# VIVE OpenXR Hand Tracking Unity Feature To help software developers create an application for locating hand joints with the OpenXR hand tracking extension [XR_EXT_hand_tracking](https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#XR_EXT_hand_tracking). ## Load sample code **Window** > **Package Manager** > **VIVE OpenXR Plugin - Windows** > **Samples** > Click to import **HandTracking Example** ## Play the sample scene 1. **Edit** > **Project Settings** > **XR Plug-in Management** > Select **OpenXR** , click Exclamation mark next to it then choose **Fix All**. 2. **Edit** > **Project Settings** > **XR Plug-in Management** > **OpenXR** > Add Interaction profiles for your device. 3. **Edit** > **Project Settings** > **XR Plug-in Management** > **OpenXR** > Select **Hand Tracking** under **VIVE OpenXR** Feature Groups. 4. In the Unity Project window, select the sample scene file in **Assets** > **Samples** > **VIVE OpenXR Plugin - Windows** > **1.0.13** > **HandTracking Example** > **Scenes** > **HandTrackingScene.unity** then click Play. ## Use VIVE OpenXR Hand Tracking Unity Feature to draw skeleton hand. 1. Import VIVE OpenXR Plugin - Windows 2. Add Hand gameobject to the Unity scene - Refer to functions **StartFrameWork** and **StopFrameWork** in **HandManager.cs** for creating and releasing handle for hand. - Refer to the function **GetJointLocation** in **HandManager.cs** for getting the information to locate hand joints. - Drag "SkeletonHand" prefab into scene hierarchy or Create an empty object and attach **RenderHand.cs**. ## Use VIVE OpenXR Hand Tracking Unity Feature to draw 3D hand. 1. Import VIVE OpenXR Plugin - Windows 2. Add Hand gameobject to the Unity scene - Refer to functions **StartFrameWork** and **StopFrameWork** in **HandManager.cs** for creating and releasing handle for hand. - Refer to the function **GetJointLocation** in **HandManager.cs** for getting the information to locate hand joints. - Drag "3DHand" prefab into scene hierarchy or attach **RenderModel.cs** to "ObjModelHandLeft_26.fbx" and "ObjModelHandRight_26.fbx".