com.unity.netcode.gameobjects@1.1.0
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.1.0] - 2022-10-21 ### Added - Added `NetworkManager.IsApproved` flag that is set to `true` a client has been approved.(#2261) - `UnityTransport` now provides a way to set the Relay server data directly from the `RelayServerData` structure (provided by the Unity Transport package) throuh its `SetRelayServerData` method. This allows making use of the new APIs in UTP 1.3 that simplify integration of the Relay SDK. (#2235) - IPv6 is now supported for direct connections when using `UnityTransport`. (#2232) - Added WebSocket support when using UTP 2.0 with `UseWebSockets` property in the `UnityTransport` component of the `NetworkManager` allowing to pick WebSockets for communication. When building for WebGL, this selection happens automatically. (#2201) - Added position, rotation, and scale to the `ParentSyncMessage` which provides users the ability to specify the final values on the server-side when `OnNetworkObjectParentChanged` is invoked just before the message is created (when the `Transform` values are applied to the message). (#2146) - Added `NetworkObject.TryRemoveParent` method for convenience purposes opposed to having to cast null to either `GameObject` or `NetworkObject`. (#2146) ### Changed - Updated `UnityTransport` dependency on `com.unity.transport` to 1.3.0. (#2231) - The send queues of `UnityTransport` are now dynamically-sized. This means that there shouldn't be any need anymore to tweak the 'Max Send Queue Size' value. In fact, this field is now removed from the inspector and will not be serialized anymore. It is still possible to set it manually using the `MaxSendQueueSize` property, but it is not recommended to do so aside from some specific needs (e.g. limiting the amount of memory used by the send queues in very constrained environments). (#2212) - As a consequence of the above change, the `UnityTransport.InitialMaxSendQueueSize` field is now deprecated. There is no default value anymore since send queues are dynamically-sized. (#2212) - The debug simulator in `UnityTransport` is now non-deterministic. Its random number generator used to be seeded with a constant value, leading to the same pattern of packet drops, delays, and jitter in every run. (#2196) - `NetworkVariable<>` now supports managed `INetworkSerializable` types, as well as other managed types with serialization/deserialization delegates registered to `UserNetworkVariableSerialization<T>.WriteValue` and `UserNetworkVariableSerialization<T>.ReadValue` (#2219) - `NetworkVariable<>` and `BufferSerializer<BufferSerializerReader>` now deserialize `INetworkSerializable` types in-place, rather than constructing new ones. (#2219) ### Fixed - Fixed `NetworkManager.ApprovalTimeout` will not timeout due to slower client synchronization times as it now uses the added `NetworkManager.IsApproved` flag to determined if the client has been approved or not.(#2261) - Fixed issue caused when changing ownership of objects hidden to some clients (#2242) - Fixed issue where an in-scene placed NetworkObject would not invoke NetworkBehaviour.OnNetworkSpawn if the GameObject was disabled when it was despawned. (#2239) - Fixed issue where clients were not rebuilding the `NetworkConfig` hash value for each unique connection request. (#2226) - Fixed the issue where player objects were not taking the `DontDestroyWithOwner` property into consideration when a client disconnected. (#2225) - Fixed issue where `SceneEventProgress` would not complete if a client late joins while it is still in progress. (#2222) - Fixed issue where `SceneEventProgress` would not complete if a client disconnects. (#2222) - Fixed issues with detecting if a `SceneEventProgress` has timed out. (#2222) - Fixed issue #1924 where `UnityTransport` would fail to restart after a first failure (even if what caused the initial failure was addressed). (#2220) - Fixed issue where `NetworkTransform.SetStateServerRpc` and `NetworkTransform.SetStateClientRpc` were not honoring local vs world space settings when applying the position and rotation. (#2203) - Fixed ILPP `TypeLoadException` on WebGL on MacOS Editor and potentially other platforms. (#2199) - Implicit conversion of NetworkObjectReference to GameObject will now return null instead of throwing an exception if the referenced object could not be found (i.e., was already despawned) (#2158) - Fixed warning resulting from a stray NetworkAnimator.meta file (#2153) - Fixed Connection Approval Timeout not working client side. (#2164) - Fixed issue where the `WorldPositionStays` parenting parameter was not being synchronized with clients. (#2146) - Fixed issue where parented in-scene placed `NetworkObject`s would fail for late joining clients. (#2146) - Fixed issue where scale was not being synchronized which caused issues with nested parenting and scale when `WorldPositionStays` was true. (#2146) - Fixed issue with `NetworkTransform.ApplyTransformToNetworkStateWithInfo` where it was not honoring axis sync settings when `NetworkTransformState.IsTeleportingNextFrame` was true. (#2146) - Fixed issue with `NetworkTransform.TryCommitTransformToServer` where it was not honoring the `InLocalSpace` setting. (#2146) - Fixed ClientRpcs always reporting in the profiler view as going to all clients, even when limited to a subset of clients by `ClientRpcParams`. (#2144) - Fixed RPC codegen failing to choose the correct extension methods for `FastBufferReader` and `FastBufferWriter` when the parameters were a generic type (i.e., List<int>) and extensions for multiple instantiations of that type have been defined (i.e., List<int> and List<string>) (#2142) - Fixed the issue where running a server (i.e. not host) the second player would not receive updates (unless a third player joined). (#2127) - Fixed issue where late-joining client transition synchronization could fail when more than one transition was occurring.(#2127) - Fixed throwing an exception in `OnNetworkUpdate` causing other `OnNetworkUpdate` calls to not be executed. (#1739) - Fixed synchronization when Time.timeScale is set to 0. This changes timing update to use unscaled deltatime. Now network updates rate are independent from the local time scale. (#2171) - Fixed not sending all NetworkVariables to all clients when a client connects to a server. (#1987) - Fixed IsOwner/IsOwnedByServer being wrong on the server after calling RemoveOwnership (#2211)
