// Copyright HTC Corporation All Rights Reserved. using UnityEditor; using VIVE.OpenXR.Feature; namespace VIVE.OpenXR.Editor { [CustomEditor(typeof(ViveAnchor))] internal class ViveAnchorEditor : UnityEditor.Editor { private SerializedProperty enablePersistedAnchor; void OnEnable() { enablePersistedAnchor = serializedObject.FindProperty("enablePersistedAnchor"); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(enablePersistedAnchor); serializedObject.ApplyModifiedProperties(); } } }