com.unity.netcode.gameobjects@1.0.0
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0] - 2022-06-27 ### Changed - Changed version to 1.0.0. (#2046)
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@@ -6,6 +6,10 @@ using UnityEditorInternal;
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namespace Unity.Netcode.Editor
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{
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/// <summary>
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/// This <see cref="CustomEditor"/> handles the translation between the <see cref="NetworkConfig"/> and
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/// the <see cref="NetworkManager"/> properties.
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/// </summary>
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[CustomEditor(typeof(NetworkManager), true)]
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[CanEditMultipleObjects]
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public class NetworkManagerEditor : UnityEditor.Editor
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@@ -200,6 +204,7 @@ namespace Unity.Netcode.Editor
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m_NetworkPrefabsList.drawHeaderCallback = rect => EditorGUI.LabelField(rect, "NetworkPrefabs");
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}
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/// <inheritdoc/>
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public override void OnInspectorGUI()
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{
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Initialize();
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