com.unity.netcode.gameobjects@1.0.0-pre.4
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0-pre.4] - 2021-01-04 ### Added - Added `com.unity.modules.physics` and `com.unity.modules.physics2d` package dependencies (#1565) ### Removed - Removed `com.unity.modules.ai` package dependency (#1565) - Removed `FixedQueue`, `StreamExtensions`, `TypeExtensions` (#1398) ### Fixed - Fixed in-scene NetworkObjects that are moved into the DDOL scene not getting restored to their original active state (enabled/disabled) after a full scene transition (#1354) - Fixed invalid IL code being generated when using `this` instead of `this ref` for the FastBufferReader/FastBufferWriter parameter of an extension method. (#1393) - Fixed an issue where if you are running as a server (not host) the LoadEventCompleted and UnloadEventCompleted events would fire early by the NetworkSceneManager (#1379) - Fixed a runtime error when sending an array of an INetworkSerializable type that's implemented as a struct (#1402) - NetworkConfig will no longer throw an OverflowException in GetConfig() when ForceSamePrefabs is enabled and the number of prefabs causes the config blob size to exceed 1300 bytes. (#1385) - Fixed NetworkVariable not calling NetworkSerialize on INetworkSerializable types (#1383) - Fixed NullReferenceException on ImportReferences call in NetworkBehaviourILPP (#1434) - Fixed NetworkObjects not being despawned before they are destroyed during shutdown for client, host, and server instances. (#1390) - Fixed KeyNotFound exception when removing ownership of a newly spawned NetworkObject that is already owned by the server. (#1500) - Fixed NetworkManager.LocalClient not being set when starting as a host. (#1511) - Fixed a few memory leak cases when shutting down NetworkManager during Incoming Message Queue processing. (#1323) ### Changed - The SDK no longer limits message size to 64k. (The transport may still impose its own limits, but the SDK no longer does.) (#1384) - Updated com.unity.collections to 1.1.0 (#1451)
This commit is contained in:
@@ -312,7 +312,11 @@ namespace Unity.Netcode.Editor.CodeGen
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assemblies.Add(m_MainModule.Assembly);
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foreach (var reference in m_MainModule.AssemblyReferences)
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{
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assemblies.Add(m_AssemblyResolver.Resolve(reference));
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var assembly = m_AssemblyResolver.Resolve(reference);
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if (assembly != null)
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{
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assemblies.Add(assembly);
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}
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}
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var extensionConstructor =
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@@ -575,21 +579,28 @@ namespace Unity.Netcode.Editor.CodeGen
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{
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if (method.GenericParameters[0].HasConstraints)
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{
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var meetsConstraints = true;
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foreach (var constraint in method.GenericParameters[0].Constraints)
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{
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var resolvedConstraint = constraint.Resolve();
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if (
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(resolvedConstraint.IsInterface &&
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checkType.HasInterface(resolvedConstraint.FullName))
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!checkType.HasInterface(resolvedConstraint.FullName))
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|| (resolvedConstraint.IsClass &&
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checkType.Resolve().IsSubclassOf(resolvedConstraint.FullName)))
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!checkType.Resolve().IsSubclassOf(resolvedConstraint.FullName))
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|| (resolvedConstraint.Name == "ValueType" && !checkType.IsValueType))
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{
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var instanceMethod = new GenericInstanceMethod(method);
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instanceMethod.GenericArguments.Add(checkType);
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return instanceMethod;
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meetsConstraints = false;
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break;
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}
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}
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if (meetsConstraints)
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{
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var instanceMethod = new GenericInstanceMethod(method);
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instanceMethod.GenericArguments.Add(checkType);
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return instanceMethod;
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}
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}
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}
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}
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@@ -950,17 +961,23 @@ namespace Unity.Netcode.Editor.CodeGen
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// writer.WriteValueSafe(param) for value types, OR
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// writer.WriteValueSafe(param, -1, 0) for arrays of value types, OR
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// writer.WriteValueSafe(param, false) for strings
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instructions.Add(processor.Create(OpCodes.Ldloca, serializerLocIdx));
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var method = methodRef.Resolve();
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var checkParameter = method.Parameters[0];
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var isExtensionMethod = false;
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if (checkParameter.ParameterType.Resolve() ==
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m_FastBufferWriter_TypeRef.MakeByReferenceType().Resolve())
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if (methodRef.Resolve().DeclaringType != m_FastBufferWriter_TypeRef.Resolve())
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{
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isExtensionMethod = true;
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checkParameter = method.Parameters[1];
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}
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if (checkParameter.IsIn)
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if (!isExtensionMethod || method.Parameters[0].ParameterType.IsByReference)
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{
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instructions.Add(processor.Create(OpCodes.Ldloca, serializerLocIdx));
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}
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else
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{
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instructions.Add(processor.Create(OpCodes.Ldloc, serializerLocIdx));
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}
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if (checkParameter.IsIn || checkParameter.IsOut || checkParameter.ParameterType.IsByReference)
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{
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instructions.Add(processor.Create(OpCodes.Ldarga, paramIndex + 1));
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}
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@@ -1271,7 +1288,18 @@ namespace Unity.Netcode.Editor.CodeGen
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if (foundMethodRef)
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{
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// reader.ReadValueSafe(out localVar);
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processor.Emit(OpCodes.Ldarga, 1);
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var checkParameter = methodRef.Resolve().Parameters[0];
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var isExtensionMethod = methodRef.Resolve().DeclaringType != m_FastBufferReader_TypeRef.Resolve();
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if (!isExtensionMethod || checkParameter.ParameterType.IsByReference)
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{
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processor.Emit(OpCodes.Ldarga, 1);
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}
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else
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{
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processor.Emit(OpCodes.Ldarg, 1);
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}
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processor.Emit(OpCodes.Ldloca, localIndex);
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if (paramType == typeSystem.String)
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{
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