This commit is contained in:
@@ -1,8 +1,8 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using Unity.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
using Unity.Netcode.TestHelpers.Runtime;
|
||||
@@ -113,82 +113,6 @@ namespace Unity.Netcode.RuntimeTests
|
||||
}
|
||||
}
|
||||
|
||||
internal class SpawnCatcher : INetworkHooks
|
||||
{
|
||||
public struct TriggerData
|
||||
{
|
||||
public FastBufferReader Reader;
|
||||
public MessageHeader Header;
|
||||
public ulong SenderId;
|
||||
public float Timestamp;
|
||||
public int SerializedHeaderSize;
|
||||
}
|
||||
public readonly List<TriggerData> CaughtMessages = new List<TriggerData>();
|
||||
|
||||
public void OnBeforeSendMessage<T>(ulong clientId, ref T message, NetworkDelivery delivery) where T : INetworkMessage
|
||||
{
|
||||
}
|
||||
|
||||
public void OnAfterSendMessage<T>(ulong clientId, ref T message, NetworkDelivery delivery, int messageSizeBytes) where T : INetworkMessage
|
||||
{
|
||||
}
|
||||
|
||||
public void OnBeforeReceiveMessage(ulong senderId, Type messageType, int messageSizeBytes)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnAfterReceiveMessage(ulong senderId, Type messageType, int messageSizeBytes)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnBeforeSendBatch(ulong clientId, int messageCount, int batchSizeInBytes, NetworkDelivery delivery)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnAfterSendBatch(ulong clientId, int messageCount, int batchSizeInBytes, NetworkDelivery delivery)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnBeforeReceiveBatch(ulong senderId, int messageCount, int batchSizeInBytes)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnAfterReceiveBatch(ulong senderId, int messageCount, int batchSizeInBytes)
|
||||
{
|
||||
}
|
||||
|
||||
public bool OnVerifyCanSend(ulong destinationId, Type messageType, NetworkDelivery delivery)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool OnVerifyCanReceive(ulong senderId, Type messageType, FastBufferReader messageContent, ref NetworkContext context)
|
||||
{
|
||||
if (messageType == typeof(CreateObjectMessage))
|
||||
{
|
||||
CaughtMessages.Add(new TriggerData
|
||||
{
|
||||
Reader = new FastBufferReader(messageContent, Allocator.Persistent),
|
||||
Header = context.Header,
|
||||
Timestamp = context.Timestamp,
|
||||
SenderId = context.SenderId,
|
||||
SerializedHeaderSize = context.SerializedHeaderSize
|
||||
});
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void OnBeforeHandleMessage<T>(ref T message, ref NetworkContext context) where T : INetworkMessage
|
||||
{
|
||||
}
|
||||
|
||||
public void OnAfterHandleMessage<T>(ref T message, ref NetworkContext context) where T : INetworkMessage
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class DeferredMessageTestRpcComponent : NetworkBehaviour
|
||||
{
|
||||
public bool ClientRpcCalled;
|
||||
@@ -198,62 +122,87 @@ namespace Unity.Netcode.RuntimeTests
|
||||
{
|
||||
ClientRpcCalled = true;
|
||||
}
|
||||
|
||||
public static readonly List<ulong> ClientInstances = new List<ulong>();
|
||||
public override void OnNetworkSpawn()
|
||||
{
|
||||
if (!IsServer)
|
||||
{
|
||||
ClientInstances.Add(NetworkManager.LocalClientId);
|
||||
}
|
||||
base.OnNetworkSpawn();
|
||||
}
|
||||
}
|
||||
|
||||
public class DeferredMessageTestNetworkVariableComponent : NetworkBehaviour
|
||||
{
|
||||
public NetworkVariable<int> TestNetworkVariable = new NetworkVariable<int>();
|
||||
public static readonly List<ulong> ClientInstances = new List<ulong>();
|
||||
|
||||
public NetworkVariable<int> TestNetworkVariable;
|
||||
|
||||
public void Awake()
|
||||
{
|
||||
TestNetworkVariable = new NetworkVariable<int>(default, NetworkVariableReadPermission.Everyone, NetworkVariableWritePermission.Owner);
|
||||
}
|
||||
|
||||
public override void OnNetworkSpawn()
|
||||
{
|
||||
if (!IsServer)
|
||||
{
|
||||
ClientInstances.Add(NetworkManager.LocalClientId);
|
||||
}
|
||||
base.OnNetworkSpawn();
|
||||
}
|
||||
}
|
||||
|
||||
public class DeferredMessageTestRpcAndNetworkVariableComponent : NetworkBehaviour
|
||||
{
|
||||
public static readonly List<ulong> ClientInstances = new List<ulong>();
|
||||
public bool ClientRpcCalled;
|
||||
public NetworkVariable<int> TestNetworkVariable;
|
||||
|
||||
public void Awake()
|
||||
{
|
||||
TestNetworkVariable = new NetworkVariable<int>(default, NetworkVariableReadPermission.Everyone, NetworkVariableWritePermission.Owner);
|
||||
}
|
||||
|
||||
public override void OnNetworkSpawn()
|
||||
{
|
||||
if (!IsServer)
|
||||
{
|
||||
ClientInstances.Add(NetworkManager.LocalClientId);
|
||||
}
|
||||
base.OnNetworkSpawn();
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
public void SendTestClientRpc()
|
||||
{
|
||||
ClientRpcCalled = true;
|
||||
}
|
||||
|
||||
public NetworkVariable<int> TestNetworkVariable = new NetworkVariable<int>();
|
||||
}
|
||||
|
||||
public class DeferredMessagingTest : NetcodeIntegrationTest
|
||||
{
|
||||
protected override int NumberOfClients => 2;
|
||||
protected override int NumberOfClients => 0;
|
||||
|
||||
private List<SpawnCatcher> m_ClientSpawnCatchers = new List<SpawnCatcher>();
|
||||
private List<MessageCatcher<CreateObjectMessage>> m_ClientSpawnCatchers = new List<MessageCatcher<CreateObjectMessage>>();
|
||||
|
||||
private GameObject m_RpcPrefab;
|
||||
private GameObject m_NetworkVariablePrefab;
|
||||
private GameObject m_RpcAndNetworkVariablePrefab;
|
||||
|
||||
private int m_NumberOfClientsToLateJoin = 2;
|
||||
|
||||
protected override IEnumerator OnSetup()
|
||||
{
|
||||
DeferredMessageTestRpcAndNetworkVariableComponent.ClientInstances.Clear();
|
||||
DeferredMessageTestRpcComponent.ClientInstances.Clear();
|
||||
DeferredMessageTestNetworkVariableComponent.ClientInstances.Clear();
|
||||
m_SkipAddingPrefabsToClient = false;
|
||||
// Host is irrelevant, messages don't get sent to the host "client"
|
||||
m_UseHost = false;
|
||||
|
||||
m_RpcPrefab = new GameObject("Object With RPC");
|
||||
var networkObject = m_RpcPrefab.AddComponent<NetworkObject>();
|
||||
