com.unity.netcode.gameobjects@1.0.0-pre.5
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0-pre.5] - 2022-01-26 ### Added - Added `PreviousValue` in `NetworkListEvent`, when `Value` has changed (#1528) ### Changed - NetworkManager's GameObject is no longer allowed to be nested under one or more GameObject(s).(#1484) - NetworkManager DontDestroy property was removed and now NetworkManager always is migrated into the DontDestroyOnLoad scene. (#1484) ### Fixed - Fixed network tick value sometimes being duplicated or skipped. (#1614) - Fixed The ClientNetworkTransform sample script to allow for owner changes at runtime. (#1606)
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CHANGELOG.md
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CHANGELOG.md
@@ -6,6 +6,22 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/)
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Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).
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## [1.0.0-pre.5] - 2022-01-26
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### Added
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- Added `PreviousValue` in `NetworkListEvent`, when `Value` has changed (#1528)
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### Changed
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- NetworkManager's GameObject is no longer allowed to be nested under one or more GameObject(s).(#1484)
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- NetworkManager DontDestroy property was removed and now NetworkManager always is migrated into the DontDestroyOnLoad scene. (#1484)
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### Fixed
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- Fixed network tick value sometimes being duplicated or skipped. (#1614)
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- Fixed The ClientNetworkTransform sample script to allow for owner changes at runtime. (#1606)
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## [1.0.0-pre.4] - 2021-01-04
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### Added
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@@ -29,10 +45,13 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- Fixed KeyNotFound exception when removing ownership of a newly spawned NetworkObject that is already owned by the server. (#1500)
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- Fixed NetworkManager.LocalClient not being set when starting as a host. (#1511)
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- Fixed a few memory leak cases when shutting down NetworkManager during Incoming Message Queue processing. (#1323)
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- Fixed network tick value sometimes being duplicated or skipped. (#1614)
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### Changed
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- The SDK no longer limits message size to 64k. (The transport may still impose its own limits, but the SDK no longer does.) (#1384)
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- Updated com.unity.collections to 1.1.0 (#1451)
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- NetworkManager's GameObject is no longer allowed to be nested under one or more GameObject(s).(#1484)
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- NetworkManager DontDestroy property was removed and now NetworkManager always is migrated into the DontDestroyOnLoad scene. (#1484)
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## [1.0.0-pre.3] - 2021-10-22
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