// Copyright HTC Corporation All Rights Reserved. #if UNITY_EDITOR using UnityEditor; using VIVE.OpenXR.FrameSynchronization; namespace VIVE.OpenXR.Editor.FrameSynchronization { [CustomEditor(typeof(ViveFrameSynchronization))] public class ViveFrameSynchronizationEditor : UnityEditor.Editor { SerializedProperty m_SynchronizationMode; private void OnEnable() { m_SynchronizationMode = serializedObject.FindProperty("m_SynchronizationMode"); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(m_SynchronizationMode); serializedObject.ApplyModifiedProperties(); } } } #endif