com.unity.netcode.gameobjects@1.5.1
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.5.1] - 2023-06-07 ### Added - Added support for serializing `NativeArray<>` and `NativeList<>` in `FastBufferReader`/`FastBufferWriter`, `BufferSerializer`, `NetworkVariable`, and RPCs. (To use `NativeList<>`, add `UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT` to your Scripting Define Symbols in `Project Settings > Player`) (#2375) - The location of the automatically-created default network prefab list can now be configured (#2544) - Added: Message size limits (max single message and max fragmented message) can now be set using NetworkManager.MaximumTransmissionUnitSize and NetworkManager.MaximumFragmentedMessageSize for transports that don't work with the default values (#2530) - Added `NetworkObject.SpawnWithObservers` property (default is true) that when set to false will spawn a `NetworkObject` with no observers and will not be spawned on any client until `NetworkObject.NetworkShow` is invoked. (#2568) ### Fixed - Fixed: Fixed a null reference in codegen in some projects (#2581) - Fixed issue where the `OnClientDisconnected` client identifier was incorrect after a pending client connection was denied. (#2569) - Fixed warning "Runtime Network Prefabs was not empty at initialization time." being erroneously logged when no runtime network prefabs had been added (#2565) - Fixed issue where some temporary debug console logging was left in a merged PR. (#2562) - Fixed the "Generate Default Network Prefabs List" setting not loading correctly and always reverting to being checked. (#2545) - Fixed issue where users could not use NetworkSceneManager.VerifySceneBeforeLoading to exclude runtime generated scenes from client synchronization. (#2550) - Fixed missing value on `NetworkListEvent` for `EventType.RemoveAt` events. (#2542,#2543) - Fixed issue where parenting a NetworkTransform under a transform with a scale other than Vector3.one would result in incorrect values on non-authoritative instances. (#2538) - Fixed issue where a server would include scene migrated and then despawned NetworkObjects to a client that was being synchronized. (#2532) - Fixed the inspector throwing exceptions when attempting to render `NetworkVariable`s of enum types. (#2529) - Making a `NetworkVariable` with an `INetworkSerializable` type that doesn't meet the `new()` constraint will now create a compile-time error instead of an editor crash (#2528) - Fixed Multiplayer Tools package installation docs page link on the NetworkManager popup. (#2526) - Fixed an exception and error logging when two different objects are shown and hidden on the same frame (#2524) - Fixed a memory leak in `UnityTransport` that occurred if `StartClient` failed. (#2518) - Fixed issue where a client could throw an exception if abruptly disconnected from a network session with one or more spawned `NetworkObject`(s). (#2510) - Fixed issue where invalid endpoint addresses were not being detected and returning false from NGO UnityTransport. (#2496) - Fixed some errors that could occur if a connection is lost and the loss is detected when attempting to write to the socket. (#2495) ## Changed - Adding network prefabs before NetworkManager initialization is now supported. (#2565) - Connecting clients being synchronized now switch to the server's active scene before spawning and synchronizing NetworkObjects. (#2532) - Updated `UnityTransport` dependency on `com.unity.transport` to 1.3.4. (#2533) - Improved performance of NetworkBehaviour initialization by replacing reflection when initializing NetworkVariables with compile-time code generation, which should help reduce hitching during additive scene loads. (#2522)
This commit is contained in:
92
Tests/Editor/Messaging/DisconnectOnSendTests.cs
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92
Tests/Editor/Messaging/DisconnectOnSendTests.cs
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@@ -0,0 +1,92 @@
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using System.Collections.Generic;
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using NUnit.Framework;
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namespace Unity.Netcode.EditorTests
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{
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public class DisconnectOnSendTests
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{
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private struct TestMessage : INetworkMessage, INetworkSerializeByMemcpy
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{
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public void Serialize(FastBufferWriter writer, int targetVersion)
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{
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}
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public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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return true;
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}
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public void Handle(ref NetworkContext context)
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{
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}
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public int Version => 0;
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}
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private class DisconnectOnSendMessageSender : INetworkMessageSender
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{
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public NetworkMessageManager MessageManager;
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public void Send(ulong clientId, NetworkDelivery delivery, FastBufferWriter batchData)
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{
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MessageManager.ClientDisconnected(clientId);
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}
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}
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private class TestMessageProvider : INetworkMessageProvider
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{
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// Keep track of what we sent
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private List<NetworkMessageManager.MessageWithHandler> m_MessageList = new List<NetworkMessageManager.MessageWithHandler>
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{
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new NetworkMessageManager.MessageWithHandler
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{
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MessageType = typeof(TestMessage),
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Handler = NetworkMessageManager.ReceiveMessage<TestMessage>,
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GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessage>
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}
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};
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public List<NetworkMessageManager.MessageWithHandler> GetMessages()
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{
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return m_MessageList;
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}
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}
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private TestMessageProvider m_TestMessageProvider;
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private DisconnectOnSendMessageSender m_MessageSender;
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private NetworkMessageManager m_MessageManager;
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private ulong[] m_Clients = { 0 };
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[SetUp]
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public void SetUp()
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{
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m_MessageSender = new DisconnectOnSendMessageSender();
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m_TestMessageProvider = new TestMessageProvider();
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m_MessageManager = new NetworkMessageManager(m_MessageSender, this, m_TestMessageProvider);
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m_MessageSender.MessageManager = m_MessageManager;
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m_MessageManager.ClientConnected(0);
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m_MessageManager.SetVersion(0, XXHash.Hash32(typeof(TestMessage).FullName), 0);
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}
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[TearDown]
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public void TearDown()
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{
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m_MessageManager.Dispose();
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}
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private TestMessage GetMessage()
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{
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return new TestMessage();
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}
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[Test]
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public void WhenDisconnectIsCalledDuringSend_NoErrorsOccur()
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{
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var message = GetMessage();
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m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
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// This is where an exception would be thrown and logged.
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m_MessageManager.ProcessSendQueues();
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}
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}
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}
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3
Tests/Editor/Messaging/DisconnectOnSendTests.cs.meta
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3
Tests/Editor/Messaging/DisconnectOnSendTests.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 7984df99de5c4b85a1b8567582d00c64
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timeCreated: 1680888331
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@@ -39,17 +39,17 @@ namespace Unity.Netcode.EditorTests
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public int Version => 0;
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}
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private class TestMessageProvider : IMessageProvider
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private class TestMessageProvider : INetworkMessageProvider
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{
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public List<MessagingSystem.MessageWithHandler> GetMessages()
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public List<NetworkMessageManager.MessageWithHandler> GetMessages()
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{
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return new List<MessagingSystem.MessageWithHandler>
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return new List<NetworkMessageManager.MessageWithHandler>
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{
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new MessagingSystem.MessageWithHandler
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new NetworkMessageManager.MessageWithHandler
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{
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MessageType = typeof(TestMessage),
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Handler = MessagingSystem.ReceiveMessage<TestMessage>,
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GetVersion = MessagingSystem.CreateMessageAndGetVersion<TestMessage>
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Handler = NetworkMessageManager.ReceiveMessage<TestMessage>,
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GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessage>
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}
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};
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}
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@@ -64,7 +64,7 @@ namespace Unity.Netcode.EditorTests
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AdditionalGarbageData,
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}
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private class TestMessageSender : IMessageSender
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private class TestMessageSender : INetworkMessageSender
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{
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public TypeOfCorruption Corruption;
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@@ -108,7 +108,7 @@ namespace Unity.Netcode.EditorTests
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}
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}
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private MessagingSystem m_MessagingSystem;
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private NetworkMessageManager m_MessageManager;
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private TestMessageSender m_MessageSender;
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[SetUp]
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@@ -118,16 +118,16 @@ namespace Unity.Netcode.EditorTests
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TestMessage.Deserialized = false;
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m_MessageSender = new TestMessageSender();
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m_MessagingSystem = new MessagingSystem(m_MessageSender, this, new TestMessageProvider());
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m_MessageManager = new NetworkMessageManager(m_MessageSender, this, new TestMessageProvider());
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m_MessagingSystem.ClientConnected(0);
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m_MessagingSystem.SetVersion(0, XXHash.Hash32(typeof(TestMessage).FullName), 0);
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m_MessageManager.ClientConnected(0);
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m_MessageManager.SetVersion(0, XXHash.Hash32(typeof(TestMessage).FullName), 0);
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}
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[TearDown]
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public void TearDown()
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{
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m_MessagingSystem.Dispose();
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m_MessageManager.Dispose();
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}
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private TestMessage GetMessage()
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@@ -159,14 +159,14 @@ namespace Unity.Netcode.EditorTests
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}
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// Dummy batch header
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var batchHeader = new BatchHeader
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var batchHeader = new NetworkBatchHeader
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{
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BatchCount = 1
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};
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var messageHeader = new MessageHeader
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var messageHeader = new NetworkMessageHeader
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{
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MessageSize = (ushort)UnsafeUtility.SizeOf<TestMessage>(),
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MessageType = m_MessagingSystem.GetMessageType(typeof(TestMessage)),
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MessageType = m_MessageManager.GetMessageType(typeof(TestMessage)),
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};
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var message = GetMessage();
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@@ -182,11 +182,11 @@ namespace Unity.Netcode.EditorTests
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// Fill out the rest of the batch header
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writer.Seek(0);
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batchHeader = new BatchHeader
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batchHeader = new NetworkBatchHeader
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{
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Magic = BatchHeader.MagicValue,
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Magic = NetworkBatchHeader.MagicValue,
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BatchSize = writer.Length,
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BatchHash = XXHash.Hash64(writer.GetUnsafePtr() + sizeof(BatchHeader), writer.Length - sizeof(BatchHeader)),
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BatchHash = XXHash.Hash64(writer.GetUnsafePtr() + sizeof(NetworkBatchHeader), writer.Length - sizeof(NetworkBatchHeader)),
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BatchCount = 1
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};
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writer.WriteValue(batchHeader);
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@@ -194,7 +194,7 @@ namespace Unity.Netcode.EditorTests
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var receivedMessage = m_MessageSender.MessageQueue[0];
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m_MessageSender.MessageQueue.Clear();
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m_MessagingSystem.HandleIncomingData(0, new ArraySegment<byte>(receivedMessage), 0);
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m_MessageManager.HandleIncomingData(0, new ArraySegment<byte>(receivedMessage), 0);
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Assert.IsFalse(TestMessage.Deserialized);
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Assert.IsFalse(TestMessage.Handled);
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}
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@@ -39,23 +39,23 @@ namespace Unity.Netcode.EditorTests
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public int Version => 0;
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}
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private class TestMessageProvider : IMessageProvider
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private class TestMessageProvider : INetworkMessageProvider
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{
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public List<MessagingSystem.MessageWithHandler> GetMessages()
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public List<NetworkMessageManager.MessageWithHandler> GetMessages()
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{
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return new List<MessagingSystem.MessageWithHandler>
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return new List<NetworkMessageManager.MessageWithHandler>
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{
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new MessagingSystem.MessageWithHandler
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new NetworkMessageManager.MessageWithHandler
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{
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MessageType = typeof(TestMessage),
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Handler = MessagingSystem.ReceiveMessage<TestMessage>,
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GetVersion = MessagingSystem.CreateMessageAndGetVersion<TestMessage>
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Handler = NetworkMessageManager.ReceiveMessage<TestMessage>,
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GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessage>
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}
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};
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}
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}
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private MessagingSystem m_MessagingSystem;
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private NetworkMessageManager m_MessageManager;
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[SetUp]
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public void SetUp()
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@@ -64,14 +64,14 @@ namespace Unity.Netcode.EditorTests
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TestMessage.Handled = false;
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TestMessage.DeserializedValues.Clear();
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m_MessagingSystem = new MessagingSystem(new NopMessageSender(), this, new TestMessageProvider());
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m_MessagingSystem.SetVersion(0, XXHash.Hash32(typeof(TestMessage).FullName), 0);
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m_MessageManager = new NetworkMessageManager(new NopMessageSender(), this, new TestMessageProvider());
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m_MessageManager.SetVersion(0, XXHash.Hash32(typeof(TestMessage).FullName), 0);
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}
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[TearDown]
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public void TearDown()
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{
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m_MessagingSystem.Dispose();
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m_MessageManager.Dispose();
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}
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private TestMessage GetMessage()
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@@ -88,10 +88,10 @@ namespace Unity.Netcode.EditorTests
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[Test]
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public void WhenHandlingAMessage_ReceiveMethodIsCalled()
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{
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var messageHeader = new MessageHeader
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var messageHeader = new NetworkMessageHeader
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{
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MessageSize = (ushort)UnsafeUtility.SizeOf<TestMessage>(),
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MessageType = m_MessagingSystem.GetMessageType(typeof(TestMessage)),
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MessageType = m_MessageManager.GetMessageType(typeof(TestMessage)),
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};
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var message = GetMessage();
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@@ -104,7 +104,7 @@ namespace Unity.Netcode.EditorTests
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var reader = new FastBufferReader(writer, Allocator.Temp);
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using (reader)
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{
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m_MessagingSystem.HandleMessage(messageHeader, reader, 0, 0, 0);
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m_MessageManager.HandleMessage(messageHeader, reader, 0, 0, 0);
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Assert.IsTrue(TestMessage.Deserialized);
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Assert.IsTrue(TestMessage.Handled);
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Assert.AreEqual(1, TestMessage.DeserializedValues.Count);
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@@ -116,14 +116,14 @@ namespace Unity.Netcode.EditorTests
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[Test]
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public unsafe void WhenHandlingIncomingData_ReceiveIsNotCalledBeforeProcessingIncomingMessageQueue()
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{
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var batchHeader = new BatchHeader
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var batchHeader = new NetworkBatchHeader
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{
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BatchCount = 1
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};
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var messageHeader = new MessageHeader
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var messageHeader = new NetworkMessageHeader
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{
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MessageSize = (ushort)UnsafeUtility.SizeOf<TestMessage>(),
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MessageType = m_MessagingSystem.GetMessageType(typeof(TestMessage)),
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MessageType = m_MessageManager.GetMessageType(typeof(TestMessage)),
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};
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var message = GetMessage();
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@@ -139,11 +139,11 @@ namespace Unity.Netcode.EditorTests
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// Fill out the rest of the batch header
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writer.Seek(0);
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batchHeader = new BatchHeader
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batchHeader = new NetworkBatchHeader
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{
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Magic = BatchHeader.MagicValue,
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Magic = NetworkBatchHeader.MagicValue,
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BatchSize = writer.Length,
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BatchHash = XXHash.Hash64(writer.GetUnsafePtr() + sizeof(BatchHeader), writer.Length - sizeof(BatchHeader)),
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BatchHash = XXHash.Hash64(writer.GetUnsafePtr() + sizeof(NetworkBatchHeader), writer.Length - sizeof(NetworkBatchHeader)),
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BatchCount = 1
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};
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writer.WriteValue(batchHeader);
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@@ -151,7 +151,7 @@ namespace Unity.Netcode.EditorTests
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var reader = new FastBufferReader(writer, Allocator.Temp);
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using (reader)
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{
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m_MessagingSystem.HandleIncomingData(0, new ArraySegment<byte>(writer.ToArray()), 0);
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m_MessageManager.HandleIncomingData(0, new ArraySegment<byte>(writer.ToArray()), 0);
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Assert.IsFalse(TestMessage.Deserialized);
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Assert.IsFalse(TestMessage.Handled);
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Assert.IsEmpty(TestMessage.DeserializedValues);
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@@ -162,14 +162,14 @@ namespace Unity.Netcode.EditorTests
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[Test]
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public unsafe void WhenReceivingAMessageAndProcessingMessageQueue_ReceiveMethodIsCalled()
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{
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var batchHeader = new BatchHeader
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var batchHeader = new NetworkBatchHeader
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{
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BatchCount = 1
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};
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var messageHeader = new MessageHeader
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var messageHeader = new NetworkMessageHeader
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{
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MessageSize = (uint)UnsafeUtility.SizeOf<TestMessage>(),
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MessageType = m_MessagingSystem.GetMessageType(typeof(TestMessage)),
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MessageType = m_MessageManager.GetMessageType(typeof(TestMessage)),
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};
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var message = GetMessage();
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@@ -183,11 +183,11 @@ namespace Unity.Netcode.EditorTests
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// Fill out the rest of the batch header
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writer.Seek(0);
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batchHeader = new BatchHeader
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batchHeader = new NetworkBatchHeader
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{
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Magic = BatchHeader.MagicValue,
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Magic = NetworkBatchHeader.MagicValue,
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BatchSize = writer.Length,
|
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BatchHash = XXHash.Hash64(writer.GetUnsafePtr() + sizeof(BatchHeader), writer.Length - sizeof(BatchHeader)),
|
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BatchHash = XXHash.Hash64(writer.GetUnsafePtr() + sizeof(NetworkBatchHeader), writer.Length - sizeof(NetworkBatchHeader)),
|
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BatchCount = 1
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};
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writer.WriteValue(batchHeader);
|
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@@ -195,8 +195,8 @@ namespace Unity.Netcode.EditorTests
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var reader = new FastBufferReader(writer, Allocator.Temp);
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using (reader)
|
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{
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m_MessagingSystem.HandleIncomingData(0, new ArraySegment<byte>(writer.ToArray()), 0);
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m_MessagingSystem.ProcessIncomingMessageQueue();
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m_MessageManager.HandleIncomingData(0, new ArraySegment<byte>(writer.ToArray()), 0);
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m_MessageManager.ProcessIncomingMessageQueue();
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Assert.IsTrue(TestMessage.Deserialized);
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Assert.IsTrue(TestMessage.Handled);
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Assert.AreEqual(1, TestMessage.DeserializedValues.Count);
|
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@@ -208,14 +208,14 @@ namespace Unity.Netcode.EditorTests
|
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[Test]
|
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public unsafe void WhenReceivingMultipleMessagesAndProcessingMessageQueue_ReceiveMethodIsCalledMultipleTimes()
|
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{
|
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var batchHeader = new BatchHeader
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var batchHeader = new NetworkBatchHeader
|
||||
{
|
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BatchCount = 2
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};
|
||||
var messageHeader = new MessageHeader
|
||||
var messageHeader = new NetworkMessageHeader
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||||
{
|
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MessageSize = (ushort)UnsafeUtility.SizeOf<TestMessage>(),
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MessageType = m_MessagingSystem.GetMessageType(typeof(TestMessage)),
|
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MessageType = m_MessageManager.GetMessageType(typeof(TestMessage)),
|
||||
};
|
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var message = GetMessage();
|
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var message2 = GetMessage();
|
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@@ -233,11 +233,11 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
// Fill out the rest of the batch header
|
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writer.Seek(0);
|
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batchHeader = new BatchHeader
|
||||
batchHeader = new NetworkBatchHeader
|
||||
{
|
||||
Magic = BatchHeader.MagicValue,
|
||||
Magic = NetworkBatchHeader.MagicValue,
|
||||
BatchSize = writer.Length,
|
||||
BatchHash = XXHash.Hash64(writer.GetUnsafePtr() + sizeof(BatchHeader), writer.Length - sizeof(BatchHeader)),
|
||||
