com.unity.netcode.gameobjects@2.0.0-exp.5

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [2.0.0-exp.5] - 2024-06-03

### Fixed

- Fixed issue where SessionOwner message was being treated as a new entry for the new message indexing when it should have been ordinally sorted with the legacy message indices. (#2942)
This commit is contained in:
Unity Technologies
2024-06-03 00:00:00 +00:00
parent 63c7e4c78a
commit 36d539e265
6 changed files with 16 additions and 7 deletions

View File

@@ -14,6 +14,7 @@ namespace Unity.Netcode.RuntimeTests
/// - Client destroy spawned => throw exception.
/// </summary>
[TestFixture(NetworkTopologyTypes.DistributedAuthority)]
[TestFixture(NetworkTopologyTypes.ClientServer)]
internal class NetworkObjectDestroyTests : NetcodeIntegrationTest

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@@ -7,6 +7,7 @@ using UnityEngine.TestTools;
namespace Unity.Netcode.RuntimeTests
{
[TestFixture(NetworkTopologyTypes.DistributedAuthority)]
[TestFixture(NetworkTopologyTypes.ClientServer)]
internal class NetworkObjectOnSpawnTests : NetcodeIntegrationTest

View File

@@ -8,6 +8,7 @@ using UnityEngine.TestTools;
namespace Unity.Netcode.RuntimeTests
{
[TestFixture(NetworkTopologyTypes.DistributedAuthority)]
[TestFixture(NetworkTopologyTypes.ClientServer)]
internal class NetworkObjectOwnershipPropertiesTests : NetcodeIntegrationTest