26 lines
537 B
C#
26 lines
537 B
C#
#if UNITY_EDITOR
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using UnityEditor;
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namespace VIVE.OpenXR.CompositionLayer
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{
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[CustomEditor(typeof(ViveCompositionLayer))]
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internal class ViveCompositionLayerEditor : UnityEditor.Editor
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{
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private SerializedProperty enableAutoFallback;
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void OnEnable()
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{
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enableAutoFallback = serializedObject.FindProperty("enableAutoFallback");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(enableAutoFallback);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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#endif |