m_RpcPrefab.AddComponent<DeferredMessageTestRpcComponent>();
|
||||
|
||||
// Make it a prefab
|
||||
NetcodeIntegrationTestHelpers.MakeNetworkObjectTestPrefab(networkObject);
|
||||
|
||||
m_NetworkVariablePrefab = new GameObject("Object With NetworkVariable");
|
||||
networkObject = m_NetworkVariablePrefab.AddComponent<NetworkObject>();
|
||||
m_NetworkVariablePrefab.AddComponent<DeferredMessageTestNetworkVariableComponent>();
|
||||
|
||||
// Make it a prefab
|
||||
NetcodeIntegrationTestHelpers.MakeNetworkObjectTestPrefab(networkObject);
|
||||
|
||||
m_RpcAndNetworkVariablePrefab = new GameObject("Object With NetworkVariable And RPC");
|
||||
networkObject = m_RpcAndNetworkVariablePrefab.AddComponent<NetworkObject>();
|
||||
m_RpcAndNetworkVariablePrefab.AddComponent<DeferredMessageTestRpcAndNetworkVariableComponent>();
|
||||
|
||||
// Make it a prefab
|
||||
NetcodeIntegrationTestHelpers.MakeNetworkObjectTestPrefab(networkObject);
|
||||
|
||||
// Replace the IDeferredMessageManager component with our test one in the component factory
|
||||
ComponentFactory.Register<IDeferredMessageManager>(networkManager => new TestDeferredMessageManager(networkManager));
|
||||
yield return null;
|
||||
@@ -269,13 +218,54 @@ namespace Unity.Netcode.RuntimeTests
|
||||
|
||||
protected override void OnServerAndClientsCreated()
|
||||
{
|
||||
m_ServerNetworkManager.AddNetworkPrefab(m_RpcPrefab);
|
||||
m_ServerNetworkManager.AddNetworkPrefab(m_NetworkVariablePrefab);
|
||||
m_ServerNetworkManager.AddNetworkPrefab(m_RpcAndNetworkVariablePrefab);
|
||||
// Note: This is where prefabs should be created
|
||||
m_RpcPrefab = CreateNetworkObjectPrefab("Object With RPC");
|
||||
var networkObject = m_RpcPrefab.GetComponent<NetworkObject>();
|
||||
m_RpcPrefab.AddComponent<DeferredMessageTestRpcComponent>();
|
||||
|
||||
m_NetworkVariablePrefab = CreateNetworkObjectPrefab("Object With NetworkVariable");
|
||||
networkObject = m_NetworkVariablePrefab.GetComponent<NetworkObject>();
|
||||
m_NetworkVariablePrefab.AddComponent<DeferredMessageTestNetworkVariableComponent>();
|
||||
|
||||
m_RpcAndNetworkVariablePrefab = CreateNetworkObjectPrefab("Object With NetworkVariable And RPC");
|
||||
networkObject = m_RpcAndNetworkVariablePrefab.GetComponent<NetworkObject>();
|
||||
m_RpcAndNetworkVariablePrefab.AddComponent<DeferredMessageTestRpcAndNetworkVariableComponent>();
|
||||
|
||||
m_ServerNetworkManager.NetworkConfig.ForceSamePrefabs = false;
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
|
||||
}
|
||||
|
||||
private bool m_SkipAddingPrefabsToClient = false;
|
||||
|
||||
private void AddPrefabsToClient(NetworkManager networkManager)
|
||||
{
|
||||
networkManager.AddNetworkPrefab(m_RpcPrefab);
|
||||
networkManager.AddNetworkPrefab(m_NetworkVariablePrefab);
|
||||
networkManager.AddNetworkPrefab(m_RpcAndNetworkVariablePrefab);
|
||||
}
|
||||
|
||||
protected override void OnNewClientCreated(NetworkManager networkManager)
|
||||
{
|
||||
networkManager.NetworkConfig.ForceSamePrefabs = false;
|
||||
if (!m_SkipAddingPrefabsToClient)
|
||||
{
|
||||
client.NetworkConfig.ForceSamePrefabs = false;
|
||||
AddPrefabsToClient(networkManager);
|
||||
}
|
||||
|
||||
base.OnNewClientCreated(networkManager);
|
||||
}
|
||||
|
||||
private IEnumerator SpawnClients(bool clearTestDeferredMessageManagerCallFlags = true)
|
||||
{
|
||||
for (int i = 0; i < m_NumberOfClientsToLateJoin; i++)
|
||||
{
|
||||
// Create and join client
|
||||
yield return CreateAndStartNewClient();
|
||||
}
|
||||
|
||||
if (clearTestDeferredMessageManagerCallFlags)
|
||||
{
|
||||
ClearTestDeferredMessageManagerCallFlags();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -296,38 +286,19 @@ namespace Unity.Netcode.RuntimeTests
|
||||
{
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
var catcher = new SpawnCatcher();
|
||||
var catcher = new MessageCatcher<CreateObjectMessage>(client);
|
||||
m_ClientSpawnCatchers.Add(catcher);
|
||||
client.MessagingSystem.Hook(catcher);
|
||||
}
|
||||
}
|
||||
|
||||
private void RegisterClientPrefabs(bool clearTestDeferredMessageManagerCallFlags = true)
|
||||
{
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
client.AddNetworkPrefab(m_RpcPrefab);
|
||||
client.AddNetworkPrefab(m_NetworkVariablePrefab);
|
||||
client.AddNetworkPrefab(m_RpcAndNetworkVariablePrefab);
|
||||
}
|
||||
|
||||
if (clearTestDeferredMessageManagerCallFlags)
|
||||
{
|
||||
ClearTestDeferredMessageManagerCallFlags();
|
||||
}
|
||||
}
|
||||
|
||||
private void ReleaseSpawns()
|
||||
{
|
||||
for (var i = 0; i < m_ClientNetworkManagers.Length; ++i)
|
||||
{
|
||||
// Unhook first so the spawn catcher stops catching spawns
|
||||
m_ClientNetworkManagers[i].MessagingSystem.Unhook(m_ClientSpawnCatchers[i]);
|
||||
foreach (var caughtSpawn in m_ClientSpawnCatchers[i].CaughtMessages)
|
||||
{
|
||||
// Reader will be disposed within HandleMessage
|
||||
m_ClientNetworkManagers[i].MessagingSystem.HandleMessage(caughtSpawn.Header, caughtSpawn.Reader, caughtSpawn.SenderId, caughtSpawn.Timestamp, caughtSpawn.SerializedHeaderSize);
|
||||
}
|
||||
m_ClientSpawnCatchers[i].ReleaseMessages();
|
||||
}
|
||||
m_ClientSpawnCatchers.Clear();
|
||||
}
|
||||
@@ -345,7 +316,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
{
|
||||
foreach (var catcher in m_ClientSpawnCatchers)
|
||||
{
|
||||
if (catcher.CaughtMessages.Count != count)
|
||||
if (catcher.CaughtMessageCount != count)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -372,89 +343,54 @@ namespace Unity.Netcode.RuntimeTests
|
||||
Assert.AreEqual(0, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnAddPrefab));
|
||||
}
|
||||
|
||||
private static CoroutineRunner s_CoroutineRunner;
|
||||
|
||||
private Coroutine Run(IEnumerator enumerator)
|
||||
private IEnumerator WaitForAllClientsToReceive<T>() where T : INetworkMessage
|
||||
{
|
||||
if (s_CoroutineRunner == null)
|
||||
{
|
||||
s_CoroutineRunner = new GameObject(nameof(CoroutineRunner)).AddComponent<CoroutineRunner>();
|
||||
}
|
||||
|
||||
return s_CoroutineRunner.StartCoroutine(enumerator);
|
||||
yield return WaitForMessageReceived<T>(m_ClientNetworkManagers.ToList(), ReceiptType.Received);
|
||||
}
|
||||
|
||||
private IEnumerator RunMultiple(List<IEnumerator> waitFor)