BatchHash = XXHash.Hash64(writer.GetUnsafePtr() + sizeof(NetworkBatchHeader), writer.Length - sizeof(NetworkBatchHeader)),
|
||||
BatchCount = 2
|
||||
};
|
||||
writer.WriteValue(batchHeader);
|
||||
@@ -245,12 +245,12 @@ namespace Unity.Netcode.EditorTests
|
||||
var reader = new FastBufferReader(writer, Allocator.Temp);
|
||||
using (reader)
|
||||
{
|
||||
m_MessagingSystem.HandleIncomingData(0, new ArraySegment<byte>(writer.ToArray()), 0);
|
||||
m_MessageManager.HandleIncomingData(0, new ArraySegment<byte>(writer.ToArray()), 0);
|
||||
Assert.IsFalse(TestMessage.Deserialized);
|
||||
Assert.IsFalse(TestMessage.Handled);
|
||||
Assert.IsEmpty(TestMessage.DeserializedValues);
|
||||
|
||||
m_MessagingSystem.ProcessIncomingMessageQueue();
|
||||
m_MessageManager.ProcessIncomingMessageQueue();
|
||||
Assert.IsTrue(TestMessage.Deserialized);
|
||||
Assert.IsTrue(TestMessage.Handled);
|
||||
Assert.AreEqual(2, TestMessage.DeserializedValues.Count);
|
||||
|
||||
@@ -48,23 +48,23 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
public int Version => 0;
|
||||
}
|
||||
private class TestMessageProviderOne : IMessageProvider
|
||||
private class TestMessageProviderOne : INetworkMessageProvider
|
||||
{
|
||||
public List<MessagingSystem.MessageWithHandler> GetMessages()
|
||||
public List<NetworkMessageManager.MessageWithHandler> GetMessages()
|
||||
{
|
||||
return new List<MessagingSystem.MessageWithHandler>
|
||||
return new List<NetworkMessageManager.MessageWithHandler>
|
||||
{
|
||||
new MessagingSystem.MessageWithHandler
|
||||
new NetworkMessageManager.MessageWithHandler
|
||||
{
|
||||
MessageType = typeof(TestMessageOne),
|
||||
Handler = MessagingSystem.ReceiveMessage<TestMessageOne>,
|
||||
GetVersion = MessagingSystem.CreateMessageAndGetVersion<TestMessageOne>
|
||||
Handler = NetworkMessageManager.ReceiveMessage<TestMessageOne>,
|
||||
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessageOne>
|
||||
},
|
||||
new MessagingSystem.MessageWithHandler
|
||||
new NetworkMessageManager.MessageWithHandler
|
||||
{
|
||||
MessageType = typeof(TestMessageTwo),
|
||||
Handler = MessagingSystem.ReceiveMessage<TestMessageTwo>,
|
||||
GetVersion = MessagingSystem.CreateMessageAndGetVersion<TestMessageTwo>
|
||||
Handler = NetworkMessageManager.ReceiveMessage<TestMessageTwo>,
|
||||
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessageTwo>
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -91,17 +91,17 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
public int Version => 0;
|
||||
}
|
||||
private class TestMessageProviderTwo : IMessageProvider
|
||||
private class TestMessageProviderTwo : INetworkMessageProvider
|
||||
{
|
||||
public List<MessagingSystem.MessageWithHandler> GetMessages()
|
||||
public List<NetworkMessageManager.MessageWithHandler> GetMessages()
|
||||
{
|
||||
return new List<MessagingSystem.MessageWithHandler>
|
||||
return new List<NetworkMessageManager.MessageWithHandler>
|
||||
{
|
||||
new MessagingSystem.MessageWithHandler
|
||||
new NetworkMessageManager.MessageWithHandler
|
||||
{
|
||||
MessageType = typeof(TestMessageThree),
|
||||
Handler = MessagingSystem.ReceiveMessage<TestMessageThree>,
|
||||
GetVersion = MessagingSystem.CreateMessageAndGetVersion<TestMessageThree>
|
||||
Handler = NetworkMessageManager.ReceiveMessage<TestMessageThree>,
|
||||
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessageThree>
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -127,17 +127,17 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
public int Version => 0;
|
||||
}
|
||||
private class TestMessageProviderThree : IMessageProvider
|
||||
private class TestMessageProviderThree : INetworkMessageProvider
|
||||
{
|
||||
public List<MessagingSystem.MessageWithHandler> GetMessages()
|
||||
public List<NetworkMessageManager.MessageWithHandler> GetMessages()
|
||||
{
|
||||
return new List<MessagingSystem.MessageWithHandler>
|
||||
return new List<NetworkMessageManager.MessageWithHandler>
|
||||
{
|
||||
new MessagingSystem.MessageWithHandler
|
||||
new NetworkMessageManager.MessageWithHandler
|
||||
{
|
||||
MessageType = typeof(TestMessageFour),
|
||||
Handler = MessagingSystem.ReceiveMessage<TestMessageFour>,
|
||||
GetVersion = MessagingSystem.CreateMessageAndGetVersion<TestMessageFour>
|
||||
Handler = NetworkMessageManager.ReceiveMessage<TestMessageFour>,
|
||||
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessageFour>
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -148,9 +148,9 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
var sender = new NopMessageSender();
|
||||
|
||||
using var systemOne = new MessagingSystem(sender, null, new TestMessageProviderOne());
|
||||
using var systemTwo = new MessagingSystem(sender, null, new TestMessageProviderTwo());
|
||||
using var systemThree = new MessagingSystem(sender, null, new TestMessageProviderThree());
|
||||
using var systemOne = new NetworkMessageManager(sender, null, new TestMessageProviderOne());
|
||||
using var systemTwo = new NetworkMessageManager(sender, null, new TestMessageProviderTwo());
|
||||
using var systemThree = new NetworkMessageManager(sender, null, new TestMessageProviderThree());
|
||||
|
||||
using (systemOne)
|
||||
using (systemTwo)
|
||||
@@ -172,18 +172,18 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
var sender = new NopMessageSender();
|
||||
|
||||
using var systemOne = new MessagingSystem(sender, null, new TestMessageProviderOne());
|
||||
using var systemTwo = new MessagingSystem(sender, null, new TestMessageProviderTwo());
|
||||
using var systemThree = new MessagingSystem(sender, null, new TestMessageProviderThree());
|
||||
using var systemOne = new NetworkMessageManager(sender, null, new TestMessageProviderOne());
|
||||
using var systemTwo = new NetworkMessageManager(sender, null, new TestMessageProviderTwo());
|
||||
using var systemThree = new NetworkMessageManager(sender, null, new TestMessageProviderThree());
|
||||
|
||||
using (systemOne)
|
||||
using (systemTwo)
|
||||
using (systemThree)
|
||||
{
|
||||
MessagingSystem.MessageHandler handlerOne = MessagingSystem.ReceiveMessage<TestMessageOne>;
|
||||
MessagingSystem.MessageHandler handlerTwo = MessagingSystem.ReceiveMessage<TestMessageTwo>;
|
||||
MessagingSystem.MessageHandler handlerThree = MessagingSystem.ReceiveMessage<TestMessageThree>;
|
||||
MessagingSystem.MessageHandler handlerFour = MessagingSystem.ReceiveMessage<TestMessageFour>;
|
||||
NetworkMessageManager.MessageHandler handlerOne = NetworkMessageManager.ReceiveMessage<TestMessageOne>;
|
||||
NetworkMessageManager.MessageHandler handlerTwo = NetworkMessageManager.ReceiveMessage<TestMessageTwo>;
|
||||
NetworkMessageManager.MessageHandler handlerThree = NetworkMessageManager.ReceiveMessage<TestMessageThree>;
|
||||
NetworkMessageManager.MessageHandler handlerFour = NetworkMessageManager.ReceiveMessage<TestMessageFour>;
|
||||
|
||||
Assert.AreEqual(handlerOne, systemOne.MessageHandlers[systemOne.GetMessageType(typeof(TestMessageOne))]);
|
||||
Assert.AreEqual(handlerTwo, systemOne.MessageHandlers[systemOne.GetMessageType(typeof(TestMessageTwo))]);
|
||||
@@ -216,29 +216,29 @@ namespace Unity.Netcode.EditorTests
|
||||
}
|
||||
#pragma warning restore IDE1006
|
||||
|
||||
internal class OrderingMessageProvider : IMessageProvider
|
||||
internal class OrderingMessageProvider : INetworkMessageProvider
|
||||
{
|
||||
public List<MessagingSystem.MessageWithHandler> GetMessages()
|
||||
public List<NetworkMessageManager.MessageWithHandler> GetMessages()
|
||||
{
|
||||
var listMessages = new List<MessagingSystem.MessageWithHandler>();
|
||||
var listMessages = new List<NetworkMessageManager.MessageWithHandler>();
|
||||
|
||||
var messageWithHandler = new MessagingSystem.MessageWithHandler
|
||||
var messageWithHandler = new NetworkMessageManager.MessageWithHandler
|
||||
{
|
||||
MessageType = typeof(zzzLateLexicographicNetworkMessage),
|
||||
GetVersion = MessagingSystem.CreateMessageAndGetVersion<zzzLateLexicographicNetworkMessage>
|
||||
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<zzzLateLexicographicNetworkMessage>
|
||||
};
|
||||
listMessages.Add(messageWithHandler);
|
||||
|
||||
messageWithHandler.MessageType = typeof(ConnectionRequestMessage);
|
||||
messageWithHandler.GetVersion = MessagingSystem.CreateMessageAndGetVersion<ConnectionRequestMessage>;
|
||||
messageWithHandler.GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<ConnectionRequestMessage>;
|
||||
listMessages.Add(messageWithHandler);
|
||||
|
||||
messageWithHandler.MessageType = typeof(ConnectionApprovedMessage);
|
||||
messageWithHandler.GetVersion = MessagingSystem.CreateMessageAndGetVersion<ConnectionApprovedMessage>;
|
||||
messageWithHandler.GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<ConnectionApprovedMessage>;
|
||||
listMessages.Add(messageWithHandler);
|
||||
|
||||
messageWithHandler.MessageType = typeof(AAAEarlyLexicographicNetworkMessage);
|
||||
messageWithHandler.GetVersion = MessagingSystem.CreateMessageAndGetVersion<AAAEarlyLexicographicNetworkMessage>;
|
||||
messageWithHandler.GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<AAAEarlyLexicographicNetworkMessage>;
|
||||
listMessages.Add(messageWithHandler);
|
||||
|
||||
return listMessages;
|
||||
@@ -250,18 +250,18 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
var sender = new NopMessageSender();
|
||||
var provider = new OrderingMessageProvider();
|
||||
using var messagingSystem = new MessagingSystem(sender, null, provider);
|
||||
using var messageManager = new NetworkMessageManager(sender, null, provider);
|
||||
|
||||
// the 2 priority messages should appear first, in lexicographic order
|
||||
Assert.AreEqual(messagingSystem.MessageTypes[0], typeof(ConnectionApprovedMessage));
|
||||
Assert.AreEqual(messagingSystem.MessageTypes[1], typeof(ConnectionRequestMessage));
|
||||
Assert.AreEqual(messageManager.MessageTypes[0], typeof(ConnectionApprovedMessage));
|
||||
Assert.AreEqual(messageManager.MessageTypes[1], typeof(ConnectionRequestMessage));
|
||||
|
||||
// the other should follow after
|
||||
Assert.AreEqual(messagingSystem.MessageTypes[2], typeof(AAAEarlyLexicographicNetworkMessage));
|
||||
Assert.AreEqual(messagingSystem.MessageTypes[3], typeof(zzzLateLexicographicNetworkMessage));
|
||||
Assert.AreEqual(messageManager.MessageTypes[2], typeof(AAAEarlyLexicographicNetworkMessage));
|
||||
Assert.AreEqual(messageManager.MessageTypes[3], typeof(zzzLateLexicographicNetworkMessage));
|
||||
|
||||
// there should not be any extras
|
||||
Assert.AreEqual(messagingSystem.MessageHandlerCount, 4);
|
||||
Assert.AreEqual(messageManager.MessageHandlerCount, 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,6 +18,7 @@ namespace Unity.Netcode.EditorTests
|
||||
public int B;
|
||||
public int C;
|
||||
public static bool Serialized;
|
||||
|
||||
public void Serialize(FastBufferWriter writer, int targetVersion)
|
||||
{
|
||||
Serialized = true;
|
||||
@@ -36,7 +37,7 @@ namespace Unity.Netcode.EditorTests
|
||||
public int Version => 0;
|
||||
}
|
||||
|
||||
private class TestMessageSender : IMessageSender
|
||||
private class TestMessageSender : INetworkMessageSender
|
||||
{
|
||||
public List<byte[]> MessageQueue = new List<byte[]>();
|
||||
|
||||
@@ -46,30 +47,31 @@ namespace Unity.Netcode.EditorTests
|
||||
}
|
||||
}
|
||||
|
||||
private class TestMessageProvider : IMessageProvider, IDisposable
|
||||
private class TestMessageProvider : INetworkMessageProvider, IDisposable
|
||||
{
|
||||
// Keep track of what we sent
|
||||
private List<List<MessagingSystem.MessageWithHandler>> m_CachedMessages = new List<List<MessagingSystem.MessageWithHandler>>();
|
||||
private List<List<NetworkMessageManager.MessageWithHandler>> m_CachedMessages = new List<List<NetworkMessageManager.MessageWithHandler>>();
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
foreach (var cachedItem in m_CachedMessages)
|
||||
{
|
||||
// Clear out any references to MessagingSystem.MessageWithHandlers
|
||||
// Clear out any references to NetworkMessageManager.MessageWithHandlers
|
||||
cachedItem.Clear();
|
||||
}
|
||||
|
||||
m_CachedMessages.Clear();
|
||||
}
|
||||
|
||||
public List<MessagingSystem.MessageWithHandler> GetMessages()
|
||||
public List<NetworkMessageManager.MessageWithHandler> GetMessages()
|
||||
{
|
||||
var messageList = new List<MessagingSystem.MessageWithHandler>
|
||||
var messageList = new List<NetworkMessageManager.MessageWithHandler>
|
||||
{
|
||||
new MessagingSystem.MessageWithHandler
|
||||
new NetworkMessageManager.MessageWithHandler
|
||||
{
|
||||
MessageType = typeof(TestMessage),
|
||||
Handler = MessagingSystem.ReceiveMessage<TestMessage>,
|
||||
GetVersion = MessagingSystem.CreateMessageAndGetVersion<TestMessage>
|
||||
Handler = NetworkMessageManager.ReceiveMessage<TestMessage>,
|
||||
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessage>
|
||||
}
|
||||
};
|
||||
// Track messages sent
|
||||
@@ -80,7 +82,7 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
private TestMessageProvider m_TestMessageProvider;
|
||||
private TestMessageSender m_MessageSender;
|
||||
private MessagingSystem m_MessagingSystem;
|
||||
private NetworkMessageManager m_MessageManager;
|
||||
private ulong[] m_Clients = { 0 };
|
||||
|
||||
[SetUp]
|
||||
@@ -89,16 +91,16 @@ namespace Unity.Netcode.EditorTests
|
||||
TestMessage.Serialized = false;
|
||||
m_MessageSender = new TestMessageSender();
|
||||
m_TestMessageProvider = new TestMessageProvider();
|
||||
m_MessagingSystem = new MessagingSystem(m_MessageSender, this, m_TestMessageProvider);
|
||||
m_MessagingSystem.ClientConnected(0);
|
||||
m_MessagingSystem.SetVersion(0, XXHash.Hash32(typeof(TestMessage).FullName), 0);
|
||||
m_MessageManager = new NetworkMessageManager(m_MessageSender, this, m_TestMessageProvider);
|
||||
m_MessageManager.ClientConnected(0);
|
||||
m_MessageManager.SetVersion(0, XXHash.Hash32(typeof(TestMessage).FullName), 0);
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
m_TestMessageProvider.Dispose();
|
||||
m_MessagingSystem.Dispose();
|
||||
m_MessageManager.Dispose();
|
||||
}
|
||||
|
||||
private TestMessage GetMessage()
|
||||
@@ -116,7 +118,7 @@ namespace Unity.Netcode.EditorTests
|
||||
public void WhenSendingMessage_SerializeIsCalled()
|
||||
{
|
||||
var message = GetMessage();
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
Assert.IsTrue(TestMessage.Serialized);
|
||||
}
|
||||
|
||||
@@ -124,7 +126,7 @@ namespace Unity.Netcode.EditorTests
|
||||
public void WhenSendingMessage_NothingIsSentBeforeProcessingSendQueue()
|
||||
{
|
||||
var message = GetMessage();
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
Assert.IsEmpty(m_MessageSender.MessageQueue);
|
||||
}
|
||||
|
||||
@@ -132,9 +134,9 @@ namespace Unity.Netcode.EditorTests
|
||||
public void WhenProcessingSendQueue_MessageIsSent()
|
||||
{
|
||||
var message = GetMessage();
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
|
||||
m_MessagingSystem.ProcessSendQueues();
|
||||
m_MessageManager.ProcessSendQueues();
|
||||
Assert.AreEqual(1, m_MessageSender.MessageQueue.Count);
|
||||
}
|
||||
|
||||
@@ -142,11 +144,11 @@ namespace Unity.Netcode.EditorTests
|
||||
public void WhenSendingMultipleMessages_MessagesAreBatched()
|
||||
{
|
||||
var message = GetMessage();
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
|
||||
m_MessagingSystem.ProcessSendQueues();
|
||||
m_MessageManager.ProcessSendQueues();
|
||||
Assert.AreEqual(1, m_MessageSender.MessageQueue.Count);
|
||||
}
|
||||
|
||||
@@ -155,40 +157,42 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
var message = GetMessage();
|
||||
var size = UnsafeUtility.SizeOf<TestMessage>() + 2; // MessageHeader packed with this message will be 2 bytes
|
||||
for (var i = 0; i < (1300 - UnsafeUtility.SizeOf<BatchHeader>()) / size; ++i)
|
||||
for (var i = 0; i < (m_MessageManager.NonFragmentedMessageMaxSize - UnsafeUtility.SizeOf<NetworkBatchHeader>()) / size; ++i)
|
||||
{
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
}
|
||||
|
||||
m_MessagingSystem.ProcessSendQueues();
|
||||
m_MessageManager.ProcessSendQueues();
|
||||
Assert.AreEqual(1, m_MessageSender.MessageQueue.Count);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WhenExceedingBatchSize_NewBatchesAreCreated()
|
||||
public void WhenExceedingBatchSize_NewBatchesAreCreated([Values(500, 1000, 1300, 2000)] int maxMessageSize)
|
||||
{
|
||||
var message = GetMessage();
|
||||
m_MessageManager.NonFragmentedMessageMaxSize = maxMessageSize;
|
||||
var size = UnsafeUtility.SizeOf<TestMessage>() + 2; // MessageHeader packed with this message will be 2 bytes
|
||||
for (var i = 0; i < ((1300 - UnsafeUtility.SizeOf<BatchHeader>()) / size) + 1; ++i)
|
||||
for (var i = 0; i < ((m_MessageManager.NonFragmentedMessageMaxSize - UnsafeUtility.SizeOf<NetworkBatchHeader>()) / size) + 1; ++i)
|
||||
{
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
}
|
||||
|
||||
m_MessagingSystem.ProcessSendQueues();
|
||||
m_MessageManager.ProcessSendQueues();
|
||||
Assert.AreEqual(2, m_MessageSender.MessageQueue.Count);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WhenExceedingMTUSizeWithFragmentedDelivery_NewBatchesAreNotCreated()
|
||||
public void WhenExceedingMTUSizeWithFragmentedDelivery_NewBatchesAreNotCreated([Values(500, 1000, 1300, 2000)] int maxMessageSize)
|
||||
{
|
||||
var message = GetMessage();
|
||||
m_MessageManager.NonFragmentedMessageMaxSize = maxMessageSize;
|
||||
var size = UnsafeUtility.SizeOf<TestMessage>() + 2; // MessageHeader packed with this message will be 2 bytes
|
||||
for (var i = 0; i < ((1300 - UnsafeUtility.SizeOf<BatchHeader>()) / size) + 1; ++i)
|
||||
for (var i = 0; i < ((m_MessageManager.NonFragmentedMessageMaxSize - UnsafeUtility.SizeOf<NetworkBatchHeader>()) / size) + 1; ++i)
|
||||
{
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.ReliableFragmentedSequenced, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.ReliableFragmentedSequenced, m_Clients);
|
||||
}
|
||||
|
||||
m_MessagingSystem.ProcessSendQueues();
|
||||
m_MessageManager.ProcessSendQueues();
|
||||
Assert.AreEqual(1, m_MessageSender.MessageQueue.Count);
|
||||
}
|
||||
|
||||
@@ -196,11 +200,11 @@ namespace Unity.Netcode.EditorTests
|
||||
public void WhenSwitchingDelivery_NewBatchesAreCreated()
|
||||
{
|
||||
var message = GetMessage();
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Unreliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Unreliable, m_Clients);
|
||||
|
||||
m_MessagingSystem.ProcessSendQueues();
|
||||
m_MessageManager.ProcessSendQueues();
|
||||
Assert.AreEqual(2, m_MessageSender.MessageQueue.Count);
|
||||
}
|
||||
|
||||
@@ -208,11 +212,11 @@ namespace Unity.Netcode.EditorTests
|
||||
public void WhenSwitchingChannel_NewBatchesAreNotCreated()
|
||||
{
|
||||
var message = GetMessage();
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
|
||||
m_MessagingSystem.ProcessSendQueues();
|
||||
m_MessageManager.ProcessSendQueues();
|
||||
Assert.AreEqual(1, m_MessageSender.MessageQueue.Count);
|
||||
}
|
||||
|
||||
@@ -221,22 +225,22 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
var message = GetMessage();
|
||||
var message2 = GetMessage();
|
||||
m_MessagingSystem.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessagingSystem.SendMessage(ref message2, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message, NetworkDelivery.Reliable, m_Clients);
|
||||
m_MessageManager.SendMessage(ref message2, NetworkDelivery.Reliable, m_Clients);
|
||||
|
||||
m_MessagingSystem.ProcessSendQueues();
|
||||
m_MessageManager.ProcessSendQueues();
|
||||
var reader = new FastBufferReader(m_MessageSender.MessageQueue[0], Allocator.Temp);
|
||||
using (reader)
|
||||
{
|
||||
reader.ReadValueSafe(out BatchHeader header);
|
||||
reader.ReadValueSafe(out NetworkBatchHeader header);
|
||||
Assert.AreEqual(2, header.BatchCount);
|
||||
|
||||
MessageHeader messageHeader;
|
||||
NetworkMessageHeader messageHeader;
|
||||
|
||||
ByteUnpacker.ReadValueBitPacked(reader, out messageHeader.MessageType);
|
||||
ByteUnpacker.ReadValueBitPacked(reader, out messageHeader.MessageSize);
|
||||
|
||||
Assert.AreEqual(m_MessagingSystem.GetMessageType(typeof(TestMessage)), messageHeader.MessageType);
|
||||
Assert.AreEqual(m_MessageManager.GetMessageType(typeof(TestMessage)), messageHeader.MessageType);
|
||||
Assert.AreEqual(UnsafeUtility.SizeOf<TestMessage>(), messageHeader.MessageSize);
|
||||
reader.ReadValueSafe(out TestMessage receivedMessage);
|
||||
Assert.AreEqual(message, receivedMessage);
|
||||
@@ -244,24 +248,24 @@ namespace Unity.Netcode.EditorTests
|
||||
ByteUnpacker.ReadValueBitPacked(reader, out messageHeader.MessageType);
|
||||
ByteUnpacker.ReadValueBitPacked(reader, out messageHeader.MessageSize);
|
||||
|
||||
Assert.AreEqual(m_MessagingSystem.GetMessageType(typeof(TestMessage)), messageHeader.MessageType);
|
||||
Assert.AreEqual(m_MessageManager.GetMessageType(typeof(TestMessage)), messageHeader.MessageType);
|
||||
Assert.AreEqual(UnsafeUtility.SizeOf<TestMessage>(), messageHeader.MessageSize);
|
||||
reader.ReadValueSafe(out TestMessage receivedMessage2);
|
||||
Assert.AreEqual(message2, receivedMessage2);
|
||||
}
|
||||
}
|
||||
|
||||
private class TestNoHandlerMessageProvider : IMessageProvider
|
||||
private class TestNoHandlerMessageProvider : INetworkMessageProvider
|
||||
{
|
||||
public List<MessagingSystem.MessageWithHandler> GetMessages()
|
||||
public List<NetworkMessageManager.MessageWithHandler> GetMessages()
|
||||
{
|
||||
return new List<MessagingSystem.MessageWithHandler>
|
||||
return new List<NetworkMessageManager.MessageWithHandler>
|
||||
{
|
||||
new MessagingSystem.MessageWithHandler
|
||||
new NetworkMessageManager.MessageWithHandler
|
||||
{
|
||||
MessageType = typeof(TestMessage),
|
||||
Handler = null,
|
||||
GetVersion = MessagingSystem.CreateMessageAndGetVersion<TestMessage>
|
||||
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessage>
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -270,25 +274,26 @@ namespace Unity.Netcode.EditorTests
|
||||
[Test]
|
||||
public void WhenReceivingAMessageWithoutAHandler_ExceptionIsLogged()
|
||||
{
|
||||
// If a MessagingSystem already exists then dispose of it before creating a new MessagingSystem (otherwise memory leak)
|
||||
if (m_MessagingSystem != null)
|
||||
// If a NetworkMessageManager already exists then dispose of it before creating a new NetworkMessageManager (otherwise memory leak)
|
||||
if (m_MessageManager != null)
|
||||
{
|
||||
m_MessagingSystem.Dispose();
|
||||
m_MessagingSystem = null;
|
||||
m_MessageManager.Dispose();
|
||||
m_MessageManager = null;
|
||||
}
|
||||
|
||||
// Since m_MessagingSystem is disposed during teardown we don't need to worry about that here.
|
||||
m_MessagingSystem = new MessagingSystem(new NopMessageSender(), this, new TestNoHandlerMessageProvider());
|
||||
m_MessagingSystem.ClientConnected(0);
|
||||
// Since m_MessageManager is disposed during teardown we don't need to worry about that here.
|
||||
m_MessageManager = new NetworkMessageManager(new NopMessageSender(), this, new TestNoHandlerMessageProvider());
|
||||
m_MessageManager.ClientConnected(0);
|
||||
|
||||
var messageHeader = new MessageHeader
|
||||
var messageHeader = new NetworkMessageHeader
|
||||
{
|
||||
MessageSize = (ushort)UnsafeUtility.SizeOf<TestMessage>(),
|
||||
MessageType = m_MessagingSystem.GetMessageType(typeof(TestMessage)),
|
||||
MessageType = m_MessageManager.GetMessageType(typeof(TestMessage)),
|
||||
};
|
||||
|
||||
var message = GetMessage();
|
||||
|
||||
var writer = new FastBufferWriter(1300, Allocator.Temp);
|
||||
var writer = new FastBufferWriter(m_MessageManager.NonFragmentedMessageMaxSize, Allocator.Temp);
|
||||
using (writer)
|
||||
{
|
||||
writer.TryBeginWrite(FastBufferWriter.GetWriteSize(message));
|
||||
@@ -297,7 +302,7 @@ namespace Unity.Netcode.EditorTests
|
||||
var reader = new FastBufferReader(writer, Allocator.Temp);
|
||||
using (reader)
|
||||
{
|
||||
m_MessagingSystem.HandleMessage(messageHeader, reader, 0, 0, 0);
|
||||
m_MessageManager.HandleMessage(messageHeader, reader, 0, 0, 0);
|
||||
LogAssert.Expect(LogType.Exception, new Regex(".*HandlerNotRegisteredException.*"));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Unity.Netcode.EditorTests
|
||||
private const int k_DefaultD = 15;
|
||||
private const long k_DefaultE = 20;
|
||||
|
||||
private struct VersionedTestMessage_v0 : INetworkMessage, INetworkSerializeByMemcpy
|
||||
private struct VersionedTestMessageV0 : INetworkMessage, INetworkSerializeByMemcpy
|
||||
{
|
||||
public int A;
|
||||
public int B;
|
||||
@@ -23,7 +23,7 @@ namespace Unity.Netcode.EditorTests
|
||||
public static bool Serialized;
|
||||
public static bool Deserialized;
|
||||
public static bool Handled;
|
||||
public static List<VersionedTestMessage_v0> DeserializedValues = new List<VersionedTestMessage_v0>();
|
||||
public static List<VersionedTestMessageV0> DeserializedValues = new List<VersionedTestMessageV0>();
|
||||
|
||||
public void Serialize(FastBufferWriter writer, int targetVersion)
|
||||
{
|
||||
@@ -53,7 +53,7 @@ namespace Unity.Netcode.EditorTests
|
||||
public int Version => 0;
|
||||
}
|
||||
|
||||
private struct VersionedTestMessage_v1 : INetworkMessage, INetworkSerializeByMemcpy
|
||||
private struct VersionedTestMessageV1 : INetworkMessage, INetworkSerializeByMemcpy
|
||||
{
|
||||
public int A;
|
||||
public int B;
|
||||
@@ -64,14 +64,14 @@ namespace Unity.Netcode.EditorTests
|
||||
public static bool Downgraded;
|
||||
public static bool Upgraded;
|
||||
public static bool Handled;
|
||||
public static List<VersionedTestMessage_v1> DeserializedValues = new List<VersionedTestMessage_v1>();
|
||||
public static List<VersionedTestMessageV1> DeserializedValues = new List<VersionedTestMessageV1>();
|
||||
|
||||
public void Serialize(FastBufferWriter writer, int targetVersion)
|
||||
{
|
||||
if (targetVersion < Version)
|
||||
{
|
||||
Downgraded = true;
|
||||
var v0 = new VersionedTestMessage_v0 { A = A, B = B, C = C };
|
||||
var v0 = new VersionedTestMessageV0 { A = A, B = B, C = C };
|
||||
v0.Serialize(writer, targetVersion);
|
||||
return;
|
||||
}
|
||||
@@ -87,7 +87,7 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
if (receivedMessageVersion < Version)
|
||||
{
|
||||
var v0 = new VersionedTestMessage_v0();
|
||||
var v0 = new VersionedTestMessageV0();
|
||||
v0.Deserialize(reader, ref context, receivedMessageVersion);
|
||||
A = v0.A;
|
||||
B = v0.B;
|
||||
@@ -131,7 +131,7 @@ namespace Unity.Netcode.EditorTests
|
||||
if (targetVersion < Version)
|
||||
{
|
||||
Downgraded = true;
|
||||
var v1 = new VersionedTestMessage_v1 { A = A, B = k_DefaultB, C = k_DefaultC, D = (int)D };
|
||||
var v1 = new VersionedTestMessageV1 { A = A, B = k_DefaultB, C = k_DefaultC, D = (int)D };
|
||||
v1.Serialize(writer, targetVersion);
|
||||
return;
|
||||
}
|
||||
@@ -146,7 +146,7 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
if (receivedMessageVersion < Version)
|
||||
{
|
||||
var v1 = new VersionedTestMessage_v1();
|
||||
var v1 = new VersionedTestMessageV1();
|
||||
v1.Deserialize(reader, ref context, receivedMessageVersion);
|
||||
A = v1.A;
|
||||
D = v1.D;
|
||||
@@ -171,55 +171,55 @@ namespace Unity.Netcode.EditorTests
|
||||
public int Version => 2;
|
||||
}
|
||||
|
||||
private class TestMessageProvider_v0 : IMessageProvider
|
||||
private class TestMessageProviderV0 : INetworkMessageProvider
|
||||
{
|
||||
public List<MessagingSystem.MessageWithHandler> GetMessages()
|
||||
public List<NetworkMessageManager.MessageWithHandler> GetMessages()
|
||||
{
|
||||
return new List<MessagingSystem.MessageWithHandler>
|
||||
return new List<NetworkMessageManager.MessageWithHandler>
|
||||
{
|
||||
new MessagingSystem.MessageWithHandler
|
||||
new NetworkMessageManager.MessageWithHandler
|
||||
{
|
||||
MessageType = typeof(VersionedTestMessage_v0),
|
||||
Handler = MessagingSystem.ReceiveMessage<VersionedTestMessage_v0>,
|
||||
GetVersion = MessagingSystem.CreateMessageAndGetVersion<VersionedTestMessage_v0>
|
||||
MessageType = typeof(VersionedTestMessageV0),
|
||||
Handler = NetworkMessageManager.ReceiveMessage<VersionedTestMessageV0>,
|
||||
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<VersionedTestMessageV0>
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class TestMessageProvider_v1 : IMessageProvider
|
||||
private class TestMessageProviderV1 : INetworkMessageProvider
|
||||
{
|
||||
public List<MessagingSystem.MessageWithHandler> GetMessages()
|
||||
public List<NetworkMessageManager.MessageWithHandler> GetMessages()
|
||||
{
|
||||
return new List<MessagingSystem.MessageWithHandler>
|
||||
return new List<NetworkMessageManager.MessageWithHandler>
|
||||
{
|
||||
new MessagingSystem.MessageWithHandler
|
||||
new NetworkMessageManager.MessageWithHandler
|
||||
{
|
||||
MessageType = typeof(VersionedTestMessage_v1),
|
||||
Handler = MessagingSystem.ReceiveMessage<VersionedTestMessage_v1>,
|
||||
GetVersion = MessagingSystem.CreateMessageAndGetVersion<VersionedTestMessage_v1>
|
||||
MessageType = typeof(VersionedTestMessageV1),
|
||||
Handler = NetworkMessageManager.ReceiveMessage<VersionedTestMessageV1>,
|
||||
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<VersionedTestMessageV1>
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class TestMessageProvider_v2 : IMessageProvider
|
||||
private class TestMessageProviderV2 : INetworkMessageProvider
|
||||
{
|
||||
public List<MessagingSystem.MessageWithHandler> GetMessages()
|
||||
public List<NetworkMessageManager.MessageWithHandler> GetMessages()
|
||||
{
|
||||
return new List<MessagingSystem.MessageWithHandler>
|
||||
return new List<NetworkMessageManager.MessageWithHandler>
|
||||
{
|
||||
new MessagingSystem.MessageWithHandler
|
||||
new NetworkMessageManager.MessageWithHandler
|
||||
{
|
||||
MessageType = typeof(VersionedTestMessage),
|
||||
Handler = MessagingSystem.ReceiveMessage<VersionedTestMessage>,
|
||||
GetVersion = MessagingSystem.CreateMessageAndGetVersion<VersionedTestMessage>
|
||||
Handler = NetworkMessageManager.ReceiveMessage<VersionedTestMessage>,
|
||||
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<VersionedTestMessage>
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class TestMessageSender : IMessageSender
|
||||
private class TestMessageSender : INetworkMessageSender
|
||||
{
|
||||
public List<byte[]> MessageQueue = new List<byte[]>();
|
||||
|
||||
@@ -229,14 +229,14 @@ namespace Unity.Netcode.EditorTests
|
||||
}
|
||||
}
|
||||
|
||||
private MessagingSystem m_MessagingSystem_v0;
|
||||
private MessagingSystem m_MessagingSystem_v1;
|
||||
private MessagingSystem m_MessagingSystem_v2;
|
||||
private NetworkMessageManager m_MessageManagerV0;
|
||||
private NetworkMessageManager m_MessageManagerV1;
|
||||
private NetworkMessageManager m_MessageManagerV2;
|
||||
private TestMessageSender m_MessageSender;
|
||||
|
||||
private void CreateFakeClients(MessagingSystem system, uint hash)
|
||||
private void CreateFakeClients(NetworkMessageManager system, uint hash)
|
||||
{
|
||||
// Create three fake clients for each messaging system
|
||||
// Create three fake clients for each NetworkMessageManager
|
||||
// client 0 has version 0, client 1 has version 1, and client 2 has version 2
|
||||
system.ClientConnected(0);
|
||||
system.ClientConnected(1);
|
||||
@@ -249,16 +249,16 @@ namespace Unity.Netcode.EditorTests
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
VersionedTestMessage_v0.Serialized = false;
|
||||
VersionedTestMessage_v0.Deserialized = false;
|
||||
VersionedTestMessage_v0.Handled = false;
|
||||
VersionedTestMessage_v0.DeserializedValues.Clear();
|
||||
VersionedTestMessage_v1.Serialized = false;
|
||||
VersionedTestMessage_v1.Deserialized = false;
|
||||
VersionedTestMessage_v1.Downgraded = false;
|
||||
VersionedTestMessage_v1.Upgraded = false;
|
||||
VersionedTestMessage_v1.Handled = false;
|
||||
VersionedTestMessage_v1.DeserializedValues.Clear();
|
||||
VersionedTestMessageV0.Serialized = false;
|
||||
VersionedTestMessageV0.Deserialized = false;
|
||||
VersionedTestMessageV0.Handled = false;
|
||||
VersionedTestMessageV0.DeserializedValues.Clear();
|
||||
VersionedTestMessageV1.Serialized = false;
|
||||
VersionedTestMessageV1.Deserialized = false;
|
||||
VersionedTestMessageV1.Downgraded = false;
|
||||
VersionedTestMessageV1.Upgraded = false;
|
||||
VersionedTestMessageV1.Handled = false;
|
||||
VersionedTestMessageV1.DeserializedValues.Clear();
|
||||
VersionedTestMessage.Serialized = false;
|
||||
VersionedTestMessage.Deserialized = false;
|
||||
VersionedTestMessage.Downgraded = false;
|
||||
@@ -267,35 +267,35 @@ namespace Unity.Netcode.EditorTests
|
||||
VersionedTestMessage.DeserializedValues.Clear();
|
||||
m_MessageSender = new TestMessageSender();
|
||||
|
||||
m_MessagingSystem_v0 = new MessagingSystem(m_MessageSender, this, new TestMessageProvider_v0());
|
||||
m_MessagingSystem_v1 = new MessagingSystem(m_MessageSender, this, new TestMessageProvider_v1());
|
||||
m_MessagingSystem_v2 = new MessagingSystem(m_MessageSender, this, new TestMessageProvider_v2());
|
||||
m_MessageManagerV0 = new NetworkMessageManager(m_MessageSender, this, new TestMessageProviderV0());
|
||||
m_MessageManagerV1 = new NetworkMessageManager(m_MessageSender, this, new TestMessageProviderV1());
|
||||
m_MessageManagerV2 = new NetworkMessageManager(m_MessageSender, this, new TestMessageProviderV2());
|
||||
|
||||
CreateFakeClients(m_MessagingSystem_v0, XXHash.Hash32(typeof(VersionedTestMessage_v0).FullName));
|
||||
CreateFakeClients(m_MessagingSystem_v1, XXHash.Hash32(typeof(VersionedTestMessage_v1).FullName));
|
||||
CreateFakeClients(m_MessagingSystem_v2, XXHash.Hash32(typeof(VersionedTestMessage).FullName));
|
||||
CreateFakeClients(m_MessageManagerV0, XXHash.Hash32(typeof(VersionedTestMessageV0).FullName));
|
||||
CreateFakeClients(m_MessageManagerV1, XXHash.Hash32(typeof(VersionedTestMessageV1).FullName));
|
||||
CreateFakeClients(m_MessageManagerV2, XXHash.Hash32(typeof(VersionedTestMessage).FullName));
|
||||
|
||||
// Make sure that all three messages got the same IDs...
