||||
method.Invoke(writer, args);
|
||||
}
|
||||
|
||||
private void RunMethod<T>(string methodName, FastBufferWriter writer, in NativeArray<T> value) where T : unmanaged
|
||||
{
|
||||
MethodInfo method = typeof(FastBufferWriter).GetMethod(methodName, new[] { typeof(NativeArray<T>) });
|
||||
if (method == null)
|
||||
{
|
||||
foreach (var candidateMethod in typeof(FastBufferWriter).GetMethods())
|
||||
{
|
||||
if (candidateMethod.Name == methodName && candidateMethod.IsGenericMethodDefinition)
|
||||
{
|
||||
if (candidateMethod.GetParameters().Length == 0 || (candidateMethod.GetParameters().Length > 1 && !candidateMethod.GetParameters()[1].HasDefaultValue))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!candidateMethod.GetParameters()[0].ParameterType.Name.Contains("NativeArray"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
break;
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Assert.NotNull(method);
|
||||
|
||||
object[] args = new object[method.GetParameters().Length];
|
||||
args[0] = value;
|
||||
for (var i = 1; i < args.Length; ++i)
|
||||
{
|
||||
args[i] = method.GetParameters()[i].DefaultValue;
|
||||
}
|
||||
method.Invoke(writer, args);
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
private void RunMethod<T>(string methodName, FastBufferWriter writer, in NativeList<T> value) where T : unmanaged
|
||||
{
|
||||
MethodInfo method = typeof(FastBufferWriter).GetMethod(methodName, new[] { typeof(NativeList<T>) });
|
||||
if (method == null)
|
||||
{
|
||||
foreach (var candidateMethod in typeof(FastBufferWriter).GetMethods())
|
||||
{
|
||||
if (candidateMethod.Name == methodName && candidateMethod.IsGenericMethodDefinition)
|
||||
{
|
||||
if (candidateMethod.GetParameters().Length == 0 || (candidateMethod.GetParameters().Length > 1 && !candidateMethod.GetParameters()[1].HasDefaultValue))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!candidateMethod.GetParameters()[0].ParameterType.Name.Contains("NativeList"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
break;
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Assert.NotNull(method);
|
||||
|
||||
object[] args = new object[method.GetParameters().Length];
|
||||
args[0] = value;
|
||||
for (var i = 1; i < args.Length; ++i)
|
||||
{
|
||||
args[i] = method.GetParameters()[i].DefaultValue;
|
||||
}
|
||||
method.Invoke(writer, args);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
protected override unsafe void RunTypeTest<T>(T valueToTest)
|
||||
{
|
||||
@@ -199,6 +293,34 @@ namespace Unity.Netcode.EditorTests
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe void VerifyArrayEquality<T>(NativeArray<T> value, byte* unsafePtr, int offset) where T : unmanaged
|
||||
{
|
||||
int* sizeValue = (int*)(unsafePtr + offset);
|
||||
Assert.AreEqual(value.Length, *sizeValue);
|
||||
|
||||
var asTPointer = (T*)value.GetUnsafePtr();
|
||||
var underlyingTArray = (T*)(unsafePtr + sizeof(int) + offset);
|
||||
for (var i = 0; i < value.Length; ++i)
|
||||
{
|
||||
Assert.AreEqual(asTPointer[i], underlyingTArray[i]);
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
private unsafe void VerifyArrayEquality<T>(NativeList<T> value, byte* unsafePtr, int offset) where T : unmanaged
|
||||
{
|
||||
int* sizeValue = (int*)(unsafePtr + offset);
|
||||
Assert.AreEqual(value.Length, *sizeValue);
|
||||
|
||||
var asTPointer = (T*)value.GetUnsafePtr();
|
||||
var underlyingTArray = (T*)(unsafePtr + sizeof(int) + offset);
|
||||