|
||||
{
|
||||
yield return WaitMultiple(StartMultiple(waitFor));
|
||||
}
|
||||
|
||||
private List<Coroutine> StartMultiple(List<IEnumerator> waitFor)
|
||||
{
|
||||
var runningCoroutines = new List<Coroutine>();
|
||||
foreach (var enumerator in waitFor)
|
||||
{
|
||||
runningCoroutines.Add(Run(enumerator));
|
||||
}
|
||||
|
||||
return runningCoroutines;
|
||||
}
|
||||
|
||||
private IEnumerator WaitMultiple(List<Coroutine> runningCoroutines)
|
||||
{
|
||||
foreach (var coroutine in runningCoroutines)
|
||||
{
|
||||
yield return coroutine;
|
||||
}
|
||||
}
|
||||
|
||||
private List<IEnumerator> WaitForAllClientsToReceive<T>() where T : INetworkMessage
|
||||
{
|
||||
var waiters = new List<IEnumerator>();
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
waiters.Add(NetcodeIntegrationTestHelpers.WaitForMessageOfTypeReceived<T>(client));
|
||||
}
|
||||
|
||||
return waiters;
|
||||
}
|
||||
|
||||
private List<IEnumerator> WaitForAllClientsToReceive<TFirstMessage, TSecondMessage>()
|
||||
private IEnumerator WaitForAllClientsToReceive<TFirstMessage, TSecondMessage>()
|
||||
where TFirstMessage : INetworkMessage
|
||||
where TSecondMessage : INetworkMessage
|
||||
{
|
||||
var waiters = new List<IEnumerator>();
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
yield return WaitForMessagesReceived(new List<Type>
|
||||
{
|
||||
waiters.Add(NetcodeIntegrationTestHelpers.WaitForMessageOfTypeReceived<TFirstMessage>(client));
|
||||
waiters.Add(NetcodeIntegrationTestHelpers.WaitForMessageOfTypeReceived<TSecondMessage>(client));
|
||||
}
|
||||
|
||||
return waiters;
|
||||
typeof(TFirstMessage),
|
||||
typeof(TSecondMessage)
|
||||
}, m_ClientNetworkManagers.ToList(), ReceiptType.Received);
|
||||
}
|
||||
|
||||
private List<IEnumerator> WaitForAllClientsToReceive<TFirstMessage, TSecondMessage, TThirdMessage, TFourthMessage>()
|
||||
private IEnumerator WaitForAllClientsToReceive<TFirstMessage, TSecondMessage, TThirdMessage>()
|
||||
where TFirstMessage : INetworkMessage
|
||||
where TSecondMessage : INetworkMessage
|
||||
where TThirdMessage : INetworkMessage
|
||||
{
|
||||
yield return WaitForMessagesReceived(new List<Type>
|
||||
{
|
||||
typeof(TFirstMessage),
|
||||
typeof(TSecondMessage),
|
||||
typeof(TThirdMessage),
|
||||
}, m_ClientNetworkManagers.ToList(), ReceiptType.Received);
|
||||
}
|
||||
|
||||
private IEnumerator WaitForAllClientsToReceive<TFirstMessage, TSecondMessage, TThirdMessage, TFourthMessage>()
|
||||
where TFirstMessage : INetworkMessage
|
||||
where TSecondMessage : INetworkMessage
|
||||
where TThirdMessage : INetworkMessage
|
||||
where TFourthMessage : INetworkMessage
|
||||
{
|
||||
var waiters = new List<IEnumerator>();
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
yield return WaitForMessagesReceived(new List<Type>
|
||||
{
|
||||
waiters.Add(NetcodeIntegrationTestHelpers.WaitForMessageOfTypeReceived<TFirstMessage>(client));
|
||||
waiters.Add(NetcodeIntegrationTestHelpers.WaitForMessageOfTypeReceived<TSecondMessage>(client));
|
||||
waiters.Add(NetcodeIntegrationTestHelpers.WaitForMessageOfTypeReceived<TThirdMessage>(client));
|
||||
waiters.Add(NetcodeIntegrationTestHelpers.WaitForMessageOfTypeReceived<TFourthMessage>(client));
|
||||
}
|
||||
|
||||
return waiters;
|
||||
typeof(TFirstMessage),
|
||||
typeof(TSecondMessage),
|
||||
typeof(TThirdMessage),
|
||||
typeof(TFourthMessage),
|
||||
}, m_ClientNetworkManagers.ToList(), ReceiptType.Received);
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WhenAnRpcArrivesBeforeASpawnArrives_ItIsDeferred()
|
||||
{
|
||||
RegisterClientPrefabs();
|
||||
yield return SpawnClients();
|
||||
CatchSpawns();
|
||||
var serverObject = Object.Instantiate(m_RpcPrefab);
|
||||
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
||||
@@ -463,7 +399,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
|
||||
serverObject.GetComponent<DeferredMessageTestRpcComponent>().SendTestClientRpc();
|
||||
|
||||
yield return RunMultiple(WaitForAllClientsToReceive<ClientRpcMessage>());
|
||||
yield return WaitForAllClientsToReceive<ClientRpcMessage>();
|
||||
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
@@ -477,7 +413,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
[UnityTest]
|
||||
public IEnumerator WhenADespawnArrivesBeforeASpawnArrives_ItIsDeferred()
|
||||
{
|
||||
RegisterClientPrefabs();
|
||||
yield return SpawnClients();
|
||||
CatchSpawns();
|
||||
var serverObject = Object.Instantiate(m_RpcPrefab);
|
||||
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
||||
@@ -486,7 +422,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
|
||||
serverObject.GetComponent<NetworkObject>().Despawn(false);
|
||||
|
||||
yield return RunMultiple(WaitForAllClientsToReceive<DestroyObjectMessage>());
|
||||
yield return WaitForAllClientsToReceive<DestroyObjectMessage>();
|
||||
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
@@ -500,7 +436,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
[UnityTest]
|
||||
public IEnumerator WhenAChangeOwnershipMessageArrivesBeforeASpawnArrives_ItIsDeferred()
|
||||
{
|
||||
RegisterClientPrefabs();
|
||||
yield return SpawnClients();
|
||||
CatchSpawns();
|
||||
var serverObject = Object.Instantiate(m_RpcPrefab);
|
||||
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
||||
@@ -508,7 +444,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
yield return WaitForClientsToCatchSpawns();
|
||||
|
||||
serverObject.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId);
|
||||
yield return RunMultiple(WaitForAllClientsToReceive<ChangeOwnershipMessage>());
|
||||
yield return WaitForAllClientsToReceive<ChangeOwnershipMessage>();
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
||||
@@ -521,13 +457,10 @@ namespace Unity.Netcode.RuntimeTests
|
||||
[UnityTest]
|
||||
public IEnumerator WhenANetworkVariableDeltaMessageArrivesBeforeASpawnArrives_ItIsDeferred()
|
||||
{
|
||||
RegisterClientPrefabs();
|
||||
m_SkipAddingPrefabsToClient = true;
|
||||
yield return SpawnClients();
|
||||
CatchSpawns();
|
||||
|
||||
// Have to start these before spawning here because spawning sends a NetworkVariableDeltaMessage, too
|
||||
// Depending on timing, if we start this after spawning, we may end up missing the first one.
