Files
VIVE-OpenXR-Unity/com.htc.upm.vive.openxr/OpenXRHandTracking/Samples~/Scripts/SwitchHand.cs
2023-06-15 10:10:25 +08:00

47 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace VIVE.HandTracking.Sample
{
public class SwitchHand : MonoBehaviour
{
public InputMaster inputMaster;
public GameObject hand3D;
public GameObject handSkeleton;
private bool isSwitch = false;
private void Awake()
{
inputMaster = new InputMaster();
inputMaster.Enable();
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
float ispressed = inputMaster.Keyboard.SpacePress.ReadValue<float>();
if (ispressed > 0.5)
{
if(!isSwitch)
{
UnityEngine.Debug.Log("press space");
hand3D.SetActive(!hand3D.activeSelf);
handSkeleton.SetActive(!handSkeleton.activeSelf);
isSwitch = true;
}
}
else
{
isSwitch = false;
}
}
}
}