for (var i = 0; i < value.Length; ++i)
|
||||
{
|
||||
Assert.AreEqual(asTPointer[i], underlyingTArray[i]);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
protected override unsafe void RunTypeArrayTest<T>(T[] valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
@@ -242,6 +364,96 @@ namespace Unity.Netcode.EditorTests
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected override unsafe void RunTypeNativeArrayTest<T>(NativeArray<T> valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
|
||||
using (writer)
|
||||
{
|
||||
|
||||
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
|
||||
Assert.IsTrue(writer.TryBeginWrite(writeSize + 2), "Writer denied write permission");
|
||||
|
||||
RunMethod(nameof(FastBufferWriter.WriteValue), writer, valueToTest);
|
||||
VerifyPositionAndLength(writer, writeSize);
|
||||
|
||||
WriteCheckBytes(writer, writeSize);
|
||||
|
||||
VerifyArrayEquality(valueToTest, writer.GetUnsafePtr(), 0);
|
||||
|
||||
var underlyingArray = writer.ToArray();
|
||||
VerifyCheckBytes(underlyingArray, writeSize);
|
||||
}
|
||||
}
|
||||
|
||||
protected override unsafe void RunTypeNativeArrayTestSafe<T>(NativeArray<T> valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
|
||||
using (writer)
|
||||
{
|
||||
|
||||
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
|
||||
|
||||
RunMethod(nameof(FastBufferWriter.WriteValueSafe), writer, valueToTest);
|
||||
VerifyPositionAndLength(writer, writeSize);
|
||||
|
||||
WriteCheckBytes(writer, writeSize);
|
||||
|
||||
VerifyArrayEquality(valueToTest, writer.GetUnsafePtr(), 0);
|
||||
|
||||
var underlyingArray = writer.ToArray();
|
||||
VerifyCheckBytes(underlyingArray, writeSize);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
protected override unsafe void RunTypeNativeListTest<T>(NativeList<T> valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
|
||||
using (writer)
|
||||
{
|
||||
|
||||
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
|
||||
Assert.IsTrue(writer.TryBeginWrite(writeSize + 2), "Writer denied write permission");
|
||||
|
||||
RunMethod(nameof(FastBufferWriter.WriteValue), writer, valueToTest);
|
||||
VerifyPositionAndLength(writer, writeSize);
|
||||
|
||||
WriteCheckBytes(writer, writeSize);
|
||||
|
||||
VerifyArrayEquality(valueToTest, writer.GetUnsafePtr(), 0);
|
||||
|
||||
var underlyingArray = writer.ToArray();
|
||||
VerifyCheckBytes(underlyingArray, writeSize);
|
||||
}
|
||||
}
|
||||
|
||||
protected override unsafe void RunTypeNativeListTestSafe<T>(NativeList<T> valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
|
||||
using (writer)
|
||||
{
|
||||
|
||||
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
|
||||
|
||||
RunMethod(nameof(FastBufferWriter.WriteValueSafe), writer, valueToTest);
|
||||
VerifyPositionAndLength(writer, writeSize);
|
||||
|
||||
WriteCheckBytes(writer, writeSize);
|
||||
|
||||
VerifyArrayEquality(valueToTest, writer.GetUnsafePtr(), 0);
|
||||
|
||||
var underlyingArray = writer.ToArray();
|
||||
VerifyCheckBytes(underlyingArray, writeSize);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
[Test, Description("Tests")]
|
||||
public void WhenWritingUnmanagedType_ValueIsWrittenCorrectly(
|
||||
[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
|
||||
@@ -270,6 +482,36 @@ namespace Unity.Netcode.EditorTests
|
||||
BaseArrayTypeTest(testType, writeType);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WhenWritingNativeArrayOfUnmanagedElementType_NativeArrayIsWrittenCorrectly(