|
||||
var waiters = WaitForAllClientsToReceive<NetworkVariableDeltaMessage, NetworkVariableDeltaMessage>();
|
||||
var coroutines = StartMultiple(waiters);
|
||||
|
||||
var serverObject = Object.Instantiate(m_NetworkVariablePrefab);
|
||||
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
||||
@@ -536,7 +469,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
|
||||
serverObject.GetComponent<DeferredMessageTestNetworkVariableComponent>().TestNetworkVariable.Value = 1;
|
||||
|
||||
yield return WaitMultiple(coroutines);
|
||||
yield return WaitForAllClientsToReceive<NetworkVariableDeltaMessage>();
|
||||
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
@@ -545,18 +478,21 @@ namespace Unity.Netcode.RuntimeTests
|
||||
Assert.IsFalse(manager.ProcessTriggersCalled);
|
||||
// TODO: Network Variables generate an extra message immediately at spawn for some reason...
|
||||
// Seems like a bug since the network variable data is in the spawn message already.
|
||||
AssertSpawnTriggerCountForObject(manager, serverObject, 2);
|
||||
AssertSpawnTriggerCountForObject(manager, serverObject, 1);
|
||||
}
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
//[Ignore("Disabling this temporarily until it is migrated into new integration test.")]
|
||||
public IEnumerator WhenASpawnMessageArrivesBeforeThePrefabIsAvailable_ItIsDeferred()
|
||||
{
|
||||
m_SkipAddingPrefabsToClient = true;
|
||||
yield return SpawnClients();
|
||||
var serverObject = Object.Instantiate(m_RpcPrefab);
|
||||
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
||||
serverObject.GetComponent<NetworkObject>().Spawn();
|
||||
|
||||
yield return RunMultiple(WaitForAllClientsToReceive<CreateObjectMessage>());
|
||||
yield return WaitForAllClientsToReceive<CreateObjectMessage>();
|
||||
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
@@ -631,8 +567,28 @@ namespace Unity.Netcode.RuntimeTests
|
||||
public IEnumerator WhenANetworkVariableDeltaMessageIsDeferred_ItIsProcessedOnSpawn()
|
||||
{
|
||||
yield return WhenANetworkVariableDeltaMessageArrivesBeforeASpawnArrives_ItIsDeferred();
|
||||
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
AddPrefabsToClient(client);
|
||||
}
|
||||
|
||||
ReleaseSpawns();
|
||||
|
||||
// Wait for the clients to spawn the NetworkObjects
|
||||
bool HaveAllClientsSpawned()
|
||||
{
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
if (!DeferredMessageTestNetworkVariableComponent.ClientInstances.Contains(client.LocalClientId))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
yield return WaitForConditionOrTimeOut(HaveAllClientsSpawned);
|
||||
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
||||
@@ -647,9 +603,31 @@ namespace Unity.Netcode.RuntimeTests
|
||||
[UnityTest]
|
||||
public IEnumerator WhenASpawnMessageIsDeferred_ItIsProcessedOnAddPrefab()
|
||||
{
|
||||
// This will prevent spawned clients from adding prefabs
|
||||
m_SkipAddingPrefabsToClient = true;
|
||||
yield return WhenASpawnMessageArrivesBeforeThePrefabIsAvailable_ItIsDeferred();
|
||||
RegisterClientPrefabs(false);
|
||||
|
||||
// Now add the prefabs
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
AddPrefabsToClient(client);
|
||||
}
|
||||
|
||||
// Wait for the clients to spawn the NetworkObjects
|
||||
bool HaveAllClientsSpawned()
|
||||
{
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
if (!DeferredMessageTestRpcComponent.ClientInstances.Contains(client.LocalClientId))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
yield return WaitForConditionOrTimeOut(HaveAllClientsSpawned);
|
||||
|
||||
// Validate this test
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
||||
@@ -664,14 +642,10 @@ namespace Unity.Netcode.RuntimeTests
|
||||
[UnityTest]
|
||||
public IEnumerator WhenMultipleSpawnTriggeredMessagesAreDeferred_TheyAreAllProcessedOnSpawn()
|
||||
{
|
||||
RegisterClientPrefabs();
|
||||
m_SkipAddingPrefabsToClient = true;
|
||||
yield return SpawnClients();
|
||||
CatchSpawns();
|
||||
|
||||
// Have to start these before spawning here because spawning sends a NetworkVariableDeltaMessage, too
|
||||
// Depending on timing, if we start this after spawning, we may end up missing the first one.
|
||||
var waiters = WaitForAllClientsToReceive<ClientRpcMessage, NetworkVariableDeltaMessage, NetworkVariableDeltaMessage, ChangeOwnershipMessage>();
|
||||
var coroutines = StartMultiple(waiters);
|
||||
|
||||
var serverObject = Object.Instantiate(m_RpcAndNetworkVariablePrefab);
|
||||
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
||||
serverObject.GetComponent<NetworkObject>().Spawn();
|
||||
@@ -679,10 +653,12 @@ namespace Unity.Netcode.RuntimeTests
|
||||
|
||||
serverObject.GetComponent<DeferredMessageTestRpcAndNetworkVariableComponent>().SendTestClientRpc();
|
||||
serverObject.GetComponent<DeferredMessageTestRpcAndNetworkVariableComponent>().TestNetworkVariable.Value = 1;
|
||||
|
||||
yield return WaitForAllClientsToReceive<ClientRpcMessage, NetworkVariableDeltaMessage>();
|
||||
|
||||
serverObject.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId);
|
||||
|
||||
// Should be received in order so we'll wait for the last one.
