#if UNITY_EDITOR using UnityEditor; namespace VIVE.OpenXR.CompositionLayer { [CustomEditor(typeof(ViveCompositionLayer))] internal class ViveCompositionLayerEditor : UnityEditor.Editor { private SerializedProperty enableAutoFallback; void OnEnable() { enableAutoFallback = serializedObject.FindProperty("enableAutoFallback"); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(enableAutoFallback); serializedObject.ApplyModifiedProperties(); } } } #endif