com.unity.netcode.gameobjects@1.0.0-pre.10
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0-pre.10] - 2022-06-21 ### Added - Added a new `OnTransportFailure` callback to `NetworkManager`. This callback is invoked when the manager's `NetworkTransport` encounters an unrecoverable error. Transport failures also cause the `NetworkManager` to shut down. Currently, this is only used by `UnityTransport` to signal a timeout of its connection to the Unity Relay servers. (#1994) - Added `NetworkEvent.TransportFailure`, which can be used by implementations of `NetworkTransport` to signal to `NetworkManager` that an unrecoverable error was encountered. (#1994) - Added test to ensure a warning occurs when nesting NetworkObjects in a NetworkPrefab (#1969) - Added `NetworkManager.RemoveNetworkPrefab(...)` to remove a prefab from the prefabs list (#1950) ### Changed - Updated `UnityTransport` dependency on `com.unity.transport` to 1.1.0. (#2025) - (API Breaking) `ConnectionApprovalCallback` is no longer an `event` and will not allow more than 1 handler registered at a time. Also, `ConnectionApprovalCallback` is now a `Func<>` taking `ConnectionApprovalRequest` in and returning `ConnectionApprovalResponse` back out (#1972) ### Removed ### Fixed - Fixed issue where dynamically spawned `NetworkObject`s could throw an exception if the scene of origin handle was zero (0) and the `NetworkObject` was already spawned. (#2017) - Fixed issue where `NetworkObject.Observers` was not being cleared when despawned. (#2009) - Fixed `NetworkAnimator` could not run in the server authoritative mode. (#2003) - Fixed issue where late joining clients would get a soft synchronization error if any in-scene placed NetworkObjects were parented under another `NetworkObject`. (#1985) - Fixed issue where `NetworkBehaviourReference` would throw a type cast exception if using `NetworkBehaviourReference.TryGet` and the component type was not found. (#1984) - Fixed `NetworkSceneManager` was not sending scene event notifications for the currently active scene and any additively loaded scenes when loading a new scene in `LoadSceneMode.Single` mode. (#1975) - Fixed issue where one or more clients disconnecting during a scene event would cause `LoadEventCompleted` or `UnloadEventCompleted` to wait until the `NetworkConfig.LoadSceneTimeOut` period before being triggered. (#1973) - Fixed issues when multiple `ConnectionApprovalCallback`s were registered (#1972) - Fixed a regression in serialization support: `FixedString`, `Vector2Int`, and `Vector3Int` types can now be used in NetworkVariables and RPCs again without requiring a `ForceNetworkSerializeByMemcpy<>` wrapper. (#1961) - Fixed generic types that inherit from NetworkBehaviour causing crashes at compile time. (#1976) - Fixed endless dialog boxes when adding a `NetworkBehaviour` to a `NetworkManager` or vice-versa. (#1947) - Fixed `NetworkAnimator` issue where it was only synchronizing parameters if the layer or state changed or was transitioning between states. (#1946) - Fixed `NetworkAnimator` issue where when it did detect a parameter had changed it would send all parameters as opposed to only the parameters that changed. (#1946) - Fixed `NetworkAnimator` issue where it was not always disposing the `NativeArray` that is allocated when spawned. (#1946) - Fixed `NetworkAnimator` issue where it was not taking the animation speed or state speed multiplier into consideration. (#1946) - Fixed `NetworkAnimator` issue where it was not properly synchronizing late joining clients if they joined while `Animator` was transitioning between states. (#1946) - Fixed `NetworkAnimator` issue where the server was not relaying changes to non-owner clients when a client was the owner. (#1946) - Fixed issue where the `PacketLoss` metric for tools would return the packet loss over a connection lifetime instead of a single frame. (#2004)
This commit is contained in:
@@ -716,15 +716,30 @@ namespace Unity.Netcode
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}
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/// <summary>
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/// Get the size required to write an unmanaged value
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/// Get the write size for any general unmanaged value
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/// The ForStructs value here makes this the lowest-priority overload so other versions
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/// will be prioritized over this if they match
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/// </summary>
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/// <param name="value"></param>
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/// <param name="unused"></param>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe int GetWriteSize<T>(in T value, ForStructs unused = default) where T : unmanaged
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{
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return sizeof(T);
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}
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/// <summary>
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/// Get the write size for a FixedString
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/// </summary>
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/// <param name="value"></param>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe int GetWriteSize<T>(in T value) where T : unmanaged
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public static int GetWriteSize<T>(in T value)
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where T : unmanaged, INativeList<byte>, IUTF8Bytes
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{
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return sizeof(T);
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return value.Length + sizeof(int);
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}
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/// <summary>
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@@ -738,7 +753,7 @@ namespace Unity.Netcode
