com.unity.netcode.gameobjects@1.0.0
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0] - 2022-06-27 ### Changed - Changed version to 1.0.0. (#2046)
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@@ -935,7 +935,7 @@ namespace Unity.Netcode
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/// Unloads an additively loaded scene. If you want to unload a <see cref="LoadSceneMode.Single"/> mode loaded scene load another <see cref="LoadSceneMode.Single"/> scene.
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/// When applicable, the <see cref="AsyncOperation"/> is delivered within the <see cref="SceneEvent"/> via the <see cref="OnSceneEvent"/>
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/// </summary>
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/// <param name="sceneName">scene name to unload</param>
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/// <param name="scene"></param>
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/// <returns><see cref="SceneEventProgressStatus"/> (<see cref="SceneEventProgressStatus.Started"/> means it was successful)</returns>
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public SceneEventProgressStatus UnloadScene(Scene scene)
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{
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@@ -1134,6 +1134,7 @@ namespace Unity.Netcode
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/// When applicable, the <see cref="AsyncOperation"/> is delivered within the <see cref="SceneEvent"/> via <see cref="OnSceneEvent"/>
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/// </summary>
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/// <param name="sceneName">the name of the scene to be loaded</param>
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/// <param name="loadSceneMode">how the scene will be loaded (single or additive mode)</param>
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/// <returns><see cref="SceneEventProgressStatus"/> (<see cref="SceneEventProgressStatus.Started"/> means it was successful)</returns>
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public SceneEventProgressStatus LoadScene(string sceneName, LoadSceneMode loadSceneMode)
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{
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