|
||||
Assert.AreEqual(
|
||||
m_MessagingSystem_v0.GetMessageType(typeof(VersionedTestMessage_v0)),
|
||||
m_MessagingSystem_v1.GetMessageType(typeof(VersionedTestMessage_v1)));
|
||||
m_MessageManagerV0.GetMessageType(typeof(VersionedTestMessageV0)),
|
||||
m_MessageManagerV1.GetMessageType(typeof(VersionedTestMessageV1)));
|
||||
Assert.AreEqual(
|
||||
m_MessagingSystem_v0.GetMessageType(typeof(VersionedTestMessage_v0)),
|
||||
m_MessagingSystem_v2.GetMessageType(typeof(VersionedTestMessage)));
|
||||
m_MessageManagerV0.GetMessageType(typeof(VersionedTestMessageV0)),
|
||||
m_MessageManagerV2.GetMessageType(typeof(VersionedTestMessage)));
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
m_MessagingSystem_v0.Dispose();
|
||||
m_MessagingSystem_v1.Dispose();
|
||||
m_MessagingSystem_v2.Dispose();
|
||||
m_MessageManagerV0.Dispose();
|
||||
m_MessageManagerV1.Dispose();
|
||||
m_MessageManagerV2.Dispose();
|
||||
}
|
||||
|
||||
private VersionedTestMessage_v0 GetMessage_v0()
|
||||
private VersionedTestMessageV0 GetMessage_v0()
|
||||
{
|
||||
var random = new Random();
|
||||
return new VersionedTestMessage_v0
|
||||
return new VersionedTestMessageV0
|
||||
{
|
||||
A = random.Next(),
|
||||
B = random.Next(),
|
||||
@@ -303,10 +303,10 @@ namespace Unity.Netcode.EditorTests
|
||||
};
|
||||
}
|
||||
|
||||
private VersionedTestMessage_v1 GetMessage_v1()
|
||||
private VersionedTestMessageV1 GetMessage_v1()
|
||||
{
|
||||
var random = new Random();
|
||||
return new VersionedTestMessage_v1
|
||||
return new VersionedTestMessageV1
|
||||
{
|
||||
A = random.Next(),
|
||||
B = random.Next(),
|
||||
@@ -328,10 +328,10 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
public void CheckPostSendExpectations(int sourceLocalVersion, int remoteVersion)
|
||||
{
|
||||
Assert.AreEqual(Math.Min(sourceLocalVersion, remoteVersion) == 0, VersionedTestMessage_v0.Serialized);
|
||||
Assert.AreEqual(Math.Min(sourceLocalVersion, remoteVersion) == 1, VersionedTestMessage_v1.Serialized);
|
||||
Assert.AreEqual(Math.Min(sourceLocalVersion, remoteVersion) == 0, VersionedTestMessageV0.Serialized);
|
||||
Assert.AreEqual(Math.Min(sourceLocalVersion, remoteVersion) == 1, VersionedTestMessageV1.Serialized);
|
||||
Assert.AreEqual(Math.Min(sourceLocalVersion, remoteVersion) == 2, VersionedTestMessage.Serialized);
|
||||
Assert.AreEqual(sourceLocalVersion >= 1 && remoteVersion < 1, VersionedTestMessage_v1.Downgraded);
|
||||
Assert.AreEqual(sourceLocalVersion >= 1 && remoteVersion < 1, VersionedTestMessageV1.Downgraded);
|
||||
Assert.AreEqual(sourceLocalVersion >= 2 && remoteVersion < 2, VersionedTestMessage.Downgraded);
|
||||
|
||||
Assert.AreEqual(1, m_MessageSender.MessageQueue.Count);
|
||||
@@ -340,14 +340,14 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
public void CheckPostReceiveExpectations(int sourceLocalVersion, int remoteVersion)
|
||||
{
|
||||
Assert.AreEqual(SentVersion == 0, VersionedTestMessage_v0.Deserialized);
|
||||
Assert.AreEqual(SentVersion == 1, VersionedTestMessage_v1.Deserialized);
|
||||
Assert.AreEqual(SentVersion == 0, VersionedTestMessageV0.Deserialized);
|
||||
Assert.AreEqual(SentVersion == 1, VersionedTestMessageV1.Deserialized);
|
||||
Assert.AreEqual(SentVersion == 2, VersionedTestMessage.Deserialized);
|
||||
Assert.AreEqual(remoteVersion >= 1 && sourceLocalVersion < 1, VersionedTestMessage_v1.Upgraded);
|
||||
Assert.AreEqual(remoteVersion >= 1 && sourceLocalVersion < 1, VersionedTestMessageV1.Upgraded);
|
||||
Assert.AreEqual(remoteVersion >= 2 && sourceLocalVersion < 2, VersionedTestMessage.Upgraded);
|
||||
|
||||
Assert.AreEqual((remoteVersion == 0 ? 1 : 0), VersionedTestMessage_v0.DeserializedValues.Count);
|
||||
Assert.AreEqual((remoteVersion == 1 ? 1 : 0), VersionedTestMessage_v1.DeserializedValues.Count);
|
||||
Assert.AreEqual((remoteVersion == 0 ? 1 : 0), VersionedTestMessageV0.DeserializedValues.Count);
|
||||
Assert.AreEqual((remoteVersion == 1 ? 1 : 0), VersionedTestMessageV1.DeserializedValues.Count);
|
||||
Assert.AreEqual((remoteVersion == 2 ? 1 : 0), VersionedTestMessage.DeserializedValues.Count);
|
||||
|
||||
Assert.AreEqual(SentVersion, ReceivedVersion);
|
||||
@@ -355,23 +355,23 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
private void SendMessageWithVersions<T>(T message, int fromVersion, int toVersion) where T : unmanaged, INetworkMessage
|
||||
{
|
||||
MessagingSystem sendSystem;
|
||||
NetworkMessageManager sendSystem;
|
||||
switch (fromVersion)
|
||||
{
|
||||
case 0: sendSystem = m_MessagingSystem_v0; break;
|
||||
case 1: sendSystem = m_MessagingSystem_v1; break;
|
||||
default: sendSystem = m_MessagingSystem_v2; break;
|
||||
case 0: sendSystem = m_MessageManagerV0; break;
|
||||
case 1: sendSystem = m_MessageManagerV1; break;
|
||||
default: sendSystem = m_MessageManagerV2; break;
|
||||
}
|
||||
sendSystem.SendMessage(ref message, NetworkDelivery.Reliable, (ulong)toVersion);
|
||||
sendSystem.ProcessSendQueues();
|
||||
CheckPostSendExpectations(fromVersion, toVersion);
|
||||
|
||||
MessagingSystem receiveSystem;
|
||||
NetworkMessageManager receiveSystem;
|
||||
switch (toVersion)
|
||||
{
|
||||
case 0: receiveSystem = m_MessagingSystem_v0; break;
|
||||
case 1: receiveSystem = m_MessagingSystem_v1; break;
|
||||
default: receiveSystem = m_MessagingSystem_v2; break;
|
||||
case 0: receiveSystem = m_MessageManagerV0; break;
|
||||
case 1: receiveSystem = m_MessageManagerV1; break;
|
||||
default: receiveSystem = m_MessageManagerV2; break;
|
||||
}
|
||||
receiveSystem.HandleIncomingData((ulong)fromVersion, new ArraySegment<byte>(m_MessageSender.MessageQueue[0]), 0.0f);
|
||||
receiveSystem.ProcessIncomingMessageQueue();
|
||||
@@ -387,7 +387,7 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
SendMessageWithVersions(message, 0, 0);
|
||||
|
||||
var receivedMessage = VersionedTestMessage_v0.DeserializedValues[0];
|
||||
var receivedMessage = VersionedTestMessageV0.DeserializedValues[0];
|
||||
Assert.AreEqual(message.A, receivedMessage.A);
|
||||
Assert.AreEqual(message.B, receivedMessage.B);
|
||||
Assert.AreEqual(message.C, receivedMessage.C);
|
||||
@@ -400,7 +400,7 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
SendMessageWithVersions(message, 0, 1);
|
||||
|
||||
var receivedMessage = VersionedTestMessage_v1.DeserializedValues[0];
|
||||
var receivedMessage = VersionedTestMessageV1.DeserializedValues[0];
|
||||
Assert.AreEqual(message.A, receivedMessage.A);
|
||||
Assert.AreEqual(message.B, receivedMessage.B);
|
||||
Assert.AreEqual(message.C, receivedMessage.C);
|
||||
@@ -427,7 +427,7 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
SendMessageWithVersions(message, 1, 0);
|
||||
|
||||
var receivedMessage = VersionedTestMessage_v0.DeserializedValues[0];
|
||||
var receivedMessage = VersionedTestMessageV0.DeserializedValues[0];
|
||||
Assert.AreEqual(message.A, receivedMessage.A);
|
||||
Assert.AreEqual(message.B, receivedMessage.B);
|
||||
Assert.AreEqual(message.C, receivedMessage.C);
|
||||
@@ -440,7 +440,7 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
SendMessageWithVersions(message, 1, 1);
|
||||
|
||||
var receivedMessage = VersionedTestMessage_v1.DeserializedValues[0];
|
||||
var receivedMessage = VersionedTestMessageV1.DeserializedValues[0];
|
||||
Assert.AreEqual(message.A, receivedMessage.A);
|
||||
Assert.AreEqual(message.B, receivedMessage.B);
|
||||
Assert.AreEqual(message.C, receivedMessage.C);
|
||||
@@ -467,7 +467,7 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
SendMessageWithVersions(message, 2, 0);
|
||||
|
||||
var receivedMessage = VersionedTestMessage_v0.DeserializedValues[0];
|
||||
var receivedMessage = VersionedTestMessageV0.DeserializedValues[0];
|
||||
Assert.AreEqual(message.A, receivedMessage.A);
|
||||
Assert.AreEqual(k_DefaultB, receivedMessage.B);
|
||||
Assert.AreEqual(k_DefaultC, receivedMessage.C);
|
||||
@@ -480,7 +480,7 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
SendMessageWithVersions(message, 2, 1);
|
||||
|
||||
var receivedMessage = VersionedTestMessage_v1.DeserializedValues[0];
|
||||
var receivedMessage = VersionedTestMessageV1.DeserializedValues[0];
|
||||
Assert.AreEqual(message.A, receivedMessage.A);
|
||||
Assert.AreEqual(k_DefaultB, receivedMessage.B);
|
||||
Assert.AreEqual(k_DefaultC, receivedMessage.C);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
internal class NopMessageSender : IMessageSender
|
||||
internal class NopMessageSender : INetworkMessageSender
|
||||
{
|
||||
public void Send(ulong clientId, NetworkDelivery delivery, FastBufferWriter batchData)
|
||||
{
|
||||
|
||||
@@ -107,7 +107,7 @@ namespace Unity.Netcode.EditorTests
|
||||
networkManager.OnValidate();
|
||||
|
||||
// Expect a warning
|
||||
LogAssert.Expect(LogType.Warning, $"[Netcode] {NetworkManager.PrefabDebugHelper(networkManager.NetworkConfig.Prefabs.Prefabs[0])} has child {nameof(NetworkObject)}(s) but they will not be spawned across the network (unsupported {nameof(NetworkPrefab)} setup)");
|
||||
LogAssert.Expect(LogType.Warning, $"[Netcode] {NetworkPrefabHandler.PrefabDebugHelper(networkManager.NetworkConfig.Prefabs.Prefabs[0])} has child {nameof(NetworkObject)}(s) but they will not be spawned across the network (unsupported {nameof(NetworkPrefab)} setup)");
|
||||
|
||||
// Clean up
|
||||
Object.DestroyImmediate(networkManagerObject);
|
||||
@@ -305,5 +305,164 @@ namespace Unity.Netcode.EditorTests
|
||||
Assert.IsTrue(sharedList.Contains(object2.gameObject));
|
||||
Assert.IsTrue(sharedList.Contains(object3.gameObject));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WhenCallingInitializeAfterAddingAPrefabUsingPrefabsAPI_ThePrefabStillExists()
|
||||
{
|
||||
// Setup
|
||||
var networkManagerObject = new GameObject(nameof(NestedNetworkObjectPrefabCheck));
|
||||
var networkManager = networkManagerObject.AddComponent<NetworkManager>();
|
||||
networkManager.NetworkConfig = new NetworkConfig
|
||||
{
|
||||
NetworkTransport = networkManager.gameObject.AddComponent<UnityTransport>()
|
||||
};
|
||||
|
||||
var networkManagerObject2 = new GameObject(nameof(NestedNetworkObjectPrefabCheck));
|
||||
var networkManager2 = networkManagerObject2.AddComponent<NetworkManager>();
|
||||
networkManager2.NetworkConfig = new NetworkConfig
|
||||
{
|
||||
NetworkTransport = networkManager.gameObject.AddComponent<UnityTransport>()
|
||||
};
|
||||
|
||||
var object1 = new GameObject("Object 1").AddComponent<NetworkObject>();
|
||||
var object2 = new GameObject("Object 2").AddComponent<NetworkObject>();
|
||||
var object3 = new GameObject("Object 3").AddComponent<NetworkObject>();
|
||||
|
||||
object1.GlobalObjectIdHash = 1;
|
||||
object2.GlobalObjectIdHash = 2;
|
||||
object3.GlobalObjectIdHash = 3;
|
||||
|
||||
var sharedList = ScriptableObject.CreateInstance<NetworkPrefabsList>();
|
||||
sharedList.List.Add(new NetworkPrefab { Prefab = object1.gameObject });
|
||||
|
||||
networkManager.NetworkConfig.Prefabs.NetworkPrefabsLists = new List<NetworkPrefabsList> { sharedList };
|
||||
networkManager2.NetworkConfig.Prefabs.NetworkPrefabsLists = new List<NetworkPrefabsList> { sharedList };
|
||||
|
||||
networkManager.NetworkConfig.Prefabs.Add(new NetworkPrefab { Prefab = object2.gameObject });
|
||||
networkManager2.NetworkConfig.Prefabs.Add(new NetworkPrefab { Prefab = object3.gameObject });
|
||||
|
||||
networkManager.Initialize(true);
|
||||
networkManager2.Initialize(false);
|
||||
|
||||
Assert.IsTrue(networkManager.NetworkConfig.Prefabs.Contains(object1.gameObject));
|
||||
Assert.IsTrue(networkManager2.NetworkConfig.Prefabs.Contains(object1.gameObject));
|
||||
Assert.IsTrue(networkManager.NetworkConfig.Prefabs.Contains(object2.gameObject));
|
||||
Assert.IsFalse(networkManager2.NetworkConfig.Prefabs.Contains(object2.gameObject));
|
||||
Assert.IsTrue(networkManager2.NetworkConfig.Prefabs.Contains(object3.gameObject));
|
||||
Assert.IsFalse(networkManager.NetworkConfig.Prefabs.Contains(object3.gameObject));
|
||||
|
||||
Assert.IsTrue(sharedList.Contains(object1.gameObject));
|
||||
Assert.IsFalse(sharedList.Contains(object2.gameObject));
|
||||
Assert.IsFalse(sharedList.Contains(object3.gameObject));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WhenShuttingDownAndReinitializingPrefabs_RuntimeAddedPrefabsStillExists()
|
||||
{
|
||||
// Setup
|
||||
var networkManagerObject = new GameObject(nameof(NestedNetworkObjectPrefabCheck));
|
||||
var networkManager = networkManagerObject.AddComponent<NetworkManager>();
|
||||
networkManager.NetworkConfig = new NetworkConfig
|
||||
{
|
||||
NetworkTransport = networkManager.gameObject.AddComponent<UnityTransport>()
|
||||
};
|
||||
|
||||
var networkManagerObject2 = new GameObject(nameof(NestedNetworkObjectPrefabCheck));
|
||||
var networkManager2 = networkManagerObject2.AddComponent<NetworkManager>();
|
||||
networkManager2.NetworkConfig = new NetworkConfig
|
||||
{
|
||||
NetworkTransport = networkManager.gameObject.AddComponent<UnityTransport>()
|
||||
};
|
||||
|
||||
var object1 = new GameObject("Object 1").AddComponent<NetworkObject>();
|
||||
var object2 = new GameObject("Object 2").AddComponent<NetworkObject>();
|
||||
var object3 = new GameObject("Object 3").AddComponent<NetworkObject>();
|
||||
|
||||
object1.GlobalObjectIdHash = 1;
|
||||
object2.GlobalObjectIdHash = 2;
|
||||
object3.GlobalObjectIdHash = 3;
|
||||
|
||||
var sharedList = ScriptableObject.CreateInstance<NetworkPrefabsList>();
|
||||
sharedList.List.Add(new NetworkPrefab { Prefab = object1.gameObject });
|
||||
|
||||
networkManager.NetworkConfig.Prefabs.NetworkPrefabsLists = new List<NetworkPrefabsList> { sharedList };
|
||||
networkManager2.NetworkConfig.Prefabs.NetworkPrefabsLists = new List<NetworkPrefabsList> { sharedList };
|
||||
|
||||
networkManager.Initialize(true);
|
||||
networkManager2.Initialize(false);
|
||||
|
||||
networkManager.NetworkConfig.Prefabs.Add(new NetworkPrefab { Prefab = object2.gameObject });
|
||||
networkManager2.NetworkConfig.Prefabs.Add(new NetworkPrefab { Prefab = object3.gameObject });
|
||||
|
||||
networkManager.ShutdownInternal();
|
||||
networkManager2.ShutdownInternal();
|
||||
|
||||
networkManager.Initialize(true);
|
||||
networkManager2.Initialize(false);
|
||||
|
||||
Assert.IsTrue(networkManager.NetworkConfig.Prefabs.Contains(object1.gameObject));
|
||||
Assert.IsTrue(networkManager2.NetworkConfig.Prefabs.Contains(object1.gameObject));
|
||||
Assert.IsTrue(networkManager.NetworkConfig.Prefabs.Contains(object2.gameObject));
|
||||
Assert.IsFalse(networkManager2.NetworkConfig.Prefabs.Contains(object2.gameObject));
|
||||
Assert.IsTrue(networkManager2.NetworkConfig.Prefabs.Contains(object3.gameObject));
|
||||
Assert.IsFalse(networkManager.NetworkConfig.Prefabs.Contains(object3.gameObject));
|
||||
|
||||
Assert.IsTrue(sharedList.Contains(object1.gameObject));
|
||||
Assert.IsFalse(sharedList.Contains(object2.gameObject));
|
||||
Assert.IsFalse(sharedList.Contains(object3.gameObject));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WhenCallingInitializeMultipleTimes_NothingBreaks()
|
||||
{
|
||||
// Setup
|
||||
var networkManagerObject = new GameObject(nameof(NestedNetworkObjectPrefabCheck));
|
||||
var networkManager = networkManagerObject.AddComponent<NetworkManager>();
|
||||
networkManager.NetworkConfig = new NetworkConfig
|
||||
{
|
||||
NetworkTransport = networkManager.gameObject.AddComponent<UnityTransport>()
|
||||
};
|
||||
|
||||
var networkManagerObject2 = new GameObject(nameof(NestedNetworkObjectPrefabCheck));
|
||||
var networkManager2 = networkManagerObject2.AddComponent<NetworkManager>();
|
||||
networkManager2.NetworkConfig = new NetworkConfig
|
||||
{
|
||||
NetworkTransport = networkManager.gameObject.AddComponent<UnityTransport>()
|
||||
};
|
||||
|
||||
var object1 = new GameObject("Object 1").AddComponent<NetworkObject>();
|
||||
var object2 = new GameObject("Object 2").AddComponent<NetworkObject>();
|
||||
var object3 = new GameObject("Object 3").AddComponent<NetworkObject>();
|
||||
|
||||
object1.GlobalObjectIdHash = 1;
|
||||
object2.GlobalObjectIdHash = 2;
|
||||
object3.GlobalObjectIdHash = 3;
|
||||
|
||||
var sharedList = ScriptableObject.CreateInstance<NetworkPrefabsList>();
|
||||
sharedList.List.Add(new NetworkPrefab { Prefab = object1.gameObject });
|
||||
|
||||
networkManager.NetworkConfig.Prefabs.NetworkPrefabsLists = new List<NetworkPrefabsList> { sharedList };
|
||||
networkManager2.NetworkConfig.Prefabs.NetworkPrefabsLists = new List<NetworkPrefabsList> { sharedList };
|
||||
|
||||
networkManager.Initialize(true);
|
||||
networkManager2.Initialize(false);
|
||||
|
||||
networkManager.NetworkConfig.Prefabs.Add(new NetworkPrefab { Prefab = object2.gameObject });
|
||||
networkManager2.NetworkConfig.Prefabs.Add(new NetworkPrefab { Prefab = object3.gameObject });
|
||||
|
||||
networkManager.NetworkConfig.Prefabs.Initialize();
|
||||
networkManager2.NetworkConfig.Prefabs.Initialize();
|
||||
|
||||
Assert.IsTrue(networkManager.NetworkConfig.Prefabs.Contains(object1.gameObject));
|
||||
Assert.IsTrue(networkManager2.NetworkConfig.Prefabs.Contains(object1.gameObject));
|
||||
Assert.IsTrue(networkManager.NetworkConfig.Prefabs.Contains(object2.gameObject));
|
||||
Assert.IsFalse(networkManager2.NetworkConfig.Prefabs.Contains(object2.gameObject));
|
||||
Assert.IsTrue(networkManager2.NetworkConfig.Prefabs.Contains(object3.gameObject));
|
||||
Assert.IsFalse(networkManager.NetworkConfig.Prefabs.Contains(object3.gameObject));
|
||||
|
||||
Assert.IsTrue(sharedList.Contains(object1.gameObject));
|
||||
Assert.IsFalse(sharedList.Contains(object2.gameObject));
|
||||
Assert.IsFalse(sharedList.Contains(object3.gameObject));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using Unity.Collections;
|
||||
using UnityEngine;
|
||||
using Random = System.Random;
|
||||
|
||||
@@ -11,50 +12,50 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
A,
|
||||
B,
|
||||
C
|
||||
};
|
||||
C = byte.MaxValue
|
||||
}
|
||||
protected enum SByteEnum : sbyte
|
||||
{
|
||||
A,
|
||||
B,
|
||||
C
|
||||
};
|
||||
C = sbyte.MaxValue
|
||||
}
|
||||
protected enum ShortEnum : short
|
||||
{
|
||||
A,
|
||||
B,
|
||||
C
|
||||
};
|
||||
C = short.MaxValue
|
||||
}
|
||||
protected enum UShortEnum : ushort
|
||||
{
|
||||
A,
|
||||
B,
|
||||
C
|
||||
};
|
||||
C = ushort.MaxValue
|
||||
}
|
||||
protected enum IntEnum : int
|
||||
{
|
||||
A,
|
||||
B,
|
||||
C
|
||||
};
|
||||
C = int.MaxValue
|
||||
}
|
||||
protected enum UIntEnum : uint
|
||||
{
|
||||
A,
|
||||
B,
|
||||
C
|
||||
};
|
||||
C = uint.MaxValue
|
||||
}
|
||||
protected enum LongEnum : long
|
||||
{
|
||||
A,
|
||||
B,
|
||||
C
|
||||
};
|
||||
C = long.MaxValue
|
||||
}
|
||||
protected enum ULongEnum : ulong
|
||||
{
|
||||
A,
|
||||
B,
|
||||
C
|
||||
};
|
||||
C = ulong.MaxValue
|
||||
}
|
||||
|
||||
protected struct TestStruct : INetworkSerializeByMemcpy
|
||||
{
|
||||
@@ -85,23 +86,32 @@ namespace Unity.Netcode.EditorTests
|
||||
|
||||
protected abstract void RunTypeArrayTestSafe<T>(T[] valueToTest) where T : unmanaged;
|
||||
|
||||
protected abstract void RunTypeNativeArrayTest<T>(NativeArray<T> valueToTest) where T : unmanaged;
|
||||
|
||||
protected abstract void RunTypeNativeArrayTestSafe<T>(NativeArray<T> valueToTest) where T : unmanaged;
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
protected abstract void RunTypeNativeListTest<T>(NativeList<T> valueToTest) where T : unmanaged;
|
||||
|
||||
protected abstract void RunTypeNativeListTestSafe<T>(NativeList<T> valueToTest) where T : unmanaged;
|
||||
#endif
|
||||
|
||||
private Random m_Random = new Random();
|
||||
protected TestStruct GetTestStruct()
|
||||
{
|
||||
var random = new Random();
|
||||
|
||||
var testStruct = new TestStruct
|
||||
{
|
||||
A = (byte)random.Next(),
|
||||
B = (short)random.Next(),
|
||||
C = (ushort)random.Next(),
|
||||
D = random.Next(),
|
||||
E = (uint)random.Next(),
|
||||
F = ((long)random.Next() << 32) + random.Next(),
|
||||
G = ((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
A = (byte)m_Random.Next(),
|
||||
B = (short)m_Random.Next(),
|
||||
C = (ushort)m_Random.Next(),
|
||||
D = m_Random.Next(),
|
||||
E = (uint)m_Random.Next(),
|
||||
F = ((long)m_Random.Next() << 32) + m_Random.Next(),
|
||||
