com.unity.netcode.gameobjects@1.5.2
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.5.2] - 2023-07-24 ### Added ### Fixed - Fixed issue where `NetworkClient.OwnedObjects` was not returning any owned objects due to the `NetworkClient.IsConnected` not being properly set. (#2631) - Fixed a crash when calling TrySetParent with a null Transform (#2625) - Fixed issue where a `NetworkTransform` using full precision state updates was losing transform state updates when interpolation was enabled. (#2624) - Fixed issue where `NetworkObject.SpawnWithObservers` was not being honored for late joining clients. (#2623) - Fixed issue where invoking `NetworkManager.Shutdown` multiple times, depending upon the timing, could cause an exception. (#2622) - Fixed issue where removing ownership would not notify the server that it gained ownership. This also resolves the issue where an owner authoritative NetworkTransform would not properly initialize upon removing ownership from a remote client. (#2618) - Fixed ILPP issues when using CoreCLR and for certain dedicated server builds. (#2614) - Fixed an ILPP compile error when creating a generic NetworkBehaviour singleton with a static T instance. (#2603) ### Changed
This commit is contained in:
@@ -9,9 +9,6 @@ namespace Unity.Netcode
|
||||
/// </summary>
|
||||
public class NetworkTimeSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// TODO 2023-Q2: Not sure if this just needs to go away, but there is nothing that ever replaces this
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This was the original comment when it lived in NetworkManager:
|
||||
/// todo talk with UX/Product, find good default value for this
|
||||
|
||||
Reference in New Issue
Block a user