//========= Copyright 2018, HTC Corporation. All rights reserved. =========== using System; using System.Runtime.InteropServices; using UnityEngine; namespace VIVE { namespace FacialTracking.Sample { public enum EyeShape { None = -1, Eye_Left_Blink = 0, Eye_Left_Wide, Eye_Left_Right, Eye_Left_Left, Eye_Left_Up, Eye_Left_Down, Eye_Right_Blink = 6, Eye_Right_Wide, Eye_Right_Right, Eye_Right_Left, Eye_Right_Up, Eye_Right_Down, Eye_Frown = 12, Eye_Left_Squeeze, Eye_Right_Squeeze, Max = 15, } } }