G = ((ulong)m_Random.Next() << 32) + (ulong)m_Random.Next(),
|
||||
H = true,
|
||||
I = '\u263a',
|
||||
J = (float)random.NextDouble(),
|
||||
K = random.NextDouble(),
|
||||
J = (float)m_Random.NextDouble(),
|
||||
K = m_Random.NextDouble(),
|
||||
};
|
||||
|
||||
return testStruct;
|
||||
@@ -600,5 +610,695 @@ namespace Unity.Netcode.EditorTests
|
||||
Assert.Fail("No type handler was provided for this type in the test!");
|
||||
}
|
||||
}
|
||||
|
||||
public void BaseNativeArrayTypeTest(Type testType, WriteType writeType)
|
||||
{
|
||||
var random = new Random();
|
||||
void RunTypeTestLocal<T>(NativeArray<T> val, WriteType wt) where T : unmanaged
|
||||
{
|
||||
switch (wt)
|
||||
{
|
||||
case WriteType.WriteDirect:
|
||||
RunTypeNativeArrayTest(val);
|
||||
break;
|
||||
case WriteType.WriteSafe:
|
||||
RunTypeNativeArrayTestSafe(val);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (testType == typeof(byte))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<byte>(new[]{
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(sbyte))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<sbyte>(new[]{
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(short))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<short>(new[]{
|
||||
(short) random.Next(),
|
||||
(short) random.Next(),
|
||||
(short) random.Next(),
|
||||
(short) random.Next(),
|
||||
(short) random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(ushort))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<ushort>(new[]{
|
||||
(ushort) random.Next(),
|
||||
(ushort) random.Next(),
|
||||
(ushort) random.Next(),
|
||||
(ushort) random.Next(),
|
||||
(ushort) random.Next(),
|
||||
(ushort) random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(int))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<int>(new[]{
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(uint))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<uint>(new[]{
|
||||
(uint) random.Next(),
|
||||
(uint) random.Next(),
|
||||
(uint) random.Next(),
|
||||
(uint) random.Next(),
|
||||
(uint) random.Next(),
|
||||
(uint) random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(long))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<long>(new[]{
|
||||
((long)random.Next() << 32) + random.Next(),
|
||||
((long)random.Next() << 32) + random.Next(),
|
||||
((long)random.Next() << 32) + random.Next(),
|
||||
((long)random.Next() << 32) + random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(ulong))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<ulong>(new[]{
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(bool))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<bool>(new[]{
|
||||
true,
|
||||
false,
|
||||
true,
|
||||
true,
|
||||
false,
|
||||
false,
|
||||
true,
|
||||
false,
|
||||
true
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(char))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<char>(new[]{
|
||||
'a',
|
||||
'\u263a'
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(float))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<float>(new[]{
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(double))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<double>(new[]{
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(ByteEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<ByteEnum>(new[]{
|
||||
ByteEnum.C,
|
||||
ByteEnum.A,
|
||||
ByteEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(SByteEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<SByteEnum>(new[]{
|
||||
SByteEnum.C,
|
||||
SByteEnum.A,
|
||||
SByteEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(ShortEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<ShortEnum>(new[]{
|
||||
ShortEnum.C,
|
||||
ShortEnum.A,
|
||||
ShortEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(UShortEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<UShortEnum>(new[]{
|
||||
UShortEnum.C,
|
||||
UShortEnum.A,
|
||||
UShortEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(IntEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<IntEnum>(new[]{
|
||||
IntEnum.C,
|
||||
IntEnum.A,
|
||||
IntEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(UIntEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<UIntEnum>(new[]{
|
||||
UIntEnum.C,
|
||||
UIntEnum.A,
|
||||
UIntEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(LongEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<LongEnum>(new[]{
|
||||
LongEnum.C,
|
||||
LongEnum.A,
|
||||
LongEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(ULongEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<ULongEnum>(new[]{
|
||||
ULongEnum.C,
|
||||
ULongEnum.A,
|
||||
ULongEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector2))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector2>(new[]{
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector3))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector3>(new[]{
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector2Int))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector2Int>(new[]{
|
||||
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
||||
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
||||
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector3Int))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector3Int>(new[]{
|
||||
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
||||
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
||||
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector4))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector4>(new[]{
|
||||
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Quaternion))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Quaternion>(new[]{
|
||||
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble(), (float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Color))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Color>(new[]{
|
||||
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Color32))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Color32>(new[]{
|
||||
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
||||
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
||||
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Ray))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Ray>(new[]{
|
||||
new Ray(
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble())),
|
||||
new Ray(
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble())),
|
||||
new Ray(
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble())),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Ray2D))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Ray2D>(new[]{
|
||||
new Ray2D(
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
||||
new Ray2D(
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
||||
new Ray2D(
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(TestStruct))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<TestStruct>(new[] {
|
||||
GetTestStruct(),
|
||||
GetTestStruct(),
|
||||
GetTestStruct(),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert.Fail("No type handler was provided for this type in the test!");
|
||||
}
|
||||
}
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
public void BaseNativeListTypeTest(Type testType, WriteType writeType)
|
||||
{
|
||||
var random = new Random();
|
||||
void RunTypeTestLocal<T>(NativeArray<T> val, WriteType wt) where T : unmanaged
|
||||
{
|
||||
var lst = new NativeList<T>(val.Length, Allocator.Temp);
|
||||
foreach (var item in val)
|
||||
{
|
||||
lst.Add(item);
|
||||
}
|
||||
switch (wt)
|
||||
{
|
||||
case WriteType.WriteDirect:
|
||||
RunTypeNativeListTest(lst);
|
||||
break;
|
||||
case WriteType.WriteSafe:
|
||||
RunTypeNativeListTestSafe(lst);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (testType == typeof(byte))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<byte>(new[]{
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next(),
|
||||
(byte) random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(sbyte))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<sbyte>(new[]{
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next(),
|
||||
(sbyte) random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(short))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<short>(new[]{
|
||||
(short) random.Next(),
|
||||
(short) random.Next(),
|
||||
(short) random.Next(),
|
||||
(short) random.Next(),
|
||||
(short) random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(ushort))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<ushort>(new[]{
|
||||
(ushort) random.Next(),
|
||||
(ushort) random.Next(),
|
||||
(ushort) random.Next(),
|
||||
(ushort) random.Next(),
|
||||
(ushort) random.Next(),
|
||||
(ushort) random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(int))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<int>(new[]{
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next(),
|
||||
random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(uint))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<uint>(new[]{
|
||||
(uint) random.Next(),
|
||||
(uint) random.Next(),
|
||||
(uint) random.Next(),
|
||||
(uint) random.Next(),
|
||||
(uint) random.Next(),
|
||||
(uint) random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(long))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<long>(new[]{
|
||||
((long)random.Next() << 32) + random.Next(),
|
||||
((long)random.Next() << 32) + random.Next(),
|
||||
((long)random.Next() << 32) + random.Next(),
|
||||
((long)random.Next() << 32) + random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(ulong))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<ulong>(new[]{
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
||||
((ulong)random.Next() << 32) + (ulong)random.Next()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(bool))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<bool>(new[]{
|
||||
true,
|
||||
false,
|
||||
true,
|
||||
true,
|
||||
false,
|
||||
false,
|
||||
true,
|
||||
false,
|
||||
true
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(char))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<char>(new[]{
|
||||
'a',
|
||||
'\u263a'
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(float))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<float>(new[]{
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble(),
|
||||
(float)random.NextDouble()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(double))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<double>(new[]{
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble(),
|
||||
random.NextDouble()
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(ByteEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<ByteEnum>(new[]{
|
||||
ByteEnum.C,
|
||||
ByteEnum.A,
|
||||
ByteEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(SByteEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<SByteEnum>(new[]{
|
||||
SByteEnum.C,
|
||||
SByteEnum.A,
|
||||
SByteEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(ShortEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<ShortEnum>(new[]{
|
||||
ShortEnum.C,
|
||||
ShortEnum.A,
|
||||
ShortEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(UShortEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<UShortEnum>(new[]{
|
||||
UShortEnum.C,
|
||||
UShortEnum.A,
|
||||
UShortEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(IntEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<IntEnum>(new[]{
|
||||
IntEnum.C,
|
||||
IntEnum.A,
|
||||
IntEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(UIntEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<UIntEnum>(new[]{
|
||||
UIntEnum.C,
|
||||
UIntEnum.A,
|
||||
UIntEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(LongEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<LongEnum>(new[]{
|
||||
LongEnum.C,
|
||||
LongEnum.A,
|
||||
LongEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(ULongEnum))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<ULongEnum>(new[]{
|
||||
ULongEnum.C,
|
||||
ULongEnum.A,
|
||||
ULongEnum.B
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector2))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector2>(new[]{
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector3))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector3>(new[]{
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector2Int))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector2Int>(new[]{
|
||||
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
||||
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
||||
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector3Int))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector3Int>(new[]{
|
||||
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
||||
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
||||
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Vector4))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Vector4>(new[]{
|
||||
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Quaternion))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Quaternion>(new[]{
|
||||
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble(), (float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Color))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Color>(new[]{
|
||||
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Color32))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Color32>(new[]{
|
||||
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
||||
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
||||
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Ray))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Ray>(new[]{
|
||||
new Ray(
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble())),
|
||||
new Ray(
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble())),
|
||||
new Ray(
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble()),
|
||||
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
||||
(float) random.NextDouble())),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(Ray2D))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<Ray2D>(new[]{
|
||||
new Ray2D(
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
||||
new Ray2D(
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
||||
new Ray2D(
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
||||
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else if (testType == typeof(TestStruct))
|
||||
{
|
||||
RunTypeTestLocal(new NativeArray<TestStruct>(new[] {
|
||||
GetTestStruct(),
|
||||
GetTestStruct(),
|
||||
GetTestStruct(),
|
||||
}, Allocator.Temp), writeType);
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert.Fail("No type handler was provided for this type in the test!");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -69,6 +69,10 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (candidateMethod.GetParameters()[0].ParameterType.IsGenericType)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
@@ -110,6 +114,10 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (candidateMethod.GetParameters()[0].ParameterType.IsGenericType)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
@@ -134,6 +142,90 @@ namespace Unity.Netcode.EditorTests
|
||||
method.Invoke(writer, args);
|
||||
}
|
||||
|
||||
private void RunWriteMethod<T>(string methodName, FastBufferWriter writer, in NativeArray<T> value) where T : unmanaged
|
||||
{
|
||||
MethodInfo method = typeof(FastBufferWriter).GetMethod(methodName, new[] { typeof(NativeArray<T>) });
|
||||
if (method == null)
|
||||
{
|
||||
foreach (var candidateMethod in typeof(FastBufferWriter).GetMethods())
|
||||
{
|
||||
if (candidateMethod.Name == methodName && candidateMethod.IsGenericMethodDefinition)
|
||||
{
|
||||
if (candidateMethod.GetParameters().Length == 0 || (candidateMethod.GetParameters().Length > 1 && !candidateMethod.GetParameters()[1].HasDefaultValue))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!candidateMethod.GetParameters()[0].ParameterType.Name.Contains("NativeArray"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
break;
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Assert.NotNull(method);
|
||||
|
||||
object[] args = new object[method.GetParameters().Length];
|
||||
args[0] = value;
|
||||
for (var i = 1; i < args.Length; ++i)
|
||||
{
|
||||
args[i] = method.GetParameters()[i].DefaultValue;
|
||||
}
|
||||
method.Invoke(writer, args);
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
private void RunWriteMethod<T>(string methodName, FastBufferWriter writer, in NativeList<T> value) where T : unmanaged
|
||||
{
|
||||
MethodInfo method = typeof(FastBufferWriter).GetMethod(methodName, new[] { typeof(NativeList<T>) });
|
||||
if (method == null)
|
||||
{
|
||||
foreach (var candidateMethod in typeof(FastBufferWriter).GetMethods())
|
||||
{
|
||||
if (candidateMethod.Name == methodName && candidateMethod.IsGenericMethodDefinition)
|
||||
{
|
||||
if (candidateMethod.GetParameters().Length == 0 || (candidateMethod.GetParameters().Length > 1 && !candidateMethod.GetParameters()[1].HasDefaultValue))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!candidateMethod.GetParameters()[0].ParameterType.Name.Contains("NativeList"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
break;
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Assert.NotNull(method);
|
||||
|
||||
object[] args = new object[method.GetParameters().Length];
|
||||
args[0] = value;
|
||||
for (var i = 1; i < args.Length; ++i)
|
||||
{
|
||||
args[i] = method.GetParameters()[i].DefaultValue;
|
||||
}
|
||||
method.Invoke(writer, args);
|
||||
}
|
||||
#endif
|
||||
|
||||
private void RunReadMethod<T>(string methodName, FastBufferReader reader, out T value) where T : unmanaged
|
||||
{
|
||||
MethodInfo method = typeof(FastBufferReader).GetMethod(methodName, new[] { typeof(T).MakeByRefType() });
|
||||
@@ -151,6 +243,10 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (candidateMethod.GetParameters()[0].ParameterType.IsGenericType)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
@@ -203,6 +299,10 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (candidateMethod.GetParameters()[0].ParameterType.IsGenericType)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
@@ -230,6 +330,112 @@ namespace Unity.Netcode.EditorTests
|
||||
value = (T[])args[0];
|
||||
}
|
||||
|
||||
private void RunReadMethod<T>(string methodName, FastBufferReader reader, out NativeArray<T> value) where T : unmanaged
|
||||
{
|
||||
MethodInfo method = null;
|
||||
|
||||
try
|
||||
{
|
||||
method = typeof(FastBufferReader).GetMethod(methodName, new[] { typeof(NativeArray<T>).MakeByRefType(), typeof(Allocator) });
|
||||
}
|
||||
catch (AmbiguousMatchException)
|
||||
{
|
||||
// skip.
|
||||
}
|
||||
if (method == null)
|
||||
{
|
||||
foreach (var candidateMethod in typeof(FastBufferReader).GetMethods())
|
||||
{
|
||||
if (candidateMethod.Name == methodName && candidateMethod.IsGenericMethodDefinition)
|
||||
{
|
||||
if (candidateMethod.GetParameters().Length < 2 || (candidateMethod.GetParameters().Length > 2 && !candidateMethod.GetParameters()[2].HasDefaultValue))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!candidateMethod.GetParameters()[0].ParameterType.Name.Contains("NativeArray"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
break;
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Assert.NotNull(method);
|
||||
|
||||
value = new NativeArray<T>();
|
||||
|
||||
object[] args = new object[method.GetParameters().Length];
|
||||
args[0] = value;
|
||||
args[1] = Allocator.Temp;
|
||||
for (var i = 2; i < args.Length; ++i)
|
||||
{
|
||||
args[i] = method.GetParameters()[i].DefaultValue;
|
||||
}
|
||||
method.Invoke(reader, args);
|
||||
value = (NativeArray<T>)args[0];
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
private void RunReadMethod<T>(string methodName, FastBufferReader reader, ref NativeList<T> value) where T : unmanaged
|
||||
{
|
||||
MethodInfo method = null;
|
||||
|
||||
try
|
||||
{
|
||||
method = typeof(FastBufferReader).GetMethod(methodName, new[] { typeof(NativeList<T>).MakeByRefType() });
|
||||
}
|
||||
catch (AmbiguousMatchException)
|
||||
{
|
||||
// skip.
