// Copyright HTC Corporation All Rights Reserved.
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Scripting;
using UnityEngine.XR.OpenXR.Input;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Layouts;
using UnityEngine.InputSystem.Controls;
using UnityEngine.InputSystem.XR;
using UnityEngine.XR;
using UnityEngine.XR.OpenXR.Features;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.XR.OpenXR.Features;
#endif
#if USE_INPUT_SYSTEM_POSE_CONTROL // Scripting Define Symbol added by using OpenXR Plugin 1.6.0.
using PoseControl = UnityEngine.InputSystem.XR.PoseControl;
#else
using PoseControl = UnityEngine.XR.OpenXR.Input.PoseControl;
#endif
namespace VIVE.OpenXR
{
///
/// This enables the use of HTC Vive Cosmos interaction profiles in OpenXR.
///
#if UNITY_EDITOR
[OpenXRFeature(UiName = "VIVE Cosmos Controller Interaction",
BuildTargetGroups = new[] { BuildTargetGroup.Standalone, BuildTargetGroup.WSA },
Company = "HTC",
Desc = "Allows for mapping input to the HTC Vive Cosmos interaction profile.",
DocumentationLink = "https://developer.vive.com/resources/openxr/openxr-pcvr/tutorials/unity/cosmos-controller-openxr-feature-unity/",
OpenxrExtensionStrings = "XR_HTC_vive_cosmos_controller_interaction",
Version = "0.0.1",
Category = FeatureCategory.Interaction,
FeatureId = featureId)]
#endif
public class VIVECosmosProfile : OpenXRInteractionFeature
{
///
/// The feature id string. This is used to give the feature a well known id for reference.
///
public const string featureId = "vive.openxr.feature.cosmoscontroller";
///
/// An Input System device based on the HTC Vive Cosmos Controller.
///
///
[Preserve, InputControlLayout(displayName = "VIVE Cosmos Controller (OpenXR)", commonUsages = new[] { "LeftHand", "RightHand" })]
public class ViveCosmosController : XRControllerWithRumble
{
///
/// A representing information from the OpenXR binding.
///
[Preserve, InputControl(aliases = new[] { "GripAxis" })]
public AxisControl grip { get; private set; }
///
/// A representing information from the OpenXR binding.
///
[Preserve, InputControl(aliases = new[] { "GripButton" })]
public ButtonControl gripPressed { get; private set; }
///
/// A representing the OpenXR bindings, depending on handedness.
///
[Preserve, InputControl(aliases = new[] { "B", "Y" })]
public ButtonControl secondaryButton { get; private set; }
///
/// A representing the OpenXR bindings, depending on handedness.
///
[Preserve, InputControl(aliases = new[] { "A", "X" })]
public ButtonControl primaryButton { get; private set; }
///
/// A representing information from the OpenXR binding.
///
[Preserve, InputControl(aliases = new[] { "ShoulderButton" })]
public ButtonControl shoulderPressed { get; private set; }
///
/// A representing information from the OpenXR binding.
///
[Preserve, InputControl(aliases = new[] { "Primary", "menubutton" })]
public ButtonControl menu { get; private set; }
///
/// A representing information from the OpenXR binding.
///
[Preserve, InputControl(aliases = new[] { "triggeraxis" })]
public AxisControl trigger { get; private set; }
///
/// A representing information from the OpenXR binding.
///
[Preserve, InputControl(aliases = new[] { "triggerbutton" })]
public ButtonControl triggerPressed { get; private set; }
///
/// A representing information from the OpenXR binding.
///
[Preserve, InputControl(aliases = new[] { "Primary2DAxis", "joystickaxes" })]
public Vector2Control joystick { get; private set; }
///
/// A representing information from the OpenXR binding.
///
[Preserve, InputControl(aliases = new[] { "joystickorpadpressed", "joystickpressed" })]
public ButtonControl joystickClicked { get; private set; }
///
/// A representing information from the OpenXR binding.
///
[Preserve, InputControl(aliases = new[] { "joystickorpadtouched", "joysticktouched" })]
public ButtonControl joystickTouched { get; private set; }
///
/// A representing information from the OpenXR binding.