|
||||
yield return WaitMultiple(coroutines);
|
||||
yield return WaitForAllClientsToReceive<ChangeOwnershipMessage>();
|
||||
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
@@ -690,29 +666,49 @@ namespace Unity.Netcode.RuntimeTests
|
||||
Assert.IsTrue(manager.DeferMessageCalled);
|
||||
Assert.IsFalse(manager.ProcessTriggersCalled);
|
||||
|
||||
Assert.AreEqual(4, manager.DeferredMessageCountTotal());
|
||||
Assert.AreEqual(4, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(4, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
Assert.AreEqual(3, manager.DeferredMessageCountTotal());
|
||||
Assert.AreEqual(3, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(3, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
Assert.AreEqual(0, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnAddPrefab));
|
||||
AddPrefabsToClient(client);
|
||||
}
|
||||
|
||||
ReleaseSpawns();
|
||||
|
||||
// Wait for the clients to spawn the NetworkObjects
|
||||
bool HaveAllClientsSpawned()
|
||||
{
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
if (!DeferredMessageTestRpcAndNetworkVariableComponent.ClientInstances.Contains(client.LocalClientId))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
yield return WaitForConditionOrTimeOut(HaveAllClientsSpawned);
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
|
||||
// Validate the spawned objects
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
||||
Assert.IsTrue(manager.ProcessTriggersCalled);
|
||||
Assert.AreEqual(0, manager.DeferredMessageCountTotal());
|
||||
Assert.IsTrue(manager.ProcessTriggersCalled, "Process triggers were not called!");
|
||||
Assert.AreEqual(0, manager.DeferredMessageCountTotal(), $"Deferred message count ({manager.DeferredMessageCountTotal()}) is not zero!");
|
||||
|
||||
var component = GetComponentForClient<DeferredMessageTestRpcAndNetworkVariableComponent>(client.LocalClientId);
|
||||
Assert.IsTrue(component.ClientRpcCalled);
|
||||
Assert.AreEqual(1, component.TestNetworkVariable.Value);
|
||||
Assert.AreEqual(m_ClientNetworkManagers[0].LocalClientId, component.OwnerClientId);
|
||||
Assert.IsTrue(component.ClientRpcCalled, "Client RPC was not called!");
|
||||
Assert.AreEqual(1, component.TestNetworkVariable.Value, $"Test {nameof(NetworkVariable<int>)} ({component.TestNetworkVariable.Value}) does not equal 1!");
|
||||
Assert.AreEqual(m_ClientNetworkManagers[0].LocalClientId, component.OwnerClientId, $"{component.name} owner id ({component.OwnerClientId}) does not equal first client id ({m_ClientNetworkManagers[0].LocalClientId})");
|
||||
}
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WhenMultipleAddPrefabTriggeredMessagesAreDeferred_TheyAreAllProcessedOnAddNetworkPrefab()
|
||||
{
|
||||
m_SkipAddingPrefabsToClient = true;
|
||||
yield return SpawnClients();
|
||||
var serverObject = Object.Instantiate(m_RpcPrefab);
|
||||
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
||||
serverObject.GetComponent<NetworkObject>().Spawn();
|
||||
@@ -721,7 +717,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
serverObject2.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
||||
serverObject2.GetComponent<NetworkObject>().Spawn();
|
||||
|
||||
yield return RunMultiple(WaitForAllClientsToReceive<CreateObjectMessage, CreateObjectMessage>());
|
||||
yield return WaitForAllClientsToReceive<CreateObjectMessage, CreateObjectMessage>();
|
||||
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
@@ -733,9 +729,23 @@ namespace Unity.Netcode.RuntimeTests
|
||||
Assert.AreEqual(0, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(2, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnAddPrefab));
|
||||
Assert.AreEqual(2, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnAddPrefab, serverObject.GetComponent<NetworkObject>().GlobalObjectIdHash));
|
||||
AddPrefabsToClient(client);
|
||||
}
|
||||
|
||||
RegisterClientPrefabs(false);
|
||||
// Wait for the clients to spawn the NetworkObjects
|
||||
bool HaveAllClientsSpawned()
|
||||
{
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
if (!DeferredMessageTestRpcComponent.ClientInstances.Contains(client.LocalClientId))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
yield return WaitForConditionOrTimeOut(HaveAllClientsSpawned);
|
||||
|
||||
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
@@ -769,10 +779,8 @@ namespace Unity.Netcode.RuntimeTests
|
||||
[UnityTest]
|
||||
public IEnumerator WhenSpawnTriggeredMessagesAreDeferredBeforeThePrefabIsAdded_AddingThePrefabCausesThemToBeProcessed()
|
||||
{
|
||||
// Because we're not waiting for the client to receive the spawn before we change the network variable value,
|
||||
// there's only one NetworkVariableDeltaMessage this time.
