com.unity.netcode.gameobjects@1.0.0

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [1.0.0] - 2022-06-27

### Changed

- Changed version to 1.0.0. (#2046)
This commit is contained in:
Unity Technologies
2022-06-27 00:00:00 +00:00
parent 0f7a30d285
commit 18ffd5fdc8
44 changed files with 2667 additions and 67 deletions

View File

@@ -7,8 +7,18 @@ namespace Unity.Netcode
/// </summary>
public class InvalidParentException : Exception
{
/// <summary>
/// Constructor for <see cref="InvalidParentException"/>
/// </summary>
public InvalidParentException() { }
/// <inheritdoc/>
/// <param name="message"></param>
public InvalidParentException(string message) : base(message) { }
/// <inheritdoc/>
/// <param name="message"></param>
/// <param name="innerException"></param>
public InvalidParentException(string message, Exception innerException) : base(message, innerException) { }
}
}

View File

@@ -26,8 +26,15 @@ namespace Unity.Netcode
public SpawnStateException(string message, Exception inner) : base(message, inner) { }
}
/// <summary>
/// Exception thrown when a specified network channel is invalid
/// </summary>
public class InvalidChannelException : Exception
{
/// <summary>
/// Constructs an InvalidChannelException with a message
/// </summary>
/// <param name="message">the message</param>
public InvalidChannelException(string message) : base(message) { }
}
}