// Copyright HTC Corporation All Rights Reserved.
using System.Runtime.InteropServices;
using System;
using UnityEngine;
using AOT;
using UnityEngine.Profiling;
namespace VIVE.OpenXR
{
partial class ViveInterceptors
{
#region XRWaitFrame
public struct XrFrameWaitInfo
{
public XrStructureType type;
public IntPtr next;
}
public struct XrFrameState
{
public XrStructureType type;
public IntPtr next;
public XrTime predictedDisplayTime;
public XrDuration predictedDisplayPeriod;
public XrBool32 shouldRender;
}
bool isWaitFrameIntercepted = false;
public delegate XrResult DelegateXrWaitFrame(XrSession session, ref XrFrameWaitInfo frameWaitInfo, ref XrFrameState frameState);
private static readonly DelegateXrWaitFrame xrWaitFrameInterceptorHandle = new DelegateXrWaitFrame(XrWaitFrameInterceptor);
private static readonly IntPtr xrWaitFrameInterceptorPtr = Marshal.GetFunctionPointerForDelegate(xrWaitFrameInterceptorHandle);
static DelegateXrWaitFrame XrWaitFrameOriginal = null;
[MonoPInvokeCallback(typeof(DelegateXrWaitFrame))]
private static XrResult XrWaitFrameInterceptor(XrSession session, ref XrFrameWaitInfo frameWaitInfo, ref XrFrameState frameState)
{
// instance must not null
//if (instance == null)
// return XrWaitFrameOriginal(session, ref frameWaitInfo, ref frameState);
Profiler.BeginSample("VI:WaitFrame");
instance.isWaitFrameIntercepted = true;
XrResult result = XrResult.XR_SUCCESS;
if (instance.BeforeOriginalWaitFrame != null &&
!instance.BeforeOriginalWaitFrame(session, ref frameWaitInfo, ref frameState, ref result))
{
Profiler.EndSample();
return result;
}
var ret = XrWaitFrameOriginal(session, ref frameWaitInfo, ref frameState);
instance.AfterOriginalWaitFrame?.Invoke(session, ref frameWaitInfo, ref frameState, ref result);
currentFrameState = frameState;
Profiler.EndSample();
return result;
}
static XrFrameState currentFrameState = new XrFrameState() { predictedDisplayTime = 0 };
///
/// Get the waitframe's result: XrFrameState. This result used in update is not matching the current frame. Use it after onBeforeRender.
///
///
///
public XrFrameState GetCurrentFrameState()
{
if (!isWaitFrameIntercepted) throw new Exception("ViveInterceptors is not intercepted");
return currentFrameState;
}
///
/// Must request xrWaitFrame before calling this function. This result used in update is not matching the current frame. Use it after onBeforeRender.
///
///
///
public XrTime GetPredictTime()
{
if (!isWaitFrameIntercepted) throw new Exception("ViveInterceptors is not intercepted");
//Debug.Log($"{TAG}: XrWaitFrameInterceptor(predictedDisplayTime={currentFrameState.predictedDisplayTime}");
if (currentFrameState.predictedDisplayTime == 0)
return new XrTime((long)(1000000L * (Time.unscaledTimeAsDouble + 0.011f)));
else
return currentFrameState.predictedDisplayTime;
}
///
/// Register WaitFrame event
///
///
///
///
///
///
public delegate bool DelegateXrWaitFrameInterceptor(XrSession session, ref XrFrameWaitInfo frameWaitInfo, ref XrFrameState frameState, ref XrResult result);
///
/// Use this to intercept the original function. This will be called before the original function.
///
public DelegateXrWaitFrameInterceptor BeforeOriginalWaitFrame;
///
/// Use this to intercept the original function. This will be called after the original function.
///
public DelegateXrWaitFrameInterceptor AfterOriginalWaitFrame;
#endregion XRWaitFrame
}
}