com.unity.netcode.gameobjects@1.0.0
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0] - 2022-06-27 ### Changed - Changed version to 1.0.0. (#2046)
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@@ -3,6 +3,11 @@ using UnityEngine;
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namespace Unity.Netcode
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{
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/// <summary>
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/// The generic transport class all Netcode for GameObjects network transport implementations
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/// derive from. Use this class to add a custom transport.
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/// <seealso cref="Transports.UTP.UnityTransport"> for an example of how a transport is integrated</seealso>
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/// </summary>
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public abstract class NetworkTransport : MonoBehaviour
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{
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/// <summary>
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@@ -45,7 +50,7 @@ namespace Unity.Netcode
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}
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/// <summary>
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/// Send a payload to the specified clientId, data and channelName.
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/// Send a payload to the specified clientId, data and networkDelivery.
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/// </summary>
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/// <param name="clientId">The clientId to send to</param>
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/// <param name="payload">The data to send</param>
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@@ -64,11 +69,13 @@ namespace Unity.Netcode
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/// <summary>
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/// Connects client to the server
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/// </summary>
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/// <returns>Returns success or failure</returns>
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public abstract bool StartClient();
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/// <summary>
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/// Starts to listening for incoming clients
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/// </summary>
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/// <returns>Returns success or failure</returns>
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public abstract bool StartServer();
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/// <summary>
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