com.unity.netcode.gameobjects@1.0.0-pre.4
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0-pre.4] - 2021-01-04 ### Added - Added `com.unity.modules.physics` and `com.unity.modules.physics2d` package dependencies (#1565) ### Removed - Removed `com.unity.modules.ai` package dependency (#1565) - Removed `FixedQueue`, `StreamExtensions`, `TypeExtensions` (#1398) ### Fixed - Fixed in-scene NetworkObjects that are moved into the DDOL scene not getting restored to their original active state (enabled/disabled) after a full scene transition (#1354) - Fixed invalid IL code being generated when using `this` instead of `this ref` for the FastBufferReader/FastBufferWriter parameter of an extension method. (#1393) - Fixed an issue where if you are running as a server (not host) the LoadEventCompleted and UnloadEventCompleted events would fire early by the NetworkSceneManager (#1379) - Fixed a runtime error when sending an array of an INetworkSerializable type that's implemented as a struct (#1402) - NetworkConfig will no longer throw an OverflowException in GetConfig() when ForceSamePrefabs is enabled and the number of prefabs causes the config blob size to exceed 1300 bytes. (#1385) - Fixed NetworkVariable not calling NetworkSerialize on INetworkSerializable types (#1383) - Fixed NullReferenceException on ImportReferences call in NetworkBehaviourILPP (#1434) - Fixed NetworkObjects not being despawned before they are destroyed during shutdown for client, host, and server instances. (#1390) - Fixed KeyNotFound exception when removing ownership of a newly spawned NetworkObject that is already owned by the server. (#1500) - Fixed NetworkManager.LocalClient not being set when starting as a host. (#1511) - Fixed a few memory leak cases when shutting down NetworkManager during Incoming Message Queue processing. (#1323) ### Changed - The SDK no longer limits message size to 64k. (The transport may still impose its own limits, but the SDK no longer does.) (#1384) - Updated com.unity.collections to 1.1.0 (#1451)
This commit is contained in:
@@ -264,6 +264,28 @@ namespace Unity.Netcode.Editor.CodeGen
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});
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}
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public static void AddWarning(this List<DiagnosticMessage> diagnostics, string message)
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{
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diagnostics.AddWarning((SequencePoint)null, message);
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}
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public static void AddWarning(this List<DiagnosticMessage> diagnostics, MethodDefinition methodDefinition, string message)
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{
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diagnostics.AddWarning(methodDefinition.DebugInformation.SequencePoints.FirstOrDefault(), message);
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}
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public static void AddWarning(this List<DiagnosticMessage> diagnostics, SequencePoint sequencePoint, string message)
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{
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diagnostics.Add(new DiagnosticMessage
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{
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DiagnosticType = DiagnosticType.Warning,
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File = sequencePoint?.Document.Url.Replace($"{Environment.CurrentDirectory}{Path.DirectorySeparatorChar}", ""),
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Line = sequencePoint?.StartLine ?? 0,
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Column = sequencePoint?.StartColumn ?? 0,
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MessageData = $" - {message}"
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});
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}
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public static void RemoveRecursiveReferences(this ModuleDefinition moduleDefinition)
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{
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// Weird behavior from Cecil: When importing a reference to a specific implementation of a generic
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167
Editor/CodeGen/INetworkSerializableILPP.cs
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167
Editor/CodeGen/INetworkSerializableILPP.cs
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@@ -0,0 +1,167 @@
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using System;
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using System.IO;
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using System.Linq;
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using System.Collections.Generic;
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using System.Reflection;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using Mono.Cecil.Rocks;
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using Unity.CompilationPipeline.Common.Diagnostics;
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using Unity.CompilationPipeline.Common.ILPostProcessing;
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using ILPPInterface = Unity.CompilationPipeline.Common.ILPostProcessing.ILPostProcessor;
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using MethodAttributes = Mono.Cecil.MethodAttributes;
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namespace Unity.Netcode.Editor.CodeGen
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{
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internal sealed class INetworkSerializableILPP : ILPPInterface
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{
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public override ILPPInterface GetInstance() => this;
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public override bool WillProcess(ICompiledAssembly compiledAssembly) =>
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compiledAssembly.Name == CodeGenHelpers.RuntimeAssemblyName ||
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compiledAssembly.References.Any(filePath => Path.GetFileNameWithoutExtension(filePath) == CodeGenHelpers.RuntimeAssemblyName);
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private readonly List<DiagnosticMessage> m_Diagnostics = new List<DiagnosticMessage>();
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public override ILPostProcessResult Process(ICompiledAssembly compiledAssembly)
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{
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if (!WillProcess(compiledAssembly))
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{
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return null;
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}
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m_Diagnostics.Clear();
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// read
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var assemblyDefinition = CodeGenHelpers.AssemblyDefinitionFor(compiledAssembly, out var resolver);
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if (assemblyDefinition == null)
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{
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m_Diagnostics.AddError($"Cannot read assembly definition: {compiledAssembly.Name}");
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return null;
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}
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// process
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var mainModule = assemblyDefinition.MainModule;
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if (mainModule != null)
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{
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try
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{
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if (ImportReferences(mainModule))
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{
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var types = mainModule.GetTypes()
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.Where(t => t.Resolve().HasInterface(CodeGenHelpers.INetworkSerializable_FullName) && !t.Resolve().IsAbstract && t.Resolve().IsValueType)
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.ToList();
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// process `INetworkMessage` types
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if (types.Count == 0)
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{
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return null;
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}
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CreateModuleInitializer(assemblyDefinition, types);
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}
