com.unity.netcode.gameobjects@1.0.0-pre.5
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0-pre.5] - 2022-01-26 ### Added - Added `PreviousValue` in `NetworkListEvent`, when `Value` has changed (#1528) ### Changed - NetworkManager's GameObject is no longer allowed to be nested under one or more GameObject(s).(#1484) - NetworkManager DontDestroy property was removed and now NetworkManager always is migrated into the DontDestroyOnLoad scene. (#1484) ### Fixed - Fixed network tick value sometimes being duplicated or skipped. (#1614) - Fixed The ClientNetworkTransform sample script to allow for owner changes at runtime. (#1606)
This commit is contained in:
@@ -2,7 +2,7 @@
|
||||
"name": "com.unity.netcode.gameobjects",
|
||||
"displayName": "Netcode for GameObjects",
|
||||
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
|
||||
"version": "1.0.0-pre.4",
|
||||
"version": "1.0.0-pre.5",
|
||||
"unity": "2020.3",
|
||||
"dependencies": {
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
@@ -12,12 +12,12 @@
|
||||
"com.unity.collections": "1.1.0"
|
||||
},
|
||||
"upmCi": {
|
||||
"footprint": "28fd203207af71c78d6aaba679e94c5ead807529"
|
||||
"footprint": "770504b1f691c766a300b616c1d8106335265f3c"
|
||||
},
|
||||
"repository": {
|
||||
"url": "https://github.com/Unity-Technologies/com.unity.netcode.gameobjects.git",
|
||||
"type": "git",
|
||||
"revision": "b14204cd059fb90f4a64319824105619f317d591"
|
||||
"revision": "d1f990d97b80d49ce12fce7357cbd5f6b794ce01"
|
||||
},
|
||||
"samples": [
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user