com.unity.netcode.gameobjects@1.0.0

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [1.0.0] - 2022-06-27

### Changed

- Changed version to 1.0.0. (#2046)
This commit is contained in:
Unity Technologies
2022-06-27 00:00:00 +00:00
parent 0f7a30d285
commit 18ffd5fdc8
44 changed files with 2667 additions and 67 deletions

View File

@@ -8,6 +8,7 @@ namespace Unity.Netcode
/// <summary>
/// A variable that can be synchronized over the network.
/// </summary>
/// <typeparam name="T">the unmanaged type for <see cref="NetworkVariable{T}"/> </typeparam>
[Serializable]
public class NetworkVariable<T> : NetworkVariableBase where T : unmanaged
{
@@ -22,7 +23,12 @@ namespace Unity.Netcode
/// </summary>
public OnValueChangedDelegate OnValueChanged;
/// <summary>
/// Constructor for <see cref="NetworkVariable{T}"/>
/// </summary>
/// <param name="value">initial value set that is of type T</param>
/// <param name="readPerm">the <see cref="NetworkVariableReadPermission"/> for this <see cref="NetworkVariable{T}"/></param>
/// <param name="writePerm">the <see cref="NetworkVariableWritePermission"/> for this <see cref="NetworkVariable{T}"/></param>
public NetworkVariable(T value = default,
NetworkVariableReadPermission readPerm = DefaultReadPerm,
NetworkVariableWritePermission writePerm = DefaultWritePerm)
@@ -31,6 +37,9 @@ namespace Unity.Netcode
m_InternalValue = value;
}
/// <summary>
/// The internal value of the NetworkVariable
/// </summary>
[SerializeField]
private protected T m_InternalValue;
@@ -58,7 +67,7 @@ namespace Unity.Netcode
}
// Compares two values of the same unmanaged type by underlying memory
// Ignoring any overriden value checks
// Ignoring any overridden value checks
// Size is fixed
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static unsafe bool ValueEquals(ref T a, ref T b)
@@ -71,7 +80,11 @@ namespace Unity.Netcode
return UnsafeUtility.MemCmp(aptr, bptr, sizeof(T)) == 0;
}
/// <summary>
/// Sets the <see cref="Value"/>, marks the <see cref="NetworkVariable{T}"/> dirty, and invokes the <see cref="OnValueChanged"/> callback
/// if there are subscribers to that event.
/// </summary>
/// <param name="value">the new value of type `T` to be set/></param>
private protected void Set(T value)
{
m_IsDirty = true;