///
[Preserve, InputControl(offset = 0, alias = "device")]
public PoseControl devicePose { get; private set; }
///
/// A representing information from the OpenXR binding.
///
[Preserve, InputControl(offset = 0)]
public PoseControl pointer { get; private set; }
///
/// A required for back compatibility with the XRSDK layouts. this represents the overall tracking state of the device. this value is equivalent to mapping devicePose/isTracked
///
[Preserve, InputControl(offset = 28)]
new public ButtonControl isTracked { get; private set; }
///
/// A required for back compatibility with the XRSDK layouts. this represents the bit flag set indicating what data is valid. this value is equivalent to mapping devicePose/trackingState
///
[Preserve, InputControl(offset = 32)]
new public IntegerControl trackingState { get; private set; }
///
/// A required for back compatibility with the XRSDK layouts. this is the device position, or grip position. this value is equivalent to mapping devicePose/position
///
[Preserve, InputControl(offset = 36, aliases = new[] { "gripPosition" })]
new public Vector3Control devicePosition { get; private set; }
///
/// A required for back compatibility with the XRSDK layouts. this is the device orientation, or grip orientation. this value is equivalent to mapping devicePose/rotation
///
[Preserve, InputControl(offset = 48, aliases = new[] { "gripOrientation", "gripRotation" })]
new public QuaternionControl deviceRotation { get; private set; }
///
/// A required for back compatibility with the XRSDK layouts. this is the pointer position. this value is equivalent to mapping pointerPose/position
///
[Preserve, InputControl(offset = 96)]
public Vector3Control pointerPosition { get; private set; }
///
/// A required for back compatibility with the XRSDK layouts. this is the pointer rotation. this value is equivalent to mapping pointerPose/rotation
///
[Preserve, InputControl(offset = 108, aliases = new[] { "pointerOrientation" })]
public QuaternionControl pointerRotation { get; private set; }
///
/// A that represents the binding.
///
[Preserve, InputControl(usage = "Haptic")]
public HapticControl haptic { get; private set; }
///
protected override void FinishSetup()
{
base.FinishSetup();
grip = GetChildControl("grip");
gripPressed = GetChildControl("gripPressed");
primaryButton = GetChildControl("primaryButton");
secondaryButton = GetChildControl("secondaryButton");
shoulderPressed = GetChildControl("shoulderPressed");
menu = GetChildControl("menu");
trigger = GetChildControl("trigger");
triggerPressed = GetChildControl("triggerPressed");
joystick = GetChildControl("joystick");
joystickClicked = GetChildControl("joystickClicked");
joystickTouched = GetChildControl("joystickTouched");
devicePose = GetChildControl("devicePose");
pointer = GetChildControl("pointer");
isTracked = GetChildControl("isTracked");
trackingState = GetChildControl("trackingState");
devicePosition = GetChildControl("devicePosition");
deviceRotation = GetChildControl("deviceRotation");
pointerPosition = GetChildControl("pointerPosition");
pointerRotation = GetChildControl("pointerRotation");
haptic = GetChildControl("haptic");
}
}
/// The interaction profile string used to reference the HTC Vive Controller.
public const string profile = "/interaction_profiles/htc/vive_cosmos_controller";
///
/// Constant for a interaction binding '.../input/trigger/click' OpenXR Input Binding. Used by to bind actions to physical inputs.
///
public const string select = "/input/trigger/click";
///
/// Constant for a interaction binding '.../input/a/click' OpenXR Input Binding. Used by to bind actions to physical inputs.
///
public const string a = "/input/a/click";
///
/// Constant for a interaction binding '.../input/b/click' OpenXR Input Binding. Used by to bind actions to physical inputs.
///
public const string b = "/input/b/click";
///
/// Constant for a interaction binding '.../input/x/click' OpenXR Input Binding. Used by to bind actions to physical inputs.
///
public const string x = "/input/x/click";
///
/// Constant for a interaction binding '.../input/y/click' OpenXR Input Binding. Used by to bind actions to physical inputs.
///
public const string y = "/input/y/click";
///
/// Constant for a interaction binding '.../input/y/shoulder' OpenXR Input Binding. Used by to bind actions to physical inputs.