|
||||
[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
|
||||
typeof(long), typeof(ulong), typeof(bool), typeof(char), typeof(float), typeof(double),
|
||||
typeof(ByteEnum), typeof(SByteEnum), typeof(ShortEnum), typeof(UShortEnum), typeof(IntEnum),
|
||||
typeof(UIntEnum), typeof(LongEnum), typeof(ULongEnum), typeof(Vector2), typeof(Vector3),
|
||||
typeof(Vector2Int), typeof(Vector3Int), typeof(Vector4), typeof(Quaternion), typeof(Color),
|
||||
typeof(Color32), typeof(Ray), typeof(Ray2D), typeof(TestStruct))]
|
||||
Type testType,
|
||||
[Values] WriteType writeType)
|
||||
{
|
||||
BaseNativeArrayTypeTest(testType, writeType);
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
[Test]
|
||||
public void WhenWritingNativeListOfUnmanagedElementType_NativeListIsWrittenCorrectly(
|
||||
[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
|
||||
typeof(long), typeof(ulong), typeof(bool), typeof(char), typeof(float), typeof(double),
|
||||
typeof(ByteEnum), typeof(SByteEnum), typeof(ShortEnum), typeof(UShortEnum), typeof(IntEnum),
|
||||
typeof(UIntEnum), typeof(LongEnum), typeof(ULongEnum), typeof(Vector2), typeof(Vector3),
|
||||
typeof(Vector2Int), typeof(Vector3Int), typeof(Vector4), typeof(Quaternion), typeof(Color),
|
||||
typeof(Color32), typeof(Ray), typeof(Ray2D), typeof(TestStruct))]
|
||||
Type testType,
|
||||
[Values] WriteType writeType)
|
||||
{
|
||||
BaseNativeListTypeTest(testType, writeType);
|
||||
}
|
||||
#endif
|
||||
|
||||
[TestCase(false, WriteType.WriteDirect)]
|
||||
[TestCase(false, WriteType.WriteSafe)]
|
||||
[TestCase(true, WriteType.WriteDirect)]
|
||||
|
||||
@@ -116,14 +116,14 @@ namespace Unity.Netcode.EditorTests
|
||||
transport.Initialize();
|
||||
|
||||
transport.SetConnectionData("127.0.0.", 4242, "127.0.0.");
|
||||
|
||||
Assert.False(transport.StartServer());
|
||||
|
||||
LogAssert.Expect(LogType.Error, "Invalid network endpoint: 127.0.0.:4242.");
|
||||
LogAssert.Expect(LogType.Error, "Network listen address (127.0.0.) is Invalid!");
|
||||
#if UTP_TRANSPORT_2_0_ABOVE
|
||||
LogAssert.Expect(LogType.Error, "Socket creation failed (error Unity.Baselib.LowLevel.Binding+Baselib_ErrorState: Invalid argument (0x01000003) <argument name stripped>");
|
||||
#endif
|
||||
LogAssert.Expect(LogType.Error, "Server failed to bind. This is usually caused by another process being bound to the same port.");
|
||||
|
||||
transport.SetConnectionData("127.0.0.1", 4242, "127.0.0.1");
|
||||
Assert.True(transport.StartServer());
|
||||
|
||||
@@ -143,6 +143,22 @@ namespace Unity.Netcode.EditorTests
|
||||
transport.Shutdown();
|
||||
}
|
||||
|
||||
// Check that StartClient returns false with bad connection data.
|
||||
[Test]
|
||||
public void UnityTransport_StartClientFailsWithBadAddress()
|
||||
{
|
||||
UnityTransport transport = new GameObject().AddComponent<UnityTransport>();
|
||||
transport.Initialize();
|
||||
|
||||
transport.SetConnectionData("foobar", 4242);
|
||||
Assert.False(transport.StartClient());
|
||||
|
||||
LogAssert.Expect(LogType.Error, "Invalid network endpoint: foobar:4242.");
|
||||
LogAssert.Expect(LogType.Error, "Target server network address (foobar) is Invalid!");
|
||||
|
||||
transport.Shutdown();
|
||||
}
|
||||
|
||||
#if UTP_TRANSPORT_2_0_ABOVE
|
||||
[Test]
|
||||
public void UnityTransport_EmptySecurityStringsShouldThrow([Values("", null)] string cert, [Values("", null)] string secret)
|
||||
|
||||
Reference in New Issue
Block a user