|
||||
}
|
||||
if (method == null)
|
||||
{
|
||||
foreach (var candidateMethod in typeof(FastBufferReader).GetMethods())
|
||||
{
|
||||
if (candidateMethod.Name == methodName && candidateMethod.IsGenericMethodDefinition)
|
||||
{
|
||||
if (candidateMethod.GetParameters().Length == 0 || (candidateMethod.GetParameters().Length > 1 && !candidateMethod.GetParameters()[1].HasDefaultValue))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!candidateMethod.GetParameters()[0].ParameterType.Name.Contains("NativeList"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
break;
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Assert.NotNull(method);
|
||||
|
||||
object[] args = new object[method.GetParameters().Length];
|
||||
args[0] = value;
|
||||
for (var i = 1; i < args.Length; ++i)
|
||||
{
|
||||
args[i] = method.GetParameters()[i].DefaultValue;
|
||||
}
|
||||
method.Invoke(reader, args);
|
||||
}
|
||||
#endif
|
||||
|
||||
protected override unsafe void RunTypeTest<T>(T valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
@@ -288,6 +494,28 @@ namespace Unity.Netcode.EditorTests
|
||||
}
|
||||
}
|
||||
|
||||
private void VerifyArrayEquality<T>(NativeArray<T> value, NativeArray<T> compareValue, int offset) where T : unmanaged
|
||||
{
|
||||
Assert.AreEqual(value.Length, compareValue.Length);
|
||||
|
||||
for (var i = 0; i < value.Length; ++i)
|
||||
{
|
||||
Assert.AreEqual(value[i], compareValue[i]);
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
private void VerifyArrayEquality<T>(NativeList<T> value, NativeList<T> compareValue, int offset) where T : unmanaged
|
||||
{
|
||||
Assert.AreEqual(value.Length, compareValue.Length);
|
||||
|
||||
for (var i = 0; i < value.Length; ++i)
|
||||
{
|
||||
Assert.AreEqual(value[i], compareValue[i]);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
protected override unsafe void RunTypeArrayTest<T>(T[] valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
@@ -340,6 +568,114 @@ namespace Unity.Netcode.EditorTests
|
||||
}
|
||||
}
|
||||
|
||||
protected override unsafe void RunTypeNativeArrayTest<T>(NativeArray<T> valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
|
||||
using (writer)
|
||||
{
|
||||
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
|
||||
Assert.IsTrue(writer.TryBeginWrite(writeSize + 2), "Writer denied write permission");
|
||||
|
||||
RunWriteMethod(nameof(FastBufferWriter.WriteValue), writer, valueToTest);
|
||||
|
||||
WriteCheckBytes(writer, writeSize);
|
||||
|
||||
var reader = new FastBufferReader(writer, Allocator.Temp);
|
||||
using (reader)
|
||||
{
|
||||
VerifyPositionAndLength(reader, writer.Length);
|
||||
|
||||
Assert.IsTrue(reader.TryBeginRead(writeSize));
|
||||
RunReadMethod(nameof(FastBufferReader.ReadValue), reader, out NativeArray<T> result);
|
||||
VerifyArrayEquality(valueToTest, result, 0);
|
||||
|
||||
VerifyCheckBytes(reader, writeSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override unsafe void RunTypeNativeArrayTestSafe<T>(NativeArray<T> valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
|
||||
using (writer)
|
||||
{
|
||||
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
|
||||
|
||||
RunWriteMethod(nameof(FastBufferWriter.WriteValueSafe), writer, valueToTest);
|
||||
|
||||
WriteCheckBytes(writer, writeSize);
|
||||
|
||||
var reader = new FastBufferReader(writer, Allocator.Temp);
|
||||
using (reader)
|
||||
{
|
||||
VerifyPositionAndLength(reader, writer.Length);
|
||||
|
||||
RunReadMethod(nameof(FastBufferReader.ReadValueSafe), reader, out NativeArray<T> result);
|
||||
VerifyArrayEquality(valueToTest, result, 0);
|
||||
|
||||
VerifyCheckBytes(reader, writeSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
protected override unsafe void RunTypeNativeListTest<T>(NativeList<T> valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
|
||||
using (writer)
|
||||
{
|
||||
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
|
||||
Assert.IsTrue(writer.TryBeginWrite(writeSize + 2), "Writer denied write permission");
|
||||
|
||||
RunWriteMethod(nameof(FastBufferWriter.WriteValue), writer, valueToTest);
|
||||
|
||||
WriteCheckBytes(writer, writeSize);
|
||||
|
||||
var reader = new FastBufferReader(writer, Allocator.Temp);
|
||||
using (reader)
|
||||
{
|
||||
VerifyPositionAndLength(reader, writer.Length);
|
||||
|
||||
Assert.IsTrue(reader.TryBeginRead(writeSize));
|
||||
var result = new NativeList<T>(Allocator.Temp);
|
||||
RunReadMethod(nameof(FastBufferReader.ReadValueInPlace), reader, ref result);
|
||||
VerifyArrayEquality(valueToTest, result, 0);
|
||||
|
||||
VerifyCheckBytes(reader, writeSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override unsafe void RunTypeNativeListTestSafe<T>(NativeList<T> valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
|
||||
using (writer)
|
||||
{
|
||||
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
|
||||
|
||||
RunWriteMethod(nameof(FastBufferWriter.WriteValueSafe), writer, valueToTest);
|
||||
|
||||
WriteCheckBytes(writer, writeSize);
|
||||
|
||||
var reader = new FastBufferReader(writer, Allocator.Temp);
|
||||
using (reader)
|
||||
{
|
||||
VerifyPositionAndLength(reader, writer.Length);
|
||||
|
||||
var result = new NativeList<T>(Allocator.Temp);
|
||||
RunReadMethod(nameof(FastBufferReader.ReadValueSafeInPlace), reader, ref result);
|
||||
VerifyArrayEquality(valueToTest, result, 0);
|
||||
|
||||
VerifyCheckBytes(reader, writeSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
[Test]
|
||||
public void GivenFastBufferWriterContainingValue_WhenReadingUnmanagedType_ValueMatchesWhatWasWritten(
|
||||
[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
|
||||
@@ -368,6 +704,35 @@ namespace Unity.Netcode.EditorTests
|
||||
BaseArrayTypeTest(testType, writeType);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void GivenFastBufferWriterContainingValue_WhenReadingNativeArrayOfUnmanagedElementType_ValueMatchesWhatWasWritten(
|
||||
[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
|
||||
typeof(long), typeof(ulong), typeof(bool), typeof(char), typeof(float), typeof(double),
|
||||
typeof(ByteEnum), typeof(SByteEnum), typeof(ShortEnum), typeof(UShortEnum), typeof(IntEnum),
|
||||
typeof(UIntEnum), typeof(LongEnum), typeof(ULongEnum), typeof(Vector2), typeof(Vector3),
|
||||
typeof(Vector2Int), typeof(Vector3Int), typeof(Vector4), typeof(Quaternion), typeof(Color),
|
||||
typeof(Color32), typeof(Ray), typeof(Ray2D), typeof(TestStruct))]
|
||||
Type testType,
|
||||
[Values] WriteType writeType)
|
||||
{
|
||||
BaseNativeArrayTypeTest(testType, writeType);
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
[Test]
|
||||
public void GivenFastBufferWriterContainingValue_WhenReadingNativeListOfUnmanagedElementType_ValueMatchesWhatWasWritten(
|
||||
[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
|
||||
typeof(long), typeof(ulong), typeof(bool), typeof(char), typeof(float), typeof(double),
|
||||
typeof(ByteEnum), typeof(SByteEnum), typeof(ShortEnum), typeof(UShortEnum), typeof(IntEnum),
|
||||
typeof(UIntEnum), typeof(LongEnum), typeof(ULongEnum), typeof(Vector2), typeof(Vector3),
|
||||
typeof(Vector2Int), typeof(Vector3Int), typeof(Vector4), typeof(Quaternion), typeof(Color),
|
||||
typeof(Color32), typeof(Ray), typeof(Ray2D), typeof(TestStruct))]
|
||||
Type testType,
|
||||
[Values] WriteType writeType)
|
||||
{
|
||||
BaseNativeListTypeTest(testType, writeType);
|
||||
}
|
||||
#endif
|
||||
|
||||
public unsafe void RunFixedStringTest<T>(T fixedStringValue, int numBytesWritten, WriteType writeType) where T : unmanaged, INativeList<byte>, IUTF8Bytes
|
||||
{
|
||||
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Reflection;
|
||||
using NUnit.Framework;
|
||||
using Unity.Collections;
|
||||
using Unity.Collections.LowLevel.Unsafe;
|
||||
using UnityEngine;
|
||||
using Random = System.Random;
|
||||
|
||||
@@ -80,6 +81,11 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (candidateMethod.GetParameters()[0].ParameterType.IsGenericType)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
@@ -121,6 +127,10 @@ namespace Unity.Netcode.EditorTests
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (candidateMethod.GetParameters()[0].ParameterType.IsGenericType)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
@@ -145,6 +155,90 @@ namespace Unity.Netcode.EditorTests
|
||||
method.Invoke(writer, args);
|
||||
}
|
||||
|
||||
private void RunMethod<T>(string methodName, FastBufferWriter writer, in NativeArray<T> value) where T : unmanaged
|
||||
{
|
||||
MethodInfo method = typeof(FastBufferWriter).GetMethod(methodName, new[] { typeof(NativeArray<T>) });
|
||||
if (method == null)
|
||||
{
|
||||
foreach (var candidateMethod in typeof(FastBufferWriter).GetMethods())
|
||||
{
|
||||
if (candidateMethod.Name == methodName && candidateMethod.IsGenericMethodDefinition)
|
||||
{
|
||||
if (candidateMethod.GetParameters().Length == 0 || (candidateMethod.GetParameters().Length > 1 && !candidateMethod.GetParameters()[1].HasDefaultValue))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!candidateMethod.GetParameters()[0].ParameterType.Name.Contains("NativeArray"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
break;
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Assert.NotNull(method);
|
||||
|
||||
object[] args = new object[method.GetParameters().Length];
|
||||
args[0] = value;
|
||||
for (var i = 1; i < args.Length; ++i)
|
||||
{
|
||||
args[i] = method.GetParameters()[i].DefaultValue;
|
||||
}
|
||||
method.Invoke(writer, args);
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
private void RunMethod<T>(string methodName, FastBufferWriter writer, in NativeList<T> value) where T : unmanaged
|
||||
{
|
||||
MethodInfo method = typeof(FastBufferWriter).GetMethod(methodName, new[] { typeof(NativeList<T>) });
|
||||
if (method == null)
|
||||
{
|
||||
foreach (var candidateMethod in typeof(FastBufferWriter).GetMethods())
|
||||
{
|
||||
if (candidateMethod.Name == methodName && candidateMethod.IsGenericMethodDefinition)
|
||||
{
|
||||
if (candidateMethod.GetParameters().Length == 0 || (candidateMethod.GetParameters().Length > 1 && !candidateMethod.GetParameters()[1].HasDefaultValue))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!candidateMethod.GetParameters()[0].ParameterType.Name.Contains("NativeList"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
method = candidateMethod.MakeGenericMethod(typeof(T));
|
||||
break;
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Assert.NotNull(method);
|
||||
|
||||
object[] args = new object[method.GetParameters().Length];
|
||||
args[0] = value;
|
||||
for (var i = 1; i < args.Length; ++i)
|
||||
{
|
||||
args[i] = method.GetParameters()[i].DefaultValue;
|
||||
}
|
||||
method.Invoke(writer, args);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
protected override unsafe void RunTypeTest<T>(T valueToTest)
|
||||
{
|
||||
@@ -199,6 +293,34 @@ namespace Unity.Netcode.EditorTests
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe void VerifyArrayEquality<T>(NativeArray<T> value, byte* unsafePtr, int offset) where T : unmanaged
|
||||
{
|
||||
int* sizeValue = (int*)(unsafePtr + offset);
|
||||
Assert.AreEqual(value.Length, *sizeValue);
|
||||
|
||||
var asTPointer = (T*)value.GetUnsafePtr();
|
||||
var underlyingTArray = (T*)(unsafePtr + sizeof(int) + offset);
|
||||
for (var i = 0; i < value.Length; ++i)
|
||||
{
|
||||
Assert.AreEqual(asTPointer[i], underlyingTArray[i]);
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
private unsafe void VerifyArrayEquality<T>(NativeList<T> value, byte* unsafePtr, int offset) where T : unmanaged
|
||||
{
|
||||
int* sizeValue = (int*)(unsafePtr + offset);
|
||||
Assert.AreEqual(value.Length, *sizeValue);
|
||||
|
||||
var asTPointer = (T*)value.GetUnsafePtr();
|
||||
var underlyingTArray = (T*)(unsafePtr + sizeof(int) + offset);
|
||||
for (var i = 0; i < value.Length; ++i)
|
||||
{
|
||||
Assert.AreEqual(asTPointer[i], underlyingTArray[i]);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
protected override unsafe void RunTypeArrayTest<T>(T[] valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
@@ -242,6 +364,96 @@ namespace Unity.Netcode.EditorTests
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected override unsafe void RunTypeNativeArrayTest<T>(NativeArray<T> valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
|
||||
using (writer)
|
||||
{
|
||||
|
||||
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
|
||||
Assert.IsTrue(writer.TryBeginWrite(writeSize + 2), "Writer denied write permission");
|
||||
|
||||
RunMethod(nameof(FastBufferWriter.WriteValue), writer, valueToTest);
|
||||
VerifyPositionAndLength(writer, writeSize);
|
||||
|
||||
WriteCheckBytes(writer, writeSize);
|
||||
|
||||
VerifyArrayEquality(valueToTest, writer.GetUnsafePtr(), 0);
|
||||
|
||||
var underlyingArray = writer.ToArray();
|
||||
VerifyCheckBytes(underlyingArray, writeSize);
|
||||
}
|
||||
}
|
||||
|
||||
protected override unsafe void RunTypeNativeArrayTestSafe<T>(NativeArray<T> valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
|
||||
using (writer)
|
||||
{
|
||||
|
||||
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
|
||||
|
||||
RunMethod(nameof(FastBufferWriter.WriteValueSafe), writer, valueToTest);
|
||||
VerifyPositionAndLength(writer, writeSize);
|
||||
|
||||
WriteCheckBytes(writer, writeSize);
|
||||
|
||||
VerifyArrayEquality(valueToTest, writer.GetUnsafePtr(), 0);
|
||||
|
||||
var underlyingArray = writer.ToArray();
|
||||
VerifyCheckBytes(underlyingArray, writeSize);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
protected override unsafe void RunTypeNativeListTest<T>(NativeList<T> valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
|
||||
using (writer)
|
||||
{
|
||||
|
||||
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
|
||||
Assert.IsTrue(writer.TryBeginWrite(writeSize + 2), "Writer denied write permission");
|
||||
|
||||
RunMethod(nameof(FastBufferWriter.WriteValue), writer, valueToTest);
|
||||
VerifyPositionAndLength(writer, writeSize);
|
||||
|
||||
WriteCheckBytes(writer, writeSize);
|
||||
|
||||
VerifyArrayEquality(valueToTest, writer.GetUnsafePtr(), 0);
|
||||
|
||||
var underlyingArray = writer.ToArray();
|
||||
VerifyCheckBytes(underlyingArray, writeSize);
|
||||
}
|
||||
}
|
||||
|
||||
protected override unsafe void RunTypeNativeListTestSafe<T>(NativeList<T> valueToTest)
|
||||
{
|
||||
var writeSize = FastBufferWriter.GetWriteSize(valueToTest);
|
||||
var writer = new FastBufferWriter(writeSize + 2, Allocator.Temp);
|
||||
using (writer)
|
||||
{
|
||||
|
||||
Assert.AreEqual(sizeof(int) + sizeof(T) * valueToTest.Length, writeSize);
|
||||
|
||||
RunMethod(nameof(FastBufferWriter.WriteValueSafe), writer, valueToTest);
|
||||
VerifyPositionAndLength(writer, writeSize);
|
||||
|
||||
WriteCheckBytes(writer, writeSize);
|
||||
|
||||
VerifyArrayEquality(valueToTest, writer.GetUnsafePtr(), 0);
|
||||
|
||||
var underlyingArray = writer.ToArray();
|
||||
VerifyCheckBytes(underlyingArray, writeSize);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
[Test, Description("Tests")]
|
||||
public void WhenWritingUnmanagedType_ValueIsWrittenCorrectly(
|
||||
[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
|
||||
@@ -270,6 +482,36 @@ namespace Unity.Netcode.EditorTests
|
||||
BaseArrayTypeTest(testType, writeType);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void WhenWritingNativeArrayOfUnmanagedElementType_NativeArrayIsWrittenCorrectly(
|
||||
[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
|
||||
typeof(long), typeof(ulong), typeof(bool), typeof(char), typeof(float), typeof(double),
|
||||
typeof(ByteEnum), typeof(SByteEnum), typeof(ShortEnum), typeof(UShortEnum), typeof(IntEnum),
|
||||
typeof(UIntEnum), typeof(LongEnum), typeof(ULongEnum), typeof(Vector2), typeof(Vector3),
|
||||
typeof(Vector2Int), typeof(Vector3Int), typeof(Vector4), typeof(Quaternion), typeof(Color),
|
||||
typeof(Color32), typeof(Ray), typeof(Ray2D), typeof(TestStruct))]
|
||||
Type testType,
|
||||
[Values] WriteType writeType)
|
||||
{
|
||||
BaseNativeArrayTypeTest(testType, writeType);
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
[Test]
|
||||
public void WhenWritingNativeListOfUnmanagedElementType_NativeListIsWrittenCorrectly(
|
||||
[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),
|
||||
typeof(long), typeof(ulong), typeof(bool), typeof(char), typeof(float), typeof(double),
|
||||
typeof(ByteEnum), typeof(SByteEnum), typeof(ShortEnum), typeof(UShortEnum), typeof(IntEnum),
|
||||
typeof(UIntEnum), typeof(LongEnum), typeof(ULongEnum), typeof(Vector2), typeof(Vector3),
|
||||
typeof(Vector2Int), typeof(Vector3Int), typeof(Vector4), typeof(Quaternion), typeof(Color),
|
||||
typeof(Color32), typeof(Ray), typeof(Ray2D), typeof(TestStruct))]
|
||||
Type testType,
|
||||
[Values] WriteType writeType)
|
||||
{
|
||||
BaseNativeListTypeTest(testType, writeType);
|
||||
}
|
||||
#endif
|
||||
|
||||
[TestCase(false, WriteType.WriteDirect)]
|
||||
[TestCase(false, WriteType.WriteSafe)]
|
||||
[TestCase(true, WriteType.WriteDirect)]
|
||||
|
||||
@@ -116,14 +116,14 @@ namespace Unity.Netcode.EditorTests
|
||||
transport.Initialize();
|
||||
|
||||
transport.SetConnectionData("127.0.0.", 4242, "127.0.0.");
|
||||
|
||||
Assert.False(transport.StartServer());
|
||||
|
||||
LogAssert.Expect(LogType.Error, "Invalid network endpoint: 127.0.0.:4242.");
|
||||
LogAssert.Expect(LogType.Error, "Network listen address (127.0.0.) is Invalid!");
|
||||
#if UTP_TRANSPORT_2_0_ABOVE
|
||||
LogAssert.Expect(LogType.Error, "Socket creation failed (error Unity.Baselib.LowLevel.Binding+Baselib_ErrorState: Invalid argument (0x01000003) <argument name stripped>");
|
||||
#endif
|
||||
LogAssert.Expect(LogType.Error, "Server failed to bind. This is usually caused by another process being bound to the same port.");
|
||||
|
||||
transport.SetConnectionData("127.0.0.1", 4242, "127.0.0.1");
|
||||
Assert.True(transport.StartServer());
|
||||
|
||||
@@ -143,6 +143,22 @@ namespace Unity.Netcode.EditorTests
|
||||
transport.Shutdown();
|
||||
}
|
||||
|
||||
// Check that StartClient returns false with bad connection data.
|
||||
[Test]
|
||||
public void UnityTransport_StartClientFailsWithBadAddress()
|
||||
{
|
||||
UnityTransport transport = new GameObject().AddComponent<UnityTransport>();
|
||||
transport.Initialize();
|
||||
|
||||
transport.SetConnectionData("foobar", 4242);
|
||||
Assert.False(transport.StartClient());
|
||||
|
||||
LogAssert.Expect(LogType.Error, "Invalid network endpoint: foobar:4242.");
|
||||
LogAssert.Expect(LogType.Error, "Target server network address (foobar) is Invalid!");
|
||||
|
||||
transport.Shutdown();
|
||||
}
|
||||
|
||||
#if UTP_TRANSPORT_2_0_ABOVE
|
||||
[Test]
|
||||
public void UnityTransport_EmptySecurityStringsShouldThrow([Values("", null)] string cert, [Values("", null)] string secret)
|
||||
|
||||
72
Tests/Runtime/ClientApprovalDenied.cs
Normal file
72
Tests/Runtime/ClientApprovalDenied.cs
Normal file
@@ -0,0 +1,72 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using Unity.Netcode.TestHelpers.Runtime;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
|
||||
namespace Unity.Netcode.RuntimeTests
|
||||
{
|
||||
public class ClientApprovalDenied : NetcodeIntegrationTest
|
||||
{
|
||||
protected override int NumberOfClients => 2;
|
||||
private bool m_ApproveConnection = true;
|
||||
private ulong m_PendingClientId = 0;
|
||||
private ulong m_DisconnectedClientId = 0;
|
||||
|
||||
private List<ulong> m_DisconnectedClientIdentifiers = new List<ulong>();
|
||||
|
||||
private void ConnectionApproval(NetworkManager.ConnectionApprovalRequest connectionApprovalRequest, NetworkManager.ConnectionApprovalResponse connectionApprovalResponse)
|
||||
{
|
||||
connectionApprovalResponse.Approved = m_ApproveConnection;
|
||||
connectionApprovalResponse.CreatePlayerObject = true;
|
||||
// When denied, store the client identifier to use for validating the client disconnected notification identifier matches
|
||||
if (!m_ApproveConnection)
|
||||
{
|
||||
m_PendingClientId = connectionApprovalRequest.ClientNetworkId;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnNewClientCreated(NetworkManager networkManager)
|
||||
{
|
||||
networkManager.NetworkConfig.ConnectionApproval = true;
|
||||
base.OnNewClientCreated(networkManager);
|
||||
}
|
||||
|
||||
protected override bool ShouldWaitForNewClientToConnect(NetworkManager networkManager)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Validates that when a pending client is denied approval the server-host
|
||||
/// OnClientDisconnected method will return the valid pending client identifier.
|
||||
/// </summary>
|
||||
[UnityTest]
|
||||
public IEnumerator ClientDeniedAndDisconnectionNotificationTest()
|
||||
{
|
||||
m_ServerNetworkManager.NetworkConfig.ConnectionApproval = true;
|
||||
m_ServerNetworkManager.ConnectionApprovalCallback = ConnectionApproval;
|
||||
m_ApproveConnection = false;
|
||||
m_ServerNetworkManager.OnClientDisconnectCallback += OnClientDisconnectCallback;
|
||||
yield return CreateAndStartNewClient();
|
||||
yield return WaitForConditionOrTimeOut(() => m_PendingClientId == m_DisconnectedClientId);
|
||||
AssertOnTimeout($"Timed out waiting for disconnect notification for pending Client-{m_PendingClientId}!");
|
||||
|
||||
// Validate that we don't get multiple disconnect notifications for clients being disconnected
|
||||
// Have a client disconnect remotely
|
||||
m_ClientNetworkManagers[0].Shutdown();
|
||||
|
||||
// Have the server disconnect a client
|
||||
m_ServerNetworkManager.DisconnectClient(m_ClientNetworkManagers[1].LocalClientId);
|
||||
m_ServerNetworkManager.OnClientDisconnectCallback -= OnClientDisconnectCallback;
|
||||
}
|
||||
|
||||
private void OnClientDisconnectCallback(ulong clientId)
|
||||
{
|
||||
Assert.False(m_DisconnectedClientIdentifiers.Contains(clientId), $"Received two disconnect notifications from Client-{clientId}!");
|
||||
m_DisconnectedClientIdentifiers.Add(clientId);
|
||||
m_DisconnectedClientId = clientId;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Tests/Runtime/ClientApprovalDenied.cs.meta
Normal file
11
Tests/Runtime/ClientApprovalDenied.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e46e2cb14a6d49c48bc8c33094467961
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -6,10 +6,19 @@ using UnityEngine;
|
||||
|
||||
namespace Unity.Netcode.RuntimeTests
|
||||
{
|
||||
public class EmbeddedManagedNetworkSerializableType : INetworkSerializable
|
||||
{
|
||||
public int Int;
|
||||
public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter
|
||||
{
|
||||
serializer.SerializeValue(ref Int);
|
||||
}
|
||||
}
|
||||
public class ManagedNetworkSerializableType : INetworkSerializable, IEquatable<ManagedNetworkSerializableType>
|
||||
{
|
||||
public string Str = "";
|
||||
public int[] Ints = Array.Empty<int>();
|
||||
public EmbeddedManagedNetworkSerializableType Embedded = new EmbeddedManagedNetworkSerializableType();
|
||||
public int InMemoryValue;
|
||||
|
||||
public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter
|
||||
@@ -28,6 +37,8 @@ namespace Unity.Netcode.RuntimeTests
|
||||
serializer.SerializeValue(ref val);
|
||||
Ints[i] = val;
|
||||
}
|
||||
|
||||
serializer.SerializeValue(ref Embedded);
|
||||
}
|
||||
|
||||
public bool Equals(ManagedNetworkSerializableType other)
|
||||
@@ -60,6 +71,11 @@ namespace Unity.Netcode.RuntimeTests
|
||||
}
|
||||
}
|
||||
|
||||
if (Embedded.Int != other.Embedded.Int)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -280,7 +296,8 @@ namespace Unity.Netcode.RuntimeTests
|
||||
m_NetworkVariableManaged = new NetworkVariable<ManagedNetworkSerializableType>(new ManagedNetworkSerializableType
|
||||
{
|
||||
Str = "1234567890",
|
||||
Ints = new[] { 1, 2, 3, 4, 5 }
|
||||
Ints = new[] { 1, 2, 3, 4, 5 },
|
||||
Embedded = new EmbeddedManagedNetworkSerializableType { Int = 6 }
|
||||
});
|
||||
|
||||
// Use this nifty class: NetworkVariableHelper
|
||||
@@ -386,7 +403,8 @@ namespace Unity.Netcode.RuntimeTests
|
||||
Assert.IsTrue(m_NetworkVariableManaged.Value.Equals(new ManagedNetworkSerializableType
|
||||
{
|
||||
Str = "ManagedNetworkSerializableType",
|
||||
Ints = new[] { 1000, 2000, 3000, 4000, 5000, 6000, 7000, 8000, 9000, 10000 }
|
||||
Ints = new[] { 1000, 2000, 3000, 4000, 5000, 6000, 7000, 8000, 9000, 10000 },
|
||||
Embedded = new EmbeddedManagedNetworkSerializableType { Int = 20000 }
|
||||
}));
|
||||
}
|
||||
|
||||
@@ -433,7 +451,8 @@ namespace Unity.Netcode.RuntimeTests
|
||||
m_NetworkVariableManaged.Value = new ManagedNetworkSerializableType
|
||||
{
|
||||
Str = "ManagedNetworkSerializableType",
|
||||
Ints = new[] { 1000, 2000, 3000, 4000, 5000, 6000, 7000, 8000, 9000, 10000 }
|
||||
Ints = new[] { 1000, 2000, 3000, 4000, 5000, 6000, 7000, 8000, 9000, 10000 },
|
||||
Embedded = new EmbeddedManagedNetworkSerializableType { Int = 20000 }
|
||||
};
|
||||
|
||||
//Set the timeout (i.e. how long we will wait for all NetworkVariables to have registered their changes)
|
||||
|
||||
@@ -60,7 +60,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
if (m_ApprovalFailureType == ApprovalTimedOutTypes.ServerDoesNotRespond)
|
||||
{
|
||||
// We catch (don't process) the incoming approval message to simulate the server not sending the approved message in time
|
||||
m_ClientNetworkManagers[0].MessagingSystem.Hook(new MessageCatcher<ConnectionApprovedMessage>(m_ClientNetworkManagers[0]));
|
||||
m_ClientNetworkManagers[0].ConnectionManager.MessageManager.Hook(new MessageCatcher<ConnectionApprovedMessage>(m_ClientNetworkManagers[0]));
|
||||
m_ExpectedLogMessage = new Regex("Timed out waiting for the server to approve the connection request.");
|
||||
m_LogType = LogType.Log;
|
||||
}
|
||||
@@ -68,7 +68,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
{
|
||||
// We catch (don't process) the incoming connection request message to simulate a transport connection but the client never
|
||||
// sends (or takes too long to send) the connection request.
|
||||
m_ServerNetworkManager.MessagingSystem.Hook(new MessageCatcher<ConnectionRequestMessage>(m_ServerNetworkManager));
|
||||
m_ServerNetworkManager.ConnectionManager.MessageManager.Hook(new MessageCatcher<ConnectionRequestMessage>(m_ServerNetworkManager));
|
||||
|
||||
// For this test, we know the timed out client will be Client-1
|
||||
m_ExpectedLogMessage = new Regex("Server detected a transport connection from Client-1, but timed out waiting for the connection request message.");
|
||||
@@ -86,16 +86,18 @@ namespace Unity.Netcode.RuntimeTests
|
||||
// Verify we haven't received the time out message yet
|
||||
NetcodeLogAssert.LogWasNotReceived(LogType.Log, m_ExpectedLogMessage);
|
||||
|
||||
// Wait for 3/4s of the time out period to pass (totaling 1.25x the wait period)
|
||||
yield return new WaitForSeconds(k_TestTimeoutPeriod * 0.75f);
|
||||
yield return new WaitForSeconds(k_TestTimeoutPeriod * 1.5f);
|
||||
|
||||
// We should have the test relative log message by this time.
