Files
VIVE-OpenXR-Unity/com.htc.upm.vive.openxr/OpenXRHandTracking/Samples~/Scripts/ReadOnlyDrawer.cs
2023-06-15 10:10:25 +08:00

29 lines
728 B
C#

using UnityEditor;
using UnityEngine;
namespace VIVE.HandTracking.Sample
{
public class ReadOnlyAttribute : PropertyAttribute
{
}
#if UNITY_EDITOR
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUI.GetPropertyHeight(property, label, true);
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
}
#endif
}