com.unity.netcode.gameobjects@1.0.0-pre.4

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [1.0.0-pre.4] - 2021-01-04

### Added

- Added `com.unity.modules.physics` and `com.unity.modules.physics2d` package dependencies (#1565)

### Removed

- Removed `com.unity.modules.ai` package dependency (#1565)
- Removed `FixedQueue`, `StreamExtensions`, `TypeExtensions` (#1398)

### Fixed
- Fixed in-scene NetworkObjects that are moved into the DDOL scene not getting restored to their original active state (enabled/disabled) after a full scene transition (#1354)
- Fixed invalid IL code being generated when using `this` instead of `this ref` for the FastBufferReader/FastBufferWriter parameter of an extension method. (#1393)
- Fixed an issue where if you are running as a server (not host) the LoadEventCompleted and UnloadEventCompleted events would fire early by the NetworkSceneManager (#1379)
- Fixed a runtime error when sending an array of an INetworkSerializable type that's implemented as a struct (#1402)
- NetworkConfig will no longer throw an OverflowException in GetConfig() when ForceSamePrefabs is enabled and the number of prefabs causes the config blob size to exceed 1300 bytes. (#1385)
- Fixed NetworkVariable not calling NetworkSerialize on INetworkSerializable types (#1383)
- Fixed NullReferenceException on ImportReferences call in NetworkBehaviourILPP (#1434)
- Fixed NetworkObjects not being despawned before they are destroyed during shutdown for client, host, and server instances. (#1390)
- Fixed KeyNotFound exception when removing ownership of a newly spawned NetworkObject that is already owned by the server. (#1500)
- Fixed NetworkManager.LocalClient not being set when starting as a host. (#1511)
- Fixed a few memory leak cases when shutting down NetworkManager during Incoming Message Queue processing. (#1323)

### Changed
- The SDK no longer limits message size to 64k. (The transport may still impose its own limits, but the SDK no longer does.) (#1384)
- Updated com.unity.collections to 1.1.0 (#1451)
This commit is contained in:
Unity Technologies
2021-01-04 00:00:00 +00:00
parent f5664b4cc1
commit 36d07fad5e
59 changed files with 1585 additions and 681 deletions

View File

@@ -312,7 +312,11 @@ namespace Unity.Netcode.Editor.CodeGen
assemblies.Add(m_MainModule.Assembly);
foreach (var reference in m_MainModule.AssemblyReferences)
{
assemblies.Add(m_AssemblyResolver.Resolve(reference));
var assembly = m_AssemblyResolver.Resolve(reference);
if (assembly != null)
{
assemblies.Add(assembly);
}
}
var extensionConstructor =
@@ -575,21 +579,28 @@ namespace Unity.Netcode.Editor.CodeGen
{
if (method.GenericParameters[0].HasConstraints)
{
var meetsConstraints = true;
foreach (var constraint in method.GenericParameters[0].Constraints)
{
var resolvedConstraint = constraint.Resolve();
if (
(resolvedConstraint.IsInterface &&
checkType.HasInterface(resolvedConstraint.FullName))
!checkType.HasInterface(resolvedConstraint.FullName))
|| (resolvedConstraint.IsClass &&
checkType.Resolve().IsSubclassOf(resolvedConstraint.FullName)))
!checkType.Resolve().IsSubclassOf(resolvedConstraint.FullName))
|| (resolvedConstraint.Name == "ValueType" && !checkType.IsValueType))
{
var instanceMethod = new GenericInstanceMethod(method);
instanceMethod.GenericArguments.Add(checkType);
return instanceMethod;
meetsConstraints = false;
break;
}
}
if (meetsConstraints)
{
var instanceMethod = new GenericInstanceMethod(method);
instanceMethod.GenericArguments.Add(checkType);
return instanceMethod;
}
}
}
}
@@ -950,17 +961,23 @@ namespace Unity.Netcode.Editor.CodeGen
// writer.WriteValueSafe(param) for value types, OR
// writer.WriteValueSafe(param, -1, 0) for arrays of value types, OR
// writer.WriteValueSafe(param, false) for strings
instructions.Add(processor.Create(OpCodes.Ldloca, serializerLocIdx));
var method = methodRef.Resolve();
var checkParameter = method.Parameters[0];
var isExtensionMethod = false;
if (checkParameter.ParameterType.Resolve() ==
m_FastBufferWriter_TypeRef.MakeByReferenceType().Resolve())
if (methodRef.Resolve().DeclaringType != m_FastBufferWriter_TypeRef.Resolve())
{
isExtensionMethod = true;
checkParameter = method.Parameters[1];
}
if (checkParameter.IsIn)
if (!isExtensionMethod || method.Parameters[0].ParameterType.IsByReference)
{
instructions.Add(processor.Create(OpCodes.Ldloca, serializerLocIdx));
}
else
{
instructions.Add(processor.Create(OpCodes.Ldloc, serializerLocIdx));
}
if (checkParameter.IsIn || checkParameter.IsOut || checkParameter.ParameterType.IsByReference)
{
instructions.Add(processor.Create(OpCodes.Ldarga, paramIndex + 1));
}
@@ -1271,7 +1288,18 @@ namespace Unity.Netcode.Editor.CodeGen
if (foundMethodRef)
{
// reader.ReadValueSafe(out localVar);
processor.Emit(OpCodes.Ldarga, 1);
var checkParameter = methodRef.Resolve().Parameters[0];
var isExtensionMethod = methodRef.Resolve().DeclaringType != m_FastBufferReader_TypeRef.Resolve();
if (!isExtensionMethod || checkParameter.ParameterType.IsByReference)
{
processor.Emit(OpCodes.Ldarga, 1);
}
else
{
processor.Emit(OpCodes.Ldarg, 1);
}
processor.Emit(OpCodes.Ldloca, localIndex);
if (paramType == typeSystem.String)
{