|
||||
var waiters = WaitForAllClientsToReceive<CreateObjectMessage, ClientRpcMessage, NetworkVariableDeltaMessage, ChangeOwnershipMessage>();
|
||||
var coroutines = StartMultiple(waiters);
|
||||
m_SkipAddingPrefabsToClient = true;
|
||||
yield return SpawnClients();
|
||||
|
||||
var serverObject = Object.Instantiate(m_RpcAndNetworkVariablePrefab);
|
||||
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
||||
@@ -780,10 +788,15 @@ namespace Unity.Netcode.RuntimeTests
|
||||
|
||||
serverObject.GetComponent<DeferredMessageTestRpcAndNetworkVariableComponent>().SendTestClientRpc();
|
||||
serverObject.GetComponent<DeferredMessageTestRpcAndNetworkVariableComponent>().TestNetworkVariable.Value = 1;
|
||||
// TODO: Remove this if we figure out how to work around the NetworkVariableDeltaMessage.Serialized issue at line 59
|
||||
// Otherwise, we have to wait for at least 1 tick for the NetworkVariableDeltaMessage to be generated before changing ownership
|
||||
yield return WaitForAllClientsToReceive<CreateObjectMessage, ClientRpcMessage, NetworkVariableDeltaMessage>();
|
||||
|
||||
serverObject.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId);
|
||||
|
||||
yield return WaitMultiple(coroutines);
|
||||
yield return WaitForAllClientsToReceive<ChangeOwnershipMessage>();
|
||||
|
||||
// Validate messages are deferred and pending
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
||||
@@ -794,10 +807,26 @@ namespace Unity.Netcode.RuntimeTests
|
||||
Assert.AreEqual(3, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnAddPrefab));
|
||||
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnAddPrefab, serverObject.GetComponent<NetworkObject>().GlobalObjectIdHash));
|
||||
AddPrefabsToClient(client);
|
||||
}
|
||||
|
||||
RegisterClientPrefabs(false);
|
||||
// Wait for the clients to spawn the NetworkObjects
|
||||
bool HaveAllClientsSpawned()
|
||||
{
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
if (!DeferredMessageTestRpcAndNetworkVariableComponent.ClientInstances.Contains(client.LocalClientId))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
yield return WaitForConditionOrTimeOut(HaveAllClientsSpawned);
|
||||
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
|
||||
// Validate the test
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
||||
@@ -813,10 +842,10 @@ namespace Unity.Netcode.RuntimeTests
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
[Ignore("This test is unstable (MTT-4146)")]
|
||||
public IEnumerator WhenAMessageIsDeferredForMoreThanTheConfiguredTime_ItIsRemoved([Values(1, 2, 3)] int timeout)
|
||||
{
|
||||
RegisterClientPrefabs();
|
||||
m_SkipAddingPrefabsToClient = true;
|
||||
yield return SpawnClients();
|
||||
CatchSpawns();
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
@@ -870,24 +899,29 @@ namespace Unity.Netcode.RuntimeTests
|
||||
|
||||
yield return new WaitForSeconds(timeout + 0.1f);
|
||||
|
||||
Assert.AreEqual(NumberOfClients, purgeCount);
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
bool HaveAllClientsPurged()
|
||||
{
|
||||
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
||||
Assert.AreEqual(0, manager.DeferredMessageCountTotal());
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
||||
if (manager.DeferredMessageCountTotal() != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
yield return WaitForConditionOrTimeOut(HaveAllClientsPurged);
|
||||
AssertOnTimeout("Timed out waiting for all clients to purge their deferred messages!");
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
[Ignore("This test is unstable on standalones")]
|
||||
public IEnumerator WhenMultipleMessagesForTheSameObjectAreDeferredForMoreThanTheConfiguredTime_TheyAreAllRemoved([Values(1, 2, 3)] int timeout)
|
||||
{
|
||||
RegisterClientPrefabs();
|
||||
m_SkipAddingPrefabsToClient = true;
|
||||
yield return SpawnClients();
|
||||
CatchSpawns();
|
||||
// Have to start these before spawning here because spawning sends a NetworkVariableDeltaMessage, too
|
||||
// Depending on timing, if we start this after spawning, we may end up missing the first one.
|
||||
var waiters = WaitForAllClientsToReceive<ClientRpcMessage, NetworkVariableDeltaMessage, NetworkVariableDeltaMessage, ChangeOwnershipMessage>();
|
||||
var coroutines = StartMultiple(waiters);
|
||||
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
@@ -917,7 +951,9 @@ namespace Unity.Netcode.RuntimeTests
|
||||
serverObject.GetComponent<DeferredMessageTestRpcAndNetworkVariableComponent>().TestNetworkVariable.Value = 1;
|
||||
serverObject.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId);
|
||||
|
||||
yield return WaitMultiple(coroutines);
|
||||
yield return WaitForMessagesReceived(
|
||||
new List<Type> {typeof(ClientRpcMessage), typeof(NetworkVariableDeltaMessage), typeof(ChangeOwnershipMessage),
|
||||
}, m_ClientNetworkManagers.ToList(), ReceiptType.Received);
|
||||
|
||||
foreach (var unused in m_ClientNetworkManagers)
|
||||
{
|
||||
@@ -931,38 +967,40 @@ namespace Unity.Netcode.RuntimeTests
|
||||
{
|
||||
++purgeCount;
|
||||
var elapsed = Time.realtimeSinceStartup - start;
|
||||
Assert.GreaterOrEqual(elapsed, timeout - 0.05f);
|
||||
Assert.AreEqual(4, manager.DeferredMessageCountTotal());
|
||||
Assert.AreEqual(4, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(4, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, key));
|
||||
Assert.GreaterOrEqual(elapsed, timeout - 0.25f);
|
||||
Assert.AreEqual(3, manager.DeferredMessageCountTotal());
|
||||
Assert.AreEqual(3, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(3, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, key));
|
||||
Assert.AreEqual(serverObject.GetComponent<NetworkObject>().NetworkObjectId, key);
|
||||
};
|
||||
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
||||
manager.OnBeforePurge = beforePurge;
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(timeout + 0.1f);
|
||||
|
||||
Assert.AreEqual(NumberOfClients, purgeCount);
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
bool HaveAllClientsPurged()
|
||||
{
|
||||
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
||||
Assert.AreEqual(0, manager.DeferredMessageCountTotal());
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
||||
if (manager.DeferredMessageCountTotal() != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
yield return WaitForConditionOrTimeOut(HaveAllClientsPurged);
|
||||
AssertOnTimeout("Timed out waiting for all clients to purge their deferred messages!");
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WhenMultipleMessagesForDifferentObjectsAreDeferredForMoreThanTheConfiguredTime_TheyAreAllRemoved([Values(1, 2, 3)] int timeout)
|
||||
{
|
||||
RegisterClientPrefabs();
|
||||
m_SkipAddingPrefabsToClient = true;
|
||||
yield return SpawnClients();
|
||||
CatchSpawns();
|
||||
|
||||
// Have to start these before spawning here because spawning sends a NetworkVariableDeltaMessage, too
|
||||
// Depending on timing, if we start this after spawning, we may end up missing the first one.