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else
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{
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m_Diagnostics.AddError($"Cannot import references into main module: {mainModule.Name}");
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}
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}
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catch (Exception e)
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{
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m_Diagnostics.AddError((e.ToString() + e.StackTrace.ToString()).Replace("\n", "|").Replace("\r", "|"));
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}
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}
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else
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{
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m_Diagnostics.AddError($"Cannot get main module from assembly definition: {compiledAssembly.Name}");
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}
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mainModule.RemoveRecursiveReferences();
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// write
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var pe = new MemoryStream();
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var pdb = new MemoryStream();
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var writerParameters = new WriterParameters
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{
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SymbolWriterProvider = new PortablePdbWriterProvider(),
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SymbolStream = pdb,
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WriteSymbols = true
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};
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assemblyDefinition.Write(pe, writerParameters);
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return new ILPostProcessResult(new InMemoryAssembly(pe.ToArray(), pdb.ToArray()), m_Diagnostics);
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}
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private MethodReference m_InitializeDelegates_MethodRef;
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private const string k_InitializeMethodName = nameof(NetworkVariableHelper.InitializeDelegates);
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private bool ImportReferences(ModuleDefinition moduleDefinition)
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{
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var helperType = typeof(NetworkVariableHelper);
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foreach (var methodInfo in helperType.GetMethods(BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public))
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{
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switch (methodInfo.Name)
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{
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case k_InitializeMethodName:
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m_InitializeDelegates_MethodRef = moduleDefinition.ImportReference(methodInfo);
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break;
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}
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}
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return true;
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}
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private MethodDefinition GetOrCreateStaticConstructor(TypeDefinition typeDefinition)
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{
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var staticCtorMethodDef = typeDefinition.GetStaticConstructor();
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if (staticCtorMethodDef == null)
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{
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staticCtorMethodDef = new MethodDefinition(
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".cctor", // Static Constructor (constant-constructor)
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MethodAttributes.HideBySig |
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MethodAttributes.SpecialName |
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MethodAttributes.RTSpecialName |
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MethodAttributes.Static,
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typeDefinition.Module.TypeSystem.Void);
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staticCtorMethodDef.Body.Instructions.Add(Instruction.Create(OpCodes.Ret));
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typeDefinition.Methods.Add(staticCtorMethodDef);
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}
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return staticCtorMethodDef;
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}
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// Creates a static module constructor (which is executed when the module is loaded) that registers all the
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// message types in the assembly with MessagingSystem.
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// This is the same behavior as annotating a static method with [ModuleInitializer] in standardized
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// C# (that attribute doesn't exist in Unity, but the static module constructor still works)
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// https://docs.microsoft.com/en-us/dotnet/api/system.runtime.compilerservices.moduleinitializerattribute?view=net-5.0
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// https://web.archive.org/web/20100212140402/http://blogs.msdn.com/junfeng/archive/2005/11/19/494914.aspx
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private void CreateModuleInitializer(AssemblyDefinition assembly, List<TypeDefinition> networkSerializableTypes)
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{
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foreach (var typeDefinition in assembly.MainModule.Types)
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{
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if (typeDefinition.FullName == "<Module>")
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{
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var staticCtorMethodDef = GetOrCreateStaticConstructor(typeDefinition);
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var processor = staticCtorMethodDef.Body.GetILProcessor();
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var instructions = new List<Instruction>();
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foreach (var type in networkSerializableTypes)
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{
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var method = new GenericInstanceMethod(m_InitializeDelegates_MethodRef);
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method.GenericArguments.Add(type);
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instructions.Add(processor.Create(OpCodes.Call, method));
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}
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instructions.ForEach(instruction => processor.Body.Instructions.Insert(processor.Body.Instructions.Count - 1, instruction));
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break;
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}
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}
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}
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}
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}
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3
Editor/CodeGen/INetworkSerializableILPP.cs.meta
Normal file
3
Editor/CodeGen/INetworkSerializableILPP.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 64a0c1e708fa46a389d64e7b4708e6c7
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timeCreated: 1635535237
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@@ -312,7 +312,11 @@ namespace Unity.Netcode.Editor.CodeGen
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assemblies.Add(m_MainModule.Assembly);
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foreach (var reference in m_MainModule.AssemblyReferences)
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{
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assemblies.Add(m_AssemblyResolver.Resolve(reference));
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var assembly = m_AssemblyResolver.Resolve(reference);
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if (assembly != null)
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{
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assemblies.Add(assembly);
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}
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}