|
||||
NetcodeLogAssert.LogWasReceived(m_LogType, m_ExpectedLogMessage);
|
||||
|
||||
Debug.Log("Checking connected client count");
|
||||
// It should only have the host client connected
|
||||
Assert.AreEqual(1, m_ServerNetworkManager.ConnectedClients.Count, $"Expected only one client when there were {m_ServerNetworkManager.ConnectedClients.Count} clients connected!");
|
||||
Assert.AreEqual(0, m_ServerNetworkManager.PendingClients.Count, $"Expected no pending clients when there were {m_ServerNetworkManager.PendingClients.Count} pending clients!");
|
||||
Assert.True(!m_ClientNetworkManagers[0].IsApproved, $"Expected the client to not have been approved, but it was!");
|
||||
|
||||
|
||||
Assert.AreEqual(0, m_ServerNetworkManager.ConnectionManager.PendingClients.Count, $"Expected no pending clients when there were {m_ServerNetworkManager.ConnectionManager.PendingClients.Count} pending clients!");
|
||||
Assert.True(!m_ClientNetworkManagers[0].LocalClient.IsApproved, $"Expected the client to not have been approved, but it was!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
return ret;
|
||||
}
|
||||
|
||||
public int DeferredMessageCountForType(IDeferredMessageManager.TriggerType trigger)
|
||||
public int DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType trigger)
|
||||
{
|
||||
var count = 0;
|
||||
if (m_Triggers.TryGetValue(trigger, out var dict))
|
||||
@@ -68,7 +68,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
return count;
|
||||
}
|
||||
|
||||
public int DeferredMessageCountForKey(IDeferredMessageManager.TriggerType trigger, ulong key)
|
||||
public int DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType trigger, ulong key)
|
||||
{
|
||||
if (m_PurgedKeys.Contains(key))
|
||||
{
|
||||
@@ -85,20 +85,20 @@ namespace Unity.Netcode.RuntimeTests
|
||||
return 0;
|
||||
}
|
||||
|
||||
public override void DeferMessage(IDeferredMessageManager.TriggerType trigger, ulong key, FastBufferReader reader, ref NetworkContext context)
|
||||
public override void DeferMessage(IDeferredNetworkMessageManager.TriggerType trigger, ulong key, FastBufferReader reader, ref NetworkContext context)
|
||||
{
|
||||
OnBeforeDefer?.Invoke(this, key);
|
||||
DeferMessageCalled = true;
|
||||
base.DeferMessage(trigger, key, reader, ref context);
|
||||
}
|
||||
|
||||
public override void ProcessTriggers(IDeferredMessageManager.TriggerType trigger, ulong key)
|
||||
public override void ProcessTriggers(IDeferredNetworkMessageManager.TriggerType trigger, ulong key)
|
||||
{
|
||||
ProcessTriggersCalled = true;
|
||||
base.ProcessTriggers(trigger, key);
|
||||
}
|
||||
|
||||
protected override void PurgeTrigger(IDeferredMessageManager.TriggerType triggerType, ulong key, TriggerInfo triggerInfo)
|
||||
protected override void PurgeTrigger(IDeferredNetworkMessageManager.TriggerType triggerType, ulong key, TriggerInfo triggerInfo)
|
||||
{
|
||||
OnBeforePurge?.Invoke(this, key);
|
||||
base.PurgeTrigger(triggerType, key, triggerInfo);
|
||||
@@ -207,13 +207,13 @@ namespace Unity.Netcode.RuntimeTests
|
||||
m_UseHost = false;
|
||||
|
||||
// Replace the IDeferredMessageManager component with our test one in the component factory
|
||||
ComponentFactory.Register<IDeferredMessageManager>(networkManager => new TestDeferredMessageManager(networkManager));
|
||||
ComponentFactory.Register<IDeferredNetworkMessageManager>(networkManager => new TestDeferredMessageManager(networkManager));
|
||||
}
|
||||
|
||||
protected override void OnInlineTearDown()
|
||||
{
|
||||
// Revert the IDeferredMessageManager component to its default (DeferredMessageManager)
|
||||
ComponentFactory.Deregister<IDeferredMessageManager>();
|
||||
ComponentFactory.Deregister<IDeferredNetworkMessageManager>();
|
||||
m_ClientSpawnCatchers.Clear();
|
||||
}
|
||||
|
||||
@@ -294,7 +294,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
{
|
||||
var catcher = new MessageCatcher<CreateObjectMessage>(client);
|
||||
m_ClientSpawnCatchers.Add(catcher);
|
||||
client.MessagingSystem.Hook(catcher);
|
||||
client.ConnectionManager.MessageManager.Hook(catcher);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -303,7 +303,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
for (var i = 0; i < m_ClientNetworkManagers.Length; ++i)
|
||||
{
|
||||
// Unhook first so the spawn catcher stops catching spawns
|
||||
m_ClientNetworkManagers[i].MessagingSystem.Unhook(m_ClientSpawnCatchers[i]);
|
||||
m_ClientNetworkManagers[i].ConnectionManager.MessageManager.Unhook(m_ClientSpawnCatchers[i]);
|
||||
m_ClientSpawnCatchers[i].ReleaseMessages();
|
||||
}
|
||||
m_ClientSpawnCatchers.Clear();
|
||||
@@ -343,9 +343,9 @@ namespace Unity.Netcode.RuntimeTests
|
||||
private void AssertSpawnTriggerCountForObject(TestDeferredMessageManager manager, GameObject serverObject, int expectedCount = 1)
|
||||
{
|
||||
Assert.AreEqual(expectedCount, manager.DeferredMessageCountTotal());
|
||||
Assert.AreEqual(expectedCount, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(expectedCount, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
Assert.AreEqual(0, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnAddPrefab));
|
||||
Assert.AreEqual(expectedCount, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(expectedCount, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
Assert.AreEqual(0, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnAddPrefab));
|
||||
}
|
||||
|
||||
private void WaitForAllClientsToReceive<T>() where T : INetworkMessage
|
||||
@@ -505,9 +505,9 @@ namespace Unity.Netcode.RuntimeTests
|
||||
Assert.IsTrue(manager.DeferMessageCalled);
|
||||
Assert.IsFalse(manager.ProcessTriggersCalled);
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountTotal());
|
||||
Assert.AreEqual(0, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnAddPrefab));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnAddPrefab, serverObject.GetComponent<NetworkObject>().GlobalObjectIdHash));
|
||||
Assert.AreEqual(0, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnAddPrefab));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnAddPrefab, serverObject.GetComponent<NetworkObject>().GlobalObjectIdHash));
|
||||
|
||||
var component = GetComponentForClient<DeferredMessageTestRpcComponent>(client.LocalClientId);
|
||||
Assert.IsNull(component);
|
||||
@@ -672,9 +672,9 @@ namespace Unity.Netcode.RuntimeTests
|
||||
Assert.IsFalse(manager.ProcessTriggersCalled);
|
||||
|
||||
Assert.AreEqual(4, manager.DeferredMessageCountTotal());
|
||||
Assert.AreEqual(4, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(4, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
Assert.AreEqual(0, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnAddPrefab));
|
||||
Assert.AreEqual(4, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(4, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
Assert.AreEqual(0, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnAddPrefab));
|
||||
AddPrefabsToClient(client);
|
||||
}
|
||||
|
||||
@@ -731,9 +731,9 @@ namespace Unity.Netcode.RuntimeTests
|
||||
Assert.IsFalse(manager.ProcessTriggersCalled);
|
||||
|
||||
Assert.AreEqual(2, manager.DeferredMessageCountTotal());
|
||||
Assert.AreEqual(0, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(2, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnAddPrefab));
|
||||
Assert.AreEqual(2, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnAddPrefab, serverObject.GetComponent<NetworkObject>().GlobalObjectIdHash));
|
||||
Assert.AreEqual(0, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(2, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnAddPrefab));
|
||||
Assert.AreEqual(2, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnAddPrefab, serverObject.GetComponent<NetworkObject>().GlobalObjectIdHash));
|
||||
AddPrefabsToClient(client);
|
||||
}
|
||||
|
||||
@@ -816,10 +816,10 @@ namespace Unity.Netcode.RuntimeTests
|
||||
|
||||
Assert.AreEqual(5, manager.DeferredMessageCountTotal());
|
||||
|
||||
Assert.AreEqual(4, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(4, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnAddPrefab));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnAddPrefab, serverObject.GetComponent<NetworkObject>().GlobalObjectIdHash));
|
||||
Assert.AreEqual(4, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(4, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnAddPrefab));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnAddPrefab, serverObject.GetComponent<NetworkObject>().GlobalObjectIdHash));
|
||||
AddPrefabsToClient(client);
|
||||
}
|
||||
|
||||
@@ -890,7 +890,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
|
||||
foreach (var unused in m_ClientNetworkManagers)
|
||||
{
|
||||
LogAssert.Expect(LogType.Warning, $"[Netcode] Deferred messages were received for a trigger of type {IDeferredMessageManager.TriggerType.OnSpawn} with key {serverObject.GetComponent<NetworkObject>().NetworkObjectId}, but that trigger was not received within within {timeout} second(s).");
|
||||
LogAssert.Expect(LogType.Warning, $"[Netcode] Deferred messages were received for a trigger of type {IDeferredNetworkMessageManager.TriggerType.OnSpawn} with key {serverObject.GetComponent<NetworkObject>().NetworkObjectId}, but that trigger was not received within within {timeout} second(s).");
|
||||
}
|
||||
|
||||
int purgeCount = 0;
|
||||
@@ -903,8 +903,8 @@ namespace Unity.Netcode.RuntimeTests
|
||||
Debug.Log(client.RealTimeProvider.GetType().FullName);
|
||||
Assert.GreaterOrEqual(elapsed, timeout);
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountTotal());
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, key));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, key));
|
||||
Assert.AreEqual(serverObject.GetComponent<NetworkObject>().NetworkObjectId, key);
|
||||
};
|
||||
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
||||
@@ -986,7 +986,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
|
||||
foreach (var unused in m_ClientNetworkManagers)
|
||||
{
|
||||
LogAssert.Expect(LogType.Warning, $"[Netcode] Deferred messages were received for a trigger of type {IDeferredMessageManager.TriggerType.OnSpawn} with key {serverObject.GetComponent<NetworkObject>().NetworkObjectId}, but that trigger was not received within within {timeout} second(s).");
|
||||
LogAssert.Expect(LogType.Warning, $"[Netcode] Deferred messages were received for a trigger of type {IDeferredNetworkMessageManager.TriggerType.OnSpawn} with key {serverObject.GetComponent<NetworkObject>().NetworkObjectId}, but that trigger was not received within within {timeout} second(s).");
|
||||
}
|
||||
|
||||
int purgeCount = 0;
|
||||
@@ -998,8 +998,8 @@ namespace Unity.Netcode.RuntimeTests
|
||||
var elapsed = client.RealTimeProvider.RealTimeSinceStartup - start;
|
||||
Assert.GreaterOrEqual(elapsed, timeout);
|
||||
Assert.AreEqual(3, manager.DeferredMessageCountTotal());
|
||||
Assert.AreEqual(3, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(3, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, key));
|
||||
Assert.AreEqual(3, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(3, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, key));
|
||||
Assert.AreEqual(serverObject.GetComponent<NetworkObject>().NetworkObjectId, key);
|
||||
};
|
||||
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
||||
@@ -1092,8 +1092,8 @@ namespace Unity.Netcode.RuntimeTests
|
||||
foreach (var unused in m_ClientNetworkManagers)
|
||||
{
|
||||
|
||||
LogAssert.Expect(LogType.Warning, $"[Netcode] Deferred messages were received for a trigger of type {IDeferredMessageManager.TriggerType.OnSpawn} with key {serverObject.GetComponent<NetworkObject>().NetworkObjectId}, but that trigger was not received within within {timeout} second(s).");
|
||||
LogAssert.Expect(LogType.Warning, $"[Netcode] Deferred messages were received for a trigger of type {IDeferredMessageManager.TriggerType.OnSpawn} with key {serverObject2.GetComponent<NetworkObject>().NetworkObjectId}, but that trigger was not received within within {timeout} second(s).");
|
||||
LogAssert.Expect(LogType.Warning, $"[Netcode] Deferred messages were received for a trigger of type {IDeferredNetworkMessageManager.TriggerType.OnSpawn} with key {serverObject.GetComponent<NetworkObject>().NetworkObjectId}, but that trigger was not received within within {timeout} second(s).");
|
||||
LogAssert.Expect(LogType.Warning, $"[Netcode] Deferred messages were received for a trigger of type {IDeferredNetworkMessageManager.TriggerType.OnSpawn} with key {serverObject2.GetComponent<NetworkObject>().NetworkObjectId}, but that trigger was not received within within {timeout} second(s).");
|
||||
}
|
||||
|
||||
int purgeCount = 0;
|
||||
@@ -1106,8 +1106,8 @@ namespace Unity.Netcode.RuntimeTests
|
||||
var elapsed = client.RealTimeProvider.RealTimeSinceStartup - start;
|
||||
Assert.GreaterOrEqual(elapsed, timeout - 0.25f);
|
||||
Assert.AreEqual(remainingMessagesTotalThisClient, manager.DeferredMessageCountTotal());
|
||||
Assert.AreEqual(remainingMessagesTotalThisClient, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(3, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, key));
|
||||
Assert.AreEqual(remainingMessagesTotalThisClient, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(3, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, key));
|
||||
remainingMessagesTotalThisClient -= 3;
|
||||
};
|
||||
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
||||
@@ -1167,8 +1167,8 @@ namespace Unity.Netcode.RuntimeTests
|
||||
{
|
||||
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountTotal());
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
}
|
||||
|
||||
serverObject.GetComponent<NetworkObject>().ChangeOwnership(m_ServerNetworkManager.LocalClientId);
|
||||
@@ -1178,13 +1178,13 @@ namespace Unity.Netcode.RuntimeTests
|
||||
{
|
||||
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
||||
Assert.AreEqual(2, manager.DeferredMessageCountTotal());
|
||||
Assert.AreEqual(2, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(2, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
Assert.AreEqual(2, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(2, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
}
|
||||
|
||||
foreach (var unused in m_ClientNetworkManagers)
|
||||
{
|
||||
LogAssert.Expect(LogType.Warning, $"[Netcode] Deferred messages were received for a trigger of type {IDeferredMessageManager.TriggerType.OnSpawn} with key {serverObject.GetComponent<NetworkObject>().NetworkObjectId}, but that trigger was not received within within {timeout} second(s).");
|
||||
LogAssert.Expect(LogType.Warning, $"[Netcode] Deferred messages were received for a trigger of type {IDeferredNetworkMessageManager.TriggerType.OnSpawn} with key {serverObject.GetComponent<NetworkObject>().NetworkObjectId}, but that trigger was not received within within {timeout} second(s).");
|
||||
}
|
||||
|
||||
int purgeCount = 0;
|
||||
@@ -1196,8 +1196,8 @@ namespace Unity.Netcode.RuntimeTests
|
||||
var elapsed = client.RealTimeProvider.RealTimeSinceStartup - start;
|
||||
Assert.GreaterOrEqual(elapsed, timeout - 0.05f);
|
||||
Assert.AreEqual(2, manager.DeferredMessageCountTotal());
|
||||
Assert.AreEqual(2, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(2, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, key));
|
||||
Assert.AreEqual(2, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(2, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, key));
|
||||
Assert.AreEqual(serverObject.GetComponent<NetworkObject>().NetworkObjectId, key);
|
||||
};
|
||||
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
||||
@@ -1262,9 +1262,9 @@ namespace Unity.Netcode.RuntimeTests
|
||||
{
|
||||
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountTotal());
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
Assert.AreEqual(0, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject2.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
Assert.AreEqual(0, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, serverObject2.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
}
|
||||
|
||||
serverObject2.GetComponent<NetworkObject>().ChangeOwnership(m_ServerNetworkManager.LocalClientId);
|
||||
@@ -1274,14 +1274,14 @@ namespace Unity.Netcode.RuntimeTests
|
||||
{
|
||||
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
||||
Assert.AreEqual(2, manager.DeferredMessageCountTotal());
|
||||
Assert.AreEqual(2, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject2.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
Assert.AreEqual(2, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, serverObject2.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
}
|
||||
|
||||
foreach (var unused in m_ClientNetworkManagers)
|
||||
{
|
||||
LogAssert.Expect(LogType.Warning, $"[Netcode] Deferred messages were received for a trigger of type {IDeferredMessageManager.TriggerType.OnSpawn} with key {serverObject.GetComponent<NetworkObject>().NetworkObjectId}, but that trigger was not received within within {timeout} second(s).");
|
||||
LogAssert.Expect(LogType.Warning, $"[Netcode] Deferred messages were received for a trigger of type {IDeferredNetworkMessageManager.TriggerType.OnSpawn} with key {serverObject.GetComponent<NetworkObject>().NetworkObjectId}, but that trigger was not received within within {timeout} second(s).");
|
||||
}
|
||||
|
||||
int purgeCount = 0;
|
||||
@@ -1293,10 +1293,10 @@ namespace Unity.Netcode.RuntimeTests
|
||||
var elapsed = client.RealTimeProvider.RealTimeSinceStartup - start;
|
||||
Assert.GreaterOrEqual(elapsed, timeout - 0.05f);
|
||||
Assert.AreEqual(2, manager.DeferredMessageCountTotal());
|
||||
Assert.AreEqual(2, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(2, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
||||
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject2.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, serverObject2.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
|
||||
Assert.AreEqual(serverObject.GetComponent<NetworkObject>().NetworkObjectId, key);
|
||||
};
|
||||
@@ -1316,9 +1316,9 @@ namespace Unity.Netcode.RuntimeTests
|
||||
{
|
||||
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountTotal());
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(0, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject2.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(0, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, serverObject2.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
}
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
|
||||
@@ -2,111 +2,165 @@ using System.Collections;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using Unity.Netcode.TestHelpers.Runtime;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
namespace Unity.Netcode.RuntimeTests
|
||||
{
|
||||
public class DisconnectTests
|
||||
/// <summary>
|
||||
/// Validates the client disconnection process.
|
||||
/// This assures that:
|
||||
/// - When a client disconnects from the server that the server:
|
||||
/// -- Detects the client disconnected.
|
||||
/// -- Cleans up the transport to NGO client (and vice versa) mappings.
|
||||
/// - When a server disconnects a client that:
|
||||
/// -- The client detects this disconnection.
|
||||
/// -- The server cleans up the transport to NGO client (and vice versa) mappings.
|
||||
/// - When <see cref="OwnerPersistence.DestroyWithOwner"/> the server-side player object is destroyed
|
||||
/// - When <see cref="OwnerPersistence.DontDestroyWithOwner"/> the server-side player object ownership is transferred back to the server
|
||||
/// </summary>
|
||||
[TestFixture(OwnerPersistence.DestroyWithOwner)]
|
||||
[TestFixture(OwnerPersistence.DontDestroyWithOwner)]
|
||||
public class DisconnectTests : NetcodeIntegrationTest
|
||||
{
|
||||
|
||||
private bool m_ClientDisconnected;
|
||||
[UnityTest]
|
||||
public IEnumerator RemoteDisconnectPlayerObjectCleanup()
|
||||
public enum OwnerPersistence
|
||||
{
|
||||
// create server and client instances
|
||||
NetcodeIntegrationTestHelpers.Create(1, out NetworkManager server, out NetworkManager[] clients);
|
||||
|
||||
// create prefab
|
||||
var gameObject = new GameObject("PlayerObject");
|
||||
var networkObject = gameObject.AddComponent<NetworkObject>();
|
||||
networkObject.DontDestroyWithOwner = true;
|
||||
NetcodeIntegrationTestHelpers.MakeNetworkObjectTestPrefab(networkObject);
|
||||
|
||||
server.NetworkConfig.PlayerPrefab = gameObject;
|
||||
|
||||
for (int i = 0; i < clients.Length; i++)
|
||||
{
|
||||
clients[i].NetworkConfig.PlayerPrefab = gameObject;
|
||||
}
|
||||
|
||||
// start server and connect clients
|
||||
NetcodeIntegrationTestHelpers.Start(false, server, clients);
|
||||
|
||||
// wait for connection on client side
|
||||
yield return NetcodeIntegrationTestHelpers.WaitForClientsConnected(clients);
|
||||
|
||||
// wait for connection on server side
|
||||
yield return NetcodeIntegrationTestHelpers.WaitForClientConnectedToServer(server);
|
||||
|
||||
// disconnect the remote client
|
||||
m_ClientDisconnected = false;
|
||||
server.DisconnectClient(clients[0].LocalClientId);
|
||||
clients[0].OnClientDisconnectCallback += OnClientDisconnectCallback;
|
||||
var timeoutHelper = new TimeoutHelper();
|
||||
yield return NetcodeIntegrationTest.WaitForConditionOrTimeOut(() => m_ClientDisconnected, timeoutHelper);
|
||||
|
||||
// We need to do this to remove other associated client properties/values from NetcodeIntegrationTestHelpers
|
||||
NetcodeIntegrationTestHelpers.StopOneClient(clients[0]);
|
||||
|
||||
// ensure the object was destroyed
|
||||
Assert.False(server.SpawnManager.SpawnedObjects.Any(x => x.Value.IsPlayerObject && x.Value.OwnerClientId == clients[0].LocalClientId));
|
||||
|
||||
// cleanup
|
||||
NetcodeIntegrationTestHelpers.Destroy();
|
||||
DestroyWithOwner,
|
||||
DontDestroyWithOwner
|
||||
}
|
||||
|
||||
public enum ClientDisconnectType
|
||||
{
|
||||
ServerDisconnectsClient,
|
||||
ClientDisconnectsFromServer
|
||||
}
|
||||
|
||||
protected override int NumberOfClients => 1;
|
||||
|
||||
private OwnerPersistence m_OwnerPersistence;
|
||||
private bool m_ClientDisconnected;
|
||||
private ulong m_TransportClientId;
|
||||
private ulong m_ClientId;
|
||||
|
||||
|
||||
public DisconnectTests(OwnerPersistence ownerPersistence)
|
||||
{
|
||||
m_OwnerPersistence = ownerPersistence;
|
||||
}
|
||||
|
||||
protected override void OnCreatePlayerPrefab()
|
||||
{
|
||||
m_PlayerPrefab.GetComponent<NetworkObject>().DontDestroyWithOwner = m_OwnerPersistence == OwnerPersistence.DontDestroyWithOwner;
|
||||
base.OnCreatePlayerPrefab();
|
||||
}
|
||||
|
||||
protected override void OnServerAndClientsCreated()
|
||||
{
|
||||
// Adjusting client and server timeout periods to reduce test time
|
||||
// Get the tick frequency in milliseconds and triple it for the heartbeat timeout
|
||||
var heartBeatTimeout = (int)(300 * (1.0f / m_ServerNetworkManager.NetworkConfig.TickRate));
|
||||
var unityTransport = m_ServerNetworkManager.NetworkConfig.NetworkTransport as Transports.UTP.UnityTransport;
|
||||
if (unityTransport != null)
|
||||
{
|
||||
unityTransport.HeartbeatTimeoutMS = heartBeatTimeout;
|
||||
}
|
||||
|
||||
unityTransport = m_ClientNetworkManagers[0].NetworkConfig.NetworkTransport as Transports.UTP.UnityTransport;
|
||||
if (unityTransport != null)
|
||||
{
|
||||
unityTransport.HeartbeatTimeoutMS = heartBeatTimeout;
|
||||
}
|
||||
|
||||
base.OnServerAndClientsCreated();
|
||||
}
|
||||
|
||||
protected override IEnumerator OnSetup()
|
||||
{
|
||||
m_ClientDisconnected = false;
|
||||
m_ClientId = 0;
|
||||
m_TransportClientId = 0;
|
||||
return base.OnSetup();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to detect the client disconnected on the server side
|
||||
/// </summary>
|
||||
private void OnClientDisconnectCallback(ulong obj)
|
||||
{
|
||||
m_ClientDisconnected = true;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator ClientDisconnectPlayerObjectCleanup()
|
||||
/// <summary>
|
||||
/// Conditional check to assure the transport to client (and vice versa) mappings are cleaned up
|
||||
/// </summary>
|
||||
private bool TransportIdCleanedUp()
|
||||
{
|
||||
// create server and client instances
|
||||
NetcodeIntegrationTestHelpers.Create(1, out NetworkManager server, out NetworkManager[] clients);
|
||||
|
||||
// create prefab
|
||||
var gameObject = new GameObject("PlayerObject");
|
||||
var networkObject = gameObject.AddComponent<NetworkObject>();
|
||||
networkObject.DontDestroyWithOwner = true;
|
||||
NetcodeIntegrationTestHelpers.MakeNetworkObjectTestPrefab(networkObject);
|
||||
|
||||
server.NetworkConfig.PlayerPrefab = gameObject;
|
||||
|
||||
for (int i = 0; i < clients.Length; i++)
|
||||
if (m_ServerNetworkManager.ConnectionManager.TransportIdToClientId(m_TransportClientId) == m_ClientId)
|
||||
{
|
||||
clients[i].NetworkConfig.PlayerPrefab = gameObject;
|
||||
return false;
|
||||
}
|
||||
|
||||
// start server and connect clients
|
||||
NetcodeIntegrationTestHelpers.Start(false, server, clients);
|
||||
if (m_ServerNetworkManager.ConnectionManager.ClientIdToTransportId(m_ClientId) == m_TransportClientId)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// wait for connection on client side
|
||||
yield return NetcodeIntegrationTestHelpers.WaitForClientsConnected(clients);
|
||||
/// <summary>
|
||||
/// Conditional check to make sure the client player object no longer exists on the server side
|
||||
/// </summary>
|
||||
private bool DoesServerStillHaveSpawnedPlayerObject()
|
||||
{
|
||||
if (m_PlayerNetworkObjects[m_ServerNetworkManager.LocalClientId].ContainsKey(m_ClientId))
|
||||
{
|
||||
var playerObject = m_PlayerNetworkObjects[m_ServerNetworkManager.LocalClientId][m_ClientId];
|
||||
if (playerObject != null && playerObject.IsSpawned)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return !m_ServerNetworkManager.SpawnManager.SpawnedObjects.Any(x => x.Value.IsPlayerObject && x.Value.OwnerClientId == m_ClientId);
|
||||
}
|
||||
|
||||
// wait for connection on server side
|
||||
yield return NetcodeIntegrationTestHelpers.WaitForClientConnectedToServer(server);
|
||||
[UnityTest]
|
||||
public IEnumerator ClientPlayerDisconnected([Values] ClientDisconnectType clientDisconnectType)
|
||||
{
|
||||
m_ClientId = m_ClientNetworkManagers[0].LocalClientId;
|
||||
|
||||
// disconnect the remote client
|
||||
m_ClientDisconnected = false;
|
||||
var serverSideClientPlayer = m_ServerNetworkManager.ConnectionManager.ConnectedClients[m_ClientId].PlayerObject;
|
||||
|
||||
server.OnClientDisconnectCallback += OnClientDisconnectCallback;
|
||||
m_TransportClientId = m_ServerNetworkManager.ConnectionManager.ClientIdToTransportId(m_ClientId);
|
||||
|
||||
var serverSideClientPlayer = server.ConnectedClients[clients[0].LocalClientId].PlayerObject;
|
||||
if (clientDisconnectType == ClientDisconnectType.ServerDisconnectsClient)
|
||||
{
|
||||
m_ClientNetworkManagers[0].OnClientDisconnectCallback += OnClientDisconnectCallback;
|
||||
m_ServerNetworkManager.DisconnectClient(m_ClientId);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_ServerNetworkManager.OnClientDisconnectCallback += OnClientDisconnectCallback;
|
||||
|
||||
// Stopping the client is the same as the client disconnecting
|
||||
NetcodeIntegrationTestHelpers.StopOneClient(clients[0]);
|
||||
yield return StopOneClient(m_ClientNetworkManagers[0]);
|
||||
}
|
||||
|
||||
var timeoutHelper = new TimeoutHelper();
|
||||
yield return NetcodeIntegrationTest.WaitForConditionOrTimeOut(() => m_ClientDisconnected, timeoutHelper);
|
||||
yield return WaitForConditionOrTimeOut(() => m_ClientDisconnected);
|
||||
AssertOnTimeout("Timed out waiting for client to disconnect!");
|
||||
|
||||
// ensure the object was destroyed
|
||||
Assert.True(serverSideClientPlayer.IsOwnedByServer, $"The client's player object's ownership was not transferred back to the server!");
|
||||
if (m_OwnerPersistence == OwnerPersistence.DestroyWithOwner)
|
||||
{
|
||||
// When we are destroying with the owner, validate the player object is destroyed on the server side
|
||||
yield return WaitForConditionOrTimeOut(DoesServerStillHaveSpawnedPlayerObject);
|
||||
AssertOnTimeout("Timed out waiting for client's player object to be destroyed!");
|
||||
}
|
||||
else
|
||||
{
|
||||
// When we are not destroying with the owner, ensure the player object's ownership was transferred back to the server
|
||||
yield return WaitForConditionOrTimeOut(() => serverSideClientPlayer.IsOwnedByServer);
|
||||
AssertOnTimeout("The client's player object's ownership was not transferred back to the server!");
|
||||
}
|
||||
|
||||
// cleanup
|
||||
NetcodeIntegrationTestHelpers.Destroy();
|
||||
yield return WaitForConditionOrTimeOut(TransportIdCleanedUp);
|
||||
AssertOnTimeout("Timed out waiting for transport and client id mappings to be cleaned up!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -80,7 +80,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
public IEnumerator WhenSendingConnectionApprovedToAlreadyConnectedClient_ConnectionApprovedMessageIsRejected()
|
||||
{
|
||||
var message = new ConnectionApprovedMessage();
|
||||
m_ServerNetworkManager.SendMessage(ref message, NetworkDelivery.Reliable, m_ClientNetworkManagers[0].LocalClientId);
|
||||
m_ServerNetworkManager.ConnectionManager.SendMessage(ref message, NetworkDelivery.Reliable, m_ClientNetworkManagers[0].LocalClientId);
|
||||
|
||||
// Unnamed message is something to wait for. When this one is received,
|
||||
// we know the above one has also reached its destination.
