com.unity.netcode.gameobjects@2.0.0-exp.5
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [2.0.0-exp.5] - 2024-06-03 ### Fixed - Fixed issue where SessionOwner message was being treated as a new entry for the new message indexing when it should have been ordinally sorted with the legacy message indices. (#2942)
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@@ -14,6 +14,7 @@ namespace Unity.Netcode.RuntimeTests
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/// - Client destroy spawned => throw exception.
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/// </summary>
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[TestFixture(NetworkTopologyTypes.DistributedAuthority)]
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[TestFixture(NetworkTopologyTypes.ClientServer)]
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internal class NetworkObjectDestroyTests : NetcodeIntegrationTest
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@@ -7,6 +7,7 @@ using UnityEngine.TestTools;
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namespace Unity.Netcode.RuntimeTests
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{
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[TestFixture(NetworkTopologyTypes.DistributedAuthority)]
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[TestFixture(NetworkTopologyTypes.ClientServer)]
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internal class NetworkObjectOnSpawnTests : NetcodeIntegrationTest
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@@ -8,6 +8,7 @@ using UnityEngine.TestTools;
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namespace Unity.Netcode.RuntimeTests
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{
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[TestFixture(NetworkTopologyTypes.DistributedAuthority)]
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[TestFixture(NetworkTopologyTypes.ClientServer)]
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internal class NetworkObjectOwnershipPropertiesTests : NetcodeIntegrationTest
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