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VIVE-OpenXR-Unity/com.htc.upm.vive.openxr/OpenXRSceneUnderstanding/Samples~/Materials/Shaders/OcclusionShader.shader
2023-06-15 10:10:25 +08:00

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Shader "Custom/OcclusionShader"
{
SubShader
{
Tags { "RenderType"="Opaque" }
Tags { "Queue"="Geometry-1" }
ZWrite On
ZTest LEqual
ColorMask 0
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
UNITY_VERTEX_OUTPUT_STEREO
};
v2f vert(appdata v)
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_OUTPUT(v2f, o);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
o.vertex=UnityObjectToClipPos(v.vertex);
return o;
}
fixed4 frag(v2f i) : SV_Target
{
return fixed4(0.0, 0.0, 0.0, 0.0);
}
ENDCG
}
}
}