com.unity.netcode.gameobjects@1.0.0
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0] - 2022-06-27 ### Changed - Changed version to 1.0.0. (#2046)
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@@ -6,7 +6,7 @@ namespace Unity.Netcode
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/// by memcpy. It's up to the developer of the struct to analyze the struct's contents and ensure it
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/// is actually serializable by memcpy. This requires all of the members of the struct to be
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/// `unmanaged` Plain-Old-Data values - if your struct contains a pointer (or a type that contains a pointer,
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/// like `NativeList<T>`), it should be serialized via `INetworkSerializable` or via
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/// like `NativeList<T>`), it should be serialized via `INetworkSerializable` or via
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/// `FastBufferReader`/`FastBufferWriter` extension methods.
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/// </summary>
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public interface INetworkSerializeByMemcpy
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