///
public const string shoulder = "/input/shoulder/click";
///
/// Constant for a interaction binding '.../input/squeeze/click' OpenXR Input Binding. Used by to bind actions to physical inputs.
///
public const string squeeze = "/input/squeeze/click";
///
/// Constant for a interaction binding '.../input/menu/click' OpenXR Input Binding. Used by to bind actions to physical inputs.
///
public const string menu = "/input/menu/click";
///
/// Constant for a interaction binding '.../input/trigger/value' OpenXR Input Binding. Used by to bind actions to physical inputs.
///
public const string trigger = "/input/trigger/value";
///
/// Constant for a interaction binding '.../input/trigger/click' OpenXR Input Binding. Used by to bind actions to physical inputs.
///
public const string triggerClick = "/input/trigger/click";
///
/// Constant for a interaction binding '.../input/trackpad' OpenXR Input Binding. Used by to bind actions to physical inputs.
///
public const string thumbstick = "/input/thumbstick";
///
/// Constant for a interaction binding '.../input/trackpad/click' OpenXR Input Binding. Used by to bind actions to physical inputs.
///
public const string thumbstickClick = "/input/thumbstick/click";
///
/// Constant for a interaction binding '.../input/trackpad/touch' OpenXR Input Binding. Used by to bind actions to physical inputs.
///
public const string thumbstickTouch = "/input/thumbstick/touch";
///
/// Constant for a interaction binding '.../input/grip/pose' OpenXR Input Binding. Used by to bind actions to physical inputs.
///
public const string grip = "/input/grip/pose";
///
/// Constant for a interaction binding '.../input/aim/pose' OpenXR Input Binding. Used by to bind actions to physical inputs.
///
public const string aim = "/input/aim/pose";
///
/// Constant for a interaction binding '.../output/haptic' OpenXR Input Binding. Used by to bind actions to physical inputs.
///
public const string haptic = "/output/haptic";
private const string kLayoutName = "ViveCosmosController";
private const string kDeviceLocalizedName = "VIVE Cosmos Controller OpenXR";
///
/// Registers the layout with the Input System. Matches the that is registered with .
///
protected override void RegisterDeviceLayout()
{
Debug.LogFormat("VIVECosmosProfile RegisterDeviceLayout() {0} , product: {1}", kLayoutName, kDeviceLocalizedName);
InputSystem.RegisterLayout(typeof(ViveCosmosController),
kLayoutName,
matches: new InputDeviceMatcher()
.WithInterface(XRUtilities.InterfaceMatchAnyVersion)
.WithProduct(kDeviceLocalizedName));
}
///
/// Removes the layout from the Input System. Matches the that is registered with .
///
protected override void UnregisterDeviceLayout()
{
Debug.LogFormat("VIVECosmosProfile UnregisterDeviceLayout() {0}", kLayoutName);
InputSystem.RemoveLayout(kLayoutName);
}
#if UNITY_XR_OPENXR_1_9_1
///
/// Return interaction profile type. VIVEFocus3Controller profile is Device type.
///
/// Interaction profile type.
protected override InteractionProfileType GetInteractionProfileType()
{
return typeof(ViveCosmosController).IsSubclassOf(typeof(XRController)) ? InteractionProfileType.XRController : InteractionProfileType.Device;
}
///
/// Return device layer out string used for registering device VIVEFocus3Controller in InputSystem.
///
/// Device layout string.
protected override string GetDeviceLayoutName()
{
return kLayoutName;
}
#endif
///
/// Registers an with OpenXR that matches the HTC Vive Controller. Also calls when the Input System package is available.
