com.unity.netcode.gameobjects@1.0.0
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0] - 2022-06-27 ### Changed - Changed version to 1.0.0. (#2046)
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@@ -4,6 +4,9 @@ using Unity.Netcode.Components;
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namespace Unity.Netcode.Editor
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{
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/// <summary>
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/// The <see cref="CustomEditor"/> for <see cref="NetworkTransform"/>
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/// </summary>
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[CustomEditor(typeof(NetworkTransform), true)]
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public class NetworkTransformEditor : UnityEditor.Editor
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{
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@@ -28,6 +31,7 @@ namespace Unity.Netcode.Editor
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private static GUIContent s_RotationLabel = EditorGUIUtility.TrTextContent("Rotation");
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private static GUIContent s_ScaleLabel = EditorGUIUtility.TrTextContent("Scale");
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/// <inheritdoc/>
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public void OnEnable()
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{
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m_SyncPositionXProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncPositionX));
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@@ -46,6 +50,7 @@ namespace Unity.Netcode.Editor
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m_InterpolateProperty = serializedObject.FindProperty(nameof(NetworkTransform.Interpolate));
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}
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/// <inheritdoc/>
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public override void OnInspectorGUI()
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{
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EditorGUILayout.LabelField("Syncing", EditorStyles.boldLabel);
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