com.unity.netcode.gameobjects@1.0.0
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0] - 2022-06-27 ### Changed - Changed version to 1.0.0. (#2046)
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@@ -25,8 +25,15 @@ namespace Unity.Netcode
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/// </summary>
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public event OnListChangedDelegate OnListChanged;
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/// <summary>
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/// Constructor method for <see cref="NetworkList"/>
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/// </summary>
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public NetworkList() { }
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/// <inheritdoc/>
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/// <param name="values"></param>
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/// <param name="readPerm"></param>
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/// <param name="writePerm"></param>
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public NetworkList(IEnumerable<T> values = default,
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NetworkVariableReadPermission readPerm = DefaultReadPerm,
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NetworkVariableWritePermission writePerm = DefaultWritePerm)
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@@ -448,6 +455,9 @@ namespace Unity.Netcode
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OnListChanged?.Invoke(listEvent);
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}
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/// <summary>
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/// This is actually unused left-over from a previous interface
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/// </summary>
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public int LastModifiedTick
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{
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get
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@@ -457,6 +467,11 @@ namespace Unity.Netcode
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}
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}
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/// <summary>
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/// Overridden <see cref="IDisposable"/> implementation.
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/// CAUTION: If you derive from this class and override the <see cref="Dispose"/> method,
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/// you **must** always invoke the base.Dispose() method!
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/// </summary>
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public override void Dispose()
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{
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m_List.Dispose();
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