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private unsafe void WriteUnmanaged<T>(in T value) where T : unmanaged
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internal unsafe void WriteUnmanaged<T>(in T value) where T : unmanaged
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{
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fixed (T* ptr = &value)
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{
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@@ -747,7 +762,7 @@ namespace Unity.Netcode
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private unsafe void WriteUnmanagedSafe<T>(in T value) where T : unmanaged
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internal unsafe void WriteUnmanagedSafe<T>(in T value) where T : unmanaged
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{
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fixed (T* ptr = &value)
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{
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@@ -757,7 +772,7 @@ namespace Unity.Netcode
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private unsafe void WriteUnmanaged<T>(T[] value) where T : unmanaged
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internal unsafe void WriteUnmanaged<T>(T[] value) where T : unmanaged
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{
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WriteUnmanaged(value.Length);
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fixed (T* ptr = value)
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@@ -767,7 +782,7 @@ namespace Unity.Netcode
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private unsafe void WriteUnmanagedSafe<T>(T[] value) where T : unmanaged
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internal unsafe void WriteUnmanagedSafe<T>(T[] value) where T : unmanaged
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{
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WriteUnmanagedSafe(value.Length);
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fixed (T* ptr = value)
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@@ -802,22 +817,20 @@ namespace Unity.Netcode
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}
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public struct ForFixedStrings
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{
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValue<T>(in T value, ForPrimitives unused = default) where T : unmanaged, IComparable, IConvertible, IComparable<T>, IEquatable<T> => WriteUnmanaged(value);
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public void WriteValue<T>(in T value, ForNetworkSerializable unused = default) where T : INetworkSerializable => WriteNetworkSerializable(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValue<T>(T[] value, ForPrimitives unused = default) where T : unmanaged, IComparable, IConvertible, IComparable<T>, IEquatable<T> => WriteUnmanaged(value);
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public void WriteValue<T>(T[] value, ForNetworkSerializable unused = default) where T : INetworkSerializable => WriteNetworkSerializable(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValueSafe<T>(in T value, ForPrimitives unused = default) where T : unmanaged, IComparable, IConvertible, IComparable<T>, IEquatable<T> => WriteUnmanagedSafe(value);
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public void WriteValueSafe<T>(in T value, ForNetworkSerializable unused = default) where T : INetworkSerializable => WriteNetworkSerializable(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValueSafe<T>(T[] value, ForPrimitives unused = default) where T : unmanaged, IComparable, IConvertible, IComparable<T>, IEquatable<T> => WriteUnmanagedSafe(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValue<T>(in T value, ForEnums unused = default) where T : unmanaged, Enum => WriteUnmanaged(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValue<T>(T[] value, ForEnums unused = default) where T : unmanaged, Enum => WriteUnmanaged(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValueSafe<T>(in T value, ForEnums unused = default) where T : unmanaged, Enum => WriteUnmanagedSafe(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValueSafe<T>(T[] value, ForEnums unused = default) where T : unmanaged, Enum => WriteUnmanagedSafe(value);
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public void WriteValueSafe<T>(T[] value, ForNetworkSerializable unused = default) where T : INetworkSerializable => WriteNetworkSerializable(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValue<T>(in T value, ForStructs unused = default) where T : unmanaged, INetworkSerializeByMemcpy => WriteUnmanaged(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -826,17 +839,24 @@ namespace Unity.Netcode
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public void WriteValueSafe<T>(in T value, ForStructs unused = default) where T : unmanaged, INetworkSerializeByMemcpy => WriteUnmanagedSafe(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValueSafe<T>(T[] value, ForStructs unused = default) where T : unmanaged, INetworkSerializeByMemcpy => WriteUnmanagedSafe(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValue<T>(in T value, ForNetworkSerializable unused = default) where T : INetworkSerializable => WriteNetworkSerializable(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValue<T>(T[] value, ForNetworkSerializable unused = default) where T : INetworkSerializable => WriteNetworkSerializable(value);
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public void WriteValue<T>(in T value, ForPrimitives unused = default) where T : unmanaged, IComparable, IConvertible, IComparable<T>, IEquatable<T> => WriteUnmanaged(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValue<T>(T[] value, ForPrimitives unused = default) where T : unmanaged, IComparable, IConvertible, IComparable<T>, IEquatable<T> => WriteUnmanaged(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValueSafe<T>(in T value, ForPrimitives unused = default) where T : unmanaged, IComparable, IConvertible, IComparable<T>, IEquatable<T> => WriteUnmanagedSafe(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValueSafe<T>(T[] value, ForPrimitives unused = default) where T : unmanaged, IComparable, IConvertible, IComparable<T>, IEquatable<T> => WriteUnmanagedSafe(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValueSafe<T>(in T value, ForNetworkSerializable unused = default) where T : INetworkSerializable => WriteNetworkSerializable(value);
