81 lines
1.5 KiB
Plaintext
81 lines
1.5 KiB
Plaintext
// "VIVE SDK
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// © 2020 HTC Corporation. All Rights Reserved.
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//
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// Unless otherwise required by copyright law and practice,
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// upon the execution of HTC SDK license agreement,
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// HTC grants you access to and use of the VIVE SDK(s).
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// You shall fully comply with all of HTC’s SDK license agreement terms and
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// conditions signed by you and all SDK and API requirements,
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// specifications, and documentation provided by HTC to You."
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Shader "VIVE/OpenXR/CompositionLayer/UnderlayAlphaZero"
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{
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Properties
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{
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_MainTex("Texture", 2D) = "white" {}
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_ColorScale("Color Scale", Color) = (1,1,1,1)
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_ColorBias("Color Bias", Color) = (0,0,0,0)
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}
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SubShader
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{
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Tags {"Queue" = "Transparent" "RenderType" = "Transparent"}
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LOD 500
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ZWrite On
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Blend Zero OneMinusSrcAlpha
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile_local _ COLOR_SCALE_BIAS_ENABLED
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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sampler2D _MainTex;
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float4 _MainTex_ST;
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fixed4 _ColorScale;
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fixed4 _ColorBias;
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v2f vert(appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = TRANSFORM_TEX(v.uv, _MainTex);
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return o;
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}
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fixed4 frag(v2f i) : SV_Target
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{
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fixed4 col = tex2D(_MainTex, i.uv);
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#ifdef COLOR_SCALE_BIAS_ENABLED
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col *= _ColorScale.a;
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col += _ColorBias.a;
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#endif
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return col;
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}
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ENDCG
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}
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}
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}
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