///
protected override void RegisterActionMapsWithRuntime()
{
ActionMapConfig actionMap = new ActionMapConfig()
{
name = "vivecosmoscontroller",
localizedName = kDeviceLocalizedName,
desiredInteractionProfile = profile,
manufacturer = "HTC",
serialNumber = "",
deviceInfos = new List()
{
new DeviceConfig()
{
characteristics = InputDeviceCharacteristics.HeldInHand | InputDeviceCharacteristics.TrackedDevice | InputDeviceCharacteristics.Controller | InputDeviceCharacteristics.Left,
userPath = UserPaths.leftHand
},
new DeviceConfig()
{
characteristics = InputDeviceCharacteristics.HeldInHand | InputDeviceCharacteristics.TrackedDevice | InputDeviceCharacteristics.Controller | InputDeviceCharacteristics.Right,
userPath = UserPaths.rightHand
}
},
actions = new List()
{
new ActionConfig()
{
name = "primarybutton",
localizedName = "Primary Button",
type = ActionType.Binary,
usages = new List()
{
"PrimaryButton"
},
bindings = new List()
{
new ActionBinding()
{
interactionPath = x,
interactionProfileName = profile,
userPaths = new List() { UserPaths.leftHand }
},
new ActionBinding()
{
interactionPath = a,
interactionProfileName = profile,
userPaths = new List() { UserPaths.rightHand }
},
}
},
new ActionConfig()
{
name = "secondarybutton",
localizedName = "Secondary Button",
type = ActionType.Binary,
usages = new List()
{
"SecondaryButton"
},
bindings = new List()
{
new ActionBinding()
{
interactionPath = y,
interactionProfileName = profile,
userPaths = new List() { UserPaths.leftHand }
},
new ActionBinding()
{
interactionPath = b,
interactionProfileName = profile,
userPaths = new List() { UserPaths.rightHand }
},
}
},
new ActionConfig()
{
name = "grip",
localizedName = "Grip",
type = ActionType.Axis1D,
usages = new List()
{
"Grip"
},
bindings = new List()
{
new ActionBinding()
{
interactionPath = squeeze,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "grippressed",
localizedName = "Grip Pressed",
type = ActionType.Binary,
usages = new List()
{
"GripPressed",
"GripButton"
},
bindings = new List()
{
new ActionBinding()
{
interactionPath = squeeze,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "menu",
localizedName = "Menu",
type = ActionType.Binary,
usages = new List()
{
"MenuButton"
},
bindings = new List()
{
new ActionBinding()
{
interactionPath = menu,
interactionProfileName = profile,
userPaths = new List() { UserPaths.leftHand }
}
}
},
new ActionConfig()
{
name = "shoulderpressed",
localizedName = "Shoulder Pressed",
type = ActionType.Binary,
usages = new List()
{
"ShoulderButton"
},
bindings = new List()
{
new ActionBinding()
{
interactionPath = shoulder,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "trigger",
localizedName = "Trigger",
type = ActionType.Axis1D,
usages = new List()
{
"Trigger"
},
bindings = new List()
{
new ActionBinding()
{
interactionPath = trigger,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "triggerpressed",
localizedName = "Trigger Pressed",
type = ActionType.Binary,
usages = new List()
{
"TriggerPressed",
"TriggerButton"
},
bindings = new List()
{
new ActionBinding()
{
interactionPath = triggerClick,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "thumbstick",
localizedName = "Thumbstick",
type = ActionType.Axis2D,
usages = new List()
{
"Primary2DAxis"
},
bindings = new List()
{
new ActionBinding()
{
interactionPath = thumbstick,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "thumbsticktouched",
localizedName = "Thumbstick Touched",
type = ActionType.Binary,
usages = new List()
{
"Primary2DAxisTouch"
},
bindings = new List()
{
new ActionBinding()
{
interactionPath = thumbstickTouch,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "thumbstickclicked",
localizedName = "Thumbstick Clicked",
type = ActionType.Binary,
usages = new List()
{
"Primary2DAxisClick"
},
bindings = new List()
{
new ActionBinding()
{
interactionPath = thumbstickClick,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "devicepose",
localizedName = "Device Pose",
type = ActionType.Pose,
usages = new List()
{
"Device"
},
bindings = new List()
{
new ActionBinding()
{
interactionPath = grip,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "pointer",
localizedName = "Pointer Pose",
type = ActionType.Pose,
usages = new List()
{
"Pointer"
},
bindings = new List()
{
new ActionBinding()
{
interactionPath = aim,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "haptic",
localizedName = "Haptic Output",
type = ActionType.Vibrate,
usages = new List(){ "Haptic" },
bindings = new List()
{
new ActionBinding()
{
interactionPath = haptic,
interactionProfileName = profile,
}
}
}
}
};
AddActionMap(actionMap);
}
}
}