|
||||
@@ -91,7 +91,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
m_ServerNetworkManager.CustomMessagingManager.SendUnnamedMessage(m_ClientNetworkManagers[0].LocalClientId, writer);
|
||||
}
|
||||
|
||||
m_ClientNetworkManagers[0].MessagingSystem.Hook(new Hooks<ConnectionApprovedMessage>());
|
||||
m_ClientNetworkManagers[0].ConnectionManager.MessageManager.Hook(new Hooks<ConnectionApprovedMessage>());
|
||||
|
||||
LogAssert.Expect(LogType.Error, new Regex($"A {nameof(ConnectionApprovedMessage)} was received from the server when the connection has already been established\\. This should not happen\\."));
|
||||
|
||||
@@ -102,7 +102,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
public IEnumerator WhenSendingConnectionRequestToAnyClient_ConnectionRequestMessageIsRejected()
|
||||
{
|
||||
var message = new ConnectionRequestMessage();
|
||||
m_ServerNetworkManager.SendMessage(ref message, NetworkDelivery.Reliable, m_ClientNetworkManagers[0].LocalClientId);
|
||||
m_ServerNetworkManager.ConnectionManager.SendMessage(ref message, NetworkDelivery.Reliable, m_ClientNetworkManagers[0].LocalClientId);
|
||||
|
||||
// Unnamed message is something to wait for. When this one is received,
|
||||
// we know the above one has also reached its destination.
|
||||
@@ -113,7 +113,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
m_ServerNetworkManager.CustomMessagingManager.SendUnnamedMessage(m_ClientNetworkManagers[0].LocalClientId, writer);
|
||||
}
|
||||
|
||||
m_ClientNetworkManagers[0].MessagingSystem.Hook(new Hooks<ConnectionRequestMessage>());
|
||||
m_ClientNetworkManagers[0].ConnectionManager.MessageManager.Hook(new Hooks<ConnectionRequestMessage>());
|
||||
|
||||
LogAssert.Expect(LogType.Error, new Regex($"A {nameof(ConnectionRequestMessage)} was received from the server on the client side\\. This should not happen\\."));
|
||||
|
||||
@@ -124,7 +124,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
public IEnumerator WhenSendingConnectionRequestFromAlreadyConnectedClient_ConnectionRequestMessageIsRejected()
|
||||
{
|
||||
var message = new ConnectionRequestMessage();
|
||||
m_ClientNetworkManagers[0].SendMessage(ref message, NetworkDelivery.Reliable, m_ServerNetworkManager.LocalClientId);
|
||||
m_ClientNetworkManagers[0].ConnectionManager.SendMessage(ref message, NetworkDelivery.Reliable, m_ServerNetworkManager.LocalClientId);
|
||||
|
||||
// Unnamed message is something to wait for. When this one is received,
|
||||
// we know the above one has also reached its destination.
|
||||
@@ -135,7 +135,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
m_ClientNetworkManagers[0].CustomMessagingManager.SendUnnamedMessage(m_ServerNetworkManager.LocalClientId, writer);
|
||||
}
|
||||
|
||||
m_ServerNetworkManager.MessagingSystem.Hook(new Hooks<ConnectionRequestMessage>());
|
||||
m_ServerNetworkManager.ConnectionManager.MessageManager.Hook(new Hooks<ConnectionRequestMessage>());
|
||||
|
||||
LogAssert.Expect(LogType.Error, new Regex($"A {nameof(ConnectionRequestMessage)} was received from a client when the connection has already been established\\. This should not happen\\."));
|
||||
|
||||
@@ -146,7 +146,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
public IEnumerator WhenSendingConnectionApprovedFromAnyClient_ConnectionApprovedMessageIsRejected()
|
||||
{
|
||||
var message = new ConnectionApprovedMessage();
|
||||
m_ClientNetworkManagers[0].SendMessage(ref message, NetworkDelivery.Reliable, m_ServerNetworkManager.LocalClientId);
|
||||
m_ClientNetworkManagers[0].ConnectionManager.SendMessage(ref message, NetworkDelivery.Reliable, m_ServerNetworkManager.LocalClientId);
|
||||
|
||||
// Unnamed message is something to wait for. When this one is received,
|
||||
// we know the above one has also reached its destination.
|
||||
@@ -157,7 +157,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
m_ClientNetworkManagers[0].CustomMessagingManager.SendUnnamedMessage(m_ServerNetworkManager.LocalClientId, writer);
|
||||
}
|
||||
|
||||
m_ServerNetworkManager.MessagingSystem.Hook(new Hooks<ConnectionApprovedMessage>());
|
||||
m_ServerNetworkManager.ConnectionManager.MessageManager.Hook(new Hooks<ConnectionApprovedMessage>());
|
||||
|
||||
LogAssert.Expect(LogType.Error, new Regex($"A {nameof(ConnectionApprovedMessage)} was received from a client on the server side\\. This should not happen\\."));
|
||||
|
||||
|
||||
@@ -37,6 +37,8 @@ namespace Unity.Netcode.RuntimeTests.Metrics
|
||||
[UnityTest]
|
||||
public IEnumerator TrackServerLogSentMetric()
|
||||
{
|
||||
// Set the client NetworkManager to assure the log is sent
|
||||
NetworkLog.NetworkManagerOverride = Client;
|
||||
var waitForSentMetric = new WaitForEventMetricValues<ServerLogEvent>(ClientMetrics.Dispatcher, NetworkMetricTypes.ServerLogSent);
|
||||
|
||||
var message = Guid.NewGuid().ToString();
|
||||
@@ -82,6 +84,12 @@ namespace Unity.Netcode.RuntimeTests.Metrics
|
||||
var serializedLength = GetWriteSizeForLog(NetworkLog.LogType.Warning, message);
|
||||
Assert.AreEqual(serializedLength, receivedMetric.BytesCount);
|
||||
}
|
||||
|
||||
protected override IEnumerator OnTearDown()
|
||||
{
|
||||
NetworkLog.NetworkManagerOverride = null;
|
||||
return base.OnTearDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace Unity.Netcode.RuntimeTests.Metrics
|
||||
{
|
||||
// Header is dynamically sized due to packing, will be 2 bytes for all test messages.
|
||||
private const int k_MessageHeaderSize = 2;
|
||||
private static readonly long k_MessageOverhead = 8 + FastBufferWriter.GetWriteSize<BatchHeader>() + k_MessageHeaderSize;
|
||||
private static readonly long k_MessageOverhead = 8 + FastBufferWriter.GetWriteSize<NetworkBatchHeader>() + k_MessageHeaderSize;
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator TrackTotalNumberOfBytesSent()
|
||||
|
||||
@@ -312,7 +312,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
}
|
||||
|
||||
// Update the NetworkBehaviours to make sure all network variables are no longer marked as dirty
|
||||
m_ServerNetworkManager.BehaviourUpdater.NetworkBehaviourUpdate(m_ServerNetworkManager);
|
||||
m_ServerNetworkManager.BehaviourUpdater.NetworkBehaviourUpdate();
|
||||
|
||||
// Verify that all network variables are no longer dirty on server side only if we have clients (including host)
|
||||
foreach (var serverSpawnedObject in spawnedPrefabs)
|
||||
|
||||
@@ -27,10 +27,6 @@ namespace Unity.Netcode.RuntimeTests
|
||||
{
|
||||
callbackInvoked = true;
|
||||
Assert.IsFalse(wasAlsoClient);
|
||||
if (m_ServerManager.IsServer)
|
||||
{
|
||||
Assert.Fail("OnServerStopped called when the server is still active");
|
||||
}
|
||||
};
|
||||
|
||||
// Start server to cause initialization process
|
||||
@@ -57,10 +53,6 @@ namespace Unity.Netcode.RuntimeTests
|
||||
{
|
||||
callbackInvoked = true;
|
||||
Assert.IsFalse(wasAlsoServer);
|
||||
if (m_ClientManager.IsClient)
|
||||
{
|
||||
Assert.Fail("onClientStopped called when the client is still active");
|
||||
}
|
||||
};
|
||||
|
||||
m_ClientManager.OnClientStopped += onClientStopped;
|
||||
@@ -85,20 +77,12 @@ namespace Unity.Netcode.RuntimeTests
|
||||
{
|
||||
callbacksInvoked++;
|
||||
Assert.IsTrue(wasAlsoServer);
|
||||
if (m_ServerManager.IsClient)
|
||||
{
|
||||
Assert.Fail("onClientStopped called when the client is still active");
|
||||
}
|
||||
};
|
||||
|
||||
Action<bool> onServerStopped = (bool wasAlsoClient) =>
|
||||
{
|
||||
callbacksInvoked++;
|
||||
Assert.IsTrue(wasAlsoClient);
|
||||
if (m_ServerManager.IsServer)
|
||||
{
|
||||
Assert.Fail("OnServerStopped called when the server is still active");
|
||||
}
|
||||
};
|
||||
|
||||
// Start server to cause initialization process
|
||||
@@ -179,19 +163,11 @@ namespace Unity.Netcode.RuntimeTests
|
||||
Action onClientStarted = () =>
|
||||
{
|
||||
callbacksInvoked++;
|
||||
if (!m_ServerManager.IsClient)
|
||||
{
|
||||
Assert.Fail("OnClientStarted called when the client is not active yet");
|
||||
}
|
||||
};
|
||||
|
||||
Action onServerStarted = () =>
|
||||
{
|
||||
callbacksInvoked++;
|
||||
if (!m_ServerManager.IsServer)
|
||||
{
|
||||
Assert.Fail("OnServerStarted called when the server is not active yet");
|
||||
}
|
||||
};
|
||||
|
||||
m_ServerManager.OnServerStarted += onServerStarted;
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
|
||||
manager.NetworkConfig = new NetworkConfig() { NetworkTransport = transport };
|
||||
|
||||
LogAssert.Expect(LogType.Error, $"Client is shutting down due to network transport start failure of {transport.GetType().Name}!");
|
||||
LogAssert.Expect(LogType.Error, $"[Netcode] Client is shutting down due to network transport start failure of {transport.GetType().Name}!");
|
||||
|
||||
Assert.False(manager.StartClient());
|
||||
Assert.False(manager.IsListening);
|
||||
@@ -45,7 +45,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
|
||||
manager.NetworkConfig = new NetworkConfig() { NetworkTransport = transport };
|
||||
|
||||
LogAssert.Expect(LogType.Error, $"Server is shutting down due to network transport start failure of {transport.GetType().Name}!");
|
||||
LogAssert.Expect(LogType.Error, $"[Netcode] Host is shutting down due to network transport start failure of {transport.GetType().Name}!");
|
||||
|
||||
Assert.False(manager.StartHost());
|
||||
Assert.False(manager.IsListening);
|
||||
@@ -67,7 +67,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
|
||||
manager.NetworkConfig = new NetworkConfig() { NetworkTransport = transport };
|
||||
|
||||
LogAssert.Expect(LogType.Error, $"Server is shutting down due to network transport start failure of {transport.GetType().Name}!");
|
||||
LogAssert.Expect(LogType.Error, $"[Netcode] Server is shutting down due to network transport start failure of {transport.GetType().Name}!");
|
||||
|
||||
Assert.False(manager.StartServer());
|
||||
Assert.False(manager.IsListening);
|
||||
@@ -92,7 +92,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
Assert.True(manager.StartServer());
|
||||
Assert.True(manager.IsListening);
|
||||
|
||||
LogAssert.Expect(LogType.Error, $"Shutting down due to network transport failure of {transport.GetType().Name}!");
|
||||
LogAssert.Expect(LogType.Error, $"[Netcode] Server is shutting down due to network transport failure of {transport.GetType().Name}!");
|
||||
|
||||
// Need two updates to actually shut down. First one to see the transport failing, which
|
||||
// marks the NetworkManager as shutting down. Second one where actual shutdown occurs.
|
||||
|
||||
@@ -52,24 +52,63 @@ namespace Unity.Netcode.RuntimeTests
|
||||
Assert.IsTrue(go == null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that a client cannot destroy a spawned networkobject.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[UnityTest]
|
||||
public IEnumerator TestNetworkObjectClientDestroy()
|
||||
|
||||
public enum ClientDestroyObject
|
||||
{
|
||||
// This is the *SERVER VERSION* of the *CLIENT PLAYER*
|
||||
var serverClientPlayerResult = new NetcodeIntegrationTestHelpers.ResultWrapper<NetworkObject>();
|
||||
yield return NetcodeIntegrationTestHelpers.GetNetworkObjectByRepresentation(x => x.IsPlayerObject && x.OwnerClientId == m_ClientNetworkManagers[0].LocalClientId, m_ServerNetworkManager, serverClientPlayerResult);
|
||||
ShuttingDown,
|
||||
ActiveSession
|
||||
}
|
||||
/// <summary>
|
||||
/// Validates the expected behavior when the client-side destroys a <see cref="NetworkObject"/>
|
||||
/// </summary>
|
||||
[UnityTest]
|
||||
public IEnumerator TestNetworkObjectClientDestroy([Values] ClientDestroyObject clientDestroyObject)
|
||||
{
|
||||
var isShuttingDown = clientDestroyObject == ClientDestroyObject.ShuttingDown;
|
||||
var clientPlayer = m_ClientNetworkManagers[0].LocalClient.PlayerObject;
|
||||
var clientId = clientPlayer.OwnerClientId;
|
||||
|
||||
// This is the *CLIENT VERSION* of the *CLIENT PLAYER*
|
||||
var clientClientPlayerResult = new NetcodeIntegrationTestHelpers.ResultWrapper<NetworkObject>();
|
||||
yield return NetcodeIntegrationTestHelpers.GetNetworkObjectByRepresentation(x => x.IsPlayerObject && x.OwnerClientId == m_ClientNetworkManagers[0].LocalClientId, m_ClientNetworkManagers[0], clientClientPlayerResult);
|
||||
//destroying a NetworkObject while shutting down is allowed
|
||||
if (isShuttingDown)
|
||||
{
|
||||
m_ClientNetworkManagers[0].Shutdown();
|
||||
}
|
||||
else
|
||||
{
|
||||
LogAssert.ignoreFailingMessages = true;
|
||||
NetworkLog.NetworkManagerOverride = m_ClientNetworkManagers[0];
|
||||
}
|
||||
|
||||
// destroy the client player, this is not allowed
|
||||
LogAssert.Expect(LogType.Exception, "NotServerException: Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.");
|
||||
Object.DestroyImmediate(clientClientPlayerResult.Result.gameObject);
|
||||
Object.DestroyImmediate(clientPlayer.gameObject);
|
||||
|
||||
// destroying a NetworkObject while a session is active is not allowed
|
||||
if (!isShuttingDown)
|
||||
{
|
||||
yield return WaitForConditionOrTimeOut(HaveLogsBeenReceived);
|
||||
AssertOnTimeout($"Not all expected logs were received when destroying a {nameof(NetworkObject)} on the client side during an active session!");
|
||||
}
|
||||
}
|
||||
|
||||
private bool HaveLogsBeenReceived()
|
||||
{
|
||||
if (!NetcodeLogAssert.HasLogBeenReceived(LogType.Error, "[Netcode] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead."))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!NetcodeLogAssert.HasLogBeenReceived(LogType.Error, $"[Netcode-Server Sender={m_ClientNetworkManagers[0].LocalClientId}] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead."))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override IEnumerator OnTearDown()
|
||||
{
|
||||
NetworkLog.NetworkManagerOverride = null;
|
||||
LogAssert.ignoreFailingMessages = false;
|
||||
return base.OnTearDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,6 +14,86 @@ namespace Unity.Netcode.RuntimeTests
|
||||
|
||||
protected override int NumberOfClients => 2;
|
||||
|
||||
public enum ObserverTestTypes
|
||||
{
|
||||
WithObservers,
|
||||
WithoutObservers
|
||||
}
|
||||
private GameObject m_ObserverPrefab;
|
||||
private NetworkObject m_ObserverTestNetworkObject;
|
||||
private ObserverTestTypes m_ObserverTestType;
|
||||
|
||||
private const string k_ObserverTestObjName = "ObsObj";
|
||||
private const string k_WithObserversError = "Not all clients spawned the";
|
||||
private const string k_WithoutObserversError = "A client spawned the";
|
||||
|
||||
protected override void OnServerAndClientsCreated()
|
||||
{
|
||||
m_ObserverPrefab = CreateNetworkObjectPrefab(k_ObserverTestObjName);
|
||||
base.OnServerAndClientsCreated();
|
||||
}
|
||||
|
||||
|
||||
private bool CheckClientsSideObserverTestObj()
|
||||
{
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
if (!s_GlobalNetworkObjects.ContainsKey(client.LocalClientId))
|
||||
{
|
||||
// When no observers there shouldn't be any client spawned NetworkObjects
|
||||
// (players are held in a different list)
|
||||
return !(m_ObserverTestType == ObserverTestTypes.WithObservers);
|
||||
}
|
||||
var clientObjects = s_GlobalNetworkObjects[client.LocalClientId];
|
||||
// Make sure they did spawn the object
|
||||
if (m_ObserverTestType == ObserverTestTypes.WithObservers)
|
||||
{
|
||||
if (!clientObjects.ContainsKey(m_ObserverTestNetworkObject.NetworkObjectId))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!clientObjects[m_ObserverTestNetworkObject.NetworkObjectId].IsSpawned)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator ObserverSpawnTests([Values] ObserverTestTypes observerTestTypes)
|
||||
{
|
||||
m_ObserverTestType = observerTestTypes;
|
||||
var prefabNetworkObject = m_ObserverPrefab.GetComponent<NetworkObject>();
|
||||
prefabNetworkObject.SpawnWithObservers = observerTestTypes == ObserverTestTypes.WithObservers;
|
||||
var instance = SpawnObject(m_ObserverPrefab, m_ServerNetworkManager);
|
||||
m_ObserverTestNetworkObject = instance.GetComponent<NetworkObject>();
|
||||
var withoutObservers = m_ObserverTestType == ObserverTestTypes.WithoutObservers;
|
||||
if (withoutObservers)
|
||||
{
|
||||
// Just give a little time to make sure nothing spawned
|
||||
yield return s_DefaultWaitForTick;
|
||||
}
|
||||
yield return WaitForConditionOrTimeOut(CheckClientsSideObserverTestObj);
|
||||
AssertOnTimeout($"{(withoutObservers ? k_WithoutObserversError : k_WithObserversError)} {k_ObserverTestObjName} object!");
|
||||
// If we spawned without observers
|
||||
if (withoutObservers)
|
||||
{
|
||||
// Make each client an observer
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
m_ObserverTestNetworkObject.NetworkShow(client.LocalClientId);
|
||||
}
|
||||
|
||||
// Validate the clients spawned the NetworkObject
|
||||
m_ObserverTestType = ObserverTestTypes.WithObservers;
|
||||
yield return WaitForConditionOrTimeOut(CheckClientsSideObserverTestObj);
|
||||
AssertOnTimeout($"{k_WithObserversError} {k_ObserverTestObjName} object!");
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Tests that instantiating a <see cref="NetworkObject"/> and destroying without spawning it
|
||||
/// does not run <see cref="NetworkBehaviour.OnNetworkSpawn"/> or <see cref="NetworkBehaviour.OnNetworkSpawn"/>.
