com.unity.netcode.gameobjects@1.0.0
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0] - 2022-06-27 ### Changed - Changed version to 1.0.0. (#2046)
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@@ -150,8 +150,16 @@ namespace Unity.Netcode
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/// </summary>
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public bool EnableNetworkLogs = true;
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/// <summary>
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/// The number of RTT samples that is kept as an average for calculations
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/// </summary>
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public const int RttAverageSamples = 5; // number of RTT to keep an average of (plus one)
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/// <summary>
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/// The number of slots used for RTT calculations. This is the maximum amount of in-flight messages
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/// </summary>
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public const int RttWindowSize = 64; // number of slots to use for RTT computations (max number of in-flight packets)
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/// <summary>
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/// Returns a base64 encoded version of the configuration
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/// </summary>
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