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public void WriteValue<T>(in T value, ForEnums unused = default) where T : unmanaged, Enum => WriteUnmanaged(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValueSafe<T>(T[] value, ForNetworkSerializable unused = default) where T : INetworkSerializable => WriteNetworkSerializable(value);
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public void WriteValue<T>(T[] value, ForEnums unused = default) where T : unmanaged, Enum => WriteUnmanaged(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValueSafe<T>(in T value, ForEnums unused = default) where T : unmanaged, Enum => WriteUnmanagedSafe(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValueSafe<T>(T[] value, ForEnums unused = default) where T : unmanaged, Enum => WriteUnmanagedSafe(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValue(in Vector2 value) => WriteUnmanaged(value);
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@@ -847,6 +867,14 @@ namespace Unity.Netcode
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValue(Vector3[] value) => WriteUnmanaged(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValue(in Vector2Int value) => WriteUnmanaged(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValue(Vector2Int[] value) => WriteUnmanaged(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValue(in Vector3Int value) => WriteUnmanaged(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValue(Vector3Int[] value) => WriteUnmanaged(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValue(in Vector4 value) => WriteUnmanaged(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValue(Vector4[] value) => WriteUnmanaged(value);
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@@ -870,6 +898,7 @@ namespace Unity.Netcode
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public void WriteValue(in Ray2D value) => WriteUnmanaged(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValue(Ray2D[] value) => WriteUnmanaged(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValueSafe(in Vector2 value) => WriteUnmanagedSafe(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -879,6 +908,14 @@ namespace Unity.Netcode
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValueSafe(Vector3[] value) => WriteUnmanagedSafe(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValueSafe(in Vector2Int value) => WriteUnmanagedSafe(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValueSafe(Vector2Int[] value) => WriteUnmanagedSafe(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValueSafe(in Vector3Int value) => WriteUnmanagedSafe(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValueSafe(Vector3Int[] value) => WriteUnmanagedSafe(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValueSafe(in Vector4 value) => WriteUnmanagedSafe(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValueSafe(Vector4[] value) => WriteUnmanagedSafe(value);
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@@ -902,5 +939,36 @@ namespace Unity.Netcode
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public void WriteValueSafe(in Ray2D value) => WriteUnmanagedSafe(value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValueSafe(Ray2D[] value) => WriteUnmanagedSafe(value);
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// There are many FixedString types, but all of them share the interfaces INativeList<bool> and IUTF8Bytes.
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// INativeList<bool> provides the Length property
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// IUTF8Bytes provides GetUnsafePtr()
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// Those two are necessary to serialize FixedStrings efficiently
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// - otherwise we'd just be memcpying the whole thing even if
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// most of it isn't used.
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void WriteValue<T>(in T value, ForFixedStrings unused = default)
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where T : unmanaged, INativeList<byte>, IUTF8Bytes
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{
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WriteUnmanaged(value.Length);
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// This avoids a copy on the string, which could be costly for FixedString4096Bytes
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// Otherwise, GetUnsafePtr() is an impure function call and will result in a copy
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// for `in` parameters.
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fixed (T* ptr = &value)
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{
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WriteBytes(ptr->GetUnsafePtr(), value.Length);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValueSafe<T>(in T value, ForFixedStrings unused = default)
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where T : unmanaged, INativeList<byte>, IUTF8Bytes
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{
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if (!TryBeginWriteInternal(sizeof(int) + value.Length))
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{
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throw new OverflowException("Writing past the end of the buffer");
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}
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WriteValue(value);
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}
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}
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}
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