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var extensionConstructor =
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@@ -575,21 +579,28 @@ namespace Unity.Netcode.Editor.CodeGen
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{
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if (method.GenericParameters[0].HasConstraints)
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{
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var meetsConstraints = true;
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foreach (var constraint in method.GenericParameters[0].Constraints)
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{
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var resolvedConstraint = constraint.Resolve();
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if (
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(resolvedConstraint.IsInterface &&
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checkType.HasInterface(resolvedConstraint.FullName))
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!checkType.HasInterface(resolvedConstraint.FullName))
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|| (resolvedConstraint.IsClass &&
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checkType.Resolve().IsSubclassOf(resolvedConstraint.FullName)))
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!checkType.Resolve().IsSubclassOf(resolvedConstraint.FullName))
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|| (resolvedConstraint.Name == "ValueType" && !checkType.IsValueType))
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{
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var instanceMethod = new GenericInstanceMethod(method);
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instanceMethod.GenericArguments.Add(checkType);
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return instanceMethod;
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meetsConstraints = false;
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break;
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}
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}
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if (meetsConstraints)
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{
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var instanceMethod = new GenericInstanceMethod(method);
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instanceMethod.GenericArguments.Add(checkType);
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return instanceMethod;
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}
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}
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}
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}
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@@ -950,17 +961,23 @@ namespace Unity.Netcode.Editor.CodeGen
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// writer.WriteValueSafe(param) for value types, OR
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// writer.WriteValueSafe(param, -1, 0) for arrays of value types, OR
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// writer.WriteValueSafe(param, false) for strings
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instructions.Add(processor.Create(OpCodes.Ldloca, serializerLocIdx));
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var method = methodRef.Resolve();
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var checkParameter = method.Parameters[0];
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var isExtensionMethod = false;
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if (checkParameter.ParameterType.Resolve() ==
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m_FastBufferWriter_TypeRef.MakeByReferenceType().Resolve())
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if (methodRef.Resolve().DeclaringType != m_FastBufferWriter_TypeRef.Resolve())
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{
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isExtensionMethod = true;
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checkParameter = method.Parameters[1];
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}
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if (checkParameter.IsIn)
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if (!isExtensionMethod || method.Parameters[0].ParameterType.IsByReference)
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{
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instructions.Add(processor.Create(OpCodes.Ldloca, serializerLocIdx));
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}
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else
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{
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instructions.Add(processor.Create(OpCodes.Ldloc, serializerLocIdx));
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}
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if (checkParameter.IsIn || checkParameter.IsOut || checkParameter.ParameterType.IsByReference)
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{
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instructions.Add(processor.Create(OpCodes.Ldarga, paramIndex + 1));
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}
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@@ -1271,7 +1288,18 @@ namespace Unity.Netcode.Editor.CodeGen
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if (foundMethodRef)
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{
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// reader.ReadValueSafe(out localVar);
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processor.Emit(OpCodes.Ldarga, 1);
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var checkParameter = methodRef.Resolve().Parameters[0];
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var isExtensionMethod = methodRef.Resolve().DeclaringType != m_FastBufferReader_TypeRef.Resolve();
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if (!isExtensionMethod || checkParameter.ParameterType.IsByReference)
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{
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processor.Emit(OpCodes.Ldarga, 1);
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}
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else
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{
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processor.Emit(OpCodes.Ldarg, 1);
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}
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processor.Emit(OpCodes.Ldloca, localIndex);
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if (paramType == typeSystem.String)
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{
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@@ -52,6 +52,9 @@ namespace Unity.Netcode.Editor.CodeGen
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case nameof(NetworkBehaviour):
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ProcessNetworkBehaviour(typeDefinition);
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break;
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case nameof(NetworkVariableHelper):
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ProcessNetworkVariableHelper(typeDefinition);
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break;
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case nameof(__RpcParams):
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typeDefinition.IsPublic = true;
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break;
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@@ -100,6 +103,17 @@ namespace Unity.Netcode.Editor.CodeGen
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}
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}
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private void ProcessNetworkVariableHelper(TypeDefinition typeDefinition)
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{
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foreach (var methodDefinition in typeDefinition.Methods)
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{
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if (methodDefinition.Name == nameof(NetworkVariableHelper.InitializeDelegates))
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{
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methodDefinition.IsPublic = true;
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}
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}
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}
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private void ProcessNetworkBehaviour(TypeDefinition typeDefinition)
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{
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foreach (var nestedType in typeDefinition.NestedTypes)
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Reference in New Issue
Block a user