com.unity.netcode.gameobjects@1.0.0
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0] - 2022-06-27 ### Changed - Changed version to 1.0.0. (#2046)
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@@ -126,6 +126,7 @@ namespace Unity.Netcode
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/// Returns a list of all NetworkObjects that belong to a client.
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/// </summary>
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/// <param name="clientId">the client's id <see cref="NetworkManager.LocalClientId"/></param>
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/// <returns>returns the list of <see cref="NetworkObject"/>s owned by the client</returns>
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public List<NetworkObject> GetClientOwnedObjects(ulong clientId)
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{
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if (!OwnershipToObjectsTable.ContainsKey(clientId))
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@@ -172,9 +173,11 @@ namespace Unity.Netcode
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return GetPlayerNetworkObject(NetworkManager.LocalClientId);
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}
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/// <summary>
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/// Returns the player object with a given clientId or null if one does not exist. This is only valid server side.
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/// </summary>
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/// <param name="clientId">the client identifier of the player</param>
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/// <returns>The player object with a given clientId or null if one does not exist</returns>
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public NetworkObject GetPlayerNetworkObject(ulong clientId)
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{
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