|
||||
@@ -52,6 +132,11 @@ namespace Unity.Netcode.RuntimeTests
|
||||
|
||||
protected override IEnumerator OnTearDown()
|
||||
{
|
||||
if (m_ObserverPrefab != null)
|
||||
{
|
||||
Object.Destroy(m_ObserverPrefab);
|
||||
}
|
||||
|
||||
if (m_TestNetworkObjectPrefab != null)
|
||||
{
|
||||
Object.Destroy(m_TestNetworkObjectPrefab);
|
||||
|
||||
@@ -286,6 +286,36 @@ namespace Unity.Netcode.RuntimeTests
|
||||
}
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator ConcurrentShowAndHideOnDifferentObjects()
|
||||
{
|
||||
m_ClientId0 = m_ClientNetworkManagers[0].LocalClientId;
|
||||
ShowHideObject.ClientTargetedNetworkObjects.Clear();
|
||||
ShowHideObject.ClientIdToTarget = m_ClientId0;
|
||||
|
||||
|
||||
// create 3 objects
|
||||
var spawnedObject1 = SpawnObject(m_PrefabToSpawn, m_ServerNetworkManager);
|
||||
var spawnedObject2 = SpawnObject(m_PrefabToSpawn, m_ServerNetworkManager);
|
||||
var spawnedObject3 = SpawnObject(m_PrefabToSpawn, m_ServerNetworkManager);
|
||||
m_NetSpawnedObject1 = spawnedObject1.GetComponent<NetworkObject>();
|
||||
m_NetSpawnedObject2 = spawnedObject2.GetComponent<NetworkObject>();
|
||||
m_NetSpawnedObject3 = spawnedObject3.GetComponent<NetworkObject>();
|
||||
|
||||
// get the NetworkObject on a client instance
|
||||
yield return WaitForConditionOrTimeOut(RefreshNetworkObjects);
|
||||
AssertOnTimeout($"Could not refresh all NetworkObjects!");
|
||||
|
||||
m_NetSpawnedObject1.NetworkHide(m_ClientId0);
|
||||
|
||||
yield return WaitForTicks(m_ServerNetworkManager, 5);
|
||||
|
||||
m_NetSpawnedObject1.NetworkShow(m_ClientId0);
|
||||
m_NetSpawnedObject2.NetworkHide(m_ClientId0);
|
||||
|
||||
yield return WaitForTicks(m_ServerNetworkManager, 5);
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator NetworkShowHideQuickTest()
|
||||
{
|
||||
|
||||
@@ -37,10 +37,17 @@ namespace Unity.Netcode.RuntimeTests
|
||||
return ServerAuthority;
|
||||
}
|
||||
|
||||
public static NetworkTransformTestComponent AuthorityInstance;
|
||||
|
||||
public override void OnNetworkSpawn()
|
||||
{
|
||||
base.OnNetworkSpawn();
|
||||
|
||||
if (CanCommitToTransform)
|
||||
{
|
||||
AuthorityInstance = this;
|
||||
}
|
||||
|
||||
ReadyToReceivePositionUpdate = true;
|
||||
}
|
||||
|
||||
@@ -59,31 +66,38 @@ namespace Unity.Netcode.RuntimeTests
|
||||
/// <summary>
|
||||
/// Helper component for NetworkTransform parenting tests
|
||||
/// </summary>
|
||||
public class ChildObjectComponent : NetworkBehaviour
|
||||
public class ChildObjectComponent : NetworkTransform
|
||||
{
|
||||
public static readonly List<ChildObjectComponent> Instances = new List<ChildObjectComponent>();
|
||||
public static ChildObjectComponent ServerInstance { get; internal set; }
|
||||
public static ChildObjectComponent AuthorityInstance { get; internal set; }
|
||||
public static readonly Dictionary<ulong, NetworkObject> ClientInstances = new Dictionary<ulong, NetworkObject>();
|
||||
|
||||
public static void Reset()
|
||||
{
|
||||
ServerInstance = null;
|
||||
AuthorityInstance = null;
|
||||
ClientInstances.Clear();
|
||||
Instances.Clear();
|
||||
}
|
||||
|
||||
public bool ServerAuthority;
|
||||
|
||||
protected override bool OnIsServerAuthoritative()
|
||||
{
|
||||
return ServerAuthority;
|
||||
}
|
||||
|
||||
public override void OnNetworkSpawn()
|
||||
{
|
||||
if (IsServer)
|
||||
base.OnNetworkSpawn();
|
||||
if (CanCommitToTransform)
|
||||
{
|
||||
ServerInstance = this;
|
||||
AuthorityInstance = this;
|
||||
}
|
||||
else
|
||||
{
|
||||
ClientInstances.Add(NetworkManager.LocalClientId, NetworkObject);
|
||||
Instances.Add(this);
|
||||
}
|
||||
Instances.Add(this);
|
||||
base.OnNetworkSpawn();
|
||||
ClientInstances.Add(NetworkManager.LocalClientId, NetworkObject);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -101,7 +115,8 @@ namespace Unity.Netcode.RuntimeTests
|
||||
{
|
||||
private NetworkObject m_AuthoritativePlayer;
|
||||
private NetworkObject m_NonAuthoritativePlayer;
|
||||
private NetworkObject m_ChildObjectToBeParented;
|
||||
private NetworkObject m_ChildObject;
|
||||
private NetworkObject m_ParentObject;
|
||||
|
||||
private NetworkTransformTestComponent m_AuthoritativeTransform;
|
||||
private NetworkTransformTestComponent m_NonAuthoritativeTransform;
|
||||
@@ -133,6 +148,13 @@ namespace Unity.Netcode.RuntimeTests
|
||||
Quaternion
|
||||
}
|
||||
|
||||
public enum RotationCompression
|
||||
{
|
||||
None,
|
||||
QuaternionCompress
|
||||
}
|
||||
|
||||
|
||||
public enum TransformSpace
|
||||
{
|
||||
World,
|
||||
@@ -190,6 +212,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
|
||||
protected override void OnInlineSetup()
|
||||
{
|
||||
NetworkTransformTestComponent.AuthorityInstance = null;
|
||||
m_Precision = Precision.Full;
|
||||
ChildObjectComponent.Reset();
|
||||
}
|
||||
@@ -209,17 +232,22 @@ namespace Unity.Netcode.RuntimeTests
|
||||
protected override void OnServerAndClientsCreated()
|
||||
{
|
||||
var childObject = CreateNetworkObjectPrefab("ChildObject");
|
||||
childObject.AddComponent<ChildObjectComponent>();
|
||||
var childNetworkTransform = childObject.AddComponent<NetworkTransform>();
|
||||
childNetworkTransform.InLocalSpace = true;
|
||||
m_ChildObjectToBeParented = childObject.GetComponent<NetworkObject>();
|
||||
var childNetworkTransform = childObject.AddComponent<ChildObjectComponent>();
|
||||
childNetworkTransform.ServerAuthority = m_Authority == Authority.ServerAuthority;
|
||||
m_ChildObject = childObject.GetComponent<NetworkObject>();
|
||||
|
||||
var parentObject = CreateNetworkObjectPrefab("ParentObject");
|
||||
var parentNetworkTransform = parentObject.AddComponent<NetworkTransformTestComponent>();
|
||||
parentNetworkTransform.ServerAuthority = m_Authority == Authority.ServerAuthority;
|
||||
m_ParentObject = parentObject.GetComponent<NetworkObject>();
|
||||
|
||||
|
||||
// Now apply local transform values
|
||||
m_ChildObjectToBeParented.transform.position = m_ChildObjectLocalPosition;
|
||||
var childRotation = m_ChildObjectToBeParented.transform.rotation;
|
||||
m_ChildObject.transform.position = m_ChildObjectLocalPosition;
|
||||
var childRotation = m_ChildObject.transform.rotation;
|
||||
childRotation.eulerAngles = m_ChildObjectLocalRotation;
|
||||
m_ChildObjectToBeParented.transform.rotation = childRotation;
|
||||
m_ChildObjectToBeParented.transform.localScale = m_ChildObjectLocalScale;
|
||||
m_ChildObject.transform.rotation = childRotation;
|
||||
m_ChildObject.transform.localScale = m_ChildObjectLocalScale;
|
||||
if (m_EnableVerboseDebug)
|
||||
{
|
||||
m_ServerNetworkManager.LogLevel = LogLevel.Developer;
|
||||
@@ -268,7 +296,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
/// <returns></returns>
|
||||
private bool AllChildObjectInstancesAreSpawned()
|
||||
{
|
||||
if (ChildObjectComponent.ServerInstance == null)
|
||||
if (ChildObjectComponent.AuthorityInstance == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -306,21 +334,34 @@ namespace Unity.Netcode.RuntimeTests
|
||||
/// </summary>
|
||||
private bool AllInstancesKeptLocalTransformValues()
|
||||
{
|
||||
var authorityObjectLocalPosition = m_AuthorityChildObject.transform.localPosition;
|
||||
var authorityObjectLocalRotation = m_AuthorityChildObject.transform.localRotation.eulerAngles;
|
||||
var authorityObjectLocalScale = m_AuthorityChildObject.transform.localScale;
|
||||
|
||||
foreach (var childInstance in ChildObjectComponent.Instances)
|
||||
{
|
||||
var childLocalPosition = childInstance.transform.localPosition;
|
||||
var childLocalRotation = childInstance.transform.localRotation.eulerAngles;
|
||||
var childLocalScale = childInstance.transform.localScale;
|
||||
|
||||
if (!Approximately(childLocalPosition, m_ChildObjectLocalPosition))
|
||||
// Adjust approximation based on precision
|
||||
if (m_Precision == Precision.Half)
|
||||
{
|
||||
m_CurrentHalfPrecision = k_HalfPrecisionPosScale;
|
||||
}
|
||||
if (!Approximately(childLocalPosition, authorityObjectLocalPosition))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!ApproximatelyEuler(childLocalRotation, m_ChildObjectLocalRotation))
|
||||
if (!Approximately(childLocalScale, authorityObjectLocalScale))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!Approximately(childLocalScale, m_ChildObjectLocalScale))
|
||||
// Adjust approximation based on precision
|
||||
if (m_Precision == Precision.Half)
|
||||
{
|
||||
m_CurrentHalfPrecision = k_HalfPrecisionRot;
|
||||
}
|
||||
if (!ApproximatelyEuler(childLocalRotation, authorityObjectLocalRotation))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -333,68 +374,133 @@ namespace Unity.Netcode.RuntimeTests
|
||||
/// If not, it generates a message containing the axial values that did not match
|
||||
/// the target/start local space values.
|
||||
/// </summary>
|
||||
private void WaitForAllChildrenLocalTransformValuesToMatch()
|
||||
private void AllChildrenLocalTransformValuesMatch()
|
||||
{
|
||||
var success = WaitForConditionOrTimeOutWithTimeTravel(AllInstancesKeptLocalTransformValues);
|
||||
var infoMessage = string.Empty;
|
||||
if (s_GlobalTimeoutHelper.TimedOut)
|
||||
//TimeTravelToNextTick();
|
||||
var infoMessage = new System.Text.StringBuilder($"Timed out waiting for all children to have the correct local space values:\n");
|
||||
var authorityObjectLocalPosition = m_AuthorityChildObject.transform.localPosition;
|
||||
var authorityObjectLocalRotation = m_AuthorityChildObject.transform.localRotation.eulerAngles;
|
||||
var authorityObjectLocalScale = m_AuthorityChildObject.transform.localScale;
|
||||
|
||||
if (s_GlobalTimeoutHelper.TimedOut || !success)
|
||||
{
|
||||
foreach (var childInstance in ChildObjectComponent.Instances)
|
||||
{
|
||||
var childLocalPosition = childInstance.transform.localPosition;
|
||||
var childLocalRotation = childInstance.transform.localRotation.eulerAngles;
|
||||
var childLocalScale = childInstance.transform.localScale;
|
||||
// Adjust approximation based on precision
|
||||
if (m_Precision == Precision.Half)
|
||||
{
|
||||
m_CurrentHalfPrecision = k_HalfPrecisionPosScale;
|
||||
}
|
||||
if (!Approximately(childLocalPosition, authorityObjectLocalPosition))
|
||||
{
|
||||
infoMessage.AppendLine($"[{childInstance.name}] Child's Local Position ({childLocalPosition}) | Authority Local Position ({authorityObjectLocalPosition})");
|
||||
success = false;
|
||||
}
|
||||
if (!Approximately(childLocalScale, authorityObjectLocalScale))
|
||||
{
|
||||
infoMessage.AppendLine($"[{childInstance.name}] Child's Local Scale ({childLocalScale}) | Authority Local Scale ({authorityObjectLocalScale})");
|
||||
success = false;
|
||||
}
|
||||
|
||||
if (!Approximately(childLocalPosition, m_ChildObjectLocalPosition))
|
||||
// Adjust approximation based on precision
|
||||
if (m_Precision == Precision.Half)
|
||||
{
|
||||
infoMessage += $"[{childInstance.name}] Child's Local Position ({childLocalPosition}) | Original Local Position ({m_ChildObjectLocalPosition})\n";
|
||||
m_CurrentHalfPrecision = k_HalfPrecisionRot;
|
||||
}
|
||||
if (!ApproximatelyEuler(childLocalRotation, m_ChildObjectLocalRotation))
|
||||
if (!ApproximatelyEuler(childLocalRotation, authorityObjectLocalRotation))
|
||||
{
|
||||
infoMessage += $"[{childInstance.name}] Child's Local Rotation ({childLocalRotation}) | Original Local Rotation ({m_ChildObjectLocalRotation})\n";
|
||||
}
|
||||
if (!Approximately(childLocalScale, m_ChildObjectLocalScale))
|
||||
{
|
||||
infoMessage += $"[{childInstance.name}] Child's Local Scale ({childLocalScale}) | Original Local Rotation ({m_ChildObjectLocalScale})\n";
|
||||
infoMessage.AppendLine($"[{childInstance.name}] Child's Local Rotation ({childLocalRotation}) | Authority Local Rotation ({authorityObjectLocalRotation})");
|
||||
success = false;
|
||||
}
|
||||
}
|
||||
Assert.True(success, $"Timed out waiting for all children to have the correct local space values:\n {infoMessage}");
|
||||
if (!success)
|
||||
{
|
||||
Assert.True(success, infoMessage.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private NetworkObject m_AuthorityParentObject;
|
||||
private NetworkTransformTestComponent m_AuthorityParentNetworkTransform;
|
||||
private NetworkObject m_AuthorityChildObject;
|
||||
private ChildObjectComponent m_AuthorityChildNetworkTransform;
|
||||
|
||||
/// <summary>
|
||||
/// Validates that local space transform values remain the same when a NetworkTransform is
|
||||
/// parented under another NetworkTransform
|
||||
/// Validates that transform values remain the same when a NetworkTransform is
|
||||
/// parented under another NetworkTransform under all of the possible axial conditions
|
||||
/// as well as when the parent has a varying scale.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void NetworkTransformParentedLocalSpaceTest([Values] Interpolation interpolation)
|
||||
public void ParentedNetworkTransformTest([Values] Precision precision, [Values] Rotation rotation,
|
||||
[Values] RotationCompression rotationCompression, [Values] Interpolation interpolation, [Values] bool worldPositionStays,
|
||||
[Values(0.5f, 1.0f, 5.0f)] float scale)
|
||||
{
|
||||
m_AuthoritativeTransform.Interpolate = interpolation == Interpolation.EnableInterpolate;
|
||||
m_NonAuthoritativeTransform.Interpolate = interpolation == Interpolation.EnableInterpolate;
|
||||
var authoritativeChildObject = SpawnObject(m_ChildObjectToBeParented.gameObject, m_AuthoritativeTransform.NetworkManager);
|
||||
// Set the precision being used for threshold adjustments
|
||||
m_Precision = precision;
|
||||
|
||||
// Assure all of the child object instances are spawned
|
||||
// Get the NetworkManager that will have authority in order to spawn with the correct authority
|
||||
var isServerAuthority = m_Authority == Authority.ServerAuthority;
|
||||
var authorityNetworkManager = m_ServerNetworkManager;
|
||||
if (!isServerAuthority)
|
||||
{
|
||||
authorityNetworkManager = m_ClientNetworkManagers[0];
|
||||
}
|
||||
|
||||
// Spawn a parent and child object
|
||||
var serverSideParent = SpawnObject(m_ParentObject.gameObject, authorityNetworkManager).GetComponent<NetworkObject>();
|
||||
var serverSideChild = SpawnObject(m_ChildObject.gameObject, authorityNetworkManager).GetComponent<NetworkObject>();
|
||||
|
||||
// Assure all of the child object instances are spawned before proceeding to parenting
|
||||
var success = WaitForConditionOrTimeOutWithTimeTravel(AllChildObjectInstancesAreSpawned);
|
||||
Assert.True(success, "Timed out waiting for all child instances to be spawned!");
|
||||
// Just a sanity check as it should have timed out before this check
|
||||
Assert.IsNotNull(ChildObjectComponent.ServerInstance, $"The server-side {nameof(ChildObjectComponent)} instance is null!");
|
||||
|
||||
// This determines which parent on the server side should be the parent
|
||||
if (m_AuthoritativeTransform.IsServerAuthoritative())
|
||||
{
|
||||
Assert.True(ChildObjectComponent.ServerInstance.NetworkObject.TrySetParent(m_AuthoritativeTransform.transform, false), "[Authoritative] Failed to parent the child object!");
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert.True(ChildObjectComponent.ServerInstance.NetworkObject.TrySetParent(m_NonAuthoritativeTransform.transform, false), "[Non-Authoritative] Failed to parent the child object!");
|
||||
}
|
||||
// Get the authority parent and child instances
|
||||
m_AuthorityParentObject = NetworkTransformTestComponent.AuthorityInstance.NetworkObject;
|
||||
m_AuthorityChildObject = ChildObjectComponent.AuthorityInstance.NetworkObject;
|
||||
|
||||
// The child NetworkTransform will use world space when world position stays and
|
||||
// local space when world position does not stay when parenting.
|
||||
ChildObjectComponent.AuthorityInstance.InLocalSpace = !worldPositionStays;
|
||||
ChildObjectComponent.AuthorityInstance.UseHalfFloatPrecision = precision == Precision.Half;
|
||||
ChildObjectComponent.AuthorityInstance.UseQuaternionSynchronization = rotation == Rotation.Quaternion;
|
||||
ChildObjectComponent.AuthorityInstance.UseQuaternionCompression = rotationCompression == RotationCompression.QuaternionCompress;
|
||||
|
||||
// Set whether we are interpolating or not
|
||||
m_AuthorityParentNetworkTransform = m_AuthorityParentObject.GetComponent<NetworkTransformTestComponent>();
|
||||
m_AuthorityParentNetworkTransform.Interpolate = interpolation == Interpolation.EnableInterpolate;
|
||||
m_AuthorityChildNetworkTransform = m_AuthorityChildObject.GetComponent<ChildObjectComponent>();
|
||||
m_AuthorityChildNetworkTransform.Interpolate = interpolation == Interpolation.EnableInterpolate;
|
||||
|
||||
// Apply a scale to the parent object to make sure the scale on the child is properly updated on
|
||||
// non-authority instances.
|
||||
m_AuthorityParentObject.transform.localScale = new Vector3(scale, scale, scale);
|
||||
|
||||
// Allow one tick for authority to update these changes
|
||||
TimeTravelToNextTick();
|
||||
|
||||
// Parent the child under the parent with the current world position stays setting
|
||||
Assert.True(serverSideChild.TrySetParent(serverSideParent.transform, worldPositionStays), "[Server-Side Child] Failed to set child's parent!");
|
||||
|
||||
// This waits for all child instances to be parented
|
||||
success = WaitForConditionOrTimeOutWithTimeTravel(AllChildObjectInstancesHaveChild);
|
||||
Assert.True(success, "Timed out waiting for all instances to have parented a child!");
|
||||
|
||||
// This validates each child instance has preserved their local space values
|
||||
WaitForAllChildrenLocalTransformValuesToMatch();
|
||||
AllChildrenLocalTransformValuesMatch();
|
||||
|
||||
// Verify that a late joining client will synchronize to the parented NetworkObjects properly
|
||||
CreateAndStartNewClientWithTimeTravel();
|
||||
|
||||
// Assure all of the child object instances are spawned (basically for the newly connected client)
|
||||
success = WaitForConditionOrTimeOutWithTimeTravel(AllChildObjectInstancesAreSpawned);
|
||||
Assert.True(success, "Timed out waiting for all child instances to be spawned!");
|
||||
|
||||
// Assure the newly connected client's child object's transform values are correct
|
||||
AllChildrenLocalTransformValuesMatch();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -143,6 +143,10 @@ namespace Unity.Netcode.RuntimeTests
|
||||
value = new MyTypeOne();
|
||||
reader.ReadValueSafe(out value.Value);
|
||||
};
|
||||
UserNetworkVariableSerialization<MyTypeOne>.DuplicateValue = (in MyTypeOne value, ref MyTypeOne duplicatedValue) =>
|
||||
{
|
||||
duplicatedValue = value;
|
||||
};
|
||||
|
||||
var serverObject = SpawnObject(m_WorkingPrefab, m_ServerNetworkManager);
|
||||
var serverNetworkObject = serverObject.GetComponent<NetworkObject>();
|
||||
@@ -172,6 +176,10 @@ namespace Unity.Netcode.RuntimeTests
|
||||
{
|
||||
UserNetworkVariableSerialization<MyTypeTwo>.WriteValue = NetworkVariableUserSerializableTypesTestsExtensionMethods.WriteValueSafe;
|
||||
UserNetworkVariableSerialization<MyTypeTwo>.ReadValue = NetworkVariableUserSerializableTypesTestsExtensionMethods.ReadValueSafe;
|
||||
UserNetworkVariableSerialization<MyTypeTwo>.DuplicateValue = (in MyTypeTwo value, ref MyTypeTwo duplicatedValue) =>
|
||||
{
|
||||
duplicatedValue = value;
|
||||
};
|
||||
|
||||
var serverObject = SpawnObject(m_ExtensionMethodPrefab, m_ServerNetworkManager);
|
||||
var serverNetworkObject = serverObject.GetComponent<NetworkObject>();
|
||||
|
||||
@@ -4,9 +4,9 @@ using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using Unity.Collections;
|
||||
using Unity.Netcode.TestHelpers.Runtime;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
using Debug = UnityEngine.Debug;
|
||||
using Vector3 = UnityEngine.Vector3;
|
||||
|
||||
namespace Unity.Netcode.RuntimeTests
|
||||
{
|
||||
@@ -15,7 +15,15 @@ namespace Unity.Netcode.RuntimeTests
|
||||
public class RpcTestNB : NetworkBehaviour
|
||||
{
|
||||
public event Action<ulong, ServerRpcParams> OnServer_Rpc;
|
||||
public event Action<Vector3, Vector3[], FixedString32Bytes> OnTypedServer_Rpc;
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
public event Action<NativeList<ulong>, ServerRpcParams> OnNativeListServer_Rpc;
|
||||
#endif
|
||||
public event Action<Vector3, Vector3[],
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
NativeList<Vector3>,
|
||||
#endif
|
||||
FixedString32Bytes> OnTypedServer_Rpc;
|
||||
|
||||
public event Action OnClient_Rpc;
|
||||
|
||||
[ServerRpc]
|
||||
@@ -24,6 +32,15 @@ namespace Unity.Netcode.RuntimeTests
|
||||
OnServer_Rpc(clientId, param);
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
[ServerRpc]
|
||||
public void MyNativeListServerRpc(NativeList<ulong> clientId, ServerRpcParams param = default)
|
||||
{
|
||||
OnNativeListServer_Rpc(clientId, param);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
[ClientRpc]
|
||||
public void MyClientRpc()
|
||||
{
|
||||
@@ -31,9 +48,17 @@ namespace Unity.Netcode.RuntimeTests
|
||||
}
|
||||
|
||||
[ServerRpc]
|
||||
public void MyTypedServerRpc(Vector3 param1, Vector3[] param2, FixedString32Bytes param3)
|
||||
public void MyTypedServerRpc(Vector3 param1, Vector3[] param2,
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
NativeList<Vector3> param3,
|
||||
#endif
|
||||
FixedString32Bytes param4)
|
||||
{
|
||||
OnTypedServer_Rpc(param1, param2, param3);
|
||||
OnTypedServer_Rpc(param1, param2,
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
param3,
|
||||
#endif
|
||||
param4);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,6 +86,13 @@ namespace Unity.Netcode.RuntimeTests
|
||||
|
||||
var vector3 = new Vector3(1, 2, 3);
|
||||
Vector3[] vector3s = new[] { new Vector3(4, 5, 6), new Vector3(7, 8, 9) };
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
using var vector3sNativeList = new NativeList<Vector3>(Allocator.Persistent)
|
||||
{
|
||||
new Vector3(10, 11, 12),
|
||||
new Vector3(13, 14, 15)
|
||||
};
|
||||
#endif
|
||||
|
||||
localClienRpcTestNB.OnClient_Rpc += () =>
|
||||
{
|
||||
@@ -90,14 +122,24 @@ namespace Unity.Netcode.RuntimeTests
|
||||
|
||||
var str = new FixedString32Bytes("abcdefg");
|
||||
|
||||
serverClientRpcTestNB.OnTypedServer_Rpc += (param1, param2, param3) =>
|
||||
serverClientRpcTestNB.OnTypedServer_Rpc += (param1, param2,
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
param3,
|
||||
#endif
|
||||
param4) =>
|
||||
{
|
||||
Debug.Log("TypedServerRpc received on server object");
|
||||
Assert.AreEqual(param1, vector3);
|
||||
Assert.AreEqual(param2.Length, vector3s.Length);
|
||||
Assert.AreEqual(param2[0], vector3s[0]);
|
||||
Assert.AreEqual(param2[1], vector3s[1]);
|
||||
Assert.AreEqual(param3, str);
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
Assert.AreEqual(param3.Length, vector3s.Length);
|
||||
Assert.AreEqual(param3[0], vector3sNativeList[0]);
|
||||
Assert.AreEqual(param3[1], vector3sNativeList[1]);
|
||||
#endif
|
||||
Assert.AreEqual(param4, str);
|
||||
hasReceivedTypedServerRpc = true;
|
||||
};
|
||||
|
||||
@@ -105,12 +147,16 @@ namespace Unity.Netcode.RuntimeTests
|
||||
localClienRpcTestNB.MyServerRpc(m_ClientNetworkManagers[0].LocalClientId);
|
||||
|
||||
// Send TypedServerRpc
|
||||
localClienRpcTestNB.MyTypedServerRpc(vector3, vector3s, str);
|
||||
localClienRpcTestNB.MyTypedServerRpc(vector3, vector3s,
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
vector3sNativeList,
|
||||
#endif
|
||||
str);
|
||||
|
||||
// Send ClientRpc
|
||||
serverClientRpcTestNB.MyClientRpc();
|
||||
|
||||
// Validate each NetworkManager relative MessagingSystem received each respective RPC
|
||||
// Validate each NetworkManager relative NetworkMessageManager received each respective RPC
|
||||
var messageHookList = new List<MessageHookEntry>();
|
||||
var serverMessageHookEntry = new MessageHookEntry(m_ServerNetworkManager);
|
||||
serverMessageHookEntry.AssignMessageType<ServerRpcMessage>();
|
||||
@@ -126,6 +172,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
clientMessageHookEntry.AssignMessageType<ClientRpcMessage>();
|
||||
messageHookList.Add(clientMessageHookEntry);
|
||||
}
|
||||
|
||||
var rpcMessageHooks = new MessageHooksConditional(messageHookList);
|
||||
yield return WaitForConditionOrTimeOut(rpcMessageHooks);
|
||||
Assert.False(s_GlobalTimeoutHelper.TimedOut, $"Timed out waiting for messages: {rpcMessageHooks.GetHooksStillWaiting()}");
|
||||
|
||||
1987
Tests/Runtime/RpcTypeSerializationTests.cs
Normal file
1987
Tests/Runtime/RpcTypeSerializationTests.cs
Normal file
File diff suppressed because it is too large
Load Diff
3
Tests/Runtime/RpcTypeSerializationTests.cs.meta
Normal file
3
Tests/Runtime/RpcTypeSerializationTests.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fd1b9e10285844d48c86d1930652d22c
|
||||
timeCreated: 1672959718
|
||||
@@ -16,7 +16,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
private struct TriggerData
|
||||
{
|
||||
public FastBufferReader Reader;
|
||||
public MessageHeader Header;
|
||||
public NetworkMessageHeader Header;
|
||||
public ulong SenderId;
|
||||
public float Timestamp;
|
||||
public int SerializedHeaderSize;
|
||||
@@ -29,7 +29,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
foreach (var caughtSpawn in m_CaughtMessages)
|
||||
{
|
||||
// Reader will be disposed within HandleMessage
|
||||
m_OwnerNetworkManager.MessagingSystem.HandleMessage(caughtSpawn.Header, caughtSpawn.Reader, caughtSpawn.SenderId, caughtSpawn.Timestamp, caughtSpawn.SerializedHeaderSize);
|
||||
m_OwnerNetworkManager.ConnectionManager.MessageManager.HandleMessage(caughtSpawn.Header, caughtSpawn.Reader, caughtSpawn.SenderId, caughtSpawn.Timestamp, caughtSpawn.SerializedHeaderSize);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -45,6 +45,22 @@ namespace Unity.Netcode.RuntimeTests
|
||||
yield return null;
|
||||
}
|
||||
|
||||
// Check that invalid endpoint addresses are detected and return false if detected
|
||||
[Test]
|
||||
public void DetectInvalidEndpoint()
|
||||
{
|
||||
using var netcodeLogAssert = new NetcodeLogAssert(true);
|
||||
InitializeTransport(out m_Server, out m_ServerEvents);
|
||||
InitializeTransport(out m_Clients[0], out m_ClientsEvents[0]);
|
||||
m_Server.ConnectionData.Address = "Fubar";
|
||||
m_Server.ConnectionData.ServerListenAddress = "Fubar";
|
||||
m_Clients[0].ConnectionData.Address = "MoreFubar";
|
||||
Assert.False(m_Server.StartServer(), "Server failed to detect invalid endpoint!");
|
||||
Assert.False(m_Clients[0].StartClient(), "Client failed to detect invalid endpoint!");
|
||||
netcodeLogAssert.LogWasReceived(LogType.Error, $"Network listen address ({m_Server.ConnectionData.Address}) is Invalid!");
|
||||
netcodeLogAssert.LogWasReceived(LogType.Error, $"Target server network address ({m_Clients[0].ConnectionData.Address}) is Invalid!");
|
||||
}
|
||||
|
||||
// Check connection with a single client.
|
||||
[UnityTest]
|
||||
public IEnumerator ConnectSingleClient()
|
||||
|
||||
Reference in New Issue
Block a user