|
||||
var waiters = WaitForAllClientsToReceive<ClientRpcMessage, NetworkVariableDeltaMessage, NetworkVariableDeltaMessage, ChangeOwnershipMessage>();
|
||||
waiters.AddRange(WaitForAllClientsToReceive<ClientRpcMessage, NetworkVariableDeltaMessage, NetworkVariableDeltaMessage, ChangeOwnershipMessage>());
|
||||
var coroutines = StartMultiple(waiters);
|
||||
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
client.NetworkConfig.SpawnTimeout = timeout;
|
||||
@@ -1000,10 +1038,13 @@ namespace Unity.Netcode.RuntimeTests
|
||||
serverObject2.GetComponent<DeferredMessageTestRpcAndNetworkVariableComponent>().TestNetworkVariable.Value = 1;
|
||||
serverObject2.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId);
|
||||
|
||||
yield return WaitMultiple(coroutines);
|
||||
yield return WaitForMessagesReceived(
|
||||
new List<Type> {typeof(ClientRpcMessage), typeof(NetworkVariableDeltaMessage), typeof(ChangeOwnershipMessage),typeof(ClientRpcMessage), typeof(NetworkVariableDeltaMessage), typeof(ChangeOwnershipMessage),
|
||||
}, m_ClientNetworkManagers.ToList(), ReceiptType.Received);
|
||||
|
||||
foreach (var unused in m_ClientNetworkManagers)
|
||||
{
|
||||
|
||||
LogAssert.Expect(LogType.Warning, $"[Netcode] Deferred messages were received for a trigger of type {IDeferredMessageManager.TriggerType.OnSpawn} with key {serverObject.GetComponent<NetworkObject>().NetworkObjectId}, but that trigger was not received within within {timeout} second(s).");
|
||||
LogAssert.Expect(LogType.Warning, $"[Netcode] Deferred messages were received for a trigger of type {IDeferredMessageManager.TriggerType.OnSpawn} with key {serverObject2.GetComponent<NetworkObject>().NetworkObjectId}, but that trigger was not received within within {timeout} second(s).");
|
||||
}
|
||||
@@ -1011,24 +1052,27 @@ namespace Unity.Netcode.RuntimeTests
|
||||
int purgeCount = 0;
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
var remainingMessagesTotalThisClient = 8;
|
||||
var remainingMessagesTotalThisClient = 6;
|
||||
TestDeferredMessageManager.BeforePurgeDelegate beforePurge = (manager, key) =>
|
||||
{
|
||||
++purgeCount;
|
||||
var elapsed = Time.realtimeSinceStartup - start;
|
||||
Assert.GreaterOrEqual(elapsed, timeout - 0.05f);
|
||||
Assert.GreaterOrEqual(elapsed, timeout - 0.25f);
|
||||
Assert.AreEqual(remainingMessagesTotalThisClient, manager.DeferredMessageCountTotal());
|
||||
Assert.AreEqual(remainingMessagesTotalThisClient, manager.DeferredMessageCountForType(IDeferredMessageManager.TriggerType.OnSpawn));
|
||||
Assert.AreEqual(4, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, key));
|
||||
remainingMessagesTotalThisClient -= 4;
|
||||
Assert.AreEqual(3, manager.DeferredMessageCountForKey(IDeferredMessageManager.TriggerType.OnSpawn, key));
|
||||
remainingMessagesTotalThisClient -= 3;
|
||||
};
|
||||
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
||||
manager.OnBeforePurge = beforePurge;
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(timeout + 0.1f);
|
||||
|
||||
Assert.AreEqual(NumberOfClients * 2, purgeCount);
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
AddPrefabsToClient(client);
|
||||
}
|
||||
Assert.AreEqual(m_NumberOfClientsToLateJoin * 2, purgeCount);
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
||||
@@ -1039,7 +1083,8 @@ namespace Unity.Netcode.RuntimeTests
|
||||
[UnityTest]
|
||||
public IEnumerator WhenADeferredMessageIsRemoved_OtherMessagesForSameObjectAreRemoved([Values(1, 2, 3)] int timeout)
|
||||
{
|
||||
RegisterClientPrefabs();
|
||||
m_SkipAddingPrefabsToClient = true;
|
||||
yield return SpawnClients();
|
||||
CatchSpawns();
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
@@ -1067,7 +1112,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
|
||||
serverObject.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId);
|
||||
|
||||
yield return RunMultiple(WaitForAllClientsToReceive<ChangeOwnershipMessage>());
|
||||
yield return WaitForAllClientsToReceive<ChangeOwnershipMessage>();
|
||||
|
||||
yield return new WaitForSeconds(timeout - 0.5f);
|
||||
|
||||
@@ -1080,7 +1125,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
}
|
||||
|
||||
serverObject.GetComponent<NetworkObject>().ChangeOwnership(m_ServerNetworkManager.LocalClientId);
|
||||
yield return RunMultiple(WaitForAllClientsToReceive<ChangeOwnershipMessage>());
|
||||
yield return WaitForAllClientsToReceive<ChangeOwnershipMessage>();
|
||||
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
@@ -1112,9 +1157,14 @@ namespace Unity.Netcode.RuntimeTests
|
||||
manager.OnBeforePurge = beforePurge;
|
||||
}
|
||||
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
AddPrefabsToClient(client);
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(0.6f);
|
||||
|
||||
Assert.AreEqual(NumberOfClients, purgeCount);
|
||||
Assert.AreEqual(m_NumberOfClientsToLateJoin, purgeCount);
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
||||
@@ -1125,7 +1175,8 @@ namespace Unity.Netcode.RuntimeTests
|
||||
[UnityTest]
|
||||
public IEnumerator WhenADeferredMessageIsRemoved_OtherMessagesForDifferentObjectsAreNotRemoved([Values(1, 2, 3)] int timeout)
|
||||
{
|
||||
RegisterClientPrefabs();
|
||||
m_SkipAddingPrefabsToClient = true;
|
||||
yield return SpawnClients();
|
||||
CatchSpawns();
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
@@ -1156,7 +1207,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
|
||||
serverObject.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId);
|
||||
|
||||
yield return RunMultiple(WaitForAllClientsToReceive<ChangeOwnershipMessage>());
|
||||
yield return WaitForAllClientsToReceive<ChangeOwnershipMessage>();
|
||||
|
||||
yield return new WaitForSeconds(timeout - 0.5f);
|
||||
|
||||
@@ -1170,7 +1221,7 @@ namespace Unity.Netcode.RuntimeTests
|
||||
}
|
||||
|
||||
serverObject2.GetComponent<NetworkObject>().ChangeOwnership(m_ServerNetworkManager.LocalClientId);
|
||||
yield return RunMultiple(WaitForAllClientsToReceive<ChangeOwnershipMessage>());
|
||||
yield return WaitForAllClientsToReceive<ChangeOwnershipMessage>();
|
||||
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
@@ -1206,9 +1257,14 @@ namespace Unity.Netcode.RuntimeTests
|
||||
manager.OnBeforePurge = beforePurge;
|
||||
}
|
||||
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
AddPrefabsToClient(client);
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(0.6f);
|
||||
|
||||
Assert.AreEqual(NumberOfClients, purgeCount);
|
||||
Assert.AreEqual(m_NumberOfClientsToLateJoin, purgeCount);
|
||||
foreach (var client in m_ClientNetworkManagers)
|
||||
{
|
||||
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
||||
|
||||
Reference in New Issue
Block a user