com.unity.netcode.gameobjects@1.0.0

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [1.0.0] - 2022-06-27

### Changed

- Changed version to 1.0.0. (#2046)
This commit is contained in:
Unity Technologies
2022-06-27 00:00:00 +00:00
parent 0f7a30d285
commit 18ffd5fdc8
44 changed files with 2667 additions and 67 deletions

View File

@@ -3,6 +3,11 @@ using UnityEngine;
namespace Unity.Netcode
{
/// <summary>
/// The generic transport class all Netcode for GameObjects network transport implementations
/// derive from. Use this class to add a custom transport.
/// <seealso cref="Transports.UTP.UnityTransport"> for an example of how a transport is integrated</seealso>
/// </summary>
public abstract class NetworkTransport : MonoBehaviour
{
/// <summary>
@@ -45,7 +50,7 @@ namespace Unity.Netcode
}
/// <summary>
/// Send a payload to the specified clientId, data and channelName.
/// Send a payload to the specified clientId, data and networkDelivery.
/// </summary>
/// <param name="clientId">The clientId to send to</param>
/// <param name="payload">The data to send</param>
@@ -64,11 +69,13 @@ namespace Unity.Netcode
/// <summary>
/// Connects client to the server
/// </summary>
/// <returns>Returns success or failure</returns>
public abstract bool StartClient();
/// <summary>
/// Starts to listening for incoming clients
/// </summary>
/// <returns>Returns success or failure</returns>
public abstract bool StartServer();
/// <summary>