com.unity.netcode.gameobjects@1.0.0-pre.5

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [1.0.0-pre.5] - 2022-01-26

### Added

- Added `PreviousValue` in `NetworkListEvent`, when `Value` has changed (#1528)

### Changed

- NetworkManager's GameObject is no longer allowed to be nested under one or more GameObject(s).(#1484)
- NetworkManager DontDestroy property was removed and now NetworkManager always is migrated into the DontDestroyOnLoad scene. (#1484)

### Fixed

- Fixed network tick value sometimes being duplicated or skipped. (#1614)
- Fixed The ClientNetworkTransform sample script to allow for owner changes at runtime. (#1606)
This commit is contained in:
Unity Technologies
2022-01-26 00:00:00 +00:00
parent 36d07fad5e
commit 4818405514
17 changed files with 403 additions and 39 deletions

View File

@@ -2,7 +2,7 @@
"name": "com.unity.netcode.gameobjects",
"displayName": "Netcode for GameObjects",
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
"version": "1.0.0-pre.4",
"version": "1.0.0-pre.5",
"unity": "2020.3",
"dependencies": {
"com.unity.modules.animation": "1.0.0",
@@ -12,12 +12,12 @@
"com.unity.collections": "1.1.0"
},
"upmCi": {
"footprint": "28fd203207af71c78d6aaba679e94c5ead807529"
"footprint": "770504b1f691c766a300b616c1d8106335265f3c"
},
"repository": {
"url": "https://github.com/Unity-Technologies/com.unity.netcode.gameobjects.git",
"type": "git",
"revision": "b14204cd059fb90f4a64319824105619f317d591"
"revision": "d1f990d97b80d49ce12fce7357cbd5f6